• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:55
CEST 14:55
KST 21:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13905 users

Balance Update - April 28, 2020 - Page 7

Forum Index > SC2 General
243 CommentsPost a Reply
Prev 1 5 6 7 8 9 13 Next All
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2020-04-29 14:28:18
April 29 2020 14:23 GMT
#121
On April 29 2020 22:16 LTCM wrote:
Show nested quote +
On April 29 2020 22:11 -Kyo- wrote:
On April 29 2020 21:31 FFW_Rude wrote:

you will not be able to offensively Battery Overcharge rush your opponents.


Awww come on

EDIT : Did someone test the Baneling nerf with tanks / storms ?


I tested earlier. If you roll through a storm your banes will survive with 1hp.

You didn't even need to test it.

Storm does 10 damage per tick. Ignores armor. Zerg regenerates 1 health immediately.

Three ticks - bane survives with 1hp vs 6hp. This is useless because it still is oneshot but pretty much everything. No change.

Four ticks - bane dies pre and post patch. No change.

It does reduce marine shots by one....


I was thinking, why not give the baneling the light tag? (currently it has no tag besides biological) it makes colossus kill them in 3 shots instead of 4 (2 with +1 attack) and adepts kill them in 2 instead of also 4.

The only terran units this will affect would be ghost and hellion/hellbat wich honestly is a small diference, since nobody makes them to counter banes.


On April 29 2020 21:46 BronzeKnee wrote:
Show nested quote +
On April 29 2020 21:41 -Kyo- wrote:
You should not be defending a widow mine with cannons. You should not be worried about an armory making them invisible because you should surely have a robo, or even now an oracle, before that is finished.


You didn't read what Blizzard wrote did you?

"To put indirect economic pressure on Protoss by increasing the number of potential Terran openers and putting strain on their defenses across multiple bases. We believe this change could encourage more thoughtful positioning of Stalkers as well as force earlier Photon Cannons, both of which detract from the power of the Protoss' primary army."

Blizzard doesn't understand their game. And that's the problem. I don't build Cannons to defend Widow Mines, which I why I said even if you have on up... so their proposed solution doesn't solve the problem as I mentioned.

That's the whole point.


This buff doesn't changes any of that tho, WM change only matter AFTER they shot, they still have the same capacity to do that, only difference is that now you have to spend some resources into killing them (if they didn't save them with medivac after the shot).

Not saying its a good change (I dont like it) but the whole "WM ravage mineral lines" changes nothing with this mine buff.
LTCM
Profile Joined May 2017
174 Posts
April 29 2020 14:34 GMT
#122
Eh, not a terrible idea giving them light tag, but what they really need is a nerf against toss. Banes should do -50% damage against shields.

Blizzard already uses shield specific damage for race balancing. Fine for protoss to benefit from that instead of always getting there short end of the stick.
Byun is a convicted match-fixer.
Big J
Profile Joined March 2011
Austria16289 Posts
April 29 2020 14:42 GMT
#123
I was thinking, why not give the baneling the light tag? (currently it has no tag besides biological) it makes colossus kill them in 3 shots instead of 4 (2 with +1 attack) and adepts kill them in 2 instead of also 4.

The only terran units this will affect would be ghost and hellion/hellbat wich honestly is a small diference, since nobody makes them to counter banes.


I think the hellion and the baneling itself are the big factors here. Otherwise I think blizzard would have implemented them as light in WoL to begin with.
Blue Flame Hellions would two shot 35 HP, light banelings, instead of five shoting them.

And banelings oneshoting each other would throw ZvZ completely under the bus.
rasi86
Profile Joined July 2019
44 Posts
April 29 2020 14:47 GMT
#124
stim needs major nerf, so does hydralisk/lurker/zergling
Zerg is OP as hell. Blizzard, stop nerfing Toss!
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-04-29 15:40:32
April 29 2020 15:34 GMT
#125
Actually, if Blizzard want a patch regarding banelings, it s a good decision.

But it seems hard to rework this unit without changing supply cost.

I m really interesting about the banelings changes against Protoss. Let s see, ..

In TvZ i didn t see a roach since a long time...
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2020-04-29 15:39:31
April 29 2020 15:38 GMT
#126
Glad to see the baneling buff gone. That was a contender for the worst change in the game rivaled only by queen range. Broke TvZ for a year just so banes could survive a storm. In fact, considering the stupidly terran favored maps atm I'm not convinced TvZ would be in a good place on fairer maps. Iffy on the tumor nerf. Might make hellion/banshee openings too strong.
"Nerfing Toss can just make them stronger"
Snakestyle11
Profile Joined December 2018
191 Posts
April 29 2020 15:42 GMT
#127
On April 30 2020 00:34 Vision_ wrote:
Actually, if Blizzard want a patch regarding banelings, it s a good decision.

