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Minimap Tazer: Improve minimap awareness via pain

Forum Index > SC2 General
Post a Reply
feardragon
Profile Blog Joined October 2010
United States973 Posts
February 19 2020 18:51 GMT
#1
I made a fun project where I improve my minimap awareness by electrocuting myself for not looking at the minimap often enough. Enjoy.

Ok Starcraft 2 Commentator
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 19 2020 20:23 GMT
#2
After this brilliant demonstration I'm sure all the starcraft teams will be making you offers to buy this software to improve their training regimens. As for positive reinforcement instead of negative reinforcement you could hook this up to something other than a shockwatch--not totally sure what. An IV dispensing drugs? But maybe that's not immediate enough.
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 19 2020 20:53 GMT
#3
thats a really nice one haha
How may help u?
rfoster
Profile Joined December 2010
United States1005 Posts
Last Edited: 2020-02-19 21:12:15
February 19 2020 21:11 GMT
#4
Hey I'm studying cs currently and I'd love to take a look at that program if you have a github account.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 19 2020 21:16 GMT
#5
That was actually really entertaining, I guess yeah that probably makes you look at the minimap more often which is good... but attention is also a resource, if you started looking at the minimap every 10secs because you have too then I actually think that would make you a worse player and not a better one.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Boggyb
Profile Joined January 2017
2855 Posts
February 19 2020 22:25 GMT
#6
The fact that you can't move the minimap was always a major flaw in SC2. Notifications and the interface should have been as customizable as WoW's UI.
propagare
Profile Joined April 2013
Germany93 Posts
February 20 2020 09:31 GMT
#7
I already have a Tobii Eyetracker!

Just need this watch(?) and ofc the code! Would you mind to provide your code? [sic]

Would do some small changes regarding the time period watched at the minimap as well as add pre-tazers and the whole macro cycle places in correct order to it! (minimap, minerals, gas, supply and middle bar at the bottom to check for the production.

Feardragon could you may agree? Please!
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
SPcrusader
Profile Joined September 2011
Norway99 Posts
February 20 2020 09:47 GMT
#8
Typical millenial. Gets SHOCKED several times during a youtube video.
https://www.twitch.tv/spcrusader
Cyro
Profile Blog Joined June 2011
United Kingdom20333 Posts
February 20 2020 09:54 GMT
#9
On February 20 2020 07:25 Boggyb wrote:
The fact that you can't move the minimap was always a major flaw in SC2. Notifications and the interface should have been as customizable as WoW's UI.


Have to agree, resizing and stuff would be cool too. It would only raise the level of play
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
February 20 2020 15:17 GMT
#10
On February 20 2020 18:54 Cyro wrote:
Show nested quote +
On February 20 2020 07:25 Boggyb wrote:
The fact that you can't move the minimap was always a major flaw in SC2. Notifications and the interface should have been as customizable as WoW's UI.


Have to agree, resizing and stuff would be cool too. It would only raise the level of play


yea, the minimap should be top left, right next to supply and moneys.
bela.mervado
Profile Joined December 2008
Hungary408 Posts
Last Edited: 2020-02-20 16:10:57
February 20 2020 16:10 GMT
#11
On February 21 2020 00:17 alpenrahm wrote:
Show nested quote +
On February 20 2020 18:54 Cyro wrote:
On February 20 2020 07:25 Boggyb wrote:
The fact that you can't move the minimap was always a major flaw in SC2. Notifications and the interface should have been as customizable as WoW's UI.


Have to agree, resizing and stuff would be cool too. It would only raise the level of play


yea, the minimap should be top left, right next to supply and moneys.


it's easier to put the supply and resource at the bottom left, close to minimap
or completely redesign the dashboard to use the right or left side of the 16 : 9 or wider screen so the game area is taller

edit: 16 space : space 9 -.-
DekkuM
Profile Blog Joined January 2008
United States149 Posts
February 20 2020 21:38 GMT
#12
Michael Reeves approves.
MUD: staticchaos.mudhosting.net:1982
feardragon
Profile Blog Joined October 2010
United States973 Posts
February 20 2020 21:49 GMT
#13
On February 21 2020 06:38 DekkuM wrote:
Michael Reeves approves.

Basically my youtube hero
Ok Starcraft 2 Commentator
derkopf
Profile Joined July 2004
Germany87 Posts
February 21 2020 10:42 GMT
#14
Very interesting experiment, the last minute was a little bit strange and weird (and in my opinion unnecessary).
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