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MORE TERRAN NEWS!! - Page 13

Forum Index > SC2 General
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Phantom
Profile Joined September 2004
Canada2151 Posts
July 21 2007 14:17 GMT
#241
"What should we do with the Thor?"

"Put a shitload of guns and missles on it!" =D

=/
http://www.gosugamers.net/starcraft2/members/Phantom
XCetron
Profile Joined November 2006
5226 Posts
July 21 2007 14:17 GMT
#242
On July 21 2007 22:57 caution.slip wrote:
Show nested quote +
On July 21 2007 15:25 XCetron wrote:
I think something unSC would be things that exists in other RTS games that didn't in SC and the game is better cause of it.

aka stuff like WMD from C&C, theres nukes in SC but you need a ghost to launch it and even then the ghost could be killed. In C&C if you dont kill the nuclear silo fast enough or even the Weather Machine, they're gonna own your base.

I KNOW EVERTHING


i made it better, and then quoted it for truth


I cant tell if thats sarcasm or not. T_T
ChaosKnight
Profile Joined April 2007
United States819 Posts
July 21 2007 14:47 GMT
#243
Damn that crap looks awesome
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 21 2007 15:25 GMT
#244
On July 21 2007 23:17 XCetron wrote:
Show nested quote +
On July 21 2007 22:57 caution.slip wrote:
On July 21 2007 15:25 XCetron wrote:
I think something unSC would be things that exists in other RTS games that didn't in SC and the game is better cause of it.

aka stuff like WMD from C&C, theres nukes in SC but you need a ghost to launch it and even then the ghost could be killed. In C&C if you dont kill the nuclear silo fast enough or even the Weather Machine, they're gonna own your base.

I KNOW EVERTHING


i made it better, and then quoted it for truth


I cant tell if thats sarcasm or not. T_T


i'm being sincere, stuff like attack move was a great idea (RA didn't have it) and other stuff like unstoppable nukes is terrible
Live, laugh, love
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
July 21 2007 17:23 GMT
#245
somebody probably already posted this but just in case:


it might have an impact on build orders that the add ons are the same for all the buildings


for example

1. you build a barracks

2. get factory and get add-on for the barracks

3. lift-off barracks and build starport in it's place


something like that, or maybe if you need something between barracks and factory, you'd be able to get tanks faster
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
July 21 2007 17:55 GMT
#246
well i am a retard for saying "it might have an impact", it will definitely have an impact lol
DANCE ALL DAY
Seelys
Profile Joined July 2007
France104 Posts
July 21 2007 18:08 GMT
#247
you said unevitable nukes were unSC whereas ghost launchd one could fit (and are sooo easy to use they actually aren't use ^^) So logically a ghost called marines' drop would be Scish, isn't it? :D Nah, I presume these marines have to be produced first anyway.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-07-21 18:14:28
July 21 2007 18:13 GMT
#248
Well, that's their main idea with the exchangable addons between multiple building types, it makes it viable to switch your production between different unit types, which can't be done without spending a lot of resources on new production buildings in BW. It makes terran more flexible and versatile(just like the warp in for toss, but considering mainly mobility, althought it affects production, too).
I'll call Nada.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
July 21 2007 23:50 GMT
#249
On July 22 2007 02:23 GroT wrote:
somebody probably already posted this but just in case:


it might have an impact on build orders that the add ons are the same for all the buildings


for example

1. you build a barracks

2. get factory and get add-on for the barracks

3. lift-off barracks and build starport in it's place


something like that, or maybe if you need something between barracks and factory, you'd be able to get tanks faster


Intresting idea That would realy make terran buildorders a lot more interesting.
DTDominion
Profile Joined November 2005
United States2148 Posts
July 22 2007 03:54 GMT
#250
SC is fast and dynamic.

A big artillery piece of a robot is not fast and dynamic.

A map revealer is not fast and dynamic.

Removing detection from Turrets and Cannons makes them less dynamic.

There's a reason people fear SC2 being more like C&C. Battlecruisers are more fast and dynamic units than most units in C&C.
InRaged
Profile Joined February 2007
1047 Posts
July 22 2007 04:33 GMT
#251
Siege tank is less dynamic than any possible unit ever.
Oh, oops. Wrong side!

On July 22 2007 03:13 lololol wrote:
Well, that's their main idea with the exchangable addons between multiple building types, it makes it viable to switch your production between different unit types, which can't be done without spending a lot of resources on new production buildings in BW. It makes terran more flexible and versatile(just like the warp in for toss, but considering mainly mobility, althought it affects production, too).

And again this looks like now they're trying to renew concept they tried to realize in BW, but couldn't get to work as they wished
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 22 2007 05:10 GMT
#252
the reaper looks pissed!
Follow me on twitter: CallMeTasteless
Seku
Profile Joined December 2006
United States313 Posts
July 22 2007 05:51 GMT
#253
They're removing detection from cannons and turrets? I really hope they don't screw with detection too much, it's perfect how it is. Neccessary but not too hard for the defending player if they expect cloaked units.
Meta
Profile Blog Joined June 2003
United States6228 Posts
July 22 2007 06:44 GMT
#254
i don't see why people are like "Why get rid of the old units?"
Of the ten we've seen, five of them are from SC/BW. that's more than toss, iirc.

i personally love what's been revealed, and don't have any complaints.
good vibes only
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 22 2007 06:47 GMT
#255
they should get even more intense effects for the nuke explosion
Follow me on twitter: CallMeTasteless
Titanidis
Profile Joined April 2006
Greece132 Posts
Last Edited: 2007-07-22 07:27:09
July 22 2007 07:25 GMT
#256
On July 22 2007 12:54 DTDominion wrote:
SC is fast and dynamic.