But it seems hard to rework this unit without changing supply cost.


Honestly the root of banelings problems is not its stats or cost efficiency.

The fights banelings crush or win usually had the zerg have a much higher army cost. And even if zerg appears to have destroyed the engagement, you look at ressources lost and its pretty even, even if zerg won a fight.

Problem is they are .5 supply. Which means when the game gets to the level where players start banking money, banelings become completely insane supply wise. You can have 2 banelings per marines on the field, 4 banelings per zealots or stalkers.

You could make 1 baneling require 2 zerglings, similar to archons. You could also make banelings created directly from larvas at 1 supply.

Obviously a change like that would have a huge impact on zerg, and compensations would be required. Maybe hydras could have upgrade merged again. Maybe broodlords could get a speed buff. Maybe infestors could get an utility when they are low on energy. Maybe ultras could have a cool gimmicks that make them sell boring.

It should have been part of a big design patch a while ago, just like offensive warp-ins should have as well.
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-04-29 15:52:17
April 29 2020 15:48 GMT
#128
Blizzard could help Zerg with a bonus +X armor to roach when they are burrowed in order to help against marines/medivacs. (also a little bit faster regeneration 7hp + X)

Against Terran, burrowed roachs could sustain a bit more, and the Terran could have a less cost efficient scan.

I would be happy to see Zerg micro-ing Roachs.

PS : @Snakestyle, you quote me :"supply cost change".. I talked about efficiency in my before last comment
Lexender
Profile Joined September 2013
Mexico2656 Posts
April 29 2020 15:52 GMT
#129
On April 29 2020 23:42 Big J wrote:
Show nested quote +
I was thinking, why not give the baneling the light tag? (currently it has no tag besides biological) it makes colossus kill them in 3 shots instead of 4 (2 with +1 attack) and adepts kill them in 2 instead of also 4.

The only terran units this will affect would be ghost and hellion/hellbat wich honestly is a small diference, since nobody makes them to counter banes.


I think the hellion and the baneling itself are the big factors here. Otherwise I think blizzard would have implemented them as light in WoL to begin with.
Blue Flame Hellions would two shot 35 HP, light banelings, instead of five shoting them.

And banelings oneshoting each other would throw ZvZ completely under the bus.


Forgot about ZvZ.

What unit interaction is the broken one vs protoss?

Maybe changing the damage from 20+15 vs light to 15+20 vs light will help but it would make marauders incredibly resistant to them.

Honestly splash damade seems like the biggest problem here because while terran also depends on them bio can actually stop them with pure DPS while gateway units are garbage vs banes.

How about removing life but adding 1 base armor? Makes them weaker vs splash but stronger vs pure bio dps.
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-04-29 16:05:10
April 29 2020 16:01 GMT
#130
On April 30 2020 00:52 Lexender wrote:

How about removing life but adding 1 base armor? Makes them weaker vs splash but stronger vs pure bio dps.


Only the biggest units are concerned with the bonus armor. (in fact, it s only the smallest aren t concerned with bonus armor...)
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2020-04-29 16:09:57
April 29 2020 16:09 GMT
#131
On April 30 2020 00:52 Lexender wrote:
Show nested quote +
On April 29 2020 23:42 Big J wrote:
I was thinking, why not give the baneling the light tag? (currently it has no tag besides biological) it makes colossus kill them in 3 shots instead of 4 (2 with +1 attack) and adepts kill them in 2 instead of also 4.

The only terran units this will affect would be ghost and hellion/hellbat wich honestly is a small diference, since nobody makes them to counter banes.


I think the hellion and the baneling itself are the big factors here. Otherwise I think blizzard would have implemented them as light in WoL to begin with.
Blue Flame Hellions would two shot 35 HP, light banelings, instead of five shoting them.

And banelings oneshoting each other would throw ZvZ completely under the bus.


Forgot about ZvZ.

What unit interaction is the broken one vs protoss?

Maybe changing the damage from 20+15 vs light to 15+20 vs light will help but it would make marauders incredibly resistant to them.

Honestly splash damade seems like the biggest problem here because while terran also depends on them bio can actually stop them with pure DPS while gateway units are garbage vs banes.

How about removing life but adding 1 base armor? Makes them weaker vs splash but stronger vs pure bio dps.


I don't think the baneling is the core problem of PvZ. The baneling is a way to end the game before the endgame for zerg, off of an advantage. Another one is mass ravager which we see just as much of these days. Just like mass roach or mass muta or hydra/lurkers have been before.
You can keep on nerfing all of those tools (or buff PvZ specific tools), because they are not important for TvZ. It is more delicate with banelings though. And eventually the game will be very boring when it is balanced around zerg being miles ahead, but without tools to end the game so that P can catch up and then they deathball into each other.

