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Blizz: Proposed changes for post-BlizzCon patch 2019 - Pag…

Forum Index > SC2 General
642 CommentsPost a Reply
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Nebuchad
Profile Blog Joined December 2012
Switzerland12405 Posts
October 27 2019 11:57 GMT
#321
Yeah this set of changes isn't going to cut it I don't think. I've been surprised before but ZvP needs a lot more than this infestor change, especially if they're nerfing some protoss stuff as well.
No will to live, no wish to die
dalecooper
Profile Joined July 2019
56 Posts
Last Edited: 2019-10-27 12:58:18
October 27 2019 12:54 GMT
#322
On October 27 2019 20:36 FBTsingLoong wrote:
Do we know who is the chief developer in balance team?

Maybe someone from them: Rob Bridenbecker, Michael Scipione, Kevin "Mong" Dong? I believe there is no sc2 balance team. They are all working on different projects like W3:R but occasionally doing something in starcraft 2 too.
pointless
Z3nith
Profile Joined October 2017
485 Posts
Last Edited: 2019-10-27 12:58:06
October 27 2019 12:57 GMT
#323
I just don't understand why they've decided to nerf Protoss when PvT seems to getting to a decent place now and PvZ is utterly imbalanced. If you look at the statistics for the global finals PvT is at 53% in favour of Protoss while PvZ is 61% in favour of Zerg.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2019-10-27 14:30:44
October 27 2019 14:00 GMT
#324
I think I am going to stop following sc2 after blizzcon. The game isn't balanced and it hasn't been for a long time, but the imbalance has widened because good zergs have learned to abuse the broken strategies better.

I don't enjoy watching most of these games, they are unfair and it leaves a bad taste in my mouth.

Yeah, yeah, I know. "don't let the door hit you on the way out". Well I actually care and this is really disappointing to me. Hopefully they'll fix this shit but I don't think it will happen remotely fast enough, in fact between balance problems and age and potentially waning interest in esports from the business side of sc2 - I'm not sure this game will last much more than 1 more year.
LHK
Profile Joined May 2015
204 Posts
October 27 2019 14:27 GMT
#325
i've unfortunately stopped watching as well. the state of the game is shameful and kind of embarrassing. I want a complete overhaul at this point. Can't stand to watch the game i've loved for nearly a decade turn into this.
-Laura
Ben...
Profile Joined January 2011
Canada3485 Posts
October 27 2019 15:19 GMT
#326
I agree that the global finals has been pretty rough to watch in terms of the zerg matchups. I do think think this map pool is making issues seem a lot worse in some cases. Thunderbird in particular seems to have produced a lot of bad games. It's just too difficult for protoss and terran to take 4ths and 5ths on it versus zerg. In several games so far the zerg has essentially starved out their opponent on 3 bases while expanding by targeting down the 4th, and there isn't much the opponent can do once they are at a bit of a disadvantage. Likewise with Triton, which is far too open and makes engaging zerg quite difficult. It was fine in the last map pool to have Acropolis because there were other maps that offered different advantages, but this pool is essentially 4-5 Acropolis-like maps that are huge with wide open expansions.

That last Reynor vs. Hero game showed why the 10 range lurker upgrade is a bad idea. Even with the current range, once enough lurkers are out they essentially begin to be like mass seige tanks and end up countering their counters. With 10 range you wouldn't really ever be able to storm them without having to sacrifice high templars, and groups of immortals would die before they would ever have the chance to actually kill more than one or two lurkers. It would force protoss to go air the same way broodlords and mech do.

I agree with the above posts that there needs to be substantially bigger changes than they've proposed if they want to solve the current issues the game has. Even with the infested terran changes, protoss still doesn't have the means of countering infestor/broodlord/corruptor/viper with static defence since fungal/neural + abduct can essentially whittle down an entire 3/3 protoss air army. Tempests are the theoretical solution but they attack too slow to ever be effective.

