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MORE TERRAN NEWS!! - Page 6

Forum Index > SC2 General
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CuddlyCuteKitten
Profile Joined January 2004
Sweden2907 Posts
Last Edited: 2007-07-19 20:49:49
July 19 2007 20:48 GMT
#101
I think they aren't ripping of enough with the Thor.

If there is one thing that beast should look like it's the Shagohod. Half mech half tank. Would be really awsome.

Edit: Put the impellers on the "arms" and pull the legs back and add tracks to them = instant bad ass.
Unity, support, family, and kneecapping bitches.
TopGear
Profile Joined November 2005
United Kingdom796 Posts
July 19 2007 20:51 GMT
#102
On July 19 2007 21:51 CharlieMurphy wrote:
Show nested quote +
On July 19 2007 21:49 Scorpion wrote:
On July 19 2007 21:42 CharlieMurphy wrote:
I really don't mind all the new units but seriously why get rid of a lot of the old units?


It's Sc2, not Bw 2.


Has nothing to do with that. They got rid of half the units and the ones they kept they changed them drastically.

No wraiths for example.


Its a sequel, not an expansion.

I think it would be boring if it had all the same units from the original. I like a bit of variety.
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
July 19 2007 20:52 GMT
#103

Is it just me, or does the Ghost being able to summon 6 marines sound like WC3? I mean seriously...


what makes it interesting is that you could take 5-6 cloaked ghosts, sneak or drop (with just 1 ship) past defenses and then instantly create 30 marines and kill an expand or two in no time flat

It's like what protoss do with arbiter's recall in bw, only limited to marines. I think it's a cool idea.
I know its not THREE-DEE!!
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 19 2007 20:55 GMT
#104
All these addons seem to unnecessarily complicate things. That is what I'm most upset about, also the crazy detection that terran is getting.
Good...Bad... Im the guy with the gun
maybenexttime
Profile Blog Joined November 2006
Poland5888 Posts
Last Edited: 2007-07-19 20:58:05
July 19 2007 20:55 GMT
#105
I just hope they give us the option to activate the Reaper's mines at will. This way Terran user will gain some more freedom and micro requirement. :D

As for Cobras... I don't think they really fit in. They don't seem too unique; they're just nerfed Vulture at best. ;; They should either bring the old Vultures back and give them SC2 type of mines instead of the old ones, or tweak the Cobras a lot.

As for Ghosts - I say: bring the lock down back! The sniping ability seems somewhat unoriginal. ;/ Lock down, on the other hand, is the epitome of creativity. ^^
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
July 19 2007 21:27 GMT
#106
Love the units. Seriously, love em. I'm so looking forward to how they move and act. Cause until now, everything looked good in pictures but was way more awesome in videos.

I wonder HOW the ghost summons marines. Probably a simple pointer and dropships fly them in? And how much will it cost in terms of supply. Will it be a one time thing or connected with mana? We'll see.

Reaper mines sound like fun. Imagine a telecasting starcraft 2 match...crowd goes wild when protoss run over them...will he stop? Yes he did!! BOOOOOOOOOOM! If you have no observer until then, every spot can be dangerous and you need a lot more time cause you can't just run around with a zealot.

Finaly! AoE damage for battlecruiser. Yamato is fun but these things are huuuuge and you'd expect a bit more devastating than a "bigger" laser".

Viking. Allready gave my toughts in other threads. I think it's a great great idea and gives terrans new form of mech mobility.

I wonder how the banshee acts and how fast he might be. Until then no comment. But seeing how many zerg units we might come across, this sounds like a perfect movie like idea.

Thor just looks badass. And i like it when things look badass.

Cobra is the new vulture of course. The fast probe hunter. I hope we can micro them like vultures. If not, screw em. THX some much for changing the siege tank look. That's what we all wanted.

SCVs in CC, no problem with that, island here i come. New Addon Buildings? Sounds fun!
Radar dome sounds interessting.


Im happy with all these units so far. INGAMEVIDEOS VIDEOS VIDEOS PLEASE!!!
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
Last Edited: 2007-07-19 21:51:06
July 19 2007 21:45 GMT
#107
On July 20 2007 01:28 Senix wrote:
Hmm I think that after constructing a Thor the SCV gets to be its pilot doesnt it? I mean Terran dont have robotic combat units only (unlike Protoss).

I like the addon idea. But you guys are right: a lot of those ideas are C&C like. For example the Ghosts lauching xxx. Sounds like those specialpowers in C&C3 where you summon infantry to the battlefield.


