So at GSL vs The World right now, an employee from Blizzard talked about how purchases of WarChest can go towards funding SC2 as an E-Sports.
We keep hearing about whether Blizzard may or may not continue WCS in the next year. And this rumor persists year after year.
But can't the revenue from WarChest be used to perpetually fund WCS and the SC2 E-Sports scene? I mean, all that matters to Blizzard is that they don't lose money continuing SC2 as an E-Sports. If Blizzard even made some money from the WarChest, I would say that is a fair trade off if WCS continues.
I don't work for Blizzard so I don't understand why they would discontinue WCS if they break even from the WarChest every year, or even better, if the WarChest leads to profit for Blizzard.
I just want to keep SC2 as an E-Sports alive and keeping the WCS running is critical for this.
I'm not sure they exactly break even with warchest money, the cost to run WCS isn't just the prize pool. The production and organisation for events is very expensive too.
On August 15 2019 17:09 sunnyshine wrote: I'm not sure they exactly break even with warchest money, the cost to run WCS isn't just the prize pool. The production and organisation for events is very expensive too.
Exactly. That's why I am wondering whether they are losing money or making money after the WarChest.
There are production costs and marketing costs. Then there are travel costs and hotel costs for the players. Then there is the cost for staff in their SC2 division and of course, staff in the E-sports division that are overseeing SC2.
If they are not breaking even with the WarChest money, that is not good because that would give them a reason to cut WCS down the road.
On August 15 2019 17:03 showstealer1829 wrote: No. Because Activision/Blizzard don''t want some of the money. They want ALL of the money.
They are a "for profit" company that is accountable to their shareholders. They aren't a charity, LOL.
It's within reason for a "for profit" company to want to profit from their business. If they are losing money on SC2, even after the WarChest, then that gives them more reason to discontinue WCS.
The bottom line is, do you want to see many more years of WCS? Or do you want to see SC2 as an E-Sports stop?
If we want to see SC2 as an E-Sports continue, the WCS is critical for the SC2 E-Sports scene and for that, Blizzard can't lose money on SC2.
They are not losing money on SC2. They just don't profit from it as much as from OW or HS. The comment about wanting "all the money" does make sense. Activision is not interested in marginal profits.
On August 15 2019 18:30 True_Spike wrote: They are not losing money on SC2.
And how do you know? Source?
Sorry, please don't say things like this without a source. People said the same thing about HoTS, that Blizzard was making money on it. And then Blizzard decided to stop the HoTS pro circuit.
i think the Warchest has already helped keep ATVI supporting SC2. I love Terran mirror matches with players using 2 different skins. My gf and I will watch replays together while I make up some BS lore why the 2 Terran factions are fighting. Its silly, stupid, idiotic fun.
Please Mr. ATVI sir, I respectfully request Moar Warchests
I don’t get why they don’t use this more often for more tournaments.
I’d love to bump the prize pool of GSL and especially the Super Tournaments which have a small pool compared to the quality of player there, help Korean pros where they’re both region locked out of WCS and also don’t have the Kespa support of old.
On August 16 2019 03:20 Wombat_NI wrote: I don’t get why they don’t use this more often for more tournaments.
I’d love to bump the prize pool of GSL and especially the Super Tournaments which have a small pool compared to the quality of player there, help Korean pros where they’re both region locked out of WCS and also don’t have the Kespa support of old.
Maybe they don't think it would sell that well if they were doing it more often?
My personal answer is no. Some of the money is contributed to the prize pool but most of them are still basically profit for the company. The end goal of War Chest is frankly for Blizzard to make money.
I would prefer using the money to create more international tournaments instead of increasing the prize pool at some bigs tournaments. Not just professional tournaments but also community/fans/viewers tournaments. Promoting the games at deeper levels than just a handful or professionals.