They need to revert the feedback nerf. Either that or make infestors have half the health they currently do so feedbacking a full energy infestor kills it or so other units have hopes of picking them off. There is still no protoss counter play to mass infestor other than hoping the zerg makes a mistake with micro.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
david0925
Profile Joined September 2010
212 Posts
Last Edited: 2019-10-27 15:45:20
October 27 2019 15:43 GMT
#327
I think the problem exists even before BL/Infester at this time at least in terms of PvZ. The timing for Protoss to even have a shot is to disrupt the economy enough before the Zerg can go into Nydus, because once Nydus is in place you cannot leave your base ever because the zerg literally reinforce faster than you as the defender, and this is completely ignoring Queen and Swarm Host abuses. Protoss simply has too low single target DPS per supply that you can't really split up your army and still finish off building Nydus reliably, and if you split up your forces to try to spot for Nydus and fail to kill them, you'll get snowballed by the huge army supply that can be instantly unloaded. Once you are pinned in your base, the Zerg just need to trade evenly or even slightly disfavored because they can expand all they want and slowly tech up into that BL/Infestor comp.

As others have said, large maps with big open areas also favored zerg's mechanics with numerous speedy but fragile zerglings and scouting information with creep tumor granting vision, but as far as the biggest issue I still think Nydus is the culprit.

ThunderJunk
Profile Joined December 2015
United States726 Posts
October 27 2019 15:55 GMT
#328
On October 27 2019 23:00 travis wrote:
I think I am going to stop following sc2 after blizzcon. The game isn't balanced and it hasn't been for a long time, but the imbalance has widened because good zergs have learned to abuse the broken strategies better.

I don't enjoy watching most of these games, they are unfair and it leaves a bad taste in my mouth.

Yeah, yeah, I know. "don't let the door hit you on the way out". Well I actually care and this is really disappointing to me. Hopefully they'll fix this shit but I don't think it will happen remotely fast enough, in fact between balance problems and age and potentially waning interest in esports from the business side of sc2 - I'm not sure this game will last much more than 1 more year.


As a Protoss, 2019 has been really brutal. Like, really unreasonably brutal. PvZ was always a hard matchup, with the onus on the P to make things happen, but nowadays PvZ is just plain garbage. PvT was pretty bad too, but they made some headway with the EMP change...

Personally, I remember you being around this forum for a long time, and it would sadden me to see you peace out completely before the new patch can take effect. I actually think the new patch will have a great and positive impact on gameplay.
I am free because I know that I alone am morally responsible for everything I do.
WeakOwl
Profile Joined December 2018
25 Posts
Last Edited: 2019-10-27 15:59:08
October 27 2019 15:58 GMT
#329
Overall it looks good, I'm definitely liking the style of this patch, units are nerfed but can be buffed back to their normal state.Hopefully this will slow the game down a bunch because in its current state early game is pretty much non-existent and mid game consists of one battle before late game units start coming out. Another 3-4 minutes onto the mid game would be good, adding a couple minutes to the early game might be good as well. I've always hated the huge speed increase that came with lotv.
dalecooper
Profile Joined July 2019
56 Posts
Last Edited: 2019-10-27 16:03:53
October 27 2019 16:03 GMT
#330
WE are been trolled by "balance team" since beginnings. Proof time 3:31-3:32
pointless
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2019-10-27 20:46:02
October 27 2019 20:19 GMT
#331
I'm a bit sceptical on some of the changes. I'm not a big fan of the battlecruiser and raven nerf. They get limited exposure in pro games, nerfing them more could potentially make them even less used. Nydus could be overnerfed, but I guess a 50/50 mineral nydus on layer tech was kinda silly. Other changes seem reasonable, but I would've liked more terran buffs, then nerfing the other 2 races, but I guess it's easier to balance it that way...

The biggest problem seems to be around balancing protoss, I can't tell what it is, but watching the other match-ups even if you make smaller mistakes you could potentially bounce back with a defensive posture, when I watch protoss play PvZ you either attack the zerg and kill him or get rolled and die. Maybe it's because protoss units are slightly overpowered, but extremely slow and you either roll the opponent or pray to the recall to save your units, if you try to retreat slower expensive units die outright. I don't mind a slight speed increase of the HT and or something. Also I don't know why but protoss are not depending on cannons + tech units to protect their bases for some reason instead they make batteries and die or get harrassed by relatively small amout of units...