ZvP has always been a delicate matchup in the macro section from the moment zergs started to 3 base in WoL. Blizzard needs to keep on polishing in that department or return the matchup to the state in which Protoss has 5 different good allin options that turn it into a guessing game with a 50:50 winrate.
NinjaNight
Profile Joined January 2018
428 Posts
April 29 2020 16:28 GMT
#132
Since when is the balance team this good? So many very good changes here. Zerg queen/creep nerfs so necessary, oracle change is great, HT feedback should definitely help against late game zerg, etc. etc.
sneakyfox
Profile Joined January 2017
8216 Posts
April 29 2020 17:03 GMT
#133
Very positively surprised by these changes. And great to see that Blizzard are still following the game

I think I pretty much like all of it. Don't know if the shield overcharge will work, but it's great to see that they're looking into making it easier to defend in PvP. Stuff like queen range nerf and baneling health nerf are so welcome, should have been done a long time ago. I'm not sure how much the widow mine change will actually be felt, but it will be a lot nicer for the terran macro to avoid the tech lab upgrade.

But taken together, these changes probably tip the scales too much in favor of terran. I hope the changes will go through anyway and that the game will be rebalanced by other means. Nerfing Battlecruisers would be fine, especially as an opener. Somehow reducing the strength of Terran pull-the-boys all ins would also make the game better.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Beelzebub1
Profile Joined May 2015
1004 Posts
April 29 2020 20:34 GMT
#134
Excellent changes in my opinion, as a Zerg player I also feel Queens kind of auto shut down any form of air harass, and personally my favorite era of ZvT and ZvP was when Phoenix openers and Banshee harass was strong, it forced alot of micro intensive counter play that really upped the skill factor of both match ups. The baneling nerf is long overdue, it was simply to survive storms which seems dumb, storms should be good vs. banelings considering it's a tier 1 unit vs a tier 3 unit.

In my opinion, ZvP was far more balanced from a macro perspective when Phoenix openers were strong and not only forced multiple Queens but also forced a few spores, which kept the Zerg economy slightly in check. To me watching a top level Protoss harass and contain the Zerg while the Zerg furiously tried to remake drones while defending was the epitome of great ZvP, so hopefully the Queen changes reverts ZvP to that self opinionated golden era.

However, I'm nervous about coupling it with a significant defensive buff that is innate to the Nexus and seems to be more or less solely designed to fix a crappy mirror match up. I don't think balancing around a mirror is a good idea pretty much ever unless it's like extremely small quality of life changes of some kind. Let the players figure it out, if the match up is volatile, it's volatile, not all mirrors are equal in quality, but they are perfect in win rates so eh, kind of neutral to negative about this one.

A proposal if they want more harassment/defensive utility for Protoss, why not go ahead since we are doing small number changes on Revelation, just do some changes to the way that the Oracle interacts with units in general. Give the Oracles +1 range but reduce the amount of damage they do (i.e. not instantly incinerates workers) so that they can micro around static defense a bit but not be so punishing, creating (with the new Revelation) a very micro intensive and survivable unit.

Currently it kind of swoops in, get's batted away by Queens while scoring a few kills, kind of useless as soon as a spore is up. The increased range will circumvent this, but the decrease in burst will keep it balanced. I don't know, just figured I'd throw that out there, I think little quality of life changes on important units goes a little further then a drastic change for a damn mirror.

All in all, very happy with the patch besides the Nexus ability, the last thing Protoss needs is more abilities to keep track of, they need raw number changes like what they are doing with Revelation, fantastic changes to that.
Aesto
Profile Joined September 2014
44 Posts
April 30 2020 03:40 GMT
#135
On April 30 2020 05:34 Beelzebub1 wrote:
However, I'm nervous about coupling it with a significant defensive buff that is innate to the Nexus and seems to be more or less solely designed to fix a crappy mirror match up. I don't think balancing around a mirror is a good idea pretty much ever unless it's like extremely small quality of life changes of some kind. Let the players figure it out, if the match up is volatile, it's volatile, not all mirrors are equal in quality, but they are perfect in win rates so eh, kind of neutral to negative about this one.

The problem with the PvP mirror is that it is so volatile, the better player doesn't necessarily have a greater chance of winning. That leads to situations where a Zest or a Stats gets eliminated by someone like Hurricane, who then gets murdered horribly in the next round by Innovation or Dark. I believe this is one of the reasons Protoss is usually well-represented in earlier rounds of tournaments, but the best Protoss players rarely make it all the way to the semis or finals. Ironically it also leads to situations where even at times when Protoss does well balance-wise (which is not the case right now), the best Protoss players don't necessarily make it far into tournaments because they get eliminated by one of the many weaker Protoss. Of course, this is a problem with all mirrors (just ask Maru or Innovation), but it is by far the worst for PvP.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 30 2020 05:42 GMT
#136
On April 29 2020 22:05 LTCM wrote:
Show nested quote +
On April 29 2020 21:31 FFW_Rude wrote:

you will not be able to offensively Battery Overcharge rush your opponents.


