Is there any word if the map pool changes for the new ladder season starting on the 26th of January? I know Blizz isn't supporting SC2 anymore, but is there at least a minimal map pool rotation?
Thanks.
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iMECH_KolosS
Canada61 Posts
Is there any word if the map pool changes for the new ladder season starting on the 26th of January? I know Blizz isn't supporting SC2 anymore, but is there at least a minimal map pool rotation? Thanks. | ||
Elentos
55454 Posts
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ZigguratOfUr
Iraq16955 Posts
On January 25 2021 02:32 Elentos wrote: They haven't said anything but I find it likely they will not change the map pool before the IEM World Championship so the players have experience on the maps. That's not a great reason given that if they had released/previewed the maps at the regular time the players would have had 6 weeks to prepare on them, but that's probably the reason Blizzard is going to give. The alternative explanation is that whoever's left at Blizzard doesn't know how to run the QA/performance tooling for maps, or how to make changes to them before releasing them to ladder. | ||
deacon.frost
Czech Republic12116 Posts
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samsim
United States26 Posts
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iMECH_KolosS
Canada61 Posts
On January 25 2021 07:12 samsim wrote: There has been no preview, and no news in the launcher or on the SC2 website for a new season. Got the info here. Not sure how realiable that is: Battle.net Seasons | ||
samsim
United States26 Posts
On January 25 2021 07:16 iMECH_KolosS wrote: Got the info here. Not sure how realiable that is: https://liquipedia.net/starcraft2/Battle.net_Seasons Funnily enough, that page had a revision that reported that the season was ending in March as Blizzard revised their season end date, and then Blizzard revised the date again to the original one. Which only adds to confusion. | ||
deacon.frost
Czech Republic12116 Posts
On January 25 2021 07:37 samsim wrote: Show nested quote + On January 25 2021 07:16 iMECH_KolosS wrote: Got the info here. Not sure how realiable that is: https://liquipedia.net/starcraft2/Battle.net_Seasons Funnily enough, that page had a revision that reported that the season was ending in March as Blizzard revised their season end date, and then Blizzard revised the date again to the original one. Which only adds to confusion. So what I'm getting of this is, that there's only 1 person in charge and it's Joker But honestly, would love to know when the new maps arrive and which are they. | ||
iMECH_KolosS
Canada61 Posts
On January 25 2021 07:55 deacon.frost wrote: Show nested quote + On January 25 2021 07:37 samsim wrote: On January 25 2021 07:16 iMECH_KolosS wrote: Got the info here. Not sure how realiable that is: https://liquipedia.net/starcraft2/Battle.net_Seasons Funnily enough, that page had a revision that reported that the season was ending in March as Blizzard revised their season end date, and then Blizzard revised the date again to the original one. Which only adds to confusion. So what I'm getting of this is, that there's only 1 person in charge and it's Joker But honestly, would love to know when the new maps arrive and which are they. I guess we'll know on Tuesday ! :-D .....Or not hahah | ||
Legan
Finland280 Posts
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iMECH_KolosS
Canada61 Posts
On January 25 2021 18:05 Legan wrote: Also thing that could be highlighted is that TLMC has not been announced yet, but I guess everything is just scheduled to happen after IEM finals and/or Blizzconilne. That's true. Didn't think about TLMC. Are we sure it's still happening ? Been out of touch with the scene in 2018-mid-2020 so haven't seen one in a while. | ||
deacon.frost
Czech Republic12116 Posts
On January 25 2021 18:05 Legan wrote: Also thing that could be highlighted is that TLMC has not been announced yet, but I guess everything is just scheduled to happen after IEM finals and/or Blizzconilne. Mapmakers need some time to do their maps and if the plan is to start new maps after the IEM which is happening in a month, I believe the time is now. But I've never payed attention to the scheduling of the TLMC so maybe later is fine. | ||
ZigguratOfUr
Iraq16955 Posts
On January 26 2021 01:32 deacon.frost wrote: Show nested quote + On January 25 2021 18:05 Legan wrote: Also thing that could be highlighted is that TLMC has not been announced yet, but I guess everything is just scheduled to happen after IEM finals and/or Blizzconilne. Mapmakers need some time to do their maps and if the plan is to start new maps after the IEM which is happening in a month, I believe the time is now. But I've never payed attention to the scheduling of the TLMC so maybe later is fine. Nah. Blizz has always been insanely slow at that, with months in between the end of a TLMC and those maps being added to ladder. The next map pool will presumably still be maps from the January 2020 TLMC (under normal circumstances at least). If the TLMC starts after IEM I have some doubts about whether we'd even see those maps in the ladder season after the next. Assuming there's a TLMC at all... | ||
Legan
Finland280 Posts
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ZigguratOfUr
Iraq16955 Posts
