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New ladder maps for first season of 2021?

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iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
Last Edited: 2021-03-02 13:14:47
January 24 2021 17:12 GMT
#1
Hi guys,

Is there any word if the map pool changes for the new ladder season starting on the 26th of January? I know Blizz isn't supporting SC2 anymore, but is there at least a minimal map pool rotation?

Thanks.
Diamond Random Player
Elentos
Profile Blog Joined February 2015
55511 Posts
January 24 2021 17:32 GMT
#2
They haven't said anything but I find it likely they will not change the map pool before the IEM World Championship so the players have experience on the maps.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 24 2021 18:06 GMT
#3
On January 25 2021 02:32 Elentos wrote:
They haven't said anything but I find it likely they will not change the map pool before the IEM World Championship so the players have experience on the maps.


That's not a great reason given that if they had released/previewed the maps at the regular time the players would have had 6 weeks to prepare on them, but that's probably the reason Blizzard is going to give.

The alternative explanation is that whoever's left at Blizzard doesn't know how to run the QA/performance tooling for maps, or how to make changes to them before releasing them to ladder.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 24 2021 21:20 GMT
#4
Was there at least a preview of the new maps? Like OK, don't release them until after the IEM, but at least show us what we gonna get?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
samsim
Profile Joined December 2019
United States26 Posts
January 24 2021 22:12 GMT
#5
There has been no preview, and no news in the launcher or on the SC2 website for a new season.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
January 24 2021 22:16 GMT
#6
On January 25 2021 07:12 samsim wrote:
There has been no preview, and no news in the launcher or on the SC2 website for a new season.


Got the info here. Not sure how realiable that is:

(Wiki)Battle.net Seasons
Diamond Random Player
samsim
Profile Joined December 2019
United States26 Posts
January 24 2021 22:37 GMT
#7
On January 25 2021 07:16 iMECH_KolosS wrote:
Got the info here. Not sure how realiable that is:

https://liquipedia.net/starcraft2/Battle.net_Seasons


Funnily enough, that page had a revision that reported that the season was ending in March as Blizzard revised their season end date, and then Blizzard revised the date again to the original one. Which only adds to confusion.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 24 2021 22:55 GMT
#8
On January 25 2021 07:37 samsim wrote:
Show nested quote +
On January 25 2021 07:16 iMECH_KolosS wrote:
Got the info here. Not sure how realiable that is:

https://liquipedia.net/starcraft2/Battle.net_Seasons


Funnily enough, that page had a revision that reported that the season was ending in March as Blizzard revised their season end date, and then Blizzard revised the date again to the original one. Which only adds to confusion.

So what I'm getting of this is, that there's only 1 person in charge and it's Joker

But honestly, would love to know when the new maps arrive and which are they.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
January 24 2021 23:30 GMT
#9
On January 25 2021 07:55 deacon.frost wrote:
Show nested quote +
On January 25 2021 07:37 samsim wrote:
On January 25 2021 07:16 iMECH_KolosS wrote:
Got the info here. Not sure how realiable that is:

https://liquipedia.net/starcraft2/Battle.net_Seasons


Funnily enough, that page had a revision that reported that the season was ending in March as Blizzard revised their season end date, and then Blizzard revised the date again to the original one. Which only adds to confusion.

So what I'm getting of this is, that there's only 1 person in charge and it's Joker

But honestly, would love to know when the new maps arrive and which are they.



I guess we'll know on Tuesday ! :-D .....Or not hahah
Diamond Random Player
Legan
Profile Joined June 2017
Finland402 Posts
January 25 2021 09:05 GMT
#10
Also thing that could be highlighted is that TLMC has not been announced yet, but I guess everything is just scheduled to happen after IEM finals and/or Blizzconilne.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
January 25 2021 13:37 GMT
#11
On January 25 2021 18:05 Legan wrote:
Also thing that could be highlighted is that TLMC has not been announced yet, but I guess everything is just scheduled to happen after IEM finals and/or Blizzconilne.


That's true. Didn't think about TLMC. Are we sure it's still happening ? Been out of touch with the scene in 2018-mid-2020 so haven't seen one in a while.
Diamond Random Player
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 25 2021 16:32 GMT
#12
On January 25 2021 18:05 Legan wrote:
Also thing that could be highlighted is that TLMC has not been announced yet, but I guess everything is just scheduled to happen after IEM finals and/or Blizzconilne.

Mapmakers need some time to do their maps and if the plan is to start new maps after the IEM which is happening in a month, I believe the time is now. But I've never payed attention to the scheduling of the TLMC so maybe later is fine.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 25 2021 17:01 GMT
#13
On January 26 2021 01:32 deacon.frost wrote:
Show nested quote +
On January 25 2021 18:05 Legan wrote:
Also thing that could be highlighted is that TLMC has not been announced yet, but I guess everything is just scheduled to happen after IEM finals and/or Blizzconilne.

Mapmakers need some time to do their maps and if the plan is to start new maps after the IEM which is happening in a month, I believe the time is now. But I've never payed attention to the scheduling of the TLMC so maybe later is fine.


Nah. Blizz has always been insanely slow at that, with months in between the end of a TLMC and those maps being added to ladder. The next map pool will presumably still be maps from the January 2020 TLMC (under normal circumstances at least).

