On March 02 2020 09:20 Xain0n wrote:
I'll agree on honest, not sure about likeable.
I'll agree on honest, not sure about likeable.
Being more likeable than your fans isn't a very high bar.
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ZigguratOfUr
Iraq16955 Posts
On March 02 2020 09:20 Xain0n wrote: Show nested quote + On March 02 2020 08:43 Nakajin wrote: On March 02 2020 08:35 pvsnp wrote: On March 02 2020 05:59 Xain0n wrote: Interesting read! Rogue is much more honest and likeable than both his playstyle and his fans. Not just Rogue. Players are pretty much always more honest and likeable than their fans on the internet ![]() I'll agree on honest, not sure about likeable. Being more likeable than your fans isn't a very high bar. | ||
RecklessTempest
18 Posts
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webhappy
20 Posts
It's also amazing that no one predicted he would win this. It felt like I didn't see any games from Rogue in the main stream during group stage. | ||
WombaT
Northern Ireland23747 Posts
On March 02 2020 09:42 RecklessTempest wrote: Rogue easy top 3 interview giver / truth bomber :D He needs to coach Maru in this domain. | ||
Kanata
China8 Posts
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geokilla
Canada8218 Posts
[B]On March 02 2020 05:25 TL.net ESPORTS wrote: The thing is, the way balance is now, it's tough if you play safe. I think the game needs to be patched in a way that players want to play macro games. But isn't this what RTS is all about? Various strategies and openings that converge that converge to the mid and late game where we can have a few different strategies at that point of the game as well? Isn't this why TvX is generally regarded as the most fun to watch and arguably play matchup? Because of the high skill ceiling and the amount of micro? Watching Maru vs Rogue and the Banelings coming in to destroy the Planetary, my mouth dropped when I watched Maru load up 5 SCVs, unload them on the other side, and instantly start repairing to keep his Planetary alive. Also isn't this why we want mapmakers to create different maps where variety of strategies are viable? Otherwise every map would be your standard macro map. | ||
ZigguratOfUr
Iraq16955 Posts
On March 02 2020 13:54 geokilla wrote: Show nested quote + [B]On March 02 2020 05:25 TL.net ESPORTS wrote: The thing is, the way balance is now, it's tough if you play safe. I think the game needs to be patched in a way that players want to play macro games. But isn't this what RTS is all about? Various strategies and openings that converge that converge to the mid and late game where we can have a few different strategies at that point of the game as well? Isn't this why TvX is generally regarded as the most fun to watch and arguably play matchup? Because of the high skill ceiling and the amount of micro? Watching Maru vs Rogue and the Banelings coming in to destroy the Planetary, my mouth dropped when I watched Maru load up 5 SCVs, unload them on the other side, and instantly start repairing to keep his Planetary alive. Also isn't this why we want mapmakers to create different maps where variety of strategies are viable? Otherwise every map would be your standard macro map. It's a balancing act. Players going no rush 20 and heading straight to the lategame every game is obviously undesirable, just as all-ins every game is undesirable. And Rogue feels that the things are tilted too far towards aggression currently. | ||
sneakyfox
8216 Posts
On March 02 2020 13:54 geokilla wrote: Show nested quote + [B]On March 02 2020 05:25 TL.net ESPORTS wrote: The thing is, the way balance is now, it's tough if you play safe. I think the game needs to be patched in a way that players want to play macro games. But isn't this what RTS is all about? Various strategies and openings that converge that converge to the mid and late game where we can have a few different strategies at that point of the game as well? Isn't this why TvX is generally regarded as the most fun to watch and arguably play matchup? Because of the high skill ceiling and the amount of micro? Watching Maru vs Rogue and the Banelings coming in to destroy the Planetary, my mouth dropped when I watched Maru load up 5 SCVs, unload them on the other side, and instantly start repairing to keep his Planetary alive. Also isn't this why we want mapmakers to create different maps where variety of strategies are viable? Otherwise every map would be your standard macro map. Yes there should be various strategies but some types (like cheese and mid game all-ins) become so much less interesting when repeated too often. That's why the game needs to be based on a solid amount of macro games, probably like more than 50% of them. Because this is where we can (or at least should) see the widest variety in use of units plus the widest variety in the skillset needed from a player to succed (macro, micro, multitasking, map awareness, army positioning, changing strategies base on game reads, etc). And a macro game doesn't have to be 30 min air battles ofc. | ||
deacon.frost
Czech Republic12128 Posts
On March 02 2020 10:30 Wombat_NI wrote: Show nested quote + On March 02 2020 09:42 RecklessTempest wrote: Rogue easy top 3 interview giver / truth bomber :D He needs to coach Maru in this domain. NO! Maru, never change! You hear me?! NEVER EVER YOU DARE TO CHANGE!! I love the current interviews with Maru ![]() | ||
