Minimap Tazer: Improve minimap awareness via pain
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feardragon
United States969 Posts
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ZigguratOfUr
Iraq16955 Posts
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BonitiilloO
Dominican Republic589 Posts
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rfoster
United States1005 Posts
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Shuffleblade
Sweden1903 Posts
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Boggyb
2855 Posts
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propagare
Germany93 Posts
Just need this watch(?) and ofc the code! Would you mind to provide your code? [sic] Would do some small changes regarding the time period watched at the minimap as well as add pre-tazers and the whole macro cycle places in correct order to it! (minimap, minerals, gas, supply and middle bar at the bottom to check for the production. Feardragon could you may agree? Please! | ||
SPcrusader
Norway99 Posts
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Cyro
United Kingdom20157 Posts
On February 20 2020 07:25 Boggyb wrote: The fact that you can't move the minimap was always a major flaw in SC2. Notifications and the interface should have been as customizable as WoW's UI. Have to agree, resizing and stuff would be cool too. It would only raise the level of play | ||
alpenrahm
Germany628 Posts
On February 20 2020 18:54 Cyro wrote: Have to agree, resizing and stuff would be cool too. It would only raise the level of play yea, the minimap should be top left, right next to supply and moneys. | ||
bela.mervado
Hungary335 Posts
On February 21 2020 00:17 alpenrahm wrote: yea, the minimap should be top left, right next to supply and moneys. it's easier to put the supply and resource at the bottom left, close to minimap or completely redesign the dashboard to use the right or left side of the 16 : 9 or wider screen so the game area is taller edit: 16 space : space 9 -.- | ||
DekkuM
United States149 Posts
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feardragon
United States969 Posts
On February 21 2020 06:38 DekkuM wrote: Michael Reeves approves. Basically my youtube hero | ||
derkopf
Germany62 Posts
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