If the TLMC starts after IEM I have some doubts about whether we'd even see those maps in the ladder season after the next. Assuming there's a TLMC at all...
Legan
Profile Joined June 2017
Finland402 Posts
January 25 2021 17:14 GMT
#14
In last last two years TLMC was announced on 9th and 10th of January and submission phase lasted 25 days. The judging takes about one week. After that one week for tournament and another for iteration before voting opens. Voting usually last only 1 week more. I expect that they at least don't want to try getting people to judge maps during Katowice. I'm not sure how long the off season is meant to last, but that is of course the best time for running this.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 25 2021 17:44 GMT
#15
On January 26 2021 02:14 Legan wrote:
In last last two years TLMC was announced on 9th and 10th of January and submission phase lasted 25 days. The judging takes about one week. After that one week for tournament and another for iteration before voting opens. Voting usually last only 1 week more. I expect that they at least don't want to try getting people to judge maps during Katowice. I'm not sure how long the off season is meant to last, but that is of course the best time for running this.


Everything was finished TLMC14-wise by the beginning of March last year. But the subsequent March map pool was still maps from the previous summer's TLMC, and it took three more months before maps from TLMC14 got to ladder.
CicadaSC
Profile Joined January 2018
United States1645 Posts
January 25 2021 22:00 GMT
#16
On January 26 2021 02:14 Legan wrote:
In last last two years TLMC was announced on 9th and 10th of January and submission phase lasted 25 days. The judging takes about one week. After that one week for tournament and another for iteration before voting opens. Voting usually last only 1 week more. I expect that they at least don't want to try getting people to judge maps during Katowice. I'm not sure how long the off season is meant to last, but that is of course the best time for running this.


they should just add maps without people judging them tbh. anything will do.
Remember that we all come from a place of passion!!
Rantech
Profile Joined April 2010
Chile527 Posts
January 25 2021 22:23 GMT
#17
i hope we don't end up getting a pool with old maps, those don't age very well
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 25 2021 23:27 GMT
#18
New season is live on EU. Same maps.
Cereal
jimminy_kriket
Profile Blog Joined February 2007
Canada5501 Posts
January 25 2021 23:47 GMT
#19
You've gotta be kidding me.
life of lively to live to life of full life thx to shield battery
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 26 2021 00:10 GMT
#20
Well for the tournament scene ESL can pick up the slack (and probably should regardless of what happens imo--Blizzard has always been incredibly sluggish with managing maps even at the best of times) , but this really sucks for ladder.
LHK
Profile Joined May 2015
204 Posts
January 26 2021 00:28 GMT
#21
That's super disappointing. Really feel like the community should make some noise about it, not updating the map pool between seasons is just awful and further drives me away from playing the game. Blizzard may not care about SC2 anymore but the community surely does. Did Blizz just forget or is this how things are going to be from now on, on the same pool?
-Laura
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 26 2021 00:35 GMT
#22
On January 26 2021 08:27 InfCereal wrote:
New season is live on EU. Same maps.


Didn't we have a short 2 month season before? Hopefully things are just weird due to IEM
ReZero
Profile Joined April 2019
United Kingdom29 Posts
January 26 2021 02:19 GMT
#23
To be honest, I don't have any expectations for Blizzard right now, especially after they stop updating StarCraft 2.
Snakestyle11
Profile Joined December 2018
191 Posts
January 26 2021 02:46 GMT
#24
Would be nice if they would give ESL/afreeca control over ladder seasons, maps and balance patches.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
January 26 2021 03:32 GMT
#25
I think an ESL/TLMC collaboration for future ladder map pools is actually a pretty snazzy idea all things considered.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-01-26 03:58:12
January 26 2021 03:57 GMT
#26
On January 26 2021 12:32 Chris_Havoc wrote:
I think an ESL/TLMC collaboration for future ladder map pools is actually a pretty snazzy idea all things considered.


It's a good idea, and helps with many of the current problems with TLMC. Instead of one contest per year with the maps getting to ladder and the tournament scene 4 to 16 months down the line (and several patches down the line though that might not be a problem going forward), they could instead hold smaller contests more regularly, and test them out by using them in the ESL Open Cups for example. And with a system like that you can take bigger risks with maps, since if it turns out through regular testing in the open cups that a map has glaring issues, well then you can just swap it out from the pool before bigger tournaments happen.

However while that's great for tournaments I don't think that really solves the problem of ladder. The bottleneck has never been a lack of maps, but rather that Blizzard has to get around to QAing and performance testing to make sure that any toaster PC they officially claim to support for SCII can run on the maps. And doing that and uploading maps to ladder is the one thing that Blizzard cannot offload to the community.
sneakyfox
Profile Joined January 2017
8216 Posts
January 26 2021 08:56 GMT
#27
Oh come on Blizzard, this is ridiculous.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
January 26 2021 17:05 GMT
#28
.....Looks like I'm going to veto Jaganatha, Pillars of Gold and Submarine again for a few months hahaha. Fuck...
Diamond Random Player
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
January 26 2021 22:25 GMT
#29
On January 26 2021 08:47 jimminy_kriket wrote:
You've gotta be kidding me.


What is even the point of a new season if everything is the same? I always played them for the new maps.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 26 2021 22:45 GMT
#30
On January 27 2021 07:25 Cyro wrote:
Show nested quote +
On January 26 2021 08:47 jimminy_kriket wrote:
You've gotta be kidding me.


What is even the point of a new season if everything is the same? I always played them for the new maps.

Hey, I get that placement matches intro every time which reminds me to check them maps Although it would be nice if Blizzard realized that after 5 or 6 years of unranked I really not gonna do them.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
March 02 2021 11:53 GMT
#31
Reviving this thread to go on a tangent. Assuming we don't get ''new'' maps at new season start in April, what recent map (< 3 years) would you like to see comeback in the new rotation ?
Diamond Random Player
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 02 2021 11:59 GMT
#32
On March 02 2021 20:53 iMECH_KolosS wrote:
Reviving this thread to go on a tangent. Assuming we don't get ''new'' maps at new season start in April, what recent map (< 3 years) would you like to see comeback in the new rotation ?

