• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:35
CET 14:35
KST 22:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!29$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1481 users

Serral wins WCS Fall 2019 - Page 6

Forum Index > SC2 General
110 CommentsPost a Reply
Prev 1 4 5 6 All
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 10 2019 12:11 GMT
#101
On September 10 2019 20:57 tigon_ridge wrote:
Show nested quote +
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.

You noticed we were talking career numbers, or you just ignored it on purpose?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2019-09-10 12:22:26
September 10 2019 12:14 GMT
#102
Addendum: Oh, I should've included the data below that portion of the screen, which shows the match %, which would favor Serral by an even more massive margin.

Oddly, if you change the search filter to Country: non-Koreans, Serral would still win slightly in match %, but is 6% behind in game % than Maru vs foreigners. My hypothesis is that since the only tournaments where Koreans get to play foreigners are really big ones, with massive prize pools, the motivation to win is significant bigger. Since they don't know how foreigners play, they'd rely more on their skill and use mostly reliable/safe strategies to win rather than take risks, as they might vs each other. Foreigners are more familiar with how Serral plays, and they're all gunning for him, so Serral does have that bit of a "disadvantage" that Koreans don't. However, Serral adapts well to their countermeasures, so he still wins out in match %.
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2019-09-10 12:24:51
September 10 2019 12:20 GMT
#103
On September 10 2019 21:11 deacon.frost wrote:
Show nested quote +
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.

You noticed we were talking career numbers, or you just ignored it on purpose?


The person I was replying to stated what he thought Inno's games % vs Korean IS. Keyword: IS. So, I used the most recent record. If you want, you can move the calendar as far back as you like, and post the percentages that include the beginning of his career. No need to get defensive about it.
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2019-09-10 12:35:47
September 10 2019 12:33 GMT
#104
On September 10 2019 20:57 tigon_ridge wrote:
Show nested quote +
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.


We are talking about career win rates.


On September 10 2019 21:20 tigon_ridge wrote:
Show nested quote +
On September 10 2019 21:11 deacon.frost wrote:
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.

You noticed we were talking career numbers, or you just ignored it on purpose?


The person I was replying to stated what he thought Inno's games % vs Korean IS. Keyword: IS. So, I used the most recent record. If you want, you can move the calendar as far back as you like, and post the percentages that include the beginning of his career. No need to get defensive about it.


Go back and read the text you yourself quoted once more.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
tigon_ridge
Profile Joined March 2019
482 Posts
September 10 2019 12:47 GMT
#105
On September 10 2019 21:33 sneakyfox wrote:
Show nested quote +
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.


We are talking about career win rates.


Show nested quote +
On September 10 2019 21:20 tigon_ridge wrote:
On September 10 2019 21:11 deacon.frost wrote:
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.

You noticed we were talking career numbers, or you just ignored it on purpose?


The person I was replying to stated what he thought Inno's games % vs Korean IS. Keyword: IS. So, I used the most recent record. If you want, you can move the calendar as far back as you like, and post the percentages that include the beginning of his career. No need to get defensive about it.


Go back and read the text you yourself quoted once more.


Sorry, I stand corrected. Entering in the calendar date for the beginning of Innovation's career (July 2012), I get 64.69%, and 62.39% vs S. Korea. Still very good, and close to your % stated.
Tommy131313
Profile Joined May 2016
Germany156 Posts
September 10 2019 14:42 GMT
#106
On September 09 2019 21:31 Shuffleblade wrote:

In regards to 2019 you might have a point, that several foreigners are on par with the world class koreans. For 2018 look at GSL vs the world and Blizzcon, look at the results, the brackets and tell me that the top 10 players in the world had more than one foreigner (Serral).

Serral dominating the foreign scene in 2018 does not even register for a bonjwa discussion, it is his 2019 results that does that. Sadly the reason Serral is dominating "the world" argueably this year is because the level of play in korea has deteriorated. Look at the GSL vs world results in 2019 and compare it to 2018, it is evident foreigners are stronger compared to koreans than in previous years and therefore Serrals domination of the wcs circuit means more.





