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MORE TERRAN NEWS!! - Page 12

Forum Index > SC2 General
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Seelys
Profile Joined July 2007
France104 Posts
July 20 2007 16:40 GMT
#221
Radar dome makes "impervious" one base from surprise attacks : we don't know how many screens are scanned by the thing, its tech level or cost, and still, quicks drops are difficult to counter, even if spotted a few second away : the Terran player would have to keep a defense force on the move in proximity. On the contrary it would be rather difficult to sneak in a rather large assaut force. And as said, it could be used as a decoy against terrans players : are these 5 spots crowded overlords or 5 scourges ? (hypothetical, since zerg are going a major revamp)

Scan were balanced in the end but still, by the way it functionned it sounded like a "oops I forgot to have detector here but there, my magic button will save my a** " : I mean, shouldn't we wait for people to actually test the radar before calling for removal of it ? SC II won't be TA, were radars scanned large distances, ground units were fairly slow, and static defenses plentiful and hominous.
aseq
Profile Joined January 2003
Netherlands4023 Posts
July 20 2007 17:39 GMT
#222
Shut up about the japan thing already, let's get on bashing the Radar Dome. If it works like in TA I really don't want it in the game. Maybe it wouldn't be that bad if it only extended detection for half a screen but then the purpose is questionable. It's never going to be as good as scan anyway, so plz keep scan in the game. It fits the terran especially well, with their strong but hard-to-use abilities.

FatRine
Profile Joined May 2007
406 Posts
Last Edited: 2007-07-20 18:07:46
July 20 2007 18:05 GMT
#223
Yeah the radardome sounds awful, even if its fun id rather have scan cause it's a unique thing for terran..

The radardome just sounds like some sort of reversed Gap Generator from the red alert series...

[image loading]



It sounds like a lame superweapon. Just like the mothership.
lololol
Profile Joined February 2006
5198 Posts
July 20 2007 20:17 GMT
#224
On July 21 2007 02:39 aseq wrote:
Shut up about the japan thing already, let's get on bashing the Radar Dome. If it works like in TA I really don't want it in the game. Maybe it wouldn't be that bad if it only extended detection for half a screen but then the purpose is questionable. It's never going to be as good as scan anyway, so plz keep scan in the game. It fits the terran especially well, with their strong but hard-to-use abilities.



Scan is hard to use? Are you drunk or something?
I'll call Nada.
sushiman
Profile Joined September 2003
Sweden2691 Posts
July 20 2007 21:10 GMT
#225
On July 21 2007 03:05 FatRine wrote:
The radardome just sounds like some sort of reversed Gap Generator from the red alert series...

OR it sounds like, I dunno, RADAR? wtf is wrong with people, trying to find C&C similarities in everything?
1000 at least.
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2007-07-20 21:31:17
July 20 2007 21:15 GMT
#226
sushiman, oh, thanks. I thought, I'm only one who can't stand it

On July 21 2007 02:39 aseq wrote:
Maybe it wouldn't be that bad if it only extended detection for half a screen but then the purpose is questionable. It's never going to be as good as scan anyway, so plz keep scan in the game. It fits the terran especially well, with their strong but hard-to-use abilities.

roflcopter
are you joking
Pape
Profile Blog Joined July 2007
Serbia419 Posts
Last Edited: 2007-07-20 21:45:02
July 20 2007 21:44 GMT
#227
[image loading]


is that a add on to a command center?
good luck have fun!
Duffybeer
Profile Blog Joined May 2007
China183 Posts
July 20 2007 22:06 GMT
#228
Thats the planetary fortress
Fascism is bad......
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
Last Edited: 2007-07-20 23:29:53
July 20 2007 22:56 GMT
#229
Let me repeat myself on the dome, I'm still of opinion that you can read into the descriptions (roughly translated as they are) that the sensor dome is a static detector, I believe we have seen detection removed from cannons so maybe they did the same for turrets and is this our new alltype static detector.

Added to that you can upgrade it to a radar dome which I believe just upgrades it to a stand alone scan instead of being an addon to a CC. This seems even more plausible imho seeing how they are trying to rework the whole addon thing. Meaning that it's just a scanner with passive detection as a standalone building.

