MORE TERRAN NEWS!! - Page 7
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Naib
Hungary4843 Posts
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XCetron
5225 Posts
On July 19 2007 22:14 Duffybeer wrote: I cannot simply believe you guys are happy with this, THIS IS DEFINITELY TURNING OUT INTO A CNC WESTWOOD FEST. First off I'd like to remind everyone that the Banshee is rip-off of Nod banshee and GDI Orca bomber, second the cobra is an exact replica of the cobra tank in Emperor battle for Dune, and THE STUPID RETARDED TECH CENTER AND RADAR DOME WERE IN ALL RED ALERT AND TIBERIAN SUN!!!!@!@!@@!@!@!@! All are freaking copy rip-offs. I'm not happy at all with the things, why and why would Blizzard think that making Sc2 into a CnC game will make it sucessful? Why? Why not just stick to the old concept which made broodwar such a masterpiece? I don't know whats going right now, but if things go the way they are right now then I fear Sc2 will never the true sequel to Starcraft that it was meant to be. After I saw this, I figured Dustin Browder is an ignorant CNC guy. I have lost faith in Sc2. People like him are the reason why Westwood could never really compete with Blizzard back in 1990's. Ironically Blizzard is hiring the same people from Westwood, and whats more scarey is that, one of those guys is working to the next sucessor of one of Blizzard's most SUCESSFUL franchices ever created. The same guy that created games that could not even hope of even comparing with Diablo or starcraft, is now the lead designer of the next big game of Blizzard. New things deos not mean its going to be okay, OH PLEASE GET BILL ROPER BACK!!!!!!111 I'm not okay, and I can't help but whine I am not happy at all. oh btw is it just me or deos the Reaper look like its a replica of the zone trooper in CNC 3? Also the reaper kind of looks like Batman lol We gotta run out of models after a while. I agreed that Terran is pretty much full of C&C stuff. It could be a lot better for sure, but this is nowhere near the level of disappointment when I first saw the toss units though. They just need to change the models a bit. Westwood was doing fine, its EA that killed them. | ||
Smoov
United States37 Posts
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Blacklizard
United States1194 Posts
On July 20 2007 01:37 Tiku wrote: The bit about the mines is a bit confusing to me. Here's how I read it. It's deployed like a spider mine is in SC1, but it will not trigger when enemies move past it. Instead, it will explode once a unit stops for a short moment in close proximity to the mine. Will also trigger on buildings since they are stationary at all times. Do you think it will work like that? Sounds like that's what their intent is. That... will be very different. For one, they took out spider mines blowing up buildings (and workers) in SC beta because it was way overpowered, so I wonder how they'll make it work this time. Just think... fly reapers into base, plant mines on CC, run out. Mines take out CC and any nearby workers? Surely there's something we are missing. The part about if the moving unit vs not... sounds good vs sieged tanks (if you can get there alive), but I don't know what else is going to be sitting still for long. Something lost in the translation i bet. | ||
Ziel
Malaysia241 Posts
You probably will need to create the marines first and store them up in a building somewhere before they can be called down by the Ghost ala DoW Orbital Relay style. Definitely there'll be a limit to how many marines you can store up. Radar dome is definitely the new scanner sweep. Since CC now can become a planetary fortress, it'll be a pain to have the scanner add-on, so its a different building now. It's likely to have a large range, and only reveals units on your minimap and not on your screen/normal map. Kinda like a stationary observer but with massive range. The fact that it only reveals units in your minimap and that the dome itself is exposed to enemies, you can still send it cloaked units if the terran was dumb enough not to build sensor domes. Missile turrets lose their detection since sensor domes now have it. Sounds fair. I think all stationary defenses in BW will lose their detection ability, making detector units more important. Supply depots aren't effected by AOE effects such as nuke while theyre submerged. Wow. I assume the Terran banshee is the equivalent of the colossus. But its so similar to the Zerg guardian...so maybe guardian got axed? So we have cliff-climbing units and now units that can switch from air to ground? I can bet that ZERG WILL HAVE A MOVEABLE BURROWED UNIT! lol fo' sho'! that's the obvious direction to make zerg terrain manipulation unique. BCs seem to be getting more and more powerful. I wonder how they're going to balance such firepower? That plus Thors...IMBA! | ||
maybenexttime
Poland5312 Posts