...strange argumentation imho... - smells like korean-biased

"...the level of play in korea has deteriorated..." - why don't you assume, the EU scene or the foreign scene has become immensly better?

usually the alltogether skill level would increase over time and shifting meta, maybe the foreign skill level just increased faster?
sneakyfox
Profile Joined January 2017
8216 Posts
September 10 2019 14:56 GMT
#107
On September 10 2019 21:47 tigon_ridge wrote:
Show nested quote +
On September 10 2019 21:33 sneakyfox wrote:
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.


We are talking about career win rates.


On September 10 2019 21:20 tigon_ridge wrote:
On September 10 2019 21:11 deacon.frost wrote:
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.

You noticed we were talking career numbers, or you just ignored it on purpose?


The person I was replying to stated what he thought Inno's games % vs Korean IS. Keyword: IS. So, I used the most recent record. If you want, you can move the calendar as far back as you like, and post the percentages that include the beginning of his career. No need to get defensive about it.


Go back and read the text you yourself quoted once more.


Sorry, I stand corrected. Entering in the calendar date for the beginning of Innovation's career (July 2012), I get 64.69%, and 62.39% vs S. Korea. Still very good, and close to your % stated.


Fair enough.

I don't understand why several of us are getting different results on aligulac though.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-09-10 15:20:23
September 10 2019 15:17 GMT
#108
On September 10 2019 23:42 Tommy131313 wrote:
Show nested quote +
On September 09 2019 21:31 Shuffleblade wrote:

In regards to 2019 you might have a point, that several foreigners are on par with the world class koreans. For 2018 look at GSL vs the world and Blizzcon, look at the results, the brackets and tell me that the top 10 players in the world had more than one foreigner (Serral).

Serral dominating the foreign scene in 2018 does not even register for a bonjwa discussion, it is his 2019 results that does that. Sadly the reason Serral is dominating "the world" argueably this year is because the level of play in korea has deteriorated. Look at the GSL vs world results in 2019 and compare it to 2018, it is evident foreigners are stronger compared to koreans than in previous years and therefore Serrals domination of the wcs circuit means more.





...strange argumentation imho... - smells like korean-biased

"...the level of play in korea has deteriorated..." - why don't you assume, the EU scene or the foreign scene has become immensly better?

usually the alltogether skill level would increase over time and shifting meta, maybe the foreign skill level just increased faster?

Serral himself said that they got lucky in this year GSLvTW. So how much is he right?

On September 10 2019 23:56 sneakyfox wrote:
Show nested quote +
On September 10 2019 21:47 tigon_ridge wrote:
On September 10 2019 21:33 sneakyfox wrote:
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.


We are talking about career win rates.


On September 10 2019 21:20 tigon_ridge wrote:
On September 10 2019 21:11 deacon.frost wrote:
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
[quote]

I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.

You noticed we were talking career numbers, or you just ignored it on purpose?


The person I was replying to stated what he thought Inno's games % vs Korean IS. Keyword: IS. So, I used the most recent record. If you want, you can move the calendar as far back as you like, and post the percentages that include the beginning of his career. No need to get defensive about it.


Go back and read the text you yourself quoted once more.


Sorry, I stand corrected. Entering in the calendar date for the beginning of Innovation's career (July 2012), I get 64.69%, and 62.39% vs S. Korea. Still very good, and close to your % stated.


Fair enough.

I don't understand why several of us are getting different results on aligulac though.

I was posting all offline matches, not just Koreans. That's why my numbers were different. And probably not from the start of WoL which shouldn't affect that much considering I wasn't picking the top WoL players anyway.