Was looking for this thread to save the link and revive later this month because I have a bad feeling. So thanks for saving me time

To your question - none. I want new maps and remove the damn Submarine finally, it's atrocity.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
Last Edited: 2021-03-02 12:04:38
March 02 2021 12:04 GMT
#33
Can we rotate to old maps like Abyssal Reef and make into new ladder maps instead?
Rogue & Maru fan boy. ^^
AbouSV
Profile Joined October 2014
Germany1278 Posts
March 02 2021 12:18 GMT
#34
Lost temple and BGH like at Blizzconline?

*AHEM*
Kvarc
Profile Joined April 2014
7 Posts
March 02 2021 12:25 GMT
#35
I think we could make a poll in the future and let people vote for an ideal map pool with all previous maps.

But i believe it will be necessary only in several years. I am sure Blizzard add some maps after 1st Aprill
Huge fun of Enourmous Gabe
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 02 2021 13:04 GMT
#36
On March 02 2021 21:18 AbouSV wrote:
Lost temple and BGH like at Blizzconline?

*AHEM*

Yeah, if you're gonna meme it, do it properly with the best map evah! Steppes. Of. War. PvP new meta will be sniping enemies natural with tempests from your natural
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ThunderJunk
Profile Joined December 2015
United States677 Posts
March 02 2021 17:10 GMT
#37
Bring back Jungle Basin!
I am free because I know that I alone am morally responsible for everything I do.
Chemist391
Profile Joined October 2010
United States366 Posts
March 02 2021 17:22 GMT
#38
Tal'Darim Altar! I miss 4-player maps.
Legan
Profile Joined June 2017
Finland402 Posts
March 02 2021 17:23 GMT
#39
Maybe the more worrying thing is that there has not been a official map contest this year and it takes least several months after the results are known to have maps from it on ladder. We currently have some maps from previous TLMC that could be used, but after that old ones would probably be used.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
WombaT
Profile Blog Joined May 2010
Northern Ireland25152 Posts
March 02 2021 18:10 GMT
#40
Golden Wallllllll

That pipedream aside I’m mostly looking for some kind of rigid framework and timeline for how map pools will be implemented in the future. Unless I’ve missed stuff there doesn’t seem to be a huge amount that’s concrete in this regard.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2021-03-02 18:32:18
March 02 2021 18:32 GMT
#41
Do we even know that there is anyone left at Blizzard left that knows how to change the map pool?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 02 2021 20:18 GMT
#42
On March 03 2021 03:32 MockHamill wrote:
Do we even know that there is anyone left at Blizzard left that knows how to change the map pool?


No.
SC-Shield
Profile Joined December 2018
Bulgaria818 Posts
March 02 2021 20:52 GMT
#43
On March 03 2021 03:32 MockHamill wrote:
Do we even know that there is anyone left at Blizzard left that knows how to change the map pool?


We don't even know if 4560 for masters 3 is correct as of this season or if Blizzard increased it by mistake. It used to be 4350 or something.
Legan
Profile Joined June 2017
Finland402 Posts
March 02 2021 21:06 GMT
#44
Only thing we know currently is that team 1 doesn't exists any more. We know nothing else. There may be new "team" as part of some other team and we just have not heard anything, but there may as well be just the people, that keep the servers running without anyone left, that actually knows anything about the game itself.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
March 03 2021 00:30 GMT
#45
It would sure be nice if they could add in some kind of "seasonal ladder" with a rotating set of maps that doesn't necessarily need to be as competitive as the normal ranked ladder. Even if it was just an automatic change every year based on phases of player votes through the Blizz launcher or something. Like a system that just pulls the top 1v1/2/3/4 melee maps out of the Arcade plus the current pool into a structured bracket and groups? They do have voting, rank, and popularity sorting system already. If there was a way to have community be able to report maps for having issues to keep them off that automatic system... Eh, just dreaming I guess.

I get the feeling we'll be lucky to get one more change then be stuck with that forever because apparently there was no planning for this situation at any point in the last ten years (or things just got shut down so fast and/or anyone who wanted to do something got hand-waived away by the people in charge). As always, I'd just like to have more information.
Blunder Man doing everything thing a blunder can.
DERASTAT
Profile Joined May 2014
Germany99 Posts
March 03 2021 10:36 GMT
#46
Its a farce, that there is not even a notice like, hey we are working on new Maps its gonna take longer or anything.
Kajiu, Troll der Zerstörung
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2021-03-03 15:45:00
March 03 2021 15:44 GMT
#47
We have 5 years of LOTV maps right now, surely if they don't make new maps they could at least bring back some old one on rotation? It can't be more than a couple of hours work to do so
Writerhttp://i.imgur.com/9p6ufcB.jpg
fLyiNgDroNe
Profile Joined September 2005
Belgium4001 Posts
March 03 2021 16:07 GMT
#48
On March 04 2021 00:44 Nakajin wrote:
We have 5 years of LOTV maps right now, surely if they don't make new maps they could at least bring back some old one on rotation? It can't be more than a couple of hours work to do so


Right? Really no harm in having at least one season of "greatest hits" of LOTV maps in rotation. There have been a few!
Drone is a way of living
Sprog
Profile Joined April 2010
New Zealand83 Posts
Last Edited: 2021-03-03 21:55:47
March 03 2021 21:55 GMT
#49
Give the intern a little bit of time to learn how the codebase works. He/She just got back from holiday.

On a serious note, the lack of communication on this topic is shocking.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
March 03 2021 23:23 GMT
#50
Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point.
Diamond Random Player
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 03 2021 23:27 GMT
#51
On March 04 2021 08:23 iMECH_KolosS wrote:
Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point.


