• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:21
CEST 02:21
KST 09:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course4Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1112 users

New ladder maps for first season of 2021? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Legan
Profile Joined June 2017
Finland577 Posts
Last Edited: 2021-03-22 18:52:42
March 22 2021 18:49 GMT
#81
If they can't say that maps are coming in next two weeks, then there is no point to announce anything. It would just confirm how bad situation is and that there is no hope that things change in near future. This is of course the public standing and they may acknowledged the situation privately to organizers etc. Thus, if the possible new maps are ready, then they will announce them this week hopefully, but if not, then we could get shorter season or something. They probably would have to address the future as whole, like will TLMC be continued or will they switch to old maps afterwards.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 22 2021 20:04 GMT
#82
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
iMECH_KolosS
Profile Joined November 2020
Canada63 Posts
March 22 2021 20:11 GMT
#83
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


I actually am for this. I really enjoy standard 2 player maps, but I enjoy diversity as well. Now to think of it, I enjoy a map pool that has let's say

5x 2 Player Maps with relatively standard Design (ex. Death Aura, Lightshade, Pillars of Gold, etc.)
2x 4 Player Maps, which can alter the game plan based on scouting timings etc.
1x 2 Player Map with a curve ball design that could force map-specific strategies like a map with close air spawn
for instances.

That way, poeple can veto the 4 player maps and the curve ball one if they want, but tournament with BO7 could generate some interesting games on the 4 players maps and the curve ball one.

Just a thought anyway.
Diamond Random Player
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 22 2021 20:27 GMT
#84
On March 23 2021 05:11 iMECH_KolosS wrote:
Show nested quote +
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


I actually am for this. I really enjoy standard 2 player maps, but I enjoy diversity as well. Now to think of it, I enjoy a map pool that has let's say

5x 2 Player Maps with relatively standard Design (ex. Death Aura, Lightshade, Pillars of Gold, etc.)
2x 4 Player Maps, which can alter the game plan based on scouting timings etc.
1x 2 Player Map with a curve ball design that could force map-specific strategies like a map with close air spawn
for instances.

That way, poeple can veto the 4 player maps and the curve ball one if they want, but tournament with BO7 could generate some interesting games on the 4 players maps and the curve ball one.

Just a thought anyway.

What gameplan you talking about? You do realize we start with 12 workers, right?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-22 20:38:56
March 22 2021 20:38 GMT
#85
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 22 2021 20:44 GMT
#86
I wouldn't mind going back up to 8 or even 9 ladder maps with a couple 4-player maps included for variety. People can always veto them if they don't care for 4p.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 22 2021 21:21 GMT
#87
On March 23 2021 05:38 ZigguratOfUr wrote:
Show nested quote +
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 22 2021 21:29 GMT
#88
On March 23 2021 06:21 Sworn wrote:
Show nested quote +
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 22 2021 21:45 GMT
#89
On March 23 2021 06:29 deacon.frost wrote:
Show nested quote +
On March 23 2021 06:21 Sworn wrote:
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.


Well pros will also veto things just because they are different/non-standard and also if they're not on ladder, which means that GSL 4p maps face the quadruple-whammy of "probably imbalanced?", "volatile because of scouting RNG", "different", and "not on ladder".
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2021-03-22 22:59:10
March 22 2021 22:57 GMT
#90
On March 23 2021 06:45 ZigguratOfUr wrote:
Show nested quote +
On March 23 2021 06:29 deacon.frost wrote:
On March 23 2021 06:21 Sworn wrote:
On March 23 2021 05:38 ZigguratOfUr wrote:
On March 23 2021 05:04 Sworn wrote:
Adding in GSL Nautilus could be a good change to the map pool. Reintroduces 4 player maps to ladder which could spice up the meta a lot with how common split map scenarios are becoming in SC2. Gives players an option to take more of the map which doesn't really exist on any current maps though the issue with early game scouting on 4 player maps does come back.


They took Darkness Sanctuary and put it on ladder a few years back and that was terrible. Obviously we never get to see much of Cobalt/Obsidian/Nautilus/whatever other 4p map GSL adds, since players veto it non-stop, so it's hard to say but I have my doubts about cross-spawn PvT balance on most of those. Plus as you mentioned there's all the RNG issues.