On August 16 2019 04:19 Vutalisk wrote: I would prefer using the money to create more international tournaments instead of increasing the prize pool at some bigs tournaments. Not just professional tournaments but also community/fans/viewers tournaments. Promoting the games at deeper levels than just a handful or professionals.
i prefer Blizzard hand money to the biggest streamers who are good at being conveners for online events. That is a great way to Increase prize pools for weekly online events and it spreads to money out to players who are not top 25 in the world. The world's best players don't have hours available every week and can't be in a location of low latency to the home server of every weekly event.
On August 16 2019 03:20 Wombat_NI wrote: I don’t get why they don’t use this more often for more tournaments.
I’d love to bump the prize pool of GSL and especially the Super Tournaments which have a small pool compared to the quality of player there, help Korean pros where they’re both region locked out of WCS and also don’t have the Kespa support of old.
Maybe they don't think it would sell that well if they were doing it more often?
Perhaps that would be the case aye.
That said it’s odd that there isn’t a mechanism. I can monetarily support streamers, SC content creators, leagues that rely more on donations like Olimoleague or whatever, and the two already largest prize pools in the calendar in Katowice and Blizzcon
But I can’t support the prestige regular tournament in the scene
I have a very hard time believing that blizzard has ever broken even on running sc2 pro scene. Until lotv was released it made sense to keep driving interest in order to sell the next installment. Of course Blizzard probably earned money on the sales of the actual games but thats probably it. In my opinion (obviously no source) people are generally vastly underestimating what these things cost, just what wages cost for the esport people and how many labour hours is needed to make sure everything runs smoothly. Not to mention the balance staff working on it.
Lets pretend blizz has 1 person full time on starcraft balance, the average yearly salary in america is $47,060. A warchest is roughly 30dollar (I guess since it is 30 euro).
Going by the numbers from 2018 katawice it seems they sold roughly 93 000 warchests, since 25% went to prizepool and the prizepool was increased by 700 000. That would put their earnings on 210 000 dollars after prizepools percentage is knocked off. That needs to cover all the prizepools blizzard pays throughout the year, sponsoring tournaments like GSL and all the wages of everyone working on sc2. Not to mention developing the content of the warchest, just cosmestics is cheap but its not free.
Edit: Just gotta add that Blizz has good reason to keep supporting sc2, it gives the good publicity and keeps fans around (if they ever intend to release any new rts after reforged). I mean it is clear there is a demand for RTS and Blizzard has pretty much total control of the whole genre. If they manage to figure out a way to properly earn money from an RTS continously it could be a gold mine.
Well, the most cynical POV you could take on this is that Acti-Blizz's primary goal is to create mega-successful franchises like Call of Duty and World of WarCraft, and any resources (people, money, office space, whatever) spent NOT making such franchises is a waste. In that scenario, 'growing' SC2 from a 5 to a 10 (by whatever metrics of success you want to use here) is insignificant, when the sole goal is to make 100's.
I think the hope for the continuation of SC2 esports funding is that all of the backlash from phone-gate and killing off HotS so abruptly and callously made Blizz reconsider being SO cutthroat, and put A LITTLE more weight back into the intangible benefits of goodwill, reputation, etc.
I hear that the sale of Warchest in China was very good. Combine with the strong performance of Time in WCS and other tournaments, it is one of the main reasons that Blizzard China - Netsea decide to sponsor the China Team League officially.
On August 16 2019 06:11 Waxangel wrote: Well, the most cynical POV you could take on this is that Acti-Blizz's primary goal is to create mega-successful franchises like Call of Duty and World of WarCraft, and any resources (people, money, office space, whatever) spent NOT making such franchises is a waste. In that scenario, 'growing' SC2 from a 5 to a 10 (by whatever metrics of success you want to use here) is insignificant, when the sole goal is to make 100's.
I think the hope for the continuation of SC2 esports funding is that all of the backlash from phone-gate and killing off HotS so abruptly and callously made Blizz reconsider being SO cutthroat, and put A LITTLE more weight back into the intangible benefits of goodwill, reputation, etc.
