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MORE TERRAN NEWS!! - Page 7

Forum Index > SC2 General
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Naib
Profile Blog Joined November 2004
Hungary4952 Posts
July 19 2007 23:08 GMT
#121
Btw, didn't you all know CCs can carry SCVs? Of course it wasn't confirmed yet, but remember the first video when the CC landed? SCVs came right out of it in an instant
Complete the cycle!
XCetron
Profile Joined November 2006
5226 Posts
July 19 2007 23:20 GMT
#122
On July 19 2007 22:14 Duffybeer wrote:
I cannot simply believe you guys are happy with this, THIS IS DEFINITELY TURNING OUT INTO A CNC WESTWOOD FEST. First off I'd like to remind everyone that the Banshee is rip-off of Nod banshee and GDI Orca bomber, second the cobra is an exact replica of the cobra tank in Emperor battle for Dune, and THE STUPID RETARDED TECH CENTER AND RADAR DOME WERE IN ALL RED ALERT AND TIBERIAN SUN!!!!@!@!@@!@!@!@! All are freaking copy rip-offs. I'm not happy at all with the things, why and why would Blizzard think that making Sc2 into a CnC game will make it sucessful? Why? Why not just stick to the old concept which made broodwar such a masterpiece? I don't know whats going right now, but if things go the way they are right now then I fear Sc2 will never the true sequel to Starcraft that it was meant to be.

After I saw this, I figured Dustin Browder is an ignorant CNC guy. I have lost faith in Sc2. People like him are the reason why Westwood could never really compete with Blizzard back in 1990's. Ironically Blizzard is hiring the same people from Westwood, and whats more scarey is that, one of those guys is working to the next sucessor of one of Blizzard's most SUCESSFUL franchices ever created. The same guy that created games that could not even hope of even comparing with Diablo or starcraft, is now the lead designer of the next big game of Blizzard. New things deos not mean its going to be okay, OH PLEASE GET BILL ROPER BACK!!!!!!111

I'm not okay, and I can't help but whine I am not happy at all.


oh btw is it just me or deos the Reaper look like its a replica of the zone trooper in CNC 3? Also the reaper kind of looks like Batman lol


We gotta run out of models after a while.
I agreed that Terran is pretty much full of C&C stuff. It could be a lot better for sure, but this is nowhere near the level of disappointment when I first saw the toss units though.
They just need to change the models a bit.
Westwood was doing fine, its EA that killed them.
Smoov
Profile Joined May 2007
United States37 Posts
July 19 2007 23:25 GMT
#123
wow...you all must be awesome artists/designers....props!!! blizzard should really invest in this massive talent pool we have here at tl.net.
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 19 2007 23:28 GMT
#124
On July 20 2007 01:37 Tiku wrote:
Show nested quote +
On July 19 2007 21:16 Ziel wrote:
5. Reaper (5th picture)
- He has a mining ability.
- His mine is quite bit different from vulture's.
- A litter later after mining, it targets on building or unit which didn't show any movement, and explodes.


The bit about the mines is a bit confusing to me. Here's how I read it.

It's deployed like a spider mine is in SC1, but it will not trigger when enemies move past it. Instead, it will explode once a unit stops for a short moment in close proximity to the mine. Will also trigger on buildings since they are stationary at all times.

Do you think it will work like that?



Sounds like that's what their intent is. That... will be very different. For one, they took out spider mines blowing up buildings (and workers) in SC beta because it was way overpowered, so I wonder how they'll make it work this time. Just think... fly reapers into base, plant mines on CC, run out. Mines take out CC and any nearby workers? Surely there's something we are missing.

The part about if the moving unit vs not... sounds good vs sieged tanks (if you can get there alive), but I don't know what else is going to be sitting still for long. Something lost in the translation i bet.
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
July 19 2007 23:35 GMT
#125
Looking from the screenshots i can say 99% that when you activate planetary fortress, the CC can't lift-off or make new SCVs, but may still be able to store the 5 SCV load. And planetary fortress is very likely not a permanent ability, meaning you can turn it on or off depending on the situation (turn off to lift off/make SCV or turn on for extra defense). Makes it balanced IMHO. Fortress reminds you of something that is solid and grounded. So yeah.