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Waxangel
United States33079 Posts
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deacon.frost
Czech Republic12128 Posts
On March 02 2020 17:30 Waxangel wrote: I don't necessarily think a tournament winner's opinion on balance needs to be treated as gospel (we should all be familiar with the own-race bias present in most interviews)—but I did think it was generally insightful to learn about the mindset of a StarCraft player who's had success with a huge variety of styles and strategies, who has won championships with everything between all-ins and toxic macro stalemates (and some straight-up games in between). OTOH they have the biggest understanding of the game so even if they are biased we need to have moar of this. | ||
Shuffleblade
Sweden1903 Posts
In general I feel a rts game like starcraft 2 should revolve a lot around safe macro play were it is okay to get behind if your opponent gets some harass in or if your opponent goes macro cheese, you can still come back. But somehow it feels like if a player gets behind that player in generally smoked, I feel this also from the way the pros play, very few actually play truely safe because if they do they fall behind and lose. This means they need to cut corners not to lose in a macro game but if they are cutting corners cheese strategies are strong.... At the same time the defenders advantage is very weak and if you attack your opponent you are open to counterattacks. This means if you are going to move out and attack it feels like it is oftentimes better to make a strong timing attack since if you get counterattacked doesn't matter if your army is so strong you can stright up kill your opponent with your standing army. But if you attack fails to kill him and your base/economy gets gutted you are out. Generally I feel zerg gets the positives from this, they are the race that expands their mapcontrol automatically and has the easiest time to defend harass. So somehow the race with the best defense is also the race that gets to play passively while building an advantage, strong counterattacks to top it off makes them hard to beat. Therefore cheese vs zerg, making zerg play safe to not die to cheese but if they play too safe they fall behind and lose….. And so the it spins around and around | ||
deacon.frost
Czech Republic12128 Posts
On March 02 2020 18:02 Shuffleblade wrote: The question I find most interesting is how big part of these cheese metas are balance issues and how big parts are the fundemental way the game is designed. Rogue says protoss is good right now but the most protoss strategies we see are aggresive builds or straight up cheeses, so are protoss strong because they are the race with the most array of BS early game shenanigans? In general I feel a rts game like starcraft 2 should revolve a lot around safe macro play were it is okay to get behind if your opponent gets some harass in or if your opponent goes macro cheese, you can still come back. But somehow it feels like if a player gets behind that player in generally smoked, I feel this also from the way the pros play, very few actually play truely safe because if they do they fall behind and lose. This means they need to cut corners not to lose in a macro game but if they are cutting corners cheese strategies are strong.... At the same time the defenders advantage is very weak and if you attack your opponent you are open to counterattacks. This means if you are going to move out and attack it feels like it is oftentimes better to make a strong timing attack since if you get counterattacked doesn't matter if your army is so strong you can stright up kill your opponent with your standing army. But if you attack fails to kill him and your base/economy gets gutted you are out. Generally I feel zerg gets the positives from this, they are the race that expands their mapcontrol automatically and has the easiest time to defend harass. So somehow the race with the best defense is also the race that gets to play passively while building an advantage, strong counterattacks to top it off makes them hard to beat. Therefore cheese vs zerg, making zerg play safe to not die to cheese but if they play too safe they fall behind and lose….. And so the it spins around and around Doesn't help that zerglings are really strong and all it takes is 1 depo down or 1 unit not on the hold position. | ||
Harris1st
Germany6691 Posts
In your quarterfinal interview, you wanted to see Maru vs Serral in the finals. Maru then said that wasn't how you really felt. Who's right? Me, I just felt if I had that mind set, it would put me at ease even if I lost, so I said it because I wanted to go into the game with a calm mind. I do want to see Maru-Serral, but when I saw Zest advancing to the finals, I really wanted to advance as well. Rogue scared of Serral confirmed ![]() | ||
MarianoSC2
Slovakia1855 Posts
