Scan were balanced in the end but still, by the way it functionned it sounded like a "oops I forgot to have detector here but there, my magic button will save my a** " : I mean, shouldn't we wait for people to actually test the radar before calling for removal of it ? SC II won't be TA, were radars scanned large distances, ground units were fairly slow, and static defenses plentiful and hominous.
MORE TERRAN NEWS!! - Page 12
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Seelys
France104 Posts
Scan were balanced in the end but still, by the way it functionned it sounded like a "oops I forgot to have detector here but there, my magic button will save my a** " : I mean, shouldn't we wait for people to actually test the radar before calling for removal of it ? SC II won't be TA, were radars scanned large distances, ground units were fairly slow, and static defenses plentiful and hominous. | ||
aseq
Netherlands3957 Posts
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FatRine
406 Posts
The radardome just sounds like some sort of reversed Gap Generator from the red alert series... It sounds like a lame superweapon. Just like the mothership. | ||
lololol
5198 Posts
On July 21 2007 02:39 aseq wrote: Shut up about the japan thing already, let's get on bashing the Radar Dome. If it works like in TA I really don't want it in the game. Maybe it wouldn't be that bad if it only extended detection for half a screen but then the purpose is questionable. It's never going to be as good as scan anyway, so plz keep scan in the game. It fits the terran especially well, with their strong but hard-to-use abilities. Scan is hard to use? Are you drunk or something? | ||
sushiman
Sweden2691 Posts
On July 21 2007 03:05 FatRine wrote: The radardome just sounds like some sort of reversed Gap Generator from the red alert series... OR it sounds like, I dunno, RADAR? wtf is wrong with people, trying to find C&C similarities in everything? | ||
InRaged
1047 Posts
On July 21 2007 02:39 aseq wrote: Maybe it wouldn't be that bad if it only extended detection for half a screen but then the purpose is questionable. It's never going to be as good as scan anyway, so plz keep scan in the game. It fits the terran especially well, with their strong but hard-to-use abilities. roflcopter are you joking | ||
Pape
Serbia419 Posts
is that a add on to a command center? | ||
Duffybeer
China183 Posts
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Nyovne
Netherlands19124 Posts
Added to that you can upgrade it to a radar dome which I believe just upgrades it to a stand alone scan instead of being an addon to a CC. This seems even more plausible imho seeing how they are trying to rework the whole addon thing. Meaning that it's just a scanner with passive detection as a standalone building. You can read the current scan ability perfectly into the description of the radar dome. Yes you can read it as well as a Total Annihilation radar array but that's not gonna happen knowing blizzard. I'm sticking with stand alone Scan. p.s. why the hell to people need to get this hostile and bad mannered, Fatrine you are the worst and most bad mannered poster in this subforum at least. Why the need? As for the rest try to get a grip, there's still the line between criticism and unfunded whine and complaints which are equal to spam and are really annoying for thread 'atmosphere'. edit: Meh proven wrong by german game magazine, still hope they change it though, along with a balancing factor because atm the amount of scan is limited by the amount of CC's you have and should as such have a balancing factor (such as highly increased energy cost) if you remove that limiting factor on your scanners. p.p.s. anyone wondered what they are gonna do with nuke silos? | ||
Liquid`Jinro
Sweden33719 Posts
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Haemonculus
United States6980 Posts
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Wizard
Poland5055 Posts
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Nyovne
Netherlands19124 Posts
On July 21 2007 08:39 FrozenArbiter wrote: I think removing detection from cannons would be a horribly limiting choice as it now essentially means you have to get fast observers every time PvP and probably PvZ as well if lurkers are still in the game (if they have removed the lurkers I'll be pissed -.-). Agreed. I wouldnt mind having it gone from turrets though if sensor dome isnt too expensive and too hard techwise to get. (read: out of the way of what you're actually doing) Current thing seems lame and un SC, but not as bad as the potential "summon marines" which would be totally fubar imho. | ||
rpf
United States2705 Posts
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caution.slip
United States775 Posts
that would be a little bit AMAZING | ||
Seelys
France104 Posts
And explain to me : what is basically something "unSC" ? something which wasn't in SC ? or more precisely any feature existing in any other RTS but not in SC ? | ||
XCetron
5225 Posts
aka stuff like WMD from C&C, theres nukes in SC but you need a ghost to launch it and even then the ghost could be killed. In C&C if you dont kill the nuclear silo fast enough or even the Weather Machine, they're gonna own your base. but wth do I know. | ||
NatsuTerran
United States364 Posts
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Liquid`Jinro
Sweden33719 Posts
On July 21 2007 14:43 Seelys wrote: well, cannon were basically both AA and anti ground + detector... I'm not against making base defense simple but... don't tell me that with all these "newb" UI features they gonna make into the game people won't find some APM to deal with more complex defensive arsenal. And phase cannons now are moving babies... we don't want cloaked units to be that useless don't we ? And explain to me : what is basically something "unSC" ? something which wasn't in SC ? or more precisely any feature existing in any other RTS but not in SC ? Heroes are un-SC. "Special abilities" (ie "call in airstrike", "call in paratroopers") are un-SC. It's really hard to put into words what I feel is un-SC, but I guess it's basically.. anything that needlessly complicates the game? Bleh, that's not exactly it either. Maybe I'll be able to express my feelings on this in the morning, cause that's basically what it is - a feeling. There have been changes made that I don't care about cause they don't interfer with what starcraft is so don't try to say 'oh but anything new will feel strange'. | ||
caution.slip
United States775 Posts
On July 21 2007 15:25 XCetron wrote: I think something unSC would be things that exists in other RTS games that didn't in SC and the game is better cause of it. aka stuff like WMD from C&C, theres nukes in SC but you need a ghost to launch it and even then the ghost could be killed. In C&C if you dont kill the nuclear silo fast enough or even the Weather Machine, they're gonna own your base. I KNOW EVERTHING i made it better, and then quoted it for truth | ||
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