That's how I got that insane Inno numbers. And let's be fair - many of the games come from Proleague(that's why Taeja's number of games is so low)
(edit> to be fair, the KeSPA giants havem ost of the games from vsKoreans, only minimal numbers from foreign games, unless they're Taeja )
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
UnLarva
Profile Joined March 2019
458 Posts
Last Edited: 2019-09-10 18:00:40
September 10 2019 17:53 GMT
#109
On September 10 2019 23:56 sneakyfox wrote:
Show nested quote +
On September 10 2019 21:47 tigon_ridge wrote:
On September 10 2019 21:33 sneakyfox wrote:
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
On September 09 2019 18:45 Anc13nt wrote:

Even Jaedong (who is not a bonjwa) in 2009 season won, 2 OSL, WCG and 1 MSL (won MSL in 2010 but season started in 2009). That's 3/6 Starleagues and a WCG. He also had around 70% winrate in 2009, which no SC2 player has accomplished (if you are talking about offline Korean winrate, which is the best comparison). Speaking of winrates, FlaSh, Jaedong and BIsu respectively had 71-72%, 67-68% and 65-66% career winrate. To my knowledge, only person in SC2 with a remotely comparable career winrate is Innovation who is around 62%. Evidently, great Brood War players were much more dominant than great SC2 players (I'm not sure why).


I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.


We are talking about career win rates.


On September 10 2019 21:20 tigon_ridge wrote:
On September 10 2019 21:11 deacon.frost wrote:
On September 10 2019 20:57 tigon_ridge wrote:
On September 10 2019 17:38 sneakyfox wrote:
On September 10 2019 10:10 Anc13nt wrote:
On September 10 2019 08:25 deacon.frost wrote:
On September 10 2019 07:51 Jeremy Reimer wrote:
[quote]

I think the reason that Brood War players were able to be more dominant is multi-fold.

The game itself rewarded skilled mechanics more than SC2. Sure, there were "build order wins" in certain matchups if one player chose one strategy and the other player randomly chose the counter, but a great player could nullify most build order advantages with immaculate play. Brood War demanded so much attention that it was easy for a mechanically weaker player to lose ground even if they were ahead. Being ahead in Brood War just meant that you had many more things to manage, and limits on the number of units in a control group made moving around large armies very difficult. These difficulties are not as great in SC2.

Even so, I recall that come-from-behind wins were rare in Brood War, so it had to be more than just that. The situation in the KeSPA era was an intense rivalry among a small and fairly stable group of players. This intense competition meant that often one or two players would rise to the top. These rivalries (like Flash-Jaedong) would motivate both players to practice even harder in order to beat their rival. The fallout from this was that players like Flash and Jaedong would typically just mow through anyone else who was not at their level.

Of course none of this explains how Flash managed to dominate so solidly both then and now. I don't think anything in the universe can explain Flash.

Not exactly true. WHile SC2 is volatile game it's not that much volatile. Top players will have a high win rate over a long period of time.

If you take players with roughly 500 matches then Aligulac says that offline Maru 2010 - dec1 until today is is 747–453 (62.25%) in games and 350–181 (65.91%) in matches. Inno is at 883–486 (64.50%) in games and 413–187 (68.83%) in matches. Both Life and Mvp are inbetween (67 ish in matches, although both don't have that big of a sample). Classic is nearing 66 % too. These are huge sampes, almost all the players are above or nearly above 500. Parting 66 %(almost 68 % before the return). sOs 66 % with growing wr when we go back in time(as he's not that good in LotV). herO 64 %, 66 % if we limit the time to similar time frame of sOs(2016). And most of the games are vs Koreans.

offline Serral is 668–321 (67.54%) in games and 247–88 (73.73%) but sadly I don't know how to remove the foreign stats. It will be interesting where it will grow but his numbers are big because of the WCS. WCS would inflate any of the top Koreans(let's not pretend they wouldn't, there's a reason why so many top Koreans are favored against most foreigners)

Worse players(or less consistent) have worse stats, e.g. Zest at 63 % (and Zest isn't that much worse)

Edit> I must say that Inno numbers are quite impressive. Over 600 matches, WR almost 69 %. Most of that from Korea. Respect.

Edit2> Taeja is at 285–132 (68.35%), pre-2016 256–103 (71.31%). Nice.