No one understands "Brand Strength" and "Old Memories" better than ATVI. Starcraft has far more brand strength than HotS. Its no mistake they pulled the plug on HotS while keeping Starcraft support going. ATVI has an internal valuation of the Starcraft franchise and they will continue support it in proportion to its value.
Of course, selling a million Warchests won't hurt.
On August 16 2019 06:11 Waxangel wrote: Well, the most cynical POV you could take on this is that Acti-Blizz's primary goal is to create mega-successful franchises like Call of Duty and World of WarCraft, and any resources (people, money, office space, whatever) spent NOT making such franchises is a waste. In that scenario, 'growing' SC2 from a 5 to a 10 (by whatever metrics of success you want to use here) is insignificant, when the sole goal is to make 100's.
I think the hope for the continuation of SC2 esports funding is that all of the backlash from phone-gate and killing off HotS so abruptly and callously made Blizz reconsider being SO cutthroat, and put A LITTLE more weight back into the intangible benefits of goodwill, reputation, etc.
Also they cannot kill every e-sport they have at the same time, let's be fair, that would be a bad signal for their shareholders.
On August 16 2019 06:11 Waxangel wrote: Well, the most cynical POV you could take on this is that Acti-Blizz's primary goal is to create mega-successful franchises like Call of Duty and World of WarCraft, and any resources (people, money, office space, whatever) spent NOT making such franchises is a waste. In that scenario, 'growing' SC2 from a 5 to a 10 (by whatever metrics of success you want to use here) is insignificant, when the sole goal is to make 100's.
I think the hope for the continuation of SC2 esports funding is that all of the backlash from phone-gate and killing off HotS so abruptly and callously made Blizz reconsider being SO cutthroat, and put A LITTLE more weight back into the intangible benefits of goodwill, reputation, etc.
Also they cannot kill every e-sport they have at the same time, let's be fair, that would be a bad signal for their shareholders.
At the end of the day esports are ongoing PR for the companies so even if you don't own the most popular title, it still makes sense to retain your market share, especially if you can (partly) outsource your costs to the playerbase/community.
Warchest revenue is probably 'helping', but I don't think it's really necessary, as SC2 is well established unlike the 'let's try to shove this MOBA into everyone's face by pumping lot's of money into esports/advertising' mess that was/is Heroes of the Storm (also the quality of the game deteriorated A LOT over the years, it hasn't been that bad for SC2).
On August 16 2019 06:01 Shuffleblade wrote: Going by the numbers from 2018 katawice it seems they sold roughly 93 000 warchests, since 25% went to prizepool and the prizepool was increased by 700 000. That would put their earnings on 210 000 dollars after prizepools percentage is knocked off. That needs to cover all the prizepools blizzard pays throughout the year, sponsoring tournaments like GSL and all the wages of everyone working on sc2. Not to mention developing the content of the warchest, just cosmestics is cheap but its not free.
The amount added to the prize pool is capped. We don't know how many warchests they sold past that amount, but they have stated that every warchest so far has capped the prize pool addition. The rest of that mystery sum of money goes to WCS costs. I'm sure if someone looked hard enough, they might be able to find out the actual numbers since Activision is a publicly traded company and must send out quarterly earnings reports to shareholders.
At least we can play the dope ass game no matter what, I'm fine with esports for sc2 dieing I just hope the playerbase stays that's what I'm most scared about.
Honestly man one day they will cancel it and it will be like BW which I welcome anyways. Everything usually goes better when the community takes over. Yea what BW has is a far cry from the official matches of Pro League but I think Afreeca still generates alot of hype for the BW players, enough to still make tournaments with half decent prize pools.
And if SC2 falls to the wayside because it can't keep up, oh well, Desert Strike will always be popular.
On August 18 2019 00:50 FFW_Rude wrote: Save ? Is SC2 Dying ? Didn't look like it. For an RTS it's pretty decent no ?
Will curling ever reach soccer audience ? Nope. Will SC2 reach Fortnite audience ? No. But still i believe it's still pretty good for a niche genre.
thats some strong denial.