I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever.
WombaT
Profile Blog Joined May 2010
Northern Ireland25152 Posts
March 04 2021 00:55 GMT
#52
On March 04 2021 08:27 ZigguratOfUr wrote:
Show nested quote +
On March 04 2021 08:23 iMECH_KolosS wrote:
Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point.


I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever.

I’ve suggested having a bigger pool with corresponding higher vetoes forever, I think it would have been a good way to avoid staleness, allow a few free hit weirder maps (GOLDEN WALLLLL) and for really solid maps to not get rotated out out of necessity.

Unfortunately I could see this happening for the reasons you’re outlining, so instead of a bigger pool which allows for more risks and experimentation it’s a permanent static pool that just sits around forever.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ReZero
Profile Joined April 2019
United Kingdom29 Posts
March 04 2021 09:16 GMT
#53
Blizzard doesn't care about your opinions at all!
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 04 2021 09:26 GMT
#54
Old maps for the map pool will cost them streamers & players. It's the only change since they not gonna touch balance. I for sure know I'm gonna stop watching SC2 if everything will be on the same map over and over again. (and play it, obv.)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
March 04 2021 15:22 GMT
#55
On March 04 2021 09:55 WombaT wrote:
Show nested quote +
On March 04 2021 08:27 ZigguratOfUr wrote:
On March 04 2021 08:23 iMECH_KolosS wrote:
Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point.


I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever.

I’ve suggested having a bigger pool with corresponding higher vetoes forever, I think it would have been a good way to avoid staleness, allow a few free hit weirder maps (GOLDEN WALLLLL) and for really solid maps to not get rotated out out of necessity.

Unfortunately I could see this happening for the reasons you’re outlining, so instead of a bigger pool which allows for more risks and experimentation it’s a permanent static pool that just sits around forever.

I'd like it if they could have a slightly bigger pool but rotate out the bottom (least played/most vetoed) third every four months, rotate the middle third every eight to twelve months, and rotate out the top third with a "greatest hits" list every twelve months (or maybe longer, like every eighteen or twenty-four months). Less popular maps get cycled out based on vetoes/ranking, more popular maps stay in longer, and "tried and true" maps stay in the longest.
This kind of system could also use the upper half of the map pool to determine the map pool for next season's in-game tournaments or the GM map pool (or not, just blurting out ideas).

Idk, a pool that could build a few maps over a full season might be nice if new maps can't be added to the rotation. Each time after a season is finished the pool gets cut back down with a new rotation of "good stuff" and "other/weird" maps, then every few months one or two more maps are added.
No extra vetoes, but after the last chunk of a season everyone has a few of the least vetoed maps "locked" from being vetoed, so they can have more control over the remaining, overall larger pool with the same ratio of vetoes and the ladder would be a little more serious for that last part.

Changing the "good stuff" each year might be too quick in the long-long-term, idk, but if the rest was automated to rotate and add maps regularly then the "good stuff" could stay around for two years without feeling so stale. And if people are tired of a map at the start of a season, last season's top maps all stay but they can be vetoed.
Even if the rotation was super simple (rotate half from a list of most popular/"balanced" ladder and tournament maps every two years, rotate the other half from another larger list of less popular/"experimental" ladder maps every year), having another simple system on top of that to give the player base a little more control over their experience would help a ton.

I realized at the end of my rambling that the idea in my head works like how Magic: The Gathering block sets and standard rotation used to work, but taking into consideration that there won't be any brand new sets/blocks/maps and having some of the format be partly decided on player voting/gameplay statistics.
+ Show Spoiler +
Tangent: I wanted to see this kind of system with active support for War3 (and even Halo Wars 2), with new maps rotating in with changes to (or entirely new) creep camps, items, heroes, and all the variables being looked at each season but, yeah, no way that'll happen now. Fingers crossed for another classic RTS or one with heroes to try it.


Fingers crossed for anything...
Blunder Man doing everything thing a blunder can.
Beelzebub1
Profile Joined May 2015
1004 Posts
March 04 2021 15:28 GMT
#56
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 04 2021 17:03 GMT
#57
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.

Do you remember what happened when they introduced the good ol' maps in Hots? I do, never again. Especially don't reintroduce maps from a different era. Especially when Blizzard is in the no-touch mode. Many maps were balanced for that expansion and can be broken in another. (as HotS showin with WoL maps)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Chemist391
Profile Joined October 2010
United States366 Posts
March 04 2021 17:37 GMT
#58
On March 05 2021 02:03 deacon.frost wrote:
Show nested quote +
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.

Do you remember what happened when they introduced the good ol' maps in Hots? I do, never again. Especially don't reintroduce maps from a different era. Especially when Blizzard is in the no-touch mode. Many maps were balanced for that expansion and can be broken in another. (as HotS showin with WoL maps)


While I think that you're overall correct, LOTV is more similar to HOTS than HOTS is to WOL. This is especially true with respect to the maps.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
March 04 2021 20:35 GMT
#59
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)
Diamond Random Player
WombaT
Profile Blog Joined May 2010
Northern Ireland25152 Posts
March 04 2021 23:02 GMT
#60
On March 05 2021 05:35 iMECH_KolosS wrote:
Show nested quote +
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)

Cloud Kingdom baby.

I mean no idea how it’d work in LoTV but damn I loved that map
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 05 2021 00:20 GMT
#61
On March 05 2021 08:02 WombaT wrote:
Show nested quote +
On March 05 2021 05:35 iMECH_KolosS wrote:
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)

Cloud Kingdom baby.