On January 26 2021 02:14 Legan wrote: In last last two years TLMC was announced on 9th and 10th of January and submission phase lasted 25 days. The judging takes about one week. After that one week for tournament and another for iteration before voting opens. Voting usually last only 1 week more. I expect that they at least don't want to try getting people to judge maps during Katowice. I'm not sure how long the off season is meant to last, but that is of course the best time for running this. Everything was finished TLMC14-wise by the beginning of March last year. But the subsequent March map pool was still maps from the previous summer's TLMC, and it took three more months before maps from TLMC14 got to ladder. | ||
CicadaSC
United States843 Posts
On January 26 2021 02:14 Legan wrote: In last last two years TLMC was announced on 9th and 10th of January and submission phase lasted 25 days. The judging takes about one week. After that one week for tournament and another for iteration before voting opens. Voting usually last only 1 week more. I expect that they at least don't want to try getting people to judge maps during Katowice. I'm not sure how long the off season is meant to last, but that is of course the best time for running this. they should just add maps without people judging them tbh. anything will do. | ||
Rantech
Chile525 Posts
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InfCereal
Canada1740 Posts
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jimminy_kriket
Canada5466 Posts
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ZigguratOfUr
Iraq16955 Posts
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LHK
204 Posts
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HelpMeGetBetter
United States759 Posts
On January 26 2021 08:27 InfCereal wrote: New season is live on EU. Same maps. Didn't we have a short 2 month season before? Hopefully things are just weird due to IEM | ||
ReZero
United Kingdom28 Posts
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Snakestyle11
191 Posts
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Chris_Havoc
United States583 Posts
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ZigguratOfUr
Iraq16955 Posts
On January 26 2021 12:32 Chris_Havoc wrote: I think an ESL/TLMC collaboration for future ladder map pools is actually a pretty snazzy idea all things considered. It's a good idea, and helps with many of the current problems with TLMC. Instead of one contest per year with the maps getting to ladder and the tournament scene 4 to 16 months down the line (and several patches down the line though that might not be a problem going forward), they could instead hold smaller contests more regularly, and test them out by using them in the ESL Open Cups for example. And with a system like that you can take bigger risks with maps, since if it turns out through regular testing in the open cups that a map has glaring issues, well then you can just swap it out from the pool before bigger tournaments happen. However while that's great for tournaments I don't think that really solves the problem of ladder. The bottleneck has never been a lack of maps, but rather that Blizzard has to get around to QAing and performance testing to make sure that any toaster PC they officially claim to support for SCII can run on the maps. And doing that and uploading maps to ladder is the one thing that Blizzard cannot offload to the community. | ||
sneakyfox
8216 Posts
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iMECH_KolosS
Canada61 Posts
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Cyro
United Kingdom20157 Posts
On January 26 2021 08:47 jimminy_kriket wrote: You've gotta be kidding me. What is even the point of a new season if everything is the same? I always played them for the new maps. | ||
deacon.frost
Czech Republic12116 Posts
On January 27 2021 07:25 Cyro wrote: What is even the point of a new season if everything is the same? I always played them for the new maps. Hey, I get that placement matches intro every time which reminds me to check them maps Although it would be nice if Blizzard realized that after 5 or 6 years of unranked I really not gonna do them. | ||
iMECH_KolosS
Canada61 Posts
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deacon.frost
Czech Republic12116 Posts
On March 02 2021 20:53 iMECH_KolosS wrote: Reviving this thread to go on a tangent. Assuming we don't get ''new'' maps at new season start in April, what recent map (< 3 years) would you like to see comeback in the new rotation ? Was looking for this thread to save the link and revive later this month because I have a bad feeling. So thanks for saving me time To your question - none. I want new maps and remove the damn Submarine finally, it's atrocity. | ||
swarminfestor
Malaysia2306 Posts
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AbouSV
Germany1278 Posts
*AHEM* | ||
Kvarc
7 Posts
But i believe it will be necessary only in several years. I am sure Blizzard add some maps after 1st Aprill | ||
deacon.frost
Czech Republic12116 Posts
On March 02 2021 21:18 AbouSV wrote: Lost temple and BGH like at Blizzconline? *AHEM* Yeah, if you're gonna meme it, do it properly with the best map evah! Steppes. Of. War. PvP new meta will be sniping enemies natural with tempests from your natural | ||
ThunderJunk
United States576 Posts
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Chemist391