People have been calling this a dead game since 2011. Sure we may not have the audience and viewership of the top games, but we're still a niche audience and have regular tournaments year round. Will sc2 die one day? Probably. But I think we will still get tournaments for another 2-3 years. SC2 is almost a decade old and I'm quite proud of it's run.
On August 18 2019 00:50 FFW_Rude wrote: Save ? Is SC2 Dying ? Didn't look like it. For an RTS it's pretty decent no ?
Will curling ever reach soccer audience ? Nope. Will SC2 reach Fortnite audience ? No. But still i believe it's still pretty good for a niche genre.
thats some strong denial.
People have been calling this a dead game since 2011. Sure we may not have the audience and viewership of the top games, but we're still a niche audience and have regular tournaments year round. Will sc2 die one day? Probably. But I think we will still get tournaments for another 2-3 years. SC2 is almost a decade old and I'm quite proud of it's run.
BW is about 20 years old and it's still played. SC2 should still have at least 5 more years even if it's not a top 10 game. We already have an example to base our prediction on. Of course, SC2 and BW aren't the same but they're the closest for comparison than any other game.
I'm fairly confident Blizz is bleeding money from StarCraft, warchest or not. How much revenue do they actually make from the game itself? I suspect advertising revenue is their only actual source at this point. I'd be surprised if they actually make as much from the game as the cost of a single tournament.
But I don't think that necessarily means it's worth letting Starcraft just die. Even if you don't make direct money, there is still hidden value to keeping the name alive and the game relevant. Keeping Blizzard relevant in general is important, especially at this current period, where there hasn't been a new major release in quite a while. Blizzard isn't exactly at its peak right now...
On August 18 2019 17:15 Blargh wrote: I'm fairly confident Blizz is bleeding money from StarCraft, warchest or not. How much revenue do they actually make from the game itself? I suspect advertising revenue is their only actual source at this point. I'd be surprised if they actually make as much from the game as the cost of a single tournament.
But I don't think that necessarily means it's worth letting Starcraft just die. Even if you don't make direct money, there is still hidden value to keeping the name alive and the game relevant. Keeping Blizzard relevant in general is important, especially at this current period, where there hasn't been a new major release in quite a while. Blizzard isn't exactly at its peak right now...
Starcraft has lost money since 2013. It won't just stop existing, but WCS might have 1 more year left, if that. GSL might have 2 or 3 years left if we're lucky. But there are almost no new people getting on the game. The fact that Reynor exists is great, but it's not a trend; its an anomaly. 1v1 games just aren't popular with young people. They want super fast paced, team oriented, pretty (for lack of a better word) games. It's just how it is now.
Starcraft has lost money since 2013. It won't just stop existing, but WCS might have 1 more year left, if that. GSL might have 2 or 3 years left if we're lucky. But there are almost no new people getting on the game. The fact that Reynor exists is great, but it's not a trend; its an anomaly. 1v1 games just aren't popular with young people. They want super fast paced, team oriented, pretty (for lack of a better word) games. It's just how it is now.
So you're saying that the sc2 tournament with the most viewers will be the first to end? GSL as amazing as it is has low audience on the foreign scene (besides the chinese viewers on scboy) and even lower on the korean scene. Korean audience for the GSL averages like 4k viewers on afreeca, if that.
If any of these tournaments is going to end, I'm guessing GSL might be the first.
Also, there's still a long way to go with sc2 and f2p. Its been just below 2 years and I don't see the f2p advertisment on streams anymore (except for the OCE challenger) which is kinda weird I guess, but the population seems to be growing especially in China.
There's also plenty of young talent. Reynor, Clem, Goblin, Aqueron, Krystianier, Future, Vindicta, Astrea, PAPI, Vanya, Skillous, Firefly (chinese), Taiwanese players and others. Lets also not forget that most of the foreign scene champions are also really young. Serral, Soul is like 20 years old, Time is 19, and so on...