This is a very bad idea. If I was basically a slave for 30 minutes of game, forced to do nothing but drive back and forth to gather minerals, I'd be pretty pissed off. If suddenly given control of a giant battlemech... I might want some revenge.


I think I like some of this stuff. As usual, I'll complain about the cheesy names, but really the only thing that seriously bothers me is the wraith being removed. I felt they were extremely iconic of the terrans. The cinematic from SC1 where that squad of wraiths mess up that confederate station... so awesome! Wraiths, tanks, and marines, (imho) are units that are just so iconic that I don't see how you can drastically alter, (give them shields, octopus legs), or remove, (wraith).

Edit: I also absolutely hate the reapers. Totally doesn't fit in with the terran army imho. An easy fix would be to replace those pistols with flamethrowers and make then new age flying firebats!
I admire your commitment to being *very* oily
Celestial
Profile Blog Joined July 2007
United States652 Posts
July 19 2007 21:46 GMT
#108
Guys, why are you complaining about the new add-ons? From what I'm guessing, they could all potentially work on all the buildings that have them. That means if you don't want to make mass infantry anymore, you can use all those add-ons for mass mechs.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2007-07-19 22:08:17
July 19 2007 21:51 GMT
#109
I'm liking pretty much everything except this:
- Launching xxx is an ability that summons 6 marines to the battlefield.


.. Ok, why, please tell me, was it absolutely neccessary to steal this feature from CoH (and maybe CnC too, someone said it's in there but I don't remember it)?

Blaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh

I just don't like the idea of that at all. The rest does sound very cool I guess. The Cobra seems like a bad replacement for the vulture however, I think the old one was more unique. But the game looks absolutely FANTASTIC even with these tiny complaints.

There's some things I don't know if I like but I decided not to complain about them since the only reason I don't like them is that it worked differently in BW I guess..

Oh and I still don't like the radar dome At all.
On July 20 2007 03:02 alffla wrote:
all those THORS And vikings and shit

they're just giant scvs with some extra guns n shiznit


Lol, you know, I was talking to someone the other day and I said I was hoping the Thor would be a gigantic SCV :D I guess having the SCVs build it is the next best thing haha

On July 20 2007 02:42 T-P-S wrote:
Show nested quote +
On July 20 2007 02:36 Konni wrote:
its slow and shoots slow, it can't take out a base alone
its very vulnerable to small units i guess and they already said its very vulerable to hit & run attacks


http://www.teamliquid.net/forum/viewmessage.php?topic_id=56590

Unless the statement is just an editorial exaggeration (very possible), it sounds like it can assault a base all on its own.

Karune said it will not be a unit you want to send into an enemy base on its own.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ShcShc
Profile Joined October 2006
Canada912 Posts
Last Edited: 2007-07-19 22:17:25
July 19 2007 22:09 GMT
#110
On July 19 2007 22:14 Duffybeer wrote:
I cannot simply believe you guys are happy with this, THIS IS DEFINITELY TURNING OUT INTO A CNC WESTWOOD FEST. First off I'd like to remind everyone that the Banshee is rip-off of Nod banshee and GDI Orca bomber, second the cobra is an exact replica of the cobra tank in Emperor battle for Dune, and THE STUPID RETARDED TECH CENTER AND RADAR DOME WERE IN ALL RED ALERT AND TIBERIAN SUN!!!!@!@!@@!@!@!@! All are freaking copy rip-offs. I'm not happy at all with the things, why and why would Blizzard think that making Sc2 into a CnC game will make it sucessful? Why? Why not just stick to the old concept which made broodwar such a masterpiece? I don't know whats going right now, but if things go the way they are right now then I fear Sc2 will never the true sequel to Starcraft that it was meant to be.

After I saw this, I figured Dustin Browder is an ignorant CNC guy. I have lost faith in Sc2. People like him are the reason why Westwood could never really compete with Blizzard back in 1990's. Ironically Blizzard is hiring the same people from Westwood, and whats more scarey is that, one of those guys is working to the next sucessor of one of Blizzard's most SUCESSFUL franchices ever created. The same guy that created games that could not even hope of even comparing with Diablo or starcraft, is now the lead designer of the next big game of Blizzard. New things deos not mean its going to be okay, OH PLEASE GET BILL ROPER BACK!!!!!!111

I'm not okay, and I can't help but whine I am not happy at all.


oh btw is it just me or deos the Reaper look like its a replica of the zone trooper in CNC 3? Also the reaper kind of looks like Batman lol


I'd say the uniqueness of Starcraft is in the balance. Everything is completely well balanced and all. I don't think it matters too much if it burrows a bit from CnC because the game will be different from it.
It's the gameplay that made sc. We fell in love with the units of sc because most units are useful in their own good way.