United States361 Posts
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Legan
Finland280 Posts
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WombaT
Northern Ireland20720 Posts
That pipedream aside I’m mostly looking for some kind of rigid framework and timeline for how map pools will be implemented in the future. Unless I’ve missed stuff there doesn’t seem to be a huge amount that’s concrete in this regard. | ||
MockHamill
Sweden1793 Posts
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ZigguratOfUr
Iraq16955 Posts
On March 03 2021 03:32 MockHamill wrote: Do we even know that there is anyone left at Blizzard left that knows how to change the map pool? No. | ||
SC-Shield
Bulgaria766 Posts
On March 03 2021 03:32 MockHamill wrote: Do we even know that there is anyone left at Blizzard left that knows how to change the map pool? We don't even know if 4560 for masters 3 is correct as of this season or if Blizzard increased it by mistake. It used to be 4350 or something. | ||
Legan
Finland280 Posts
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blunderfulguy
United States1412 Posts
I get the feeling we'll be lucky to get one more change then be stuck with that forever because apparently there was no planning for this situation at any point in the last ten years (or things just got shut down so fast and/or anyone who wanted to do something got hand-waived away by the people in charge). As always, I'd just like to have more information. | ||
DERASTAT
Germany99 Posts
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Nakajin
Canada8764 Posts
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fLyiNgDroNe
Belgium3958 Posts
On March 04 2021 00:44 Nakajin wrote: We have 5 years of LOTV maps right now, surely if they don't make new maps they could at least bring back some old one on rotation? It can't be more than a couple of hours work to do so Right? Really no harm in having at least one season of "greatest hits" of LOTV maps in rotation. There have been a few! | ||
Sprog
New Zealand83 Posts
On a serious note, the lack of communication on this topic is shocking. | ||
iMECH_KolosS
Canada61 Posts
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ZigguratOfUr
Iraq16955 Posts
On March 04 2021 08:23 iMECH_KolosS wrote: Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point. I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever. | ||
WombaT
Northern Ireland20720 Posts
On March 04 2021 08:27 ZigguratOfUr wrote: Show nested quote + On March 04 2021 08:23 iMECH_KolosS wrote: Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point. I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever. I’ve suggested having a bigger pool with corresponding higher vetoes forever, I think it would have been a good way to avoid staleness, allow a few free hit weirder maps (GOLDEN WALLLLL) and for really solid maps to not get rotated out out of necessity. Unfortunately I could see this happening for the reasons you’re outlining, so instead of a bigger pool which allows for more risks and experimentation it’s a permanent static pool that just sits around forever. | ||
ReZero
United Kingdom28 Posts
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deacon.frost
Czech Republic12116 Posts
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blunderfulguy
United States1412 Posts
On March 04 2021 09:55 WombaT wrote: Show nested quote + On March 04 2021 08:27 ZigguratOfUr wrote: On March 04 2021 08:23 iMECH_KolosS wrote: Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point. I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever. I’ve suggested having a bigger pool with corresponding higher vetoes forever, I think it would have been a good way to avoid staleness, allow a few free hit weirder maps (GOLDEN WALLLLL) and for really solid maps to not get rotated out out of necessity. Unfortunately I could see this happening for the reasons you’re outlining, so instead of a bigger pool which allows for more risks and experimentation it’s a permanent static pool that just sits around forever. I'd like it if they could have a slightly bigger pool but rotate out the bottom (least played/most vetoed) third every four months, rotate the middle third every eight to twelve months, and rotate out the top third with a "greatest hits" list every twelve months (or maybe longer, like every eighteen or twenty-four months). Less popular maps get cycled out based on vetoes/ranking, more popular maps stay in longer, and "tried and true" maps stay in the longest. This kind of system could also use the upper half of the map pool to determine the map pool for next season's in-game tournaments or the GM map pool (or not, just blurting out ideas). Idk, a pool that could build a few maps over a full season might be nice if new maps can't be added to the rotation. Each time after a season is finished the pool gets cut back down with a new rotation of "good stuff" and "other/weird" maps, then every few months one or two more maps are added. No extra vetoes, but after the last chunk of a season everyone has a few of the least vetoed maps "locked" from being vetoed, so they can have more control over the remaining, overall larger pool with the same ratio of vetoes and the ladder would be a little more serious for that last part. Changing the "good stuff" each year might be too quick in the long-long-term, idk, but if the rest was automated to rotate