• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:51
CEST 00:51
KST 07:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !5Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2308 users

Serral wins WCS Fall 2019 - Page 5

Forum Index > SC2 General
110 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
argonautdice
Profile Joined January 2013
Canada2719 Posts
September 09 2019 16:32 GMT
#81
Is Serral ready for Power Rank No. 1 now?
very illegal and very uncool
Xain0n
Profile Joined November 2018
Italy3963 Posts
Last Edited: 2019-09-09 16:46:36
September 09 2019 16:44 GMT
#82
On September 10 2019 01:29 The_Red_Viper wrote:
So like any topic serral is part of you mean? It's always the same discussion, always the same "bickering" there as well regardless of any "bonjwa talk". You just don't like that topic, that's all


The discussion may be similar but Serral keeps winning. His list of achievements, victories against koreans included, keeps increasing over time and his placement on a GOAT list gets higher; thus said, I agree with you: Serral is closer to be a Bonjwa(last words I'll say about that Wax, I apologize, I just had to reply) than he is to be GOAT at the moment.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2019-09-09 16:49:46
September 09 2019 16:47 GMT
#83
On September 10 2019 01:44 Xain0n wrote:
Show nested quote +
On September 10 2019 01:29 The_Red_Viper wrote:
So like any topic serral is part of you mean? It's always the same discussion, always the same "bickering" there as well regardless of any "bonjwa talk". You just don't like that topic, that's all


The discussion may be similar but Serral keeps winning. His list of achievements, victories against koreans included, keeps increasing over time and his placement on a GOAT list gets higher; thus said, I agree with you: Serral is closer to be a Bonjwa(last words I'll say about that Wax, don't worry, I just had to reply) than he is to be GOAT at the moment.

This was purely based on wax's argument that the topic which shall not be named introduces "bickering" which in the end has to be closed, i think it is fair to say that any serral topic introduces a very similar discussion regardless. That's all!

Obviously i agree that additional achievements help to make an argument for a placing on this imaginary goat list. Another wcs win in particular doesn't seem to help a lot though, at least that is how i see it.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Waxangel
Profile Blog Joined September 2002
United States33603 Posts
Last Edited: 2019-09-09 17:12:22
September 09 2019 17:11 GMT
#84
On September 10 2019 01:29 The_Red_Viper wrote:
So like any topic serral is part of you mean? It's always the same discussion, always the same "bickering" there as well regardless of any "bonjwa talk". You just don't like that topic, that's all


I find 'bonjwa' talk to be qualitatively different, from years of observing TL.net forum debating in the post-savior years
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
UnLarva
Profile Joined March 2019
458 Posts
Last Edited: 2019-09-09 17:40:38
September 09 2019 17:38 GMT
#85
On September 10 2019 01:05 Waxangel wrote:
Show nested quote +
On September 09 2019 22:59 SetGuitarsToKill wrote:
On September 09 2019 22:56 Waxangel wrote:
Okay I'm asking the 'bonjwa' argument to be shelved starting here (as forum mod), because I foresee the semantics arguments about the word becoming too vitriolic and derailed from this actual topic

But can we argue about him being GOAT?

That much I have to reluctantly allow as long as you don't get into personal insults against each other

Also I asked Serral how he feels about his PR placements solely to meme some of you regulars, and obviously, he gave me a polite, generic response (basically 'whatever')


LMAO!

I can hear it, I can hear it!

Did that "polite and generic" answer just happen to be something along lines like:

"I mean, I honestly can't give a shit!"




Part-time Serralogist
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
Last Edited: 2019-09-09 18:32:16
September 09 2019 18:27 GMT
#86
On September 09 2019 23:04 Harris1st wrote:
Show nested quote +
On September 09 2019 22:59 SetGuitarsToKill wrote:
On September 09 2019 22:56 Waxangel wrote:
Okay I'm asking the 'bonjwa' argument to be shelved starting here (as forum mod), because I foresee the semantics arguments about the word becoming too vitriolic and derailed from this actual topic

But can we argue about him being GOAT?