All these addons seem to unnecessarily complicate things. That is what I'm most upset about, also the crazy detection that terran is getting.


I think so too but at the same time, they are making things LESS complicated by making it more newb-friendly with more newbier interface. So it should balance it out.
God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
July 19 2007 22:17 GMT
#111
people need to stop fearing everything that even remotely resembles a unit from another game

they aren't going to be able to come up with 15 units for each race that are completely unique with "starcraft" graphics and name and whatever

there's bound to be some overlap, you can say the same thing about BW units, oh vulture is like the nod buggy, marine is like the minigunner, whatever
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Duffybeer
Profile Blog Joined May 2007
China183 Posts
Last Edited: 2007-07-19 22:20:34
July 19 2007 22:19 GMT
#112
On July 20 2007 00:17 rS]taCat wrote:
T_T waah let's complain more about how CnC influences in SC2 sucks. Waah waah waah.

Seriously, stfu about all of that. If you don't like the game then don't get it. Don't try to push your biased opinions on those who are genuinely interested in the game.

Wanna know what was wrong with CnC 3? It was slow and thus encouraged macrofests and attack-moving armies into each other. You know what Starcraft 2 won't be? Slow. All other aspects aside, CnC was a great RTS that innovated a lot of things for the genre. It just didn't present it properly in the gameplay. If CnC hadn't introduced these things, would you honestly still be complaining? The Mothership is not infallible, Thors can be built en masse given the right funds if need be, etc.

Waah waah theorycrafting the worst possible scenario means that the game's going to suck

And make it an another war3? Make into a game thats going be popular for a while, but shrink into nothing after a year? Is that the game you want it to become? You don't want it to become popular in Korea, the heart of progaming? Because thats the direction its heading if Blizzard actaully listens to people like you.

IF they are making it more newb friendly then thats bad, becuase if it newb friendly like war3 or CNC3 its not going to become a competitive game.
Fascism is bad......
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
Last Edited: 2007-07-19 22:21:07
July 19 2007 22:20 GMT
#113
he's saying that the units not resembling units from other games isn't what makes starcraft popular, its the balance and speed

so they could port 90% of the units from other games but as long as it plays like BW it'll be fine
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 19 2007 22:23 GMT
#114
"1. Command center (1st picture)
- It can carry 5 SCV when it rift-off."


Ha! I was right.
Duffybeer
Profile Blog Joined May 2007
China183 Posts
July 19 2007 22:25 GMT
#115
Yes but the problem is, the units with CNC influences have similar functions, roles, and attack that they had in CNC, which is not so good. If SC2 wants to be a true sequel to broodwar so it must be changed.
Fascism is bad......
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
July 19 2007 22:29 GMT
#116
On July 19 2007 21:16 Ziel wrote:
2. Tech-center & Reactor (2nd picture, and major change ever in starcraft 2)
- These are new mechanism of add-on building.
- Major production building (aka barrack, factory, starport) uses them.
- Tech-center provides capability of creating high tech unit (Ex. medic in barrack, tank in factory)
- Reactor provides capability of creating 2 units at same time. (Ex. 2 marines in barrack, 2 Vikings in Factory)
- You can not connect both add-on to same building, so you can not train 2 high tech unit at same time (Ex. 2 medic in barrack)


That is freakin' crazy...
IntoTheRainBOw fan~
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
July 19 2007 22:40 GMT
#117
On July 20 2007 07:25 Duffybeer wrote:
Yes but the problem is, the units with CNC influences have similar functions, roles, and attack that they had in CNC, which is not so good. If SC2 wants to be a true sequel to broodwar so it must be changed.

it's impossible to say this until we've actually played the game and seen how the balance works
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 19 2007 22:41 GMT
#118
no one saw my scv THOR
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 19 2007 23:01 GMT
#119
its not an idea stolen from CoH and CnC, its an idea stolen from real life

But if it comes down to memory, you could paradrop in RA1

but i'm pretty sure you could do something like that in Cannon Fodder or something
Live, laugh, love
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
July 19 2007 23:06 GMT
#120
The Banshee is 100% like a unit made by hungarian modders to SC:BW - Huncraft. It was called the Phantom, could cloak, and fired AoE Air-to-Ground missiles exactly like the Valkyrie frigate - ofc. the difference was the target (air or ground, for the respective vessels). It was horribly overpowered though, a handful of them could raze bases and units faster than hordes zerglings, as if they weren't there.
Complete the cycle!
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