and add maps regularly then the "good stuff" could stay around for two years without feeling so stale. And if people are tired of a map at the start of a season, last season's top maps all stay but they can be vetoed. Even if the rotation was super simple (rotate half from a list of most popular/"balanced" ladder and tournament maps every two years, rotate the other half from another larger list of less popular/"experimental" ladder maps every year), having another simple system on top of that to give the player base a little more control over their experience would help a ton. I realized at the end of my rambling that the idea in my head works like how Magic: The Gathering block sets and standard rotation used to work, but taking into consideration that there won't be any brand new sets/blocks/maps and having some of the format be partly decided on player voting/gameplay statistics. + Show Spoiler + Tangent: I wanted to see this kind of system with active support for War3 (and even Halo Wars 2), with new maps rotating in with changes to (or entirely new) creep camps, items, heroes, and all the variables being looked at each season but, yeah, no way that'll happen now. Fingers crossed for another classic RTS or one with heroes to try it. Fingers crossed for anything... | ||
Beelzebub1
997 Posts
Oh hell, bring back Overgrowth too, we all know that map was dope. | ||
deacon.frost
Czech Republic12116 Posts
On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. Do you remember what happened when they introduced the good ol' maps in Hots? I do, never again. Especially don't reintroduce maps from a different era. Especially when Blizzard is in the no-touch mode. Many maps were balanced for that expansion and can be broken in another. (as HotS showin with WoL maps) | ||
Chemist391
United States361 Posts
On March 05 2021 02:03 deacon.frost wrote: Show nested quote + On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. Do you remember what happened when they introduced the good ol' maps in Hots? I do, never again. Especially don't reintroduce maps from a different era. Especially when Blizzard is in the no-touch mode. Many maps were balanced for that expansion and can be broken in another. (as HotS showin with WoL maps) While I think that you're overall correct, LOTV is more similar to HOTS than HOTS is to WOL. This is especially true with respect to the maps. | ||
iMECH_KolosS
Canada61 Posts
On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) | ||
WombaT
Northern Ireland20720 Posts
On March 05 2021 05:35 iMECH_KolosS wrote: Show nested quote + On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) Cloud Kingdom baby. I mean no idea how it’d work in LoTV but damn I loved that map | ||
Teoita
Italy12246 Posts
On March 05 2021 08:02 WombaT wrote: Show nested quote + On March 05 2021 05:35 iMECH_KolosS wrote: On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) Cloud Kingdom baby. I mean no idea how it’d work in LoTV but damn I loved that map Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers. | ||
ZigguratOfUr
Iraq16955 Posts
On March 05 2021 09:20 Teoita wrote: Show nested quote + On March 05 2021 08:02 WombaT wrote: On March 05 2021 05:35 iMECH_KolosS wrote: On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) Cloud Kingdom baby. I mean no idea how it’d work in LoTV but damn I loved that map Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers. All the CK clones (Galactic Process, Eternal Empire etc) are bigger, have more than 12 bases, and in particular have a much safer fourth base, so I don't think that's necessarily true. | ||
Beelzebub1
997 Posts
On March 05 2021 05:35 iMECH_KolosS wrote: Show nested quote + On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) Yea me and one of my buddies from the WoL days play alot of games on those 3 maps even to this day, great designs imo. Even if not perfectly balanced I wouldn't mind an old favorite coming back for a season | ||
deacon.frost
Czech Republic12116 Posts
On March 05 2021 09:20 Teoita wrote: Show nested quote + On March 05 2021 08:02 WombaT wrote: On March 05 2021 05:35 iMECH_KolosS wrote: On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) Cloud Kingdom baby. I mean no idea how it’d work in LoTV but damn I loved that map Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers. Most of the old maps were built around the fact, you have more minerals in bases thus you don't need so many bases(especially WoL maps), you stay longer on 2 bases if needed. Right now 2 base push is an all in or early game pressure and 3 bases are guaranteed with 4th being semi-guaranteed. A lot of the old maps have harder access to the 3rd base and bad 4th. Because back then 4-base play was very late in the game. Many of the old maps would be awful in the current meta. And some of the "oh my sweet memories) were maps in the blink stalker era. If there's something we don't need more it's the blink stalker all-in friendly maps. | ||
iMECH_KolosS
Canada61 Posts