And yeah zerg which I can't even tell how it should be balanced, but at least watching top terrans struggle to outplay zergs is entertaining to watch. ZvP if it gets to late game is also entertaining, but Protoss just eventually dies in the end, which I think is do to zerg having vastly superior versatility and movement speed benefits that protoss can't match. Zerg on creep and with nydus just moves units around the map at 1-2 seconds time, while Protoss and Terran are forced to invest more in static defences in all their bases, when they skip on it they normally lose the economy and die.
Z3nith
Profile Joined October 2017
485 Posts
October 27 2019 21:37 GMT
#332
I wonder if one of the ways to make Protoss viable in the late game would be by giving gateway units late-game upgrades. The Blizzard team seem to want to move towards this as evidenced by the adept changes but maybe if they gave a similar upgrade to the stalker which could be locked to say, the dark shrine, which would make it a viable unit in the late game could actually cause some really interesting changes design wise.
ThunderJunk
Profile Joined December 2015
United States726 Posts
October 27 2019 21:50 GMT
#333
I think it's important to note that some changes are considered as more "experimental" than others.

Specifically, I noticed such wording on the Viking health buff, the battlecruiser nerf specifics, and the neural upgrade requirement change. I hope that neural without researching it doesn't make it through.
I am free because I know that I alone am morally responsible for everything I do.
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
October 27 2019 21:57 GMT
#334
On October 27 2019 23:00 travis wrote:
I think I am going to stop following sc2 after blizzcon. The game isn't balanced and it hasn't been for a long time, but the imbalance has widened because good zergs have learned to abuse the broken strategies better.

I don't enjoy watching most of these games, they are unfair and it leaves a bad taste in my mouth.

Yeah, yeah, I know. "don't let the door hit you on the way out". Well I actually care and this is really disappointing to me. Hopefully they'll fix this shit but I don't think it will happen remotely fast enough, in fact between balance problems and age and potentially waning interest in esports from the business side of sc2 - I'm not sure this game will last much more than 1 more year.


thank you for saying this out loud. that someone of your reputation is comfortable with saying it how it is.

i have the same sentiment, watching these games and thinking to myself, this is'nt balanced.

Team liquid readers and posters have been thoroughly conditioned to grab the pitchforks when someone says 'Imbalance' and dismiss you as a wood league balance whiner, so thanks, again.
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
WombaT
Profile Blog Joined May 2010
Northern Ireland26307 Posts
October 27 2019 22:15 GMT
#335
On October 27 2019 23:00 travis wrote:
I think I am going to stop following sc2 after blizzcon. The game isn't balanced and it hasn't been for a long time, but the imbalance has widened because good zergs have learned to abuse the broken strategies better.

I don't enjoy watching most of these games, they are unfair and it leaves a bad taste in my mouth.

Yeah, yeah, I know. "don't let the door hit you on the way out". Well I actually care and this is really disappointing to me. Hopefully they'll fix this shit but I don't think it will happen remotely fast enough, in fact between balance problems and age and potentially waning interest in esports from the business side of sc2 - I'm not sure this game will last much more than 1 more year.

It sounds a bit silly, these are all top players of course. It’s felt that Protoss are really pushing the absolute limits of their race just to keep vague parity for a while, while Zergs hadn’t been.

The nydus, has been a potent tool but only abused relatively recently to its full potential in this arms race, and it feels Protoss has kind of exhausted its arsenal.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Conut
Profile Joined April 2012
Canada1026 Posts
October 27 2019 22:22 GMT
#336
On October 28 2019 07:15 Wombat_NI wrote:
Show nested quote +
On October 27 2019 23:00 travis wrote:
I think I am going to stop following sc2 after blizzcon. The game isn't balanced and it hasn't been for a long time, but the imbalance has widened because good zergs have learned to abuse the broken strategies better.

I don't enjoy watching most of these games, they are unfair and it leaves a bad taste in my mouth.

Yeah, yeah, I know. "don't let the door hit you on the way out". Well I actually care and this is really disappointing to me. Hopefully they'll fix this shit but I don't think it will happen remotely fast enough, in fact between balance problems and age and potentially waning interest in esports from the business side of sc2 - I'm not sure this game will last much more than 1 more year.