We summon you, oh mighty Nakajin! Deliver us thy GOAT survey for thee year 2020


I have heard your command and I am already drawing the bracket. Next survey is gonna be better and bigger than the last, get ready for the round of 1028 match up between Teffel and ActionJesus
Writerhttp://i.imgur.com/9p6ufcB.jpg
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 09 2019 18:48 GMT
#87
The gap this tournament really solidified for me is not the gap between Serral, Reynor and the rest which was already pretty apparent, but the gap between the top 8 and the rest. It's pretty crazy that Drogo, uThermal, Lambo etc couldn't even make the slightest dent in the top 8. I guess Stephano did beat TIME, but that was basically the only upset?
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 09 2019 19:24 GMT
#88
On September 10 2019 03:48 ZigguratOfUr wrote:
The gap this tournament really solidified for me is not the gap between Serral, Reynor and the rest which was already pretty apparent, but the gap between the top 8 and the rest. It's pretty crazy that Drogo, uThermal, Lambo etc couldn't even make the slightest dent in the top 8. I guess Stephano did beat TIME, but that was basically the only upset?

Exactly.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Dave4
Profile Joined August 2018
494 Posts
September 09 2019 20:42 GMT
#89
On September 10 2019 01:05 Waxangel wrote:
Show nested quote +
On September 09 2019 22:59 SetGuitarsToKill wrote:
On September 09 2019 22:56 Waxangel wrote:
Okay I'm asking the 'bonjwa' argument to be shelved starting here (as forum mod), because I foresee the semantics arguments about the word becoming too vitriolic and derailed from this actual topic

But can we argue about him being GOAT?

That much I have to reluctantly allow as long as you don't get into personal insults against each other

Also I asked Serral how he feels about his PR placements solely to meme some of you regulars, and obviously, he gave me a polite, generic response (basically 'whatever')

I look forward to reading the interview, please send Serral my warmest regards and congratulations for his success.
Dave4
Profile Joined August 2018
494 Posts
September 09 2019 20:44 GMT
#90
On September 10 2019 03:27 Nakajin wrote:
Show nested quote +
On September 09 2019 23:04 Harris1st wrote:
On September 09 2019 22:59 SetGuitarsToKill wrote:
On September 09 2019 22:56 Waxangel wrote:
Okay I'm asking the 'bonjwa' argument to be shelved starting here (as forum mod), because I foresee the semantics arguments about the word becoming too vitriolic and derailed from this actual topic

But can we argue about him being GOAT?


We summon you, oh mighty Nakajin! Deliver us thy GOAT survey for thee year 2020


I have heard your command and I am already drawing the bracket. Next survey is gonna be better and bigger than the last, get ready for the round of 1028 match up between Teffel and ActionJesus

Respectfully I think once was enough. Also knockout bracket is a suboptimal format for such a ranking.
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
September 09 2019 20:48 GMT
#91
On September 10 2019 05:44 Dave4 wrote:
Show nested quote +
On September 10 2019 03:27 Nakajin wrote:
On September 09 2019 23:04 Harris1st wrote:
On September 09 2019 22:59 SetGuitarsToKill wrote:
On September 09 2019 22:56 Waxangel wrote:
Okay I'm asking the 'bonjwa' argument to be shelved starting here (as forum mod), because I foresee the semantics arguments about the word becoming too vitriolic and derailed from this actual topic

But can we argue about him being GOAT?


We summon you, oh mighty Nakajin! Deliver us thy GOAT survey for thee year 2020


I have heard your command and I am already drawing the bracket. Next survey is gonna be better and bigger than the last, get ready for the round of 1028 match up between Teffel and ActionJesus

Respectfully I think once was enough. Also knockout bracket is a suboptimal format for such a ranking.