I mean no idea how it’d work in LoTV but damn I loved that map


Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 05 2021 00:52 GMT
#62
On March 05 2021 09:20 Teoita wrote:
Show nested quote +
On March 05 2021 08:02 WombaT wrote:
On March 05 2021 05:35 iMECH_KolosS wrote:
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)

Cloud Kingdom baby.

I mean no idea how it’d work in LoTV but damn I loved that map


Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers.


All the CK clones (Galactic Process, Eternal Empire etc) are bigger, have more than 12 bases, and in particular have a much safer fourth base, so I don't think that's necessarily true.
Beelzebub1
Profile Joined May 2015
1004 Posts
March 05 2021 05:00 GMT
#63
On March 05 2021 05:35 iMECH_KolosS wrote:
Show nested quote +
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)


Yea me and one of my buddies from the WoL days play alot of games on those 3 maps even to this day, great designs imo.

Even if not perfectly balanced I wouldn't mind an old favorite coming back for a season
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2021-03-05 08:07:25
March 05 2021 08:06 GMT
#64
On March 05 2021 09:20 Teoita wrote:
Show nested quote +
On March 05 2021 08:02 WombaT wrote:
On March 05 2021 05:35 iMECH_KolosS wrote:
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)

Cloud Kingdom baby.

I mean no idea how it’d work in LoTV but damn I loved that map


Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers.

Most of the old maps were built around the fact, you have more minerals in bases thus you don't need so many bases(especially WoL maps), you stay longer on 2 bases if needed. Right now 2 base push is an all in or early game pressure and 3 bases are guaranteed with 4th being semi-guaranteed. A lot of the old maps have harder access to the 3rd base and bad 4th. Because back then 4-base play was very late in the game.

Many of the old maps would be awful in the current meta. And some of the "oh my sweet memories) were maps in the blink stalker era. If there's something we don't need more it's the blink stalker all-in friendly maps.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
March 05 2021 14:22 GMT
#65
On March 05 2021 17:06 deacon.frost wrote:
Show nested quote +
On March 05 2021 09:20 Teoita wrote:
On March 05 2021 08:02 WombaT wrote:
On March 05 2021 05:35 iMECH_KolosS wrote:
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)

Cloud Kingdom baby.

I mean no idea how it’d work in LoTV but damn I loved that map


Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers.

Most of the old maps were built around the fact, you have more minerals in bases thus you don't need so many bases(especially WoL maps), you stay longer on 2 bases if needed. Right now 2 base push is an all in or early game pressure and 3 bases are guaranteed with 4th being semi-guaranteed. A lot of the old maps have harder access to the 3rd base and bad 4th. Because back then 4-base play was very late in the game.

Many of the old maps would be awful in the current meta. And some of the "oh my sweet memories) were maps in the blink stalker era. If there's something we don't need more it's the blink stalker all-in friendly maps.


Agreed. But still, I have great memories of Cloud Kingdom. Awesome map !




Diamond Random Player
Beelzebub1
Profile Joined May 2015
1004 Posts
March 05 2021 15:33 GMT
#66
On March 05 2021 23:22 iMECH_KolosS wrote:
Show nested quote +
On March 05 2021 17:06 deacon.frost wrote:
On March 05 2021 09:20 Teoita wrote:
On March 05 2021 08:02 WombaT wrote:
On March 05 2021 05:35 iMECH_KolosS wrote:
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)

Cloud Kingdom baby.

I mean no idea how it’d work in LoTV but damn I loved that map


Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers.

Most of the old maps were built around the fact, you have more minerals in bases thus you don't need so many bases(especially WoL maps), you stay longer on 2 bases if needed. Right now 2 base push is an all in or early game pressure and 3 bases are guaranteed with 4th being semi-guaranteed. A lot of the old maps have harder access to the 3rd base and bad 4th. Because back then 4-base play was very late in the game.

Many of the old maps would be awful in the current meta. And some of the "oh my sweet memories) were maps in the blink stalker era. If there's something we don't need more it's the blink stalker all-in friendly maps.


Agreed. But still, I have great memories of Cloud Kingdom. Awesome map !






I mean its not like it's Steppes of War or anything right? Fond memories of my natural being hit by siege tanks from my opponents natural xD
Legan
Profile Joined June 2017
Finland402 Posts
March 05 2021 15:42 GMT
#67
Hopefully we could get interview with ESL about previous and next circuit and everything else before next circuit starts. We could hear, what they thing about possibly having maps from outside of ladder in tournaments, if they're okay answering such question.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 05 2021 15:42 GMT
#68
On March 05 2021 23:22 iMECH_KolosS wrote:
Show nested quote +
On March 05 2021 17:06 deacon.frost wrote:
On March 05 2021 09:20 Teoita wrote:
On March 05 2021 08:02 WombaT wrote:
On March 05 2021 05:35 iMECH_KolosS wrote:
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)

Cloud Kingdom baby.

I mean no idea how it’d work in LoTV but damn I loved that map


Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers.

Most of the old maps were built around the fact, you have more minerals in bases thus you don't need so many bases(especially WoL maps), you stay longer on 2 bases if needed. Right now 2 base push is an all in or early game pressure and 3 bases are guaranteed with 4th being semi-guaranteed. A lot of the old maps have harder access to the 3rd base and bad 4th. Because back then 4-base play was very late in the game.

Many of the old maps would be awful in the current meta. And some of the "oh my sweet memories) were maps in the blink stalker era. If there's something we don't need more it's the blink stalker all-in friendly maps.


Agreed. But still, I have great memories of Cloud Kingdom. Awesome map !