You can read the current scan ability perfectly into the description of the radar dome. Yes you can read it as well as a Total Annihilation radar array but that's not gonna happen knowing blizzard. I'm sticking with stand alone Scan.

p.s. why the hell to people need to get this hostile and bad mannered, Fatrine you are the worst and most bad mannered poster in this subforum at least. Why the need? As for the rest try to get a grip, there's still the line between criticism and unfunded whine and complaints which are equal to spam and are really annoying for thread 'atmosphere'.



edit: Meh proven wrong by german game magazine, still hope they change it though, along with a balancing factor because atm the amount of scan is limited by the amount of CC's you have and should as such have a balancing factor (such as highly increased energy cost) if you remove that limiting factor on your scanners.


p.p.s. anyone wondered what they are gonna do with nuke silos?
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
July 20 2007 23:39 GMT
#230
I think removing detection from cannons would be a horribly limiting choice as it now essentially means you have to get fast observers every time PvP and probably PvZ as well if lurkers are still in the game (if they have removed the lurkers I'll be pissed -.-).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 20 2007 23:44 GMT
#231
Haha the new screens from that German article are pretty nice. Those Thors don't fuck around, they mean business.
I admire your commitment to being *very* oily
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
July 20 2007 23:51 GMT
#232
Looks good. -_-
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 21 2007 00:47 GMT
#233
On July 21 2007 08:39 FrozenArbiter wrote:
I think removing detection from cannons would be a horribly limiting choice as it now essentially means you have to get fast observers every time PvP and probably PvZ as well if lurkers are still in the game (if they have removed the lurkers I'll be pissed -.-).

Agreed.

I wouldnt mind having it gone from turrets though if sensor dome isnt too expensive and too hard techwise to get. (read: out of the way of what you're actually doing)

Current thing seems lame and un SC, but not as bad as the potential "summon marines" which would be totally fubar imho.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
rpf
Profile Blog Joined January 2007
United States2705 Posts
July 21 2007 01:04 GMT
#234
I think the game itself looks great, but for some reason I'm just not looking forward to SC2. I don't think it has the same feel to it.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 21 2007 04:43 GMT
#235
i hope planetary fortress can shoot while lifted

that would be a little bit AMAZING
Live, laugh, love
Seelys
Profile Joined July 2007
France104 Posts
Last Edited: 2007-07-21 05:45:56
July 21 2007 05:43 GMT
#236
well, cannon were basically both AA and anti ground + detector... I'm not against making base defense simple but... don't tell me that with all these "newb" UI features they gonna make into the game people won't find some APM to deal with more complex defensive arsenal. And phase cannons now are moving babies... we don't want cloaked units to be that useless don't we ?

And explain to me : what is basically something "unSC" ? something which wasn't in SC ? or more precisely any feature existing in any other RTS but not in SC ?
XCetron
Profile Joined November 2006
5226 Posts
July 21 2007 06:25 GMT
#237
I think something unSC would be things that exists in other RTS games that didn't in SC and the game is better cause of it.

aka stuff like WMD from C&C, theres nukes in SC but you need a ghost to launch it and even then the ghost could be killed. In C&C if you dont kill the nuclear silo fast enough or even the Weather Machine, they're gonna own your base.

but wth do I know.
NatsuTerran
Profile Blog Joined June 2007
United States364 Posts
July 21 2007 06:33 GMT
#238
I wonder if the Thor can be hit by anti air like the Colossus. And if it can't, I wonder if the Colossus/Reapers can step/hop over it.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
July 21 2007 10:41 GMT
#239
On July 21 2007 14:43 Seelys wrote:
well, cannon were basically both AA and anti ground + detector... I'm not against making base defense simple but... don't tell me that with all these "newb" UI features they gonna make into the game people won't find some APM to deal with more complex defensive arsenal. And phase cannons now are moving babies... we don't want cloaked units to be that useless don't we ?

And explain to me : what is basically something "unSC" ? something which wasn't in SC ? or more precisely any feature existing in any other RTS but not in SC ?

Heroes are un-SC.
"Special abilities" (ie "call in airstrike", "call in paratroopers") are un-SC.

It's really hard to put into words what I feel is un-SC, but I guess it's basically.. anything that needlessly complicates the game? Bleh, that's not exactly it either. Maybe I'll be able to express my feelings on this in the morning, cause that's basically what it is - a feeling. There have been changes made that I don't care about cause they don't interfer with what starcraft is so don't try to say 'oh but anything new will feel strange'.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 21 2007 13:57 GMT
#240
On July 21 2007 15:25 XCetron wrote:
I think something unSC would be things that exists in other RTS games that didn't in SC and the game is better cause of it.

aka stuff like WMD from C&C, theres nukes in SC but you need a ghost to launch it and even then the ghost could be killed. In C&C if you dont kill the nuclear silo fast enough or even the Weather Machine, they're gonna own your base.

I KNOW EVERTHING


i made it better, and then quoted it for truth
Live, laugh, love
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