• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:30
CET 13:30
KST 21:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice0Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd CasterMuse Youtube Recent recommended BW games Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile Online Quake Live Config Editor Tool
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2703 users

New ladder maps for first season of 2021? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Legan
Profile Joined June 2017
Finland569 Posts
Last Edited: 2021-03-22 18:52:42
March 22 2021 18:49 GMT
#81
If they can't say that maps are coming in next two weeks, then there is no point to announce anything. It would just confirm how bad situation is and that there is no hope that things change in near future. This is of course the public standing and they may acknowledged the situation privately to organizers etc. Thus, if the possible new maps are ready, then they will announce them this week hopefully, but if not, then we could get shorter season or something. They probably would have to address the future as whole, like will TLMC be continued or will they switch to old maps afterwards.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 22 2021 20:04 GMT
#82
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
March 22 2021 20:11 GMT
#83
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


I actually am for this. I really enjoy standard 2 player maps, but I enjoy diversity as well. Now to think of it, I enjoy a map pool that has let's say

5x 2 Player Maps with relatively standard Design (ex. Death Aura, Lightshade, Pillars of Gold, etc.)
2x 4 Player Maps, which can alter the game plan based on scouting timings etc.
1x 2 Player Map with a curve ball design that could force map-specific strategies like a map with close air spawn
for instances.

That way, poeple can veto the 4 player maps and the curve ball one if they want, but tournament with BO7 could generate some interesting games on the 4 players maps and the curve ball one.

Just a thought anyway.
Diamond Random Player
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 22 2021 20:27 GMT
#84
On March 23 2021 05:11 iMECH_KolosS wrote:
Show nested quote +
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


I actually am for this. I really enjoy standard 2 player maps, but I enjoy diversity as well. Now to think of it, I enjoy a map pool that has let's say

5x 2 Player Maps with relatively standard Design (ex. Death Aura, Lightshade, Pillars of Gold, etc.)
2x 4 Player Maps, which can alter the game plan based on scouting timings etc.
1x 2 Player Map with a curve ball design that could force map-specific strategies like a map with close air spawn
for instances.

That way, poeple can veto the 4 player maps and the curve ball one if they want, but tournament with BO7 could generate some interesting games on the 4 players maps and the curve ball one.

Just a thought anyway.

What gameplan you talking about? You do realize we start with 12 workers, right?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-22 20:38:56
March 22 2021 20:38 GMT
#85
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 22 2021 20:44 GMT
#86
I wouldn't mind going back up to 8 or even 9 ladder maps with a couple 4-player maps included for variety. People can always veto them if they don't care for 4p.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 22 2021 21:21 GMT
#87
On March 23 2021 05:38 ZigguratOfUr wrote:
Show nested quote +
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 22 2021 21:29 GMT
#88
On March 23 2021 06:21 Sworn wrote:
Show nested quote +
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 22 2021 21:45 GMT
#89
On March 23 2021 06:29 deacon.frost wrote:
Show nested quote +
On March 23 2021 06:21 Sworn wrote:
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.


Well pros will also veto things just because they are different/non-standard and also if they're not on ladder, which means that GSL 4p maps face the quadruple-whammy of "probably imbalanced?", "volatile because of scouting RNG", "different", and "not on ladder".
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2021-03-22 22:59:10
March 22 2021 22:57 GMT
#90
On March 23 2021 06:45 ZigguratOfUr wrote:
Show nested quote +
On March 23 2021 06:29 deacon.frost wrote:
On March 23 2021 06:21 Sworn wrote:
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.


Well pros will also veto things just because they are different/non-standard and also if they're not on ladder, which means that GSL 4p maps face the quadruple-whammy of "probably imbalanced?", "volatile because of scouting RNG", "different", and "not on ladder".

But it makes sense. Training for a standard map is easier as you cover more maps with one training. Training for nonstandard maps makes it harder(read more training) and if you add even another level - 4p maps - you get even more hard things. And on the top of all that jazz it's not on the ladder. When we don;t havet the training house environment anymore, so you cannot just take a guy and train the map for 24 hours straight.

I still remember some of the less standard maps which were unplayable in some scenarios(e.g. PvZ, because the wall was impossible to get) - people keep forgetting that unlike pros I cannot ban maps before the match on the ladder based on the enemies race. I don't have that information, sometimes until I meet their units

Edit> well, honestly, it doesn't seem we have to be worried about nonstandard maps. Or new maps.

And people are asking why are others so negative about the future when we cannot get new map pool, even if it's a map pool of the least vetoed maps in the history of LotV/SC2
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
March 23 2021 01:58 GMT
#91
I just want a different ladder pool
Wardi
Profile Blog Joined November 2011
England898 Posts
March 23 2021 03:55 GMT
#92
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-23 04:05:17
March 23 2021 04:04 GMT
#93
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.


People did complain before Dreamhack Leipzig 2018, but that was Blizzard introducing a map pool three days before the tournament.

Players would have had at least a month in this case which is the same amount of time as they had for Katowice 2019 or 2018 and no one complained then. There is admittedly the difference that this Katowice was the big year end event whereas previously it would only have been the second most important tournament, but I don't think it makes a big difference practically speaking.
Cygnus
Profile Joined February 2004
United States849 Posts
March 23 2021 04:46 GMT
#94
I would love to see some 4 player maps back in, fair arguments as to why we shouldn't use them but if there was a time for YOLO in regards to SC2 I vote now.