A big artillery piece of a robot is not fast and dynamic.

A map revealer is not fast and dynamic.

Removing detection from Turrets and Cannons makes them less dynamic.

There's a reason people fear SC2 being more like C&C. Battlecruisers are more fast and dynamic units than most units in C&C.


Not everything in SC is fast and dynamic.
Reaver is not fast, you need to use shuttle
So maybe you can build thor in the place your push continues at the moment, with scvs

Cannons are more dynamic in Sc2 with their mobility than they are in Sc1

Many units in Sc2 are quite fast and dynamic: stalker, reaper, vicking, cobra, zealot, colossus (not fast(faster than reaver though) but terrain dynamic), marines(as Sc1 i assume).

The air however until now seems to lack the pace of Sc1 without scouts and (maybe) wraiths.

I dont know about the map revealer. Maybe it will make terrans more mobile showing them possible flaws in enemy's potitions, maybe it will make their enemies less mobile though, not giving them chances of drops and traps.

I agree with you though that detection shouldnt be removed by turrets and cannons.

We ll see. Sorry for my bad english
Duffybeer
Profile Blog Joined May 2007
China183 Posts
Last Edited: 2007-07-22 12:03:06
July 22 2007 07:44 GMT
#257
On July 22 2007 16:25 Titanidis wrote:
Show nested quote +
On July 22 2007 12:54 DTDominion wrote:
SC is fast and dynamic.

A big artillery piece of a robot is not fast and dynamic.

A map revealer is not fast and dynamic.

Removing detection from Turrets and Cannons makes them less dynamic.

There's a reason people fear SC2 being more like C&C. Battlecruisers are more fast and dynamic units than most units in C&C.


Not everything in SC is fast and dynamic.
Reaver is not fast, you need to use shuttle
So maybe you can build thor in the place your push continues at the moment, with scvs

Cannons are more dynamic in Sc2 with their mobility than they are in Sc1

Many units in Sc2 are quite fast and dynamic: stalker, reaper, vicking, cobra, zealot, colossus (not fast(faster than reaver though) but terrain dynamic), marines(as Sc1 i assume).

The air however until now seems to lack the pace of Sc1 without scouts and (maybe) wraiths.

I dont know about the map revealer. Maybe it will make terrans more mobile showing them possible flaws in enemy's potitions, maybe it will make their enemies less mobile though, not giving them chances of drops and traps.

I agree with you though that detection shouldnt be removed by turrets and cannons.

We ll see. Sorry for my bad english

ANY CNC thing and influence in Starcraft 2 will ruin it period. Emperor battle for Dune was fast and dynamic but was still a bad game. The issue is not about speed, because they already put speed and dynamic play as a high priority, the real issue is about CNC'ying starcraft 2 which will completely ruin it, noobify it, destroy it, and take away every feeling that made the original starcraft so good. Don't even try to give me the "THIS IS STARCRAFT 2 NOT STARCRAFT!!!!!!!!@@121212!!!@!@@!@!@ )010101101010101" crap, a proper sequel to starcraft needs to very similar to starcraft as possible. If it is noobified and CNCied then starcraft is ruined, I can't believe people hear are being so stupid.

Having an open mind is not always a good thing, and I thought you guys wouldn't care about how the game itself will work not how it looks in some stupid pictures, geuss I was mistaken about the average intelligence of the average Tl.net user. If you want this game to be a masterpiece then we have to modify it as much as possible to make it perfect, even it is in its alpha stages.

Fascism is bad......
Titanidis
Profile Joined April 2006
Greece132 Posts
July 22 2007 07:49 GMT
#258
On July 22 2007 16:44 Duffybeer wrote:

Having an open mind is not always a good thing



I rest my case
Titanidis
Profile Joined April 2006
Greece132 Posts
Last Edited: 2007-07-22 07:54:15
July 22 2007 07:53 GMT
#259
Seriously now, how much did you contibuted in the making of sc1?

My point is I dont know if compaining and changing things without actually testing it will make it better or worse, do you? And I m not flaming anyone, ehy you do that?
garmule2
Profile Joined March 2006
United States376 Posts
July 22 2007 08:32 GMT
#260
Alot of these discussions are similar, and go in a cycle. They won't get put to rest until beta, where we can actually see what the game is like.

However, I do have to say that I am disappointed that so many of the units previewed so far have similar concepts to other games, and those other games were very, very bad.

In contrast to that, I trust Blizzard will take tired and cliche concepts and apply them in ways that will revitalize the RTS industry in the same way that StarCraft did.

On the flip side once more, WarCraft III was an absolute bomb. I don't care how popular it was; it was simply not classified in the right genre. WarCraft III is not at all in the same category as StarCraft. WarCraft III is in the same category as the Sims: games for people who aren't that into games.

And in contrast yet another time, I hope Blizzard learned from their WarCraft III mistakes. From the comments they make, it seems like they have. I'm liking the potential for tactical interplay between T and P so far.

I think it'll be good.
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
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