You probably will need to create the marines first and store them up in a building somewhere before they can be called down by the Ghost ala DoW Orbital Relay style. Definitely there'll be a limit to how many marines you can store up.

Radar dome is definitely the new scanner sweep. Since CC now can become a planetary fortress, it'll be a pain to have the scanner add-on, so its a different building now. It's likely to have a large range, and only reveals units on your minimap and not on your screen/normal map. Kinda like a stationary observer but with massive range. The fact that it only reveals units in your minimap and that the dome itself is exposed to enemies, you can still send it cloaked units if the terran was dumb enough not to build sensor domes.

Missile turrets lose their detection since sensor domes now have it. Sounds fair. I think all stationary defenses in BW will lose their detection ability, making detector units more important.

Supply depots aren't effected by AOE effects such as nuke while theyre submerged. Wow.

I assume the Terran banshee is the equivalent of the colossus. But its so similar to the Zerg guardian...so maybe guardian got axed?

So we have cliff-climbing units and now units that can switch from air to ground? I can bet that ZERG WILL HAVE A MOVEABLE BURROWED UNIT! lol fo' sho'! that's the obvious direction to make zerg terrain manipulation unique.

BCs seem to be getting more and more powerful. I wonder how they're going to balance such firepower? That plus Thors...IMBA!
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
maybenexttime
Profile Blog Joined November 2006
Poland5888 Posts
July 19 2007 23:37 GMT
#126
Well, this way running Zealots won't defuse them. Also consider the fact that Protoss has to get in range to strike Terran forces, so simply place your mines where Protoss would halt his units in order to attack (that's early-mid game, no observers, unless there's some good way of killing them^^).
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 19 2007 23:38 GMT
#127
Sensor dome, passive stealth detector---> upgrades to radar dome. Then read the description of the radar dome and its ability.

It's ability can be just identical with the current terran scanner and still fit the bill concerning that description namely --> Use is visible for opponents, can detect stealth, can detect beneath fog of war. To me it just looks like a scanner with passive detect as a seperate building .

Depending on how they are going to make the "insert marines" ability on the ghost work I think it's pretty shit and not SC like to "summon" real units. So I'm curious how they are going to implement it. What would be cool is if they made you actually have to build units and enable them to be dropped at some places by flare or whatever placed by the ghost. But you can already do that with dships... so dunno what they have in mind I'll have to wait and see.

The Cobra looks terrible imho and the firing while moving thing just doesn't sit well with me for some reason :p. Not SC like I guess but again, I'll have to see and play it to know it so dunno.

Thor and viking... just dunno.

I really like reapers with mines though, and the banshee, and the Sensory dome if it works like I hope it does, let alone the submerged sup depots and the scvs in the CC which are really awsome ideas imho.

Ghosts still have lockdown I believe I read in some other article translations and stuff so no worries. And we all know we are waiting for a lockdowned mothership or Thor :p. Snipe sounds a wicked way to harass btw. Awsome.

The toss stuff had me hyped except the soulhunter which got rinsed and the Terrans leave me a bit sceptical but I'll just wait and see . Wanna see some gameplayvids and some more blizz comments on it. I'm sure Blizzcon will be a blast of info.

And Thor as a giant upgraded SCV for the win btw :D. That would be the absolute best haha.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
July 19 2007 23:39 GMT
#128
On July 20 2007 08:01 caution.slip wrote:
its not an idea stolen from CoH and CnC, its an idea stolen from real life

But if it comes down to memory, you could paradrop in RA1

but i'm pretty sure you could do something like that in Cannon Fodder or something

Lol, it's something I really don't want in BW, no matter where it comes from. Being able to call in FREE units magically from.. somewhere else, just isn't BW. It's ughsfuhgdh and the only new feature I saw in here that made me disappointed.

And as travin said when we talked about this; "so if you have a bunch of ghosts you can just have them sit at home and call in marine support again and again?"