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Nyovne
Netherlands19124 Posts
It's ability can be just identical with the current terran scanner and still fit the bill concerning that description namely --> Use is visible for opponents, can detect stealth, can detect beneath fog of war. To me it just looks like a scanner with passive detect as a seperate building . Depending on how they are going to make the "insert marines" ability on the ghost work I think it's pretty shit and not SC like to "summon" real units. So I'm curious how they are going to implement it. What would be cool is if they made you actually have to build units and enable them to be dropped at some places by flare or whatever placed by the ghost. But you can already do that with dships... so dunno what they have in mind I'll have to wait and see. The Cobra looks terrible imho and the firing while moving thing just doesn't sit well with me for some reason :p. Not SC like I guess but again, I'll have to see and play it to know it so dunno. Thor and viking... just dunno. I really like reapers with mines though, and the banshee, and the Sensory dome if it works like I hope it does, let alone the submerged sup depots and the scvs in the CC which are really awsome ideas imho. Ghosts still have lockdown I believe I read in some other article translations and stuff so no worries. And we all know we are waiting for a lockdowned mothership or Thor :p. Snipe sounds a wicked way to harass btw. Awsome. The toss stuff had me hyped except the soulhunter which got rinsed and the Terrans leave me a bit sceptical but I'll just wait and see . Wanna see some gameplayvids and some more blizz comments on it. I'm sure Blizzcon will be a blast of info. And Thor as a giant upgraded SCV for the win btw :D. That would be the absolute best haha. | ||
Liquid`Jinro
Sweden33719 Posts
On July 20 2007 08:01 caution.slip wrote: its not an idea stolen from CoH and CnC, its an idea stolen from real life But if it comes down to memory, you could paradrop in RA1 but i'm pretty sure you could do something like that in Cannon Fodder or something Lol, it's something I really don't want in BW, no matter where it comes from. Being able to call in FREE units magically from.. somewhere else, just isn't BW. It's ughsfuhgdh and the only new feature I saw in here that made me disappointed. And as travin said when we talked about this; "so if you have a bunch of ghosts you can just have them sit at home and call in marine support again and again?" Blah, I just don't like it at all, it doesn't make sense that you'd be able to drop them in behind enemy defences or whatever -.- | ||
lololol
5198 Posts
On July 20 2007 08:28 Blacklizard wrote: Sounds like that's what their intent is. That... will be very different. For one, they took out spider mines blowing up buildings (and workers) in SC beta because it was way overpowered, so I wonder how they'll make it work this time. Just think... fly reapers into base, plant mines on CC, run out. Mines take out CC and any nearby workers? Surely there's something we are missing. The part about if the moving unit vs not... sounds good vs sieged tanks (if you can get there alive), but I don't know what else is going to be sitting still for long. Something lost in the translation i bet. The translation doesn't make sense at all IMO They probably meant that the mines won't move, but stay in place, not the opponents ^_^ | ||
turretlame
Poland176 Posts
BUT THIS IS A FUCKIN COPY OF CC3: Tiberium Wars FOR NOW. Geez wtf, I hate that game and I don't want to get another one ffs. Is that a joke? | ||
Ziel
Malaysia241 Posts
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anch
United States5457 Posts
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il0seonpurpose
Korea (South)5638 Posts
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Liquid`Jinro
Sweden33719 Posts
I know I said something like this before but that would be so awesome! On July 20 2007 07:41 alffla wrote: no one saw my scv THOR I saw it ;p Did you actually draw that yourself btw? Cause it's pretty good :D | ||
Haemonculus
United States6980 Posts
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Haemonculus
United States6980 Posts
On July 20 2007 08:52 FrozenArbiter wrote: Does anyone else think it would be cool if the Thor was a GIGANTIC SCV that could like, still repair stuff and its weapon was a gigantic version of the SCV welder ;D!?!? I know I said something like this before but that would be so awesome! I saw it ;p Hehe, to build thor get 10 SCVS to unite and they fuse together powerrangers style | ||
turretlame
Poland176 Posts
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FatRine
406 Posts
lame | ||
Jimtudor
Canada259 Posts
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SuperJongMan
Jamaica11586 Posts
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