Then he started to lose to Protoss here and there in some key matches by getting cheesed out. The game got to a point where Protoss just could not hope to win a macro game against a top Zerg like Rogue. It took him a couple of months and he again adjusted his play to be much more solid against wonky play and added more tricks and aggression to his games as well. And he knows that this kind of play is not very interesting for the fans, but these are professionals who make a living out of this, so they need to do everything they can do win. A nice call out to Blizz to finally try to have a much deeper look at the state of the game and try to work some magic so the players are not forced to do only a specific set of things to win... | ||
fLyiNgDroNe
Belgium3994 Posts
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SpaWnvERtiGO
110 Posts
On March 02 2020 07:00 BerserkSword wrote: Show nested quote + On March 02 2020 06:27 GoldenPaladin14 wrote: The more and more that I hear from Rogue, the more I like him. Knock his playstyle all you want but he's a professional, and is going to play to win before he plays to entertain, and the best part about that is he doesn't hide from that. Hell, he even apologized to fans for it. That shows some incredible self awareness, and he comes across as incredibly thoughtful. I agree with his assessment as well, that the game needs to be more oriented around equal standard play, instead of a game of build orders. I think that's the reason Serral has been so good the past couple of years. I'd argue he isn't the best player in the world, but is the best at scouting/map awareness and has almost unparalleled knowledge of the game. When he knows what you're doing, he's unstoppable, but when he doesn't he looks very, very shaky. I don't think he "feels" the game as well as others do. More volatile players have success against him (Hurricane, Reynor, Zest this tourney). Serral can see exactly what you're doing, react, and use Zerg's strengths such as scouting and reactionary mechanics (whatever you think about balance), and counter/overwhelm the build. I hope when ByuN comes back (God-willing his micro is still top1), he will be able to abuse all-in mechanics to the point it gets the entire game looked at balance-wise. I think LotV was most enjoyable to watch in 2018 when Maru beat Dark at WESG. Lots of late game, but balanced maps with varied builds and styles. Inno, stats, and soo all eliminated serral from premier tournaments last year and they aren’t volatile players at all. You know what to expect from them. Byuns micro was never top 1 either lol. Bun micro NOT TOPS? UTTER NONSENSE!!! Name another pro who SINGLEHANDED, got a unit nerfed... Why was Maru so envious of Byuns reaper control? I'm watching Katowice and they casually throw it out there that TY, WISHES he had Byuns mechanics... To date, I've yet to see another Terran so effortlessly snipe banelings, in fact, I'm pretty sure HIS bane sniping got them A HEALTH BUFF!!! What the FUCK you talking about?? | ||
SpaWnvERtiGO
110 Posts
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zestzorb
Thailand776 Posts
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DieuCure
France3713 Posts
On March 02 2020 20:48 SpaWnvERtiGO wrote: Show nested quote + On March 02 2020 07:00 BerserkSword wrote: On March 02 2020 06:27 GoldenPaladin14 wrote: The more and more that I hear from Rogue, the more I like him. Knock his playstyle all you want but he's a professional, and is going to play to win before he plays to entertain, and the best part about that is he doesn't hide from that. Hell, he even apologized to fans for it. That shows some incredible self awareness, and he comes across as incredibly thoughtful. I agree with his assessment as well, that the game needs to be more oriented around equal standard play, instead of a game of build orders. I think that's the reason Serral has been so good the past couple of years. I'd argue he isn't the best player in the world, but is the best at scouting/map awareness and has almost unparalleled knowledge of the game. When he knows what you're doing, he's unstoppable, but when he doesn't he looks very, very shaky. I don't think he "feels" the game as well as others do. More volatile players have success against him (Hurricane, Reynor, Zest this tourney). Serral can see exactly what you're doing, react, and use Zerg's strengths such as scouting and reactionary mechanics (whatever you think about balance), and counter/overwhelm the build. I hope when ByuN comes back (God-willing his micro is still top1), he will be able to abuse all-in mechanics to the point it gets the entire game looked at balance-wise. I think LotV was most enjoyable to watch in 2018 when Maru beat Dark at WESG. Lots of late game, but balanced maps with varied builds and styles. Inno, stats, and soo all eliminated serral from premier tournaments last year and they aren’t volatile players at all. You know what to expect from them. Byuns micro was never top 1 either lol. Bun micro NOT TOPS? UTTER NONSENSE!!! Name another pro who SINGLEHANDED, got a unit nerfed... Why was Maru so envious of Byuns reaper control? I'm watching Katowice and they casually throw it out there that TY, WISHES he had Byuns mechanics... To date, I've yet to see another Terran so effortlessly snipe banelings, in fact, I'm pretty sure HIS bane sniping got them A HEALTH BUFF!!! What the FUCK you talking about?? Byun couldn't split, being good with one unit doesn't make your micro top 1. | ||
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