I would like a lot more non-standard maps on ladder (since most concepts never get a chance or when they do a second chance), but regular 4p maps are one concept that has gotten its time in the sun and played out really poorly.


4 player maps obviously have their issues but there are ways to fix it like possibly revealing spawn location at the beginning and the acceleration field in the middle of nautilus does make ground distance similar. Years are a long time for SC2 the game has changed a lot since then and with how infrequent balance changes are now map design will be the only way we can get any kind of large meta shifts. Maybe 4 player maps aren't the answer necessarily but I'd rather see change than stagnation.

4p maps without revealed locations are nearly impossible to balance and people will veto it just because they're bad because 12-worker start requires you to know where to scout in case you have to scout(e.g. random players). Same applies to the pro players who will veto them unless there are worse maps in the pool - looking at you, Submarine.


Well pros will also veto things just because they are different/non-standard and also if they're not on ladder, which means that GSL 4p maps face the quadruple-whammy of "probably imbalanced?", "volatile because of scouting RNG", "different", and "not on ladder".

But it makes sense. Training for a standard map is easier as you cover more maps with one training. Training for nonstandard maps makes it harder(read more training) and if you add even another level - 4p maps - you get even more hard things. And on the top of all that jazz it's not on the ladder. When we don;t havet the training house environment anymore, so you cannot just take a guy and train the map for 24 hours straight.

I still remember some of the less standard maps which were unplayable in some scenarios(e.g. PvZ, because the wall was impossible to get) - people keep forgetting that unlike pros I cannot ban maps before the match on the ladder based on the enemies race. I don't have that information, sometimes until I meet their units

Edit> well, honestly, it doesn't seem we have to be worried about nonstandard maps. Or new maps.

And people are asking why are others so negative about the future when we cannot get new map pool, even if it's a map pool of the least vetoed maps in the history of LotV/SC2
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
March 23 2021 01:58 GMT
#91
I just want a different ladder pool
Wardi
Profile Blog Joined November 2011
England898 Posts
March 23 2021 03:55 GMT
#92
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-23 04:05:17
March 23 2021 04:04 GMT
#93
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.


People did complain before Dreamhack Leipzig 2018, but that was Blizzard introducing a map pool three days before the tournament.

Players would have had at least a month in this case which is the same amount of time as they had for Katowice 2019 or 2018 and no one complained then. There is admittedly the difference that this Katowice was the big year end event whereas previously it would only have been the second most important tournament, but I don't think it makes a big difference practically speaking.
Cygnus
Profile Joined February 2004
United States851 Posts
March 23 2021 04:46 GMT
#94
I would love to see some 4 player maps back in, fair arguments as to why we shouldn't use them but if there was a time for YOLO in regards to SC2 I vote now.

The concept of reveal may be a fair compromise, I like in BW how your optimal build could change if it was cross position vs not and it could be fun to add that factor back in.

But at this rate I'll take anything new! Hell, anyone have any sweet 3 player maps?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-03-23 06:52:37
March 23 2021 05:11 GMT
#95
On March 23 2021 13:46 Cygnus wrote:
I would love to see some 4 player maps back in, fair arguments as to why we shouldn't use them but if there was a time for YOLO in regards to SC2 I vote now.

The concept of reveal may be a fair compromise, I like in BW how your optimal build could change if it was cross position vs not and it could be fun to add that factor back in.

But at this rate I'll take anything new! Hell, anyone have any sweet 3 player maps?