Don't get me wrong, if I knew the season would be for a short period of time, I would be all for an oldies party, like a week of meme maps(Steppes of War ) and 2 weeks of good ol' maps. But a full season is an overkill IMO.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2021-03-21 20:44:33
March 21 2021 20:43 GMT
#69
Ehm, anybody heard anything? (sorry for double post, but editing wouldn't poke it up)

I am getting very scared, but maybe I am just a blind idiot(like always :D) so I may have missed them maps tweet or something.

Edit> I believe the new seasons starts April 1st, so we have less than a fortnight now
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Dingodile
Profile Joined December 2011
4133 Posts
March 21 2021 20:50 GMT
#70
A slightly changed Daybreak could be the best map by far (definitely for WoL and HotS). Always great games until the rock in the middle is destroyed. From there too many boring fights and stalements at any circumstances.

A wall instead of the destructible rock is the solution.
Grubby | ToD | Moon | Lyn | Sky
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 21 2021 21:02 GMT
#71
On March 22 2021 05:50 Dingodile wrote:
A slightly changed Daybreak could be the best map by far (definitely for WoL and HotS). Always great games until the rock in the middle is destroyed. From there too many boring fights and stalements at any circumstances.

A wall instead of the destructible rock is the solution.


Daybreak was played early in LotV and it was awful fwiw.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
Last Edited: 2021-03-21 22:44:50
March 21 2021 22:44 GMT
#72
Still no news for new maps....sigh
Diamond Random Player
Goma
Profile Joined May 2020
Germany15 Posts
March 21 2021 23:47 GMT
#73
It seems like Blizzard don't care about their RTS games at all. wtf happend to this company
Husyelt
Profile Blog Joined May 2020
United States831 Posts
March 22 2021 00:58 GMT
#74
On March 22 2021 08:47 Goma wrote:
It seems like Blizzard don't care about their RTS games at all. wtf happend to this company

There are only a 250,000 players currently on StarCraft 2. Surely you are not suggesting Blizzard hire more than one person to manage a game of such small quantity.

200,000 is the average Cyberpunk playerbase right now which is a very small number, and most likely, (I don't have the data,) they only have a single intern working on that game as well.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 22 2021 01:13 GMT
#75
I am a patient man, but if we don't see or hear anything from Blizzard this upcoming week, then it's probably time to raise the torches & pitchforks over another season of the exact same map pool.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2021-03-22 03:51:00
March 22 2021 02:08 GMT
#76
We've been at least lucky that this has been somewhat of an okay map pool compared to some past ones but yeah it's getting pretty dull playing these same maps. 3/7 of the maps in the pool we've been playing on for 9 months now, and this current pool is essentially 6 months old (this pool was added October 1st, 2020. we'll have been playing on it for a full 6 months as of April 1st).

If they don't want to put resources into vetting new maps, at least rotate in some old ones or something. Personally I would love to have Golden Wall back in the pool for another season. I had a lot of interesting and fun games on that map.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Beelzebub1
Profile Joined May 2015
1004 Posts
March 22 2021 02:29 GMT
#77
I wonder how maps like King Sejong and Abyssal Reefs would play out, both are still pretty straightforward maps.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 22 2021 03:05 GMT
#78
On March 22 2021 11:29 Beelzebub1 wrote:
I wonder how maps like King Sejong and Abyssal Reefs would play out, both are still pretty straightforward maps.


I kinda don't want Abyssal Reef in a meta where skytoss has become viable again. King Sejong Station would be interesting I guess--when it was played in early LotV there was loads of tank pushes from across the rocks, wonder if it would still be the same. As a side note Trap and Dream did play on KSS just yesterday for (Wiki)The Gemini Korean Invitational/2021/March
ThunderJunk
Profile Joined December 2015
United States677 Posts
March 22 2021 16:31 GMT
#79
On March 22 2021 12:05 ZigguratOfUr wrote:
Show nested quote +
On March 22 2021 11:29 Beelzebub1 wrote:
I wonder how maps like King Sejong and Abyssal Reefs would play out, both are still pretty straightforward maps.


I kinda don't want Abyssal Reef in a meta where skytoss has become viable again. King Sejong Station would be interesting I guess--when it was played in early LotV there was loads of tank pushes from across the rocks, wonder if it would still be the same. As a side note Trap and Dream did play on KSS just yesterday for https://liquipedia.net/starcraft2/The_Gemini_Korean_Invitational/2021/March


The only problem with King Sejong is swarmhost nydus is horrible to play against in ZvP.
I am free because I know that I alone am morally responsible for everything I do.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 22 2021 16:44 GMT
#80
On March 23 2021 01:31 ThunderJunk wrote:
Show nested quote +
On March 22 2021 12:05 ZigguratOfUr wrote:
On March 22 2021 11:29 Beelzebub1 wrote:
I wonder how maps like King Sejong and Abyssal Reefs would play out, both are still pretty straightforward maps.


I kinda don't want Abyssal Reef in a meta where skytoss has become viable again. King Sejong Station would be interesting I guess--when it was played in early LotV there was loads of tank pushes from across the rocks, wonder if it would still be the same. As a side note Trap and Dream did play on KSS just yesterday for https://liquipedia.net/starcraft2/The_Gemini_Korean_Invitational/2021/March


The only problem with King Sejong is swarmhost nydus is horrible to play against in ZvP.