Right now I'm feeling confident just because blizzard keeps working on sc2 and producing content and patches, even if its just small stuff (content I mean), and because we had ASUS ROG popping up all of a sudden and Netease - Blizzard China is sponsoring a freacking Team League. Lets not say starcraft will die tin the next few years. Unfortunately this community knows that death comes unannounced.
I would argue there has actually been a resurgence in interest in Starcraft over the last year or so, just look at the premier tournaments such as ASUS ROG and GPL etc. that have decided to host starcaft events this year. This will obviously take time to translate to the player base as you have to bare in mind that it will take at least a year or two for any of the players that have come in on f2p to become anywhere near to pro level.
you do realise people have been saying this game has been dead since 2012 . . . its stupid, the game has enough players who actually make money to keep the game going, even if we have to lose a world stage, there will be people creating the tournaments. what is it you want to see exactly for it not to be a dead game? #1 on twitch? Never going to happen, it wasnt in the height of its career. Why, starcraft isnt generally free (although it kind of is if you have will power) but the second thing is, is that it is not really pick up and play . . the attention span of the masses isnt great from what im experiencing as a teacher and ex game programmer.
this game is the best game ever created. i force my students to case study it as 99% have never heard/plyed/seen it of who i teach. Its a great project. We go on to creating a matchup calculator lobby system where you get given a match up but you cant have the same match up 3 times in a row! Some of the responses to this are quite great . . .blizz may need to come and snap these kids up!
On August 19 2019 17:05 capacityex wrote: you do realise people have been saying this game has been dead since 2012 . . . its stupid, the game has enough players who actually make money to keep the game going, even if we have to lose a world stage, there will be people creating the tournaments. what is it you want to see exactly for it not to be a dead game? #1 on twitch? Never going to happen, it wasnt in the height of its career. Why, starcraft isnt generally free (although it kind of is if you have will power) but the second thing is, is that it is not really pick up and play . . the attention span of the masses isnt great from what im experiencing as a teacher and ex game programmer.
this game is the best game ever created. i force my students to case study it as 99% have never heard/plyed/seen it of who i teach. Its a great project. We go on to creating a matchup calculator lobby system where you get given a match up but you cant have the same match up 3 times in a row! Some of the responses to this are quite great . . .blizz may need to come and snap these kids up!
If Blizzard kills WCS, the SC2 pro scene will also take a huge hit, just like HoTS. There may be a few pros that may linger on because they make enough income, but many pros will retire because they won't be able to make as much money as before. WCS is critical to supporting the pro scene for SC2, just as HGC was critical to supporting the pro scene for HoTS.
War Chest might be selling but I suspect at best maybe just hitting a small profit. Costs are not just prize pools but also venues, staff, casters, flights, hotels, insurance, security, etc. Blizzard employees are not cheap and each employee working on Starcraft is an employee not working on Diablo 4 or whatever other new games are in the pipeline.
I really hope War Chest is profitable though, because that is the only way to keep WCS and GSL going. I buy it each time because I want to still be watching professional Blizzard-supported Starcraft in 20 years (maybe Starcraft 3 by then). The skins, portraits and banners are nice too.
I think China might be the saviour of Starcraft 2 next year though. That appears to be the region experiencing the most growth and with an audience that is used to spending money on cosmetics. Time performing well is really very fortunate for the whole scene.
On August 18 2019 00:50 FFW_Rude wrote: Save ? Is SC2 Dying ? Didn't look like it. For an RTS it's pretty decent no ?
Will curling ever reach soccer audience ? Nope. Will SC2 reach Fortnite audience ? No. But still i believe it's still pretty good for a niche genre.
thats some strong denial.
You didn't answer any of the questions.
Sc2 pro scene isn't really on par with its audience size tho, if Blizz stop paying for it we will probably have a mostly online scene with a few HSC/Cheesadelphia size events a year.
