• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:34
CEST 07:34
KST 14:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7611 users

MORE TERRAN NEWS!! - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 All
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 23 2007 05:27 GMT
#281
Well, first of all, you people vastly underestimate the amount of skill needed to play WC3 well. It's room for mastery is very high, probably rivaling that of SC and the amount of tricks possible is also very high. Sure, you can't comeback with fighting on high ground, a sneak at the enemy's base or defending a choke, but there are other possibilities. Hide an expo (scouting can become really hard in War3 with slow units/unit cap) and go high upkeep, follow an unusual creeping pattern risking to get some cool XP and uber items or just creepjack the guy when he tries it. There is a demand for high speed (although too much mouse action for may tastes, particularly regarding items) and there is strategy. The only thing that truely differs is the retarded economy model which simply doesn't allow you to expand at first opportunity and the unobviousness of what is happening. When you see someone win an unphill battle by terrain abuse, it's evident and it's pure tactical thinking. When you see someone win the battle microing his spellbreakers better and having better items, it's unevident. War3 is much less spectator sport than SC, that's all, perfect play doesn't guarantee spectacularity, but it's as hard to achieve as in SC. It's not that the players are slow, the gameplay you SEE is slow, not the people behind it. And some matches are even quite exciting to watch.

The point of this post is that War3 is for one kind of players and SC is for other. I personally love the latter 10x more than the former, but that's not a valid reason to bash an excellent game. Please stop.
You want 20 good men, but you need a bad pussy.
Gokey
Profile Joined November 2006
United States2722 Posts
July 23 2007 08:43 GMT
#282
[QUOTE]On July 23 2007 11:32 Haemonculus wrote:
[QUOTE]On July 23 2007 11:25 aW]Nevermind wrote:
[QUOTE]On July 23 2007 10:42 Nyovne wrote:
[QUOTE]On July 23 2007 09:04 aW]Nevermind wrote:
[QUOTE]
Any game that means losing 1 grunt in a mirror mu meaning you lose or w/e is a shit game. It's so slow its pretty easy to master and it doesn't even have a macro aspect that you can actually quality as such :/. Multitasking and unit control in SC is just in another league entirely compared to warcraft.[/QUOTE]

Wc3 is really hard to master because 1 focking small mistake like losing a grunt on mirror makes you lose, seems like u just lost too much and gave up.[/QUOTE]

I used to be really hardcore into wc3 before switching to SC. This was probably my biggest complaint with the game. (well, actually random item drops were, but this is a close second).

Most games tended to follow the landslide pattern. Small losses early on soon proved insurmountable when those extra exp points your opponent got were now overpowering you. It seems there is much less room for comebacks than in SC. An early disadvantage turned into a huge disadvantage late game.

That all being said, I haven't played wc3 since 1.16, but at the time was within top 50 on east solo, so I'd like to think I'm not entirely ignorant on the subject.[/QUOTE]
Agreed... I can appreciate the difficulty of WC3... It's a competitive game for sure, but it doesn't ooze with as much character and style as SC does... The pacing has a lot of problems as well, and creeping is more of a chore than any SC interface micro.

Overall WC3 is a fine game, better than 90% of the RTS's out there. However, it just lacks that spark that makes SC so dynamic and FUN to play and watch.

Btw, the best RTS to come out since Starcraft is definitely Company of Heroes... It's more of a tactical RTS, but the details, graphics, and mechanics of the game really really shine. They just need more factions and a better fanbase...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
July 23 2007 19:20 GMT
#283
On July 23 2007 14:27 BluzMan wrote:
Well, first of all, you people vastly underestimate the amount of skill needed to play WC3 well. It's room for mastery is very high, probably rivaling that of SC and the amount of tricks possible is also very high. Sure, you can't comeback with fighting on high ground, a sneak at the enemy's base or defending a choke, but there are other possibilities. Hide an expo (scouting can become really hard in War3 with slow units/unit cap) and go high upkeep, follow an unusual creeping pattern risking to get some cool XP and uber items or just creepjack the guy when he tries it. There is a demand for high speed (although too much mouse action for may tastes, particularly regarding items) and there is strategy. The only thing that truely differs is the retarded economy model which simply doesn't allow you to expand at first opportunity and the unobviousness of what is happening. When you see someone win an unphill battle by terrain abuse, it's evident and it's pure tactical thinking. When you see someone win the battle microing his spellbreakers better and having better items, it's unevident. War3 is much less spectator sport than SC, that's all, perfect play doesn't guarantee spectacularity, but it's as hard to achieve as in SC. It's not that the players are slow, the gameplay you SEE is slow, not the people behind it. And some matches are even quite exciting to watch.

The point of this post is that War3 is for one kind of players and SC is for other. I personally love the latter 10x more than the former, but that's not a valid reason to bash an excellent game. Please stop.

Excellent post.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
tyndale
Profile Joined July 2007
Australia20 Posts
July 23 2007 20:37 GMT
#284
Why do people keep hyping CoH ? I can sort of see how a WWII buff can enjoy it but judging by the size of its community thats not too many people .
Mammoth
Profile Joined July 2007
United Kingdom49 Posts
July 26 2007 05:40 GMT
#285
About the whole sensor dome situation, i dont think its a bad idea at all. In SC1, all the races have a defensive structure that detects. It seems to me that Blizzard wants to differentiate the races even further, by possibly removing detection from the missile turret. This job will go to the sensor dome, so when tank pushing you will need to build both turrets and sensor domes to prevent both air attacks and cloaked attacks. With the missile turret not detecting (and with the comsat potentially gone) this could make cloaked units like DTs a lot more useful, and make more strategies viable.

And as for the radar dome, we dont really know how it works, but i suspect it wont have too large a range (maybe twice the range of a turret or so). That will prevent it being overpowered, but will still let it be useful, giving you some advance warning of an enemy attack. It may also help to allow the siege tank to attack at full range without needing a spotter unit for it (iirc the siege tank had a large attack range than sight range in SC). So lets wait and see how it works before making judgements.

As for the other terran units, i have to say i like them all. I'm a bit unsure about the banshee's looks though - i just cant see it flying through space looking as cool as wraiths used to do in SC cinematics.

A few more thoughts: i was thinking that with the banshee's and BC's aoe anti-ground attacks/abilities, it might be quite hard to counter terran air with ground units, especially for zerg (unless they get some sweet new units, which is likely i guess). I was also wondering which terran ground units will take the role of the goliath as anti-air. The thor doesnt attack air, and the viking seems to only attack air when in flight mode, so that leaves the cobra. Is the cobra resiliant enough to deal with large numbers of air units? And will its attack be damaging enough to deal with air units that marines aren't effective against? I guess we'll just have to wait for more details about terran units...

By the way, i really like the idea of the new add-on buildings. It would be great to switch around the add-ons when you want to change your build.

And i'm really hoping that the planetary fortress can fly and attack at the same time. That would be so damn cool!
Prev 1 13 14 15 All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE153
Nina 121
StarCraft: Brood War
Jaedong 6181
Rain 2827
GuemChi 1484
Light 164
Dewaltoss 146
Bale 74
Noble 10
Dota 2
NeuroSwarm200
Super Smash Bros
hungrybox361
Other Games
summit1g7875
Coldzera 750
JimRising 544
C9.Mang0282
Livibee156
Sick65
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2176
League of Legends
• Rush1237
• Lourlo1216
Other Games
• Shiphtur740
Upcoming Events
WardiTV Summer Champion…
5h 26m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
8h 26m
Big Brain Bouts
10h 26m
FEL
1d 3h
Patches Events
1d 7h
AI Arena Tournament
1d 11h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.