Yeah very possibly, but at least in this case a double stargate void meta helps against it.
Legan
Profile Joined June 2017
Finland402 Posts
Last Edited: 2021-03-22 18:52:42
March 22 2021 18:49 GMT
#81
If they can't say that maps are coming in next two weeks, then there is no point to announce anything. It would just confirm how bad situation is and that there is no hope that things change in near future. This is of course the public standing and they may acknowledged the situation privately to organizers etc. Thus, if the possible new maps are ready, then they will announce them this week hopefully, but if not, then we could get shorter season or something. They probably would have to address the future as whole, like will TLMC be continued or will they switch to old maps afterwards.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 22 2021 20:04 GMT
#82
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
March 22 2021 20:11 GMT
#83
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


I actually am for this. I really enjoy standard 2 player maps, but I enjoy diversity as well. Now to think of it, I enjoy a map pool that has let's say

5x 2 Player Maps with relatively standard Design (ex. Death Aura, Lightshade, Pillars of Gold, etc.)
2x 4 Player Maps, which can alter the game plan based on scouting timings etc.
1x 2 Player Map with a curve ball design that could force map-specific strategies like a map with close air spawn
for instances.

That way, poeple can veto the 4 player maps and the curve ball one if they want, but tournament with BO7 could generate some interesting games on the 4 players maps and the curve ball one.

Just a thought anyway.
Diamond Random Player
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 22 2021 20:27 GMT
#84
On March 23 2021 05:11 iMECH_KolosS wrote:
Show nested quote +
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


I actually am for this. I really enjoy standard 2 player maps, but I enjoy diversity as well. Now to think of it, I enjoy a map pool that has let's say

5x 2 Player Maps with relatively standard Design (ex. Death Aura, Lightshade, Pillars of Gold, etc.)
2x 4 Player Maps, which can alter the game plan based on scouting timings etc.
1x 2 Player Map with a curve ball design that could force map-specific strategies like a map with close air spawn
for instances.

That way, poeple can veto the 4 player maps and the curve ball one if they want, but tournament with BO7 could generate some interesting games on the 4 players maps and the curve ball one.

Just a thought anyway.

What gameplan you talking about? You do realize we start with 12 workers, right?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-22 20:38:56
March 22 2021 20:38 GMT
#85
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 22 2021 20:44 GMT
#86
I wouldn't mind going back up to 8 or even 9 ladder maps with a couple 4-player maps included for variety. People can always veto them if they don't care for 4p.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 22 2021 21:21 GMT
#87
On March 23 2021 05:38 ZigguratOfUr wrote:
Show nested quote +
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 22 2021 21:29 GMT
#88
On March 23 2021 06:21 Sworn wrote:
Show nested quote +
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 22 2021 21:45 GMT
#89
On March 23 2021 06:29 deacon.frost wrote:
Show nested quote +
On March 23 2021 06:21 Sworn wrote:
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.


Well pros will also veto things just because they are different/non-standard and also if they're not on ladder, which means that GSL 4p maps face the quadruple-whammy of "probably imbalanced?", "volatile because of scouting RNG", "different", and "not on ladder".
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2021-03-22 22:59:10
March 22 2021 22:57 GMT
#90
On March 23 2021 06:45 ZigguratOfUr wrote:
Show nested quote +
On March 23 2021 06:29 deacon.frost wrote:
On March 23 2021 06:21 Sworn wrote:
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.


Well pros will also veto things just because they are different/non-standard and also if they're not on ladder, which means that GSL 4p maps face the quadruple-whammy of "probably imbalanced?", "volatile because of scouting RNG", "different", and "not on ladder".

But it makes sense. Training for a standard map is easier as you cover more maps with one training. Training for nonstandard maps makes it harder(read more training) and if you add even another level - 4p maps - you get even more hard things. And on the top of all that jazz it's not on the ladder. When we don;t havet the training house environment anymore, so you cannot just take a guy and train the map for 24 hours straight.

I still remember some of the less standard maps which were unplayable in some scenarios(e.g. PvZ, because the wall was impossible to get) - people keep forgetting that unlike pros I cannot ban maps before the match on the ladder based on the enemies race. I don't have that information, sometimes until I meet their units

Edit> well, honestly, it doesn't seem we have to be worried about nonstandard maps. Or new maps.

And people are asking why are others so negative about the future when we cannot get new map pool, even if it's a map pool of the least vetoed maps in the history of LotV/SC2
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
March 23 2021 01:58 GMT
#91
I just want a different ladder pool
Wardi
Profile Blog Joined November 2011
England897 Posts
March 23 2021 03:55 GMT
#92
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-23 04:05:17
March 23 2021 04:04 GMT
#93
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.


People did complain before Dreamhack Leipzig 2018, but that was Blizzard introducing a map pool three days before the tournament.

Players would have had at least a month in this case which is the same amount of time as they had for Katowice 2019 or 2018 and no one complained then. There is admittedly the difference that this Katowice was the big year end event whereas previously it would only have been the second most important tournament, but I don't think it makes a big difference practically speaking.
Cygnus
Profile Joined February 2004
United States845 Posts
March 23 2021 04:46 GMT
#94
I would love to see some 4 player maps back in, fair arguments as to why we shouldn't use them but if there was a time for YOLO in regards to SC2 I vote now.

The concept of reveal may be a fair compromise, I like in BW how your optimal build could change if it was cross position vs not and it could be fun to add that factor back in.

But at this rate I'll take anything new! Hell, anyone have any sweet 3 player maps?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-23 06:52:37
March 23 2021 05:11 GMT
#95
On March 23 2021 13:46 Cygnus wrote:
I would love to see some 4 player maps back in, fair arguments as to why we shouldn't use them but if there was a time for YOLO in regards to SC2 I vote now.

The concept of reveal may be a fair compromise, I like in BW how your optimal build could change if it was cross position vs not and it could be fun to add that factor back in.

But at this rate I'll take anything new! Hell, anyone have any sweet 3 player maps?