Quite honestly... I don't think so. It doesn't get better. Everything looks as if the quiet agreement between us (community) and ATVI-Blizz. We paying some money. By showing them that we are still interested and despite some of neglect from them. We are still here and warchest are relevant as a deal between us. But... these funds are enough for basic stuff and salaries for those who are still working on starcraft. But none of this goes to elaboration/to scene development. We maintain life in starcraft and we support our community in a commonwealth. That's all. I would be worried more about GSL in the next year. Like HotS same fate awaits starcraft.
On August 18 2019 00:50 FFW_Rude wrote: Save ? Is SC2 Dying ? Didn't look like it. For an RTS it's pretty decent no ?
Will curling ever reach soccer audience ? Nope. Will SC2 reach Fortnite audience ? No. But still i believe it's still pretty good for a niche genre.
thats some strong denial.
You didn't answer any of the questions.
Sc2 pro scene isn't really on par with its audience size tho, if Blizz stop paying for it we will probably have a mostly online scene with a few HSC/Cheesadelphia size events a year.
Ah THAT is true. But Fortnite and LoL like starcraft are founded by their companies as wll. The difference is the audience number.
It's always the case. That's why i was comparing it with Curling / Soccer
So i don't see really the problem since it's a niche and will stay that way.
Let's be happy with what we have. It's not like WE as a community are going to make people like starcraft more than CS or Fortnite or OverWatch. We cannot change this.
On August 18 2019 00:50 FFW_Rude wrote: Save ? Is SC2 Dying ? Didn't look like it. For an RTS it's pretty decent no ?
Will curling ever reach soccer audience ? Nope. Will SC2 reach Fortnite audience ? No. But still i believe it's still pretty good for a niche genre.
thats some strong denial.
You didn't answer any of the questions.
Sc2 pro scene isn't really on par with its audience size tho, if Blizz stop paying for it we will probably have a mostly online scene with a few HSC/Cheesadelphia size events a year.
Ah THAT is true. But Fortnite and LoL like starcraft are founded by their companies as wll. The difference is the audience number.
It's always the case. That's why i was comparing it with Curling / Soccer
So i don't see really the problem since it's a niche and will stay that way.
Let's be happy with what we have. It's not like WE as a community are going to make people like starcraft more than CS or Fortnite or OverWatch. We cannot change this.
Fortine and league are continously earning money on their game, they invest in esport and keep their game alive because they earn money by doing so.
Many people (myself included) believe Blizz is only losing money on supporting sc2. You can't compare big hits like Fortnite that make the company rich as hell and say Blizz has the same reasons to support SC2 as Epic has supporting Fortnite. It makes it look as though you don't understand capitalism.
Soccer sells teamjerseys, match tickets and and has tons more sponsors than SC2 do. The money flow cannot be compared.
Blizz is a capitalist company, if they are losing money on sc2 continously as many believe what is the logical move for the company to do? Stop investing big money in SC2 thats what, there is a very real risk they will do that. Have you even been following the scene? Last year they terminated the contracts of many of the SC2 supporting staff, people that were integral to the esport SC2 scene. Maybe that is a sign, or perhaps you believe it was the result of a lottery and nothing else.
Edit: Also, entering a discussion and saying "why are you even discussing thing, you can't do anything about it anyway" doesn't seem very constructive to me. I guess the only topics you discuss are things you can actively improve
On August 18 2019 00:50 FFW_Rude wrote: Save ? Is SC2 Dying ? Didn't look like it. For an RTS it's pretty decent no ?
Will curling ever reach soccer audience ? Nope. Will SC2 reach Fortnite audience ? No. But still i believe it's still pretty good for a niche genre.
thats some strong denial.
You didn't answer any of the questions.
Sc2 pro scene isn't really on par with its audience size tho, if Blizz stop paying for it we will probably have a mostly online scene with a few HSC/Cheesadelphia size events a year.
Ah THAT is true. But Fortnite and LoL like starcraft are founded by their companies as wll. The difference is the audience number.