It sounds a bit silly, these are all top players of course. It’s felt that Protoss are really pushing the absolute limits of their race just to keep vague parity for a while, while Zergs hadn’t been.

The nydus, has been a potent tool but only abused relatively recently to its full potential in this arms race, and it feels Protoss has kind of exhausted its arsenal.


Nice post that kinda sums up how I feel on the matter wow, I think protoss and terran keep coming up with a new trick and new build and new playstyle and it just get nerfed, idk is it just me or is it any time zerg gets bodied by a strat they nerf it so it can get to late game, then they dont balance the game for late game because "each race should have advantages at different times" omega yikes
Sc2 always got your back
ThunderJunk
Profile Joined December 2015
United States726 Posts
October 27 2019 23:32 GMT
#337
You know, I remember a time when Lategame PvZ was unplayable for the Z!

The oft-mentioned Fist of Neeb was literally unstoppable. We had carriers that made all other units in the game obsolete.

Let's not forget that there was a very long period of time in which Zerg had to Hydra bust on the 4th every game.

I'm a Protoss player, and yes it has been a miserable year... but things are gonna be improved with the next patch. Literally every patch has been an improvement to get us to the point where we are now: An ever improving RTS game.
I am free because I know that I alone am morally responsible for everything I do.
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2019-10-28 00:20:51
October 28 2019 00:08 GMT
#338
Some people are vastly underestimating the nerf that is -1 range on neural parasite. The IT nerf is also a big one, while some argue that'll only be a small one, due to the extra theoretical DPS on naturally armored units. I don't think it'll be much of a threat any longer in the future. If anything, I think it might be too much of a nerf, for the reasons I've already stated.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
October 28 2019 00:10 GMT
#339
On October 27 2019 21:57 Z3nith wrote:
I just don't understand why they've decided to nerf Protoss when PvT seems to getting to a decent place now and PvZ is utterly imbalanced. If you look at the statistics for the global finals PvT is at 53% in favour of Protoss while PvZ is 61% in favour of Zerg.

For low level players Terran vs Protoss feels very frustrating to play, perhaps even as bad as PvZ is for Protoss. Pros feel the same way as far as I can tell (Maru being the possible exception). Personally as a Terran player I find TvP a lot harder than TvZ, so I'm hoping the nerfs to Zerg are actually targeted to help Protoss (not Terran), so that Protoss can safely be nerfed in PvT without further reducing Protoss viability vs Zerg.

I am surprised that people are losing interest in the game because of balance, as it's obvious that Zerg will be nerfed significantly after Blizzcon. A consensus has emerged and there's no way the balance team will ignore that. It's just a shame that the players had to compete at Blizzcon on this patch/map pool.
ThunderJunk
Profile Joined December 2015
United States726 Posts
October 28 2019 00:20 GMT
#340
On October 28 2019 09:10 Justinian wrote:
Show nested quote +
On October 27 2019 21:57 Z3nith wrote:
I just don't understand why they've decided to nerf Protoss when PvT seems to getting to a decent place now and PvZ is utterly imbalanced. If you look at the statistics for the global finals PvT is at 53% in favour of Protoss while PvZ is 61% in favour of Zerg.

For low level players Terran vs Protoss feels very frustrating to play, perhaps even as bad as PvZ is for Protoss. Pros feel the same way as far as I can tell (Maru being the possible exception). Personally as a Terran player I find TvP a lot harder than TvZ, so I'm hoping the nerfs to Zerg are actually targeted to help Protoss (not Terran), so that Protoss can safely be nerfed in PvT without further reducing Protoss viability vs Zerg.

I am surprised that people are losing interest in the game because of balance, as it's obvious that Zerg will be nerfed significantly after Blizzcon. A consensus has emerged and there's no way the balance team will ignore that. It's just a shame that the players had to compete at Blizzcon on this patch/map pool.



Seems like you got what you want coming though. Vikings that go up to 150 HP will be very very useful. Colossi will be way less easy to defend. And the higher HP means that battles will last longer, which is what the Terran generally wants anyways. Plus, observer movement speed is being drastically reduced, so more Terran sorcery can emerge that we'll need to be able to scout out some other way.
I am free because I know that I alone am morally responsible for everything I do.
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