They still get made albeit quite rarely (e.g Timmay who made Catallena and is probably the biggest fan of 3p maps among mapmakers submitted Last Fantasy which I thought was a pretty sweet map to the previous TLMC: + Show Spoiler +
[image loading]
), but pros seem to hate them just as much as 4p maps. Scouting RNG-wise 3p maps are quite a bit better than 4p, and Shakuras Plateau-style (with cross or horizontal spawns only, and a short vertical distance) have even less scouting RNG, but pros are very conservative maps wise.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 23 2021 15:23 GMT
#96
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
March 24 2021 10:57 GMT
#97
On March 24 2021 00:23 deacon.frost wrote:
Show nested quote +
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week


I get your point Wardi. What I meant was more along the lines of Deacon Frost. We're 1 week until end of this ladder season and it's still radio silence to know if we'll get new maps or not starting new season. It'd be fun at least to get word from blizzard how they plan on updating map pools (including community made ones) from now on since they stoppoed fully supporting the game.
Diamond Random Player
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 24 2021 11:42 GMT
#98
On March 24 2021 19:57 iMECH_KolosS wrote:
Show nested quote +
On March 24 2021 00:23 deacon.frost wrote:
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week


I get your point Wardi. What I meant was more along the lines of Deacon Frost. We're 1 week until end of this ladder season and it's still radio silence to know if we'll get new maps or not starting new season. It'd be fun at least to get word from blizzard how they plan on updating map pools (including community made ones) from now on since they stoppoed fully supporting the game.

AW yeah, getting to know how they will treat the ladder in the future would be awesome. Totally forgot about that.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland25152 Posts
March 24 2021 12:01 GMT
#99
On March 24 2021 00:23 deacon.frost wrote:
Show nested quote +
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Such things are totally unrealistic. The expense to have one person Tweet our ‘don’t worry we’ve got plans for new maps this upcoming season folks’ is stretching the budget of a tiny indie publishing house like Activision Blizzard too much.

They still might deliver but people’s worries are entirely due to a lack of communication.

I’m still kind of confused in why the withdrawal of active development worked as it did. The community could have just produced content like skins on top of maps with some kind of Blizzard rubber stamp process and things would be both smoother and they’d get some additional monies.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 24 2021 12:46 GMT
#100
On March 24 2021 21:01 WombaT wrote:
Show nested quote +
On March 24 2021 00:23 deacon.frost wrote:
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Such things are totally unrealistic. The expense to have one person Tweet our ‘don’t worry we’ve got plans for new maps this upcoming season folks’ is stretching the budget of a tiny indie publishing house like Activision Blizzard too much.

They still might deliver but people’s worries are entirely due to a lack of communication.

I’m still kind of confused in why the withdrawal of active development worked as it did. The community could have just produced content like skins on top of maps with some kind of Blizzard rubber stamp process and things would be both smoother and they’d get some additional monies.

The game engine IMO cannot handle it well enough. I just wish the ladder won't die because Blizzard can't be bother to update ladder maps. Like I was expecting it to happen eventually but not during the ESL contract.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Elentos
Profile Blog Joined February 2015
55511 Posts
March 24 2021 15:06 GMT
#101
On March 24 2021 00:23 deacon.frost wrote:
Show nested quote +
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Well community managers and the like were the first people who got fired. You can't really blame the unpaid intern working on the game for not having social media presence. He probably doesn't even have the login credentials.
Every 60 seconds in Africa, a minute passes.
Legan
Profile Joined June 2017
Finland402 Posts
March 24 2021 15:40 GMT
#102
On March 25 2021 00:06 Elentos wrote:
Show nested quote +
On March 24 2021 00:23 deacon.frost wrote:
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Well community managers and the like were the first people who got fired. You can't really blame the unpaid intern working on the game for not having social media presence. He probably doesn't even have the login credentials.


Well if you don't have anyone in contact with the community, you can't hear the criticism. Thus, there aren't problems, that would need addressing.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2021-03-24 22:36:54
March 24 2021 22:35 GMT
#103
On March 25 2021 00:06 Elentos wrote:
Show nested quote +
On March 24 2021 00:23 deacon.frost wrote:
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Well community managers and the like were the first people who got fired. You can't really blame the unpaid intern working on the game for not having social media presence. He probably doesn't even have the login credentials.

And the partners had to be silenced because? ESL can announce for them this stuff.

Like c'mon, 3 of the maps are from the 9th June 2020. And the rest is from the 1st October 2020!!! Both times the beginning of the months, so Submarine, Deathaura and Pillars are on the ladder for almost 10 months now! 10 god damn months. With the Submarine! IMO the most vetoed map in the pool - will it celebrate a year on the laddeR? And the rest will be there for a half of a year.

I shouldn't have googled the age of the ladder...

Edit> unless TL uses some fancy US formats, it's late and I am too lazy to check, but I trust in our European mighty standards over Imperial chaos
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
April 01 2021 10:22 GMT
#104
I am cautiously optimistic ESL will find a solution with Blizzard for the map pool soon:

https://twitter.com/apollosc2/status/1376946467462643723?s=21
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
tigera6
Profile Joined March 2021
3363 Posts
April 01 2021 15:35 GMT
#105
If there is a new map pool, which there is no reason to doubt, when would be the right time to send them out? I thought it would be done before the new ESL season start, which is today. But there is nothing wrong with delaying this for a couple more months, but it should be done a couple weeks before the Global Finals so that players have time to practice on those. So maps should be out by at least May/June at the latest?
Ben...
Profile Joined January 2011
Canada3485 Posts
April 06 2021 19:40 GMT
#106
There are new maps! The new season just launched on NA 10 minutes ago.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
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