On March 05 2021 17:06 deacon.frost wrote: Show nested quote + On March 05 2021 09:20 Teoita wrote: On March 05 2021 08:02 WombaT wrote: On March 05 2021 05:35 iMECH_KolosS wrote: On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) Cloud Kingdom baby. I mean no idea how it’d work in LoTV but damn I loved that map Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers. Most of the old maps were built around the fact, you have more minerals in bases thus you don't need so many bases(especially WoL maps), you stay longer on 2 bases if needed. Right now 2 base push is an all in or early game pressure and 3 bases are guaranteed with 4th being semi-guaranteed. A lot of the old maps have harder access to the 3rd base and bad 4th. Because back then 4-base play was very late in the game. Many of the old maps would be awful in the current meta. And some of the "oh my sweet memories) were maps in the blink stalker era. If there's something we don't need more it's the blink stalker all-in friendly maps. Agreed. But still, I have great memories of Cloud Kingdom. Awesome map ! | ||
Beelzebub1
997 Posts
On March 05 2021 23:22 iMECH_KolosS wrote: Show nested quote + On March 05 2021 17:06 deacon.frost wrote: On March 05 2021 09:20 Teoita wrote: On March 05 2021 08:02 WombaT wrote: On March 05 2021 05:35 iMECH_KolosS wrote: On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) Cloud Kingdom baby. I mean no idea how it’d work in LoTV but damn I loved that map Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers. Most of the old maps were built around the fact, you have more minerals in bases thus you don't need so many bases(especially WoL maps), you stay longer on 2 bases if needed. Right now 2 base push is an all in or early game pressure and 3 bases are guaranteed with 4th being semi-guaranteed. A lot of the old maps have harder access to the 3rd base and bad 4th. Because back then 4-base play was very late in the game. Many of the old maps would be awful in the current meta. And some of the "oh my sweet memories) were maps in the blink stalker era. If there's something we don't need more it's the blink stalker all-in friendly maps. Agreed. But still, I have great memories of Cloud Kingdom. Awesome map ! I mean its not like it's Steppes of War or anything right? Fond memories of my natural being hit by siege tanks from my opponents natural xD | ||
Legan
Finland280 Posts
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deacon.frost
Czech Republic12116 Posts
On March 05 2021 23:22 iMECH_KolosS wrote: Show nested quote + On March 05 2021 17:06 deacon.frost wrote: On March 05 2021 09:20 Teoita wrote: On March 05 2021 08:02 WombaT wrote: On March 05 2021 05:35 iMECH_KolosS wrote: On March 05 2021 00:28 Beelzebub1 wrote: Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE! Oh hell, bring back Overgrowth too, we all know that map was dope. I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map. Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream. Well, at least in my book as a 100% mech player :-) Cloud Kingdom baby. I mean no idea how it’d work in LoTV but damn I loved that map Considering how many CK clones we've had over the years, I'm sure it would work fine. There are no glaring imbalances on that map, other than maybe the main being a bit too easily accessible by reapers and blink stalkers. Most of the old maps were built around the fact, you have more minerals in bases thus you don't need so many bases(especially WoL maps), you stay longer on 2 bases if needed. Right now 2 base push is an all in or early game pressure and 3 bases are guaranteed with 4th being semi-guaranteed. A lot of the old maps have harder access to the 3rd base and bad 4th. Because back then 4-base play was very late in the game. Many of the old maps would be awful in the current meta. And some of the "oh my sweet memories) were maps in the blink stalker era. If there's something we don't need more it's the blink stalker all-in friendly maps. Agreed. But still, I have great memories of Cloud Kingdom. Awesome map ! Don't get me wrong, if I knew the season would be for a short period of time, I would be all for an oldies party, like a week of meme maps(Steppes of War ) and 2 weeks of good ol' maps. But a full season is an overkill IMO. | ||
deacon.frost
Czech Republic12116 Posts
I am getting very scared, but maybe I am just a blind idiot(like always :D) so I may have missed them maps tweet or something. Edit> I believe the new seasons starts April 1st, so we have less than a fortnight now | ||
Dingodile
4123 Posts
A wall instead of the destructible rock is the solution. | ||
ZigguratOfUr
Iraq16955 Posts
On March 22 2021 05:50 Dingodile wrote: A slightly changed Daybreak could be the best map by far (definitely for WoL and HotS). Always great games until the rock in the middle is destroyed. From there too many boring fights and stalements at any circumstances. A wall instead of the destructible rock is the solution. Daybreak was played early in LotV and it was awful fwiw. | ||
iMECH_KolosS
Canada61 Posts
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Goma
Germany15 Posts
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Husyelt
United States671 Posts
On March 22 2021 08:47 Goma wrote: It seems like Blizzard don't care about their RTS games at all. wtf happend to this company There are only a 250,000 players currently on StarCraft 2. Surely you are not suggesting Blizzard hire more than one person to manage a game of such small quantity. 200,000 is the average Cyberpunk playerbase right now which is a very small number, and most likely, (I don't have the data,) they only have a single intern working on that game as well. | ||
Chris_Havoc
United States583 Posts
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Ben...