Blah, I just don't like it at all, it doesn't make sense that you'd be able to drop them in behind enemy defences or whatever -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lololol
Profile Joined February 2006
5198 Posts
July 19 2007 23:43 GMT
#129
On July 20 2007 08:28 Blacklizard wrote:
Show nested quote +
On July 20 2007 01:37 Tiku wrote:
On July 19 2007 21:16 Ziel wrote:
5. Reaper (5th picture)
- He has a mining ability.
- His mine is quite bit different from vulture's.
- A litter later after mining, it targets on building or unit which didn't show any movement, and explodes.


The bit about the mines is a bit confusing to me. Here's how I read it.

It's deployed like a spider mine is in SC1, but it will not trigger when enemies move past it. Instead, it will explode once a unit stops for a short moment in close proximity to the mine. Will also trigger on buildings since they are stationary at all times.

Do you think it will work like that?



Sounds like that's what their intent is. That... will be very different. For one, they took out spider mines blowing up buildings (and workers) in SC beta because it was way overpowered, so I wonder how they'll make it work this time. Just think... fly reapers into base, plant mines on CC, run out. Mines take out CC and any nearby workers? Surely there's something we are missing.

The part about if the moving unit vs not... sounds good vs sieged tanks (if you can get there alive), but I don't know what else is going to be sitting still for long. Something lost in the translation i bet.


The translation doesn't make sense at all IMO They probably meant that the mines won't move, but stay in place, not the opponents ^_^
I'll call Nada.
turretlame
Profile Joined January 2005
Poland176 Posts
July 19 2007 23:43 GMT
#130
Well, cool yeah.

BUT THIS IS A FUCKIN COPY OF CC3: Tiberium Wars FOR NOW.

Geez wtf, I hate that game and I don't want to get another one ffs.
Is that a joke?
...
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
July 19 2007 23:45 GMT
#131
dont worry buddy. they got a new zerg unit to make all this fair. see my signature
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
anch
Profile Blog Joined June 2006
United States5457 Posts
July 19 2007 23:47 GMT
#132
Transformer!! Viking in disguise. Destroy all Deceptitoss.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
July 19 2007 23:48 GMT
#133
So what units are going away now? Btw I thought the reapers could mine minerals until I read the second part of their description
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2007-07-19 23:55:39
July 19 2007 23:52 GMT
#134
Does anyone else think it would be cool if the Thor was a GIGANTIC SCV that could like, still repair stuff and its weapon was a gigantic version of the SCV welder ;D!?!?

I know I said something like this before but that would be so awesome!
On July 20 2007 07:41 alffla wrote:
no one saw my scv THOR

I saw it ;p

Did you actually draw that yourself btw? Cause it's pretty good :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 19 2007 23:53 GMT
#135
The one C&C feature that would ruin the game for me, (and I worry that it will be added), is aircraft needing to refill. The cobra, aka, flying missile bomb ship, is very similar to many bomber-esque units in C&C games, all whom would fly to the target, take their shots, then need to go home to get more ammo. I pray the cobra doesn't come with that handicap.
I admire your commitment to being *very* oily
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 19 2007 23:54 GMT
#136
On July 20 2007 08:52 FrozenArbiter wrote:
Does anyone else think it would be cool if the Thor was a GIGANTIC SCV that could like, still repair stuff and its weapon was a gigantic version of the SCV welder ;D!?!?

I know I said something like this before but that would be so awesome!
Show nested quote +
On July 20 2007 07:41 alffla wrote:
no one saw my scv THOR

I saw it ;p



Hehe, to build thor get 10 SCVS to unite and they fuse together powerrangers style
I admire your commitment to being *very* oily
turretlame
Profile Joined January 2005
Poland176 Posts
July 20 2007 00:00 GMT
#137
haha :DDD
...
FatRine
Profile Joined May 2007
406 Posts
July 20 2007 00:08 GMT
#138
terrans are C&C in space yo

lame
Jimtudor
Profile Joined June 2007
Canada259 Posts
July 20 2007 00:10 GMT
#139
Is this all the units? Does this mean the science vessel is gone.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 20 2007 00:15 GMT
#140
The Viking is soooo fat.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
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