BTW removing lower foreginers off Serral records would remove his "pre professional" games too, so don't start rambling too soon (although with significantly lowered pool each loss will have a bigger impact)


if you want to check on aligulac, you can click player's match history and then for country, change it from "all" to "South Korea." If you look at most of the players you listed, their winrate against foreigners inflated their overall winrate a lot. There are actually very few players with career winrate over 60% vs Koreans offline. Inno, Classic, Life, Rain, Dark and sOs are the only ones I'm aware of (and I checked a lot of players). In fairness, among Brood War players with 60%+ winrate, there's only Effort, Jaedong, Nada, iloveoov, Stork, Bisu, Flash. But that said highest SC2 offline Korean winrates are shared by Inno and sOs at 62% while Jaedong, Bisu and FlaSh all had considerably higher winrates.

Inno's career offline winrate against Koreans is 65.61%. I don't see how you get the numbers you present.


It's 52.94%, if averaged since precisely 12 months ago. If reduced to 6 months (March 10 - present), it's 48.33%.

[image loading]

Maru (recent 6 months period):

[image loading]

Maru during his reign of domination:

[image loading]

Serral, between GSL vs TW 2018 and now, vs Koreans only:

[image loading]

Overall, Serral has the highest win % vs Koreans by a large margin, to date.

You noticed we were talking career numbers, or you just ignored it on purpose?


The person I was replying to stated what he thought Inno's games % vs Korean IS. Keyword: IS. So, I used the most recent record. If you want, you can move the calendar as far back as you like, and post the percentages that include the beginning of his career. No need to get defensive about it.


Go back and read the text you yourself quoted once more.


Sorry, I stand corrected. Entering in the calendar date for the beginning of Innovation's career (July 2012), I get 64.69%, and 62.39% vs S. Korea. Still very good, and close to your % stated.


Fair enough.

I don't understand why several of us are getting different results on aligulac though.


Everyone of us can even quote and copy-paste their page (by the site option) they are looking at.

Linking that same page (you're looking at) is another option (by what ever browser). Come on!

Can't do that, then simply:

CTRL-C CTRL-V
Part-time Serralogist
UnLarva
Profile Joined March 2019
458 Posts
September 10 2019 18:05 GMT
#110
If Aligulac copy-pasta doesn't support your personal references, please contact to admins of the site.

Basic information about criterions here:

http://aligulac.com/about/faq/

If predictive power of the mathematical formula has 1% error, I personally take that site over these boards, no matter how many "qualitative" remarks may appear (they do).

At least someone does it right.
Part-time Serralogist
capacityex
Profile Joined June 2019
27 Posts
September 12 2019 18:45 GMT
#111
..been watching sc pretty much since the start. Serral IS the best player i think ive seen at this game. Would love to see him do a terran/toss switch and see if he could do the same and just cement legendary status as the best player of Starcraft.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV518
iHatsuTV 9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko317
RotterdaM 193
Codebar 5
StarCraft: Brood War
Jaedong 1526
GuemChi 1289
Light 892
EffOrt 822
Stork 440
Larva 413
Mini 407
actioN 283
Barracks 265
Snow 255
[ Show more ]
BeSt 240
hero 157
Leta 140
Rush 132
sSak 118
JYJ72
Aegong 65
PianO 48
Pusan 39
sas.Sziky 39
Backho 34
Noble 29
zelot 29
sorry 27
Movie 21
Sharp 18
soO 17
NaDa 15
yabsab 15
scan(afreeca) 15
Shine 14
HiyA 9
Bale 8
Terrorterran 7
Dota 2
Gorgc6526
qojqva1403
XcaliburYe219
420jenkins133
League of Legends
Reynor102
Counter-Strike
zeus766
allub280
edward57
oskar14
Other Games
singsing1880
B2W.Neo639
DeMusliM410
crisheroes326
Sick287
XaKoH 169
Happy133
Hui .15
Organizations
Other Games
gamesdonequick529
Counter-Strike
PGL216
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1811
• WagamamaTV304
League of Legends
• Jankos3953
Upcoming Events
LAN Event
1h 25m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
13h 25m
CranKy Ducklings
20h 25m
LAN Event
1d 1h
IPSL
1d 4h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 6h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 20h
WardiTV Korean Royale
1d 22h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.