Canada3485 Posts
If they don't want to put resources into vetting new maps, at least rotate in some old ones or something. Personally I would love to have Golden Wall back in the pool for another season. I had a lot of interesting and fun games on that map. | ||
Beelzebub1
997 Posts
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ZigguratOfUr
Iraq16955 Posts
On March 22 2021 11:29 Beelzebub1 wrote: I wonder how maps like King Sejong and Abyssal Reefs would play out, both are still pretty straightforward maps. I kinda don't want Abyssal Reef in a meta where skytoss has become viable again. King Sejong Station would be interesting I guess--when it was played in early LotV there was loads of tank pushes from across the rocks, wonder if it would still be the same. As a side note Trap and Dream did play on KSS just yesterday for The Gemini Korean Invitational/2021/March | ||
ThunderJunk
United States576 Posts
On March 22 2021 12:05 ZigguratOfUr wrote: Show nested quote + On March 22 2021 11:29 Beelzebub1 wrote: I wonder how maps like King Sejong and Abyssal Reefs would play out, both are still pretty straightforward maps. I kinda don't want Abyssal Reef in a meta where skytoss has become viable again. King Sejong Station would be interesting I guess--when it was played in early LotV there was loads of tank pushes from across the rocks, wonder if it would still be the same. As a side note Trap and Dream did play on KSS just yesterday for https://liquipedia.net/starcraft2/The_Gemini_Korean_Invitational/2021/March The only problem with King Sejong is swarmhost nydus is horrible to play against in ZvP. | ||
ZigguratOfUr
Iraq16955 Posts
On March 23 2021 01:31 ThunderJunk wrote: Show nested quote + On March 22 2021 12:05 ZigguratOfUr wrote: On March 22 2021 11:29 Beelzebub1 wrote: I wonder how maps like King Sejong and Abyssal Reefs would play out, both are still pretty straightforward maps. I kinda don't want Abyssal Reef in a meta where skytoss has become viable again. King Sejong Station would be interesting I guess--when it was played in early LotV there was loads of tank pushes from across the rocks, wonder if it would still be the same. As a side note Trap and Dream did play on KSS just yesterday for https://liquipedia.net/starcraft2/The_Gemini_Korean_Invitational/2021/March The only problem with King Sejong is swarmhost nydus is horrible to play against in ZvP. Yeah very possibly, but at least in this case a double stargate void meta helps against it. | ||
Legan
Finland280 Posts
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Sworn
Canada920 Posts
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iMECH_KolosS
Canada61 Posts
On March 23 2021 05:04 Sworn wrote: Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back. I actually am for this. I really enjoy standard 2 player maps, but I enjoy diversity as well. Now to think of it, I enjoy a map pool that has let's say 5x 2 Player Maps with relatively standard Design (ex. Death Aura, Lightshade, Pillars of Gold, etc.) 2x 4 Player Maps, which can alter the game plan based on scouting timings etc. 1x 2 Player Map with a curve ball design that could force map-specific strategies like a map with close air spawn for instances. That way, poeple can veto the 4 player maps and the curve ball one if they want, but tournament with BO7 could generate some interesting games on the 4 players maps and the curve ball one. Just a thought anyway. | ||
deacon.frost
Czech Republic12116 Posts
On March 23 2021 05:11 iMECH_KolosS wrote: Show nested quote + On March 23 2021 05:04 Sworn wrote: Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back. I actually am for this. I really enjoy standard 2 player maps, but I enjoy diversity as well. Now to think of it, I enjoy a map pool that has let's say 5x 2 Player Maps with relatively standard Design (ex. Death Aura, Lightshade, Pillars of Gold, etc.) 2x 4 Player Maps, which can alter the game plan based on scouting timings etc. 1x 2 Player Map with a curve ball design that could force map-specific strategies like a map with close air spawn for instances. That way, poeple can veto the 4 player maps and the curve ball one if they want, but tournament with BO7 could generate some interesting games on the 4 players maps and the curve ball one. Just a thought anyway. What gameplan you talking about? You do realize we start with 12 workers, right? | ||
ZigguratOfUr
Iraq16955 Posts
On March 23 2021 05:04 Sworn wrote: Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back. They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues. I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly. | ||
Chris_Havoc
United States583 Posts
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Sworn
Canada920 Posts
On March 23 2021 05:38 ZigguratOfUr wrote: Show nested quote + On March 23 2021 05:04 Sworn wrote: Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back. They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues. I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly. 4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation. | ||
deacon.frost
Czech Republic12116 Posts
On March 23 2021 06:21 Sworn wrote: Show nested quote + On March 23 2021 05:38 ZigguratOfUr wrote: On March 23 2021 05:04 Sworn wrote: Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back. They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues. I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly. 4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation. 4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine. | ||
ZigguratOfUr
Iraq16955 Posts