They still get made albeit quite rarely (e.g Timmay who made Catallena and is probably the biggest fan of 3p maps among mapmakers submitted Last Fantasy which I thought was a pretty sweet map to the previous TLMC: + Show Spoiler +
[image loading]
), but pros seem to hate them just as much as 4p maps. Scouting RNG-wise 3p maps are quite a bit better than 4p, and Shakuras Plateau-style (with cross or horizontal spawns only, and a short vertical distance) have even less scouting RNG, but pros are very conservative maps wise.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 23 2021 15:23 GMT
#96
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
iMECH_KolosS
Profile Joined November 2020
Canada63 Posts
March 24 2021 10:57 GMT
#97
On March 24 2021 00:23 deacon.frost wrote:
Show nested quote +
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week


I get your point Wardi. What I meant was more along the lines of Deacon Frost. We're 1 week until end of this ladder season and it's still radio silence to know if we'll get new maps or not starting new season. It'd be fun at least to get word from blizzard how they plan on updating map pools (including community made ones) from now on since they stoppoed fully supporting the game.
Diamond Random Player
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 24 2021 11:42 GMT
#98
On March 24 2021 19:57 iMECH_KolosS wrote:
Show nested quote +
On March 24 2021 00:23 deacon.frost wrote:
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week


I get your point Wardi. What I meant was more along the lines of Deacon Frost. We're 1 week until end of this ladder season and it's still radio silence to know if we'll get new maps or not starting new season. It'd be fun at least to get word from blizzard how they plan on updating map pools (including community made ones) from now on since they stoppoed fully supporting the game.

AW yeah, getting to know how they will treat the ladder in the future would be awesome. Totally forgot about that.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland26779 Posts
March 24 2021 12:01 GMT
#99
On March 24 2021 00:23 deacon.frost wrote:
Show nested quote +
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Such things are totally unrealistic. The expense to have one person Tweet our ‘don’t worry we’ve got plans for new maps this upcoming season folks’ is stretching the budget of a tiny indie publishing house like Activision Blizzard too much.

They still might deliver but people’s worries are entirely due to a lack of communication.

I’m still kind of confused in why the withdrawal of active development worked as it did. The community could have just produced content like skins on top of maps with some kind of Blizzard rubber stamp process and things would be both smoother and they’d get some additional monies.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 24 2021 12:46 GMT
#100
On March 24 2021 21:01 WombaT wrote:
Show nested quote +
On March 24 2021 00:23 deacon.frost wrote:
On March 23 2021 12:55 Wardi wrote:
I’m still convinced people would have complained if we got new maps just before Katowice and blamed Blizzard for changing things just before a big event.

There is no reason to believe there wont be new maps, Blizzard does know SC2 exists considering they are funding ESL Pro Tour prizes, they probably just don’t have good communication atm because of a lot of internal shifting.

At the worst case scenario I’m sure ESL can talk to Blizzard if needed.

I get why people were defending Blizzard during WoL, I don't get it now, honestly.

All we ask for is one stupid tweet - don't worry, there will be new maps. Or post. OR ANYTHING in this regard. Soon they will have less than a week

Such things are totally unrealistic. The expense to have one person Tweet our ‘don’t worry we’ve got plans for new maps this upcoming season folks’ is stretching the budget of a tiny indie publishing house like Activision Blizzard too much.

They still might deliver but people’s worries are entirely due to a lack of communication.

I’m still kind of confused in why the withdrawal of active development worked as it did. The community could have just produced content like skins on top of maps with some kind of Blizzard rubber stamp process and things would be both smoother and they’d get some additional monies.

The game engine IMO cannot handle it well enough. I just wish the ladder won't die because Blizzard can't be bother to update ladder maps. Like I was expecting it to happen eventually but not during the ESL contract.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft458
StarCraft: Brood War
GuemChi 5725
Artosis 733
Zeus 251
Dewaltoss 85
Dota 2
monkeys_forever413
League of Legends
Doublelift6111
JimRising 580
Counter-Strike
Fnx 1576
Other Games
tarik_tv17838
summit1g12551
FrodaN11794
gofns10944
Liquid`RaSZi1449
fl0m829
Maynarde95
Organizations
Other Games
BasetradeTV147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 69
• RyuSc2 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2033
Other Games
• Scarra815
Upcoming Events
GSL
7h 39m
Afreeca Starleague
9h 39m
Soma vs Leta
Wardi Open
11h 39m
Monday Night Weeklies
15h 39m
OSC
23h 39m
CranKy Ducklings
1d 9h
Afreeca Starleague
1d 9h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.