Lol no worry I'm not doing that again anytime soon
Writerhttp://i.imgur.com/9p6ufcB.jpg
Jeremy Reimer
Profile Blog Joined August 2010
Canada1136 Posts
September 09 2019 22:51 GMT
#92
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-09-09 23:43:31
September 09 2019 23:25 GMT
#93
On September 10 2019 07:51 Jeremy Reimer wrote:
Show nested quote +
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Kitai
Profile Joined June 2012
United States880 Posts
September 10 2019 01:10 GMT
#94
On September 10 2019 03:27 Nakajin wrote:
Show nested quote +
On September 09 2019 23:04 Harris1st wrote:
On September 09 2019 22:59 SetGuitarsToKill wrote:
On September 09 2019 22:56 Waxangel wrote:
Okay I'm asking the 'bonjwa' argument to be shelved starting here (as forum mod), because I foresee the semantics arguments about the word becoming too vitriolic and derailed from this actual topic

But can we argue about him being GOAT?


We summon you, oh mighty Nakajin! Deliver us thy GOAT survey for thee year 2020


I have heard your command and I am already drawing the bracket. Next survey is gonna be better and bigger than the last, get ready for the round of 1028 match up between Teffel and ActionJesus


Gonna be a blowout for ActionJesus honestly.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Anc13nt
Profile Blog Joined October 2017
1557 Posts
September 10 2019 01:10 GMT
#95
On September 10 2019 08:25 deacon.frost wrote:
Show nested quote +
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
September 10 2019 01:23 GMT
#96
On September 10 2019 08:25 deacon.frost wrote:
Show nested quote +
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


ByuN is the one with the best ever winrate I think: 71.20% all time with a 73% in LOTV with a match wintate above 80%, thrashing chinese online tournament was the way to go.
Writerhttp://i.imgur.com/9p6ufcB.jpg
UtherTruthBringer
Profile Joined June 2019
43 Posts
September 10 2019 06:51 GMT
#97
Thanks for another wcs with way too many zvz's. And of course, we all knew it would be a zvz final. My god fix the game blizzard
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 10 2019 07:35 GMT
#98
On September 10 2019 10:10 Anc13nt wrote:
Show nested quote +
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Cool, thanks.

On September 10 2019 10:23 Nakajin wrote:
Show nested quote +
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


ByuN is the one with the best ever winrate I think: 71.20% all time with a 73% in LOTV with a match wintate above 80%, thrashing chinese online tournament was the way to go.

ByuN know how to do an impression
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
sneakyfox
Profile Joined January 2017
8216 Posts
September 10 2019 08:38 GMT
#99
On September 10 2019 10:10 Anc13nt wrote:
Show nested quote +
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.


How do you get that? Seems to me that all the big career Koreans have offline winrates against Koreans above 60%. Adding to your list: Stats, Maru, Mvp, Taeja, PartinG, and herO are all above 60%.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
tigon_ridge
Profile Joined March 2019
482 Posts
September 10 2019 11:57 GMT
#100
On September 10 2019 17:38 sneakyfox wrote:
Show nested quote +
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason64
StarCraft: Brood War
Artosis 490
NaDa 18
League of Legends
Reynor68
Super Smash Bros
PPMD69
Other Games
summit1g6066
tarik_tv5950
Doublelift2787
Liquid`RaSZi1753
shahzam503
FrodaN417
monkeys_forever222
syndereN177
ArmadaUGS103
ViBE55
Mew2King40
Organizations
Other Games
gamesdonequick2019
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 29
• Adnapsc2 16
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2144
Other Games
• Scarra750
Upcoming Events
Replay Cast
1h 9m
Escore
11h 9m
The PondCast
11h 9m
WardiTV Invitational
12h 9m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
17h 9m
Fjant vs Bly
Serral vs Shameless
OSC
23h 9m
Replay Cast
1d 1h
CranKy Ducklings
1d 11h
RSL Revival
1d 11h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 12h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
uThermal 2v2 Circuit
1d 16h
BSL
1d 20h
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.