On March 23 2021 06:29 deacon.frost wrote: Show nested quote + On March 23 2021 06:21 Sworn wrote: On March 23 2021 05:38 ZigguratOfUr wrote: On March 23 2021 05:04 Sworn wrote: Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back. They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues. I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly. 4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation. 4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine. Well pros will also veto things just because they are different/non-standard and also if they're not on ladder, which means that GSL 4p maps face the quadruple-whammy of "probably imbalanced?", "volatile because of scouting RNG", "different", and "not on ladder". | ||
deacon.frost
Czech Republic12116 Posts
On March 23 2021 06:45 ZigguratOfUr wrote: Show nested quote + On March 23 2021 06:29 deacon.frost wrote: On March 23 2021 06:21 Sworn wrote: On March 23 2021 05:38 ZigguratOfUr wrote: On March 23 2021 05:04 Sworn wrote: Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back. They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues. I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly. 4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation. 4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine. Well pros will also veto things just because they are different/non-standard and also if they're not on ladder, which means that GSL 4p maps face the quadruple-whammy of "probably imbalanced?", "volatile because of scouting RNG", "different", and "not on ladder". But it makes sense. Training for a standard map is easier as you cover more maps with one training. Training for nonstandard maps makes it harder(read more training) and if you add even another level - 4p maps - you get even more hard things. And on the top of all that jazz it's not on the ladder. When we don;t havet the training house environment anymore, so you cannot just take a guy and train the map for 24 hours straight. I still remember some of the less standard maps which were unplayable in some scenarios(e.g. PvZ, because the wall was impossible to get) - people keep forgetting that unlike pros I cannot ban maps before the match on the ladder based on the enemies race. I don't have that information, sometimes until I meet their units Edit> well, honestly, it doesn't seem we have to be worried about nonstandard maps. Or new maps. And people are asking why are others so negative about the future when we cannot get new map pool, even if it's a map pool of the least vetoed maps in the history of LotV/SC2 | ||
HelpMeGetBetter
United States759 Posts
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Wardi
England890 Posts
There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. | ||
ZigguratOfUr
Iraq16955 Posts
On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. People did complain before Dreamhack Leipzig 2018, but that was Blizzard introducing a map pool three days before the tournament. Players would have had at least a month in this case which is the same amount of time as they had for Katowice 2019 or 2018 and no one complained then. There is admittedly the difference that this Katowice was the big year end event whereas previously it would only have been the second most important tournament, but I don't think it makes a big difference practically speaking. | ||
Cygnus
United States835 Posts
The concept of reveal may be a fair compromise, I like in BW how your optimal build could change if it was cross position vs not and it could be fun to add that factor back in. But at this rate I'll take anything new! Hell, anyone have any sweet 3 player maps? | ||
ZigguratOfUr
Iraq16955 Posts
On March 23 2021 13:46 Cygnus wrote: I would love to see some 4 player maps back in, fair arguments as to why we shouldn't use them but if there was a time for YOLO in regards to SC2 I vote now. The concept of reveal may be a fair compromise, I like in BW how your optimal build could change if it was cross position vs not and it could be fun to add that factor back in. But at this rate I'll take anything new! Hell, anyone have any sweet 3 player maps? They still get made albeit quite rarely (e.g Timmay who made Catallena and is probably the biggest fan of 3p maps among mapmakers submitted Last Fantasy which I thought was a pretty sweet map to the previous TLMC: + Show Spoiler + ), but pros seem to hate them just as much as 4p maps. Scouting RNG-wise 3p maps are quite a bit better than 4p, and Shakuras Plateau-style (with cross or horizontal spawns only, and a short vertical distance) have even less scouting RNG, but pros are very conservative maps wise. | ||
deacon.frost
Czech Republic12116 Posts
On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. I get why people were defending Blizzard during WoL, I don't get it now, honestly. All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week | ||
iMECH_KolosS
Canada61 Posts
On March 24 2021 00:23 deacon.frost wrote: Show nested quote + On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. I get why people were defending Blizzard during WoL, I don't get it now, honestly. All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week I get your point Wardi. What I meant was more along the lines of Deacon Frost. We're 1 week until end of this ladder season and it's still radio silence to know if we'll get new maps or not starting new season. It'd be fun at least to get word from blizzard how they plan on updating map pools (including community made ones) from now on since they stoppoed fully supporting the game. | ||
deacon.frost
Czech Republic12116 Posts