The concept of reveal may be a fair compromise, I like in BW how your optimal build could change if it was cross position vs not and it could be fun to add that factor back in.

But at this rate I'll take anything new! Hell, anyone have any sweet 3 player maps?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-23 06:52:37
March 23 2021 05:11 GMT
#95
On March 23 2021 13:46 Cygnus wrote:
I would love to see some 4 player maps back in, fair arguments as to why we shouldn't use them but if there was a time for YOLO in regards to SC2 I vote now.

The concept of reveal may be a fair compromise, I like in BW how your optimal build could change if it was cross position vs not and it could be fun to add that factor back in.

But at this rate I'll take anything new! Hell, anyone have any sweet 3 player maps?


They still get made albeit quite rarely (e.g Timmay who made Catallena and is probably the biggest fan of 3p maps among mapmakers submitted Last Fantasy which I thought was a pretty sweet map to the previous TLMC: + Show Spoiler +
[image loading]
), but pros seem to hate them just as much as 4p maps. Scouting RNG-wise 3p maps are quite a bit better than 4p, and Shakuras Plateau-style (with cross or horizontal spawns only, and a short vertical distance) have even less scouting RNG, but pros are very conservative maps wise.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 23 2021 15:23 GMT
#96
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
March 24 2021 10:57 GMT
#97
On March 24 2021 00:23 deacon.frost wrote:
Show nested quote +
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week


I get your point Wardi. What I meant was more along the lines of Deacon Frost. We're 1 week until end of this ladder season and it's still radio silence to know if we'll get new maps or not starting new season. It'd be fun at least to get word from blizzard how they plan on updating map pools (including community made ones) from now on since they stoppoed fully supporting the game.
Diamond Random Player
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 24 2021 11:42 GMT
#98
On March 24 2021 19:57 iMECH_KolosS wrote:
Show nested quote +
On March 24 2021 00:23 deacon.frost wrote:
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week


I get your point Wardi. What I meant was more along the lines of Deacon Frost. We're 1 week until end of this ladder season and it's still radio silence to know if we'll get new maps or not starting new season. It'd be fun at least to get word from blizzard how they plan on updating map pools (including community made ones) from now on since they stoppoed fully supporting the game.

AW yeah, getting to know how they will treat the ladder in the future would be awesome. Totally forgot about that.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland26304 Posts
March 24 2021 12:01 GMT
#99
On March 24 2021 00:23 deacon.frost wrote:
Show nested quote +
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Such things are totally unrealistic. The expense to have one person Tweet our ‘don’t worry we’ve got plans for new maps this upcoming season folks’ is stretching the budget of a tiny indie publishing house like Activision Blizzard too much.

They still might deliver but people’s worries are entirely due to a lack of communication.

I’m still kind of confused in why the withdrawal of active development worked as it did. The community could have just produced content like skins on top of maps with some kind of Blizzard rubber stamp process and things would be both smoother and they’d get some additional monies.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 24 2021 12:46 GMT
#100
On March 24 2021 21:01 WombaT wrote:
Show nested quote +
On March 24 2021 00:23 deacon.frost wrote:
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Such things are totally unrealistic. The expense to have one person Tweet our ‘don’t worry we’ve got plans for new maps this upcoming season folks’ is stretching the budget of a tiny indie publishing house like Activision Blizzard too much.

They still might deliver but people’s worries are entirely due to a lack of communication.

I’m still kind of confused in why the withdrawal of active development worked as it did. The community could have just produced content like skins on top of maps with some kind of Blizzard rubber stamp process and things would be both smoother and they’d get some additional monies.

The game engine IMO cannot handle it well enough. I just wish the ladder won't die because Blizzard can't be bother to update ladder maps. Like I was expecting it to happen eventually but not during the ESL contract.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 98
StarCraft: Brood War
Sea 47189
Britney 42389
Calm 14069
Bisu 3269
Hyuk 1255
firebathero 754
actioN 495
Mini 327
Light 327
ZerO 189
[ Show more ]
PianO 154
Soma 131
Dewaltoss 128
Soulkey 126
Mong 102
Rush 96
ToSsGirL 70
Sea.KH 58
Backho 50
JulyZerg 44
Free 30
sSak 28
sorry 26
GoRush 25
910 23
scan(afreeca) 19
Nal_rA 19
ajuk12(nOOB) 12
soO 11
[sc1f]eonzerg 11
SilentControl 11
Icarus 7
Dota 2
Pyrionflax164
XcaliburYe92
NeuroSwarm52
Counter-Strike
olofmeister2359
x6flipin402
allub121
Other Games
singsing1896
Liquid`RaSZi1169
B2W.Neo863
Gorgc398
Lowko214
DeMusliM186
crisheroes141
Mew2King77
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick569
Counter-Strike
PGL129
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 7
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota253
League of Legends
• Stunt845
• TFBlade458
Upcoming Events
PiGosaur Cup
12h 30m
Replay Cast
20h 30m
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
WardiTV Winter Champion…
1d 23h
Replay Cast
2 days
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-02
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.