Awww come on

EDIT : Did someone test the Baneling nerf with tanks / storms ?


Doesn't change how fast storm kills banes and it doesn't really change how toss units kill them outside of some fringe combinations.

It does reduce the number of hits needed from a marine.

It's like blizzard didn't read their own notes from before. There is a reason they backed off the +10 health that somehow made it into the game years ago. This is a huge nerf for Terran and useless for protoss.


So if this doesn't change then... It's going to buff What... TvZ Bio and PvZ.... what ? Stalkers fights ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Decendos
Profile Joined August 2011
Germany1341 Posts
April 30 2020 07:03 GMT
#137
I get they want to do something with the baneling for PvZ which is fine but if you watch pro ZvTs it´s already hard for banes to reach the target vs marines....which is the main reason they gave banes 5 more hp. The sad thing is that banes are such essential vs bio - if they buff Z in another area vs bio i am fine with banenerf, otherwise it will break ZvT which is already pending towards T (WM buff and Queen nerf will obv tip it even more in T favor).

Maybe give Hydras something that reduces healing of targeted units would be a great way to especially target bio.

As for microbial shroud - to give Z something that helps vs mass air units which come so late that storm / disruptor / colossus is available...well...wont help Z use the spell even if no upgrade is needed. Let it be an upgrade but buff it in some way it helps vs ground units. Make it "damage reduced by 30%" or something like that to help Z get away from banelings needed.

Other comps just dont kill stuff fast enough and die too fast themselves - this would help stuff like roach hydra, lurkers etc. survive longer without mass banes needed to kill opponent fast. Basically all Z units before BLs are bad in longer lasting fights. Its kill fast or die fast for Z bc of banes needed...
omop
Profile Joined April 2017
45 Posts
Last Edited: 2020-04-30 07:49:51
April 30 2020 07:33 GMT
#138
+2 Banes one shotting probes is stupid, i think that should be nerfed. Also one idea i have for pvp is giving probes some +dmg vs shields. I think adepts shading to main is too unforgiving. It also would give some defender advantage to PvP
XDEKSDEEXD
Profile Joined June 2013
622 Posts
April 30 2020 13:03 GMT
#139
When does this update go live?
Harris1st
Profile Blog Joined May 2010
Germany7138 Posts
April 30 2020 13:25 GMT
#140
Very good changes for the pro scene. Horrible changes for everyone below I guess.
We may actually see Terran winrate below GM level rise quite a bit, widow mines and BC rushes will become absolutely atrocious to deal with
Go Serral! GG EZ for Ence. Flashbang dance FTW
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV589
RotterdaM376
IndyStarCraft 239
TKL 198
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 376
IndyStarCraft 239
TKL 198
SortOf 117
Rex 83
MindelVK 51
Railgan 26
StarCraft: Brood War
Britney 53178
Sea 6804
Jaedong 2213
Killer 768
EffOrt 625
BeSt 585
Mini 482
Shuttle 462
Stork 379
Rush 362
[ Show more ]
firebathero 318
ZerO 286
Zeus 280
actioN 267
Hyuk 212
Last 210
Soulkey 185
ggaemo 164
Light 141
Larva 127
Dewaltoss 118
ToSsGirL 95
PianO 84
hero 82
Backho 68
Hyun 66
Sharp 53
Sea.KH 50
sSak 48
sorry 48
JYJ 43
Bale 33
Aegong 31
HiyA 22
Movie 20
Rock 19
IntoTheRainbow 18
GoRush 16
Sacsri 16
Noble 16
Sexy 14
ajuk12(nOOB) 11
SilentControl 8
Terrorterran 6
ivOry 6
Icarus 2
eros_byul 1
Dota 2
Gorgc7935
XcaliburYe183
Counter-Strike
fl0m3089
shoxiejesuss2769
x6flipin334
Heroes of the Storm
Khaldor160
Other Games
FrodaN6183
singsing2138
B2W.Neo1462
Liquid`RaSZi955
crisheroes370
Fuzer 200
KnowMe161
Mew2King50
ZerO(Twitch)12
Organizations
Other Games
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV488
League of Legends
• Nemesis2549
Upcoming Events
BSL
6h 5m
Replay Cast
11h 5m
Replay Cast
20h 5m
Afreeca Starleague
21h 5m
Light vs Calm
Royal vs Mind
Wardi Open
22h 5m
Monday Night Weeklies
1d 3h
OSC
1d 11h
Sparkling Tuna Cup
1d 21h
Afreeca Starleague
1d 21h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.