On March 24 2021 19:57 iMECH_KolosS wrote: Show nested quote + On March 24 2021 00:23 deacon.frost wrote: On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. I get why people were defending Blizzard during WoL, I don't get it now, honestly. All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week I get your point Wardi. What I meant was more along the lines of Deacon Frost. We're 1 week until end of this ladder season and it's still radio silence to know if we'll get new maps or not starting new season. It'd be fun at least to get word from blizzard how they plan on updating map pools (including community made ones) from now on since they stoppoed fully supporting the game. AW yeah, getting to know how they will treat the ladder in the future would be awesome. Totally forgot about that. | ||
WombaT
Northern Ireland20720 Posts
On March 24 2021 00:23 deacon.frost wrote: Show nested quote + On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. I get why people were defending Blizzard during WoL, I don't get it now, honestly. All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week Such things are totally unrealistic. The expense to have one person Tweet our ‘don’t worry we’ve got plans for new maps this upcoming season folks’ is stretching the budget of a tiny indie publishing house like Activision Blizzard too much. They still might deliver but people’s worries are entirely due to a lack of communication. I’m still kind of confused in why the withdrawal of active development worked as it did. The community could have just produced content like skins on top of maps with some kind of Blizzard rubber stamp process and things would be both smoother and they’d get some additional monies. | ||
deacon.frost
Czech Republic12116 Posts
On March 24 2021 21:01 WombaT wrote: Show nested quote + On March 24 2021 00:23 deacon.frost wrote: On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. I get why people were defending Blizzard during WoL, I don't get it now, honestly. All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week Such things are totally unrealistic. The expense to have one person Tweet our ‘don’t worry we’ve got plans for new maps this upcoming season folks’ is stretching the budget of a tiny indie publishing house like Activision Blizzard too much. They still might deliver but people’s worries are entirely due to a lack of communication. I’m still kind of confused in why the withdrawal of active development worked as it did. The community could have just produced content like skins on top of maps with some kind of Blizzard rubber stamp process and things would be both smoother and they’d get some additional monies. The game engine IMO cannot handle it well enough. I just wish the ladder won't die because Blizzard can't be bother to update ladder maps. Like I was expecting it to happen eventually but not during the ESL contract. | ||
Elentos
55454 Posts
On March 24 2021 00:23 deacon.frost wrote: Show nested quote + On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. I get why people were defending Blizzard during WoL, I don't get it now, honestly. All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week Well community managers and the like were the first people who got fired. You can't really blame the unpaid intern working on the game for not having social media presence. He probably doesn't even have the login credentials. | ||
Legan
Finland280 Posts
On March 25 2021 00:06 Elentos wrote: Show nested quote + On March 24 2021 00:23 deacon.frost wrote: On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. I get why people were defending Blizzard during WoL, I don't get it now, honestly. All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week Well community managers and the like were the first people who got fired. You can't really blame the unpaid intern working on the game for not having social media presence. He probably doesn't even have the login credentials. Well if you don't have anyone in contact with the community, you can't hear the criticism. Thus, there aren't problems, that would need addressing. | ||
deacon.frost
Czech Republic12116 Posts
On March 25 2021 00:06 Elentos wrote: Show nested quote + On March 24 2021 00:23 deacon.frost wrote: On March 23 2021 12:55 Wardi wrote: I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event. There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting. At the worst case scenario I’m sure ESL can talk to Blizzard if needed. I get why people were defending Blizzard during WoL, I don't get it now, honestly. All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week Well community managers and the like were the first people who got fired. You can't really blame the unpaid intern working on the game for not having social media presence. He probably doesn't even have the login credentials. And the partners had to be silenced because? ESL can announce for them this stuff. Like c'mon, 3 of the maps are from the 9th June 2020. And the rest is from the 1st October 2020!!! Both times the beginning of the months, so Submarine, Deathaura and Pillars are on the ladder for almost 10 months now! 10 god damn months. With the Submarine! IMO the most vetoed map in the pool - will it celebrate a year on the laddeR? And the rest will be there for a half of a year. I shouldn't have googled the age of the ladder... Edit> unless TL uses some fancy US formats, it's late and I am too lazy to check, but I trust in our European mighty standards over Imperial chaos | ||
Crocolisk Dundee
849 Posts
https://twitter.com/apollosc2/status/1376946467462643723?s=21 | ||
tigera6
2904 Posts
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Ben...
Canada3485 Posts
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