It's always the case. That's why i was comparing it with Curling / Soccer
So i don't see really the problem since it's a niche and will stay that way.
Let's be happy with what we have. It's not like WE as a community are going to make people like starcraft more than CS or Fortnite or OverWatch. We cannot change this.
Fortine and league are continously earning money on their game, they invest in esport and keep their game alive because they earn money by doing so.
Many people (myself included) believe Blizz is only losing money on supporting sc2. You can't compare big hits like Fortnite that make the company rich as hell and say Blizz has the same reasons to support SC2 as Epic has supporting Fortnite. It makes it look as though you don't understand capitalism.
Soccer sells teamjerseys, match tickets and and has tons more sponsors than SC2 do. The money flow cannot be compared.
Blizz is a capitalist company, if they are losing money on sc2 continously as many believe what is the logical move for the company to do? Stop investing big money in SC2 thats what, there is a very real risk they will do that. Have you even been following the scene? Last year they terminated the contracts of many of the SC2 supporting staff, people that were integral to the esport SC2 scene. Maybe that is a sign, or perhaps you believe it was the result of a lottery and nothing else.
Edit: Also, entering a discussion and saying "why are you even discussing thing, you can't do anything about it anyway" doesn't seem very constructive to me. I guess the only topics you discuss are things you can actively improve
The problem doesn’t appear to be that Fortnite and League exist, it’s that the Activision side of things now view success in those kind of numbers. Which isn’t dissimilar from x sports body going ‘why aren’t we as big as soccer?’ and disbanding accordingly
I’m pessimistic myself, we’ll see how things go. I really hope they don’t just pull the plug abruptly, if they do but give some notice, maybe the community and viewership can step up a bit to keep something decent ticking over.
Sorry for bump. I am bit confused about this War Chest thing because haven't touched game since HotS. Is there a way to purchase old warchests? From store I saw 2018 Katowice one is available, but how about 2017 one? I couldn't find anything about it. Why they don't sell it?
On September 10 2019 05:43 outscar wrote: Sorry for bump. I am bit confused about this War Chest thing because haven't touched game since HotS. Is there a way to purchase old warchests? From store I saw 2018 Katowice one is available, but how about 2017 one? I couldn't find anything about it. Why they don't sell it?
No, you can't buy an old warchest, but you can buy the skins that used to be in a warchest (for a lot more money). Warchests are essentially a sale on a new product for early adopters, if you missed it, you missed the cheapest price.
That said, there have been sales on skin sets after the warchest for those skins has ended. Not as cheap as the warchest, but still much cheaper than buying the skins individually.
Honestly if Blizzard just allowed players to rotate their skins (maybe even rotate entire skin sets), I totally wouldn't mind buying 3-4 WarChests per year. The amount of money I spend on the game is probably the best value for my money compared to literally anything else. I think it would be great if one of these Warchests was used to for a tournament that would help more amateur pros rather than another payday for top pros like Serral though.
#1 i do not buy skins .. i payed 150 for the game already thank you #2 you guys are cute, arguing bouhou stories and never attempting to continue forward, cute like toddlers who start talking and telling you a story and stop mid sentence and you never hear about that story again, ever.. you guys/girls never even dwell into the rest of the story (arguably the best part), the last mile stands there in front of your eyes, the vista is awesome if you really look, but maybe that would require more introspection on your parts?
In any case, sc2 is dropping (yes?)
so you get 2 solutions and or blizzhard drops it and it dies out or blizzhard drops it and the community saves it
and then ... .. then what?
Can you see that you can't go past the denial period? Can you see that? Are YOU part of the solution or are you part of the problem?
Are you an rts gamer? will you describe what that next thing is..? will you dare put your own guts on the table? or will you just play bingo with blizzhard watching how many people still play bingo?
ok let me get you on the good path sc2 is scbw.. and not even (albeit the jump into replay is a GREAT thing, it is the only difference there is between the two!) sc2 is not a good rts, it is the rts we have as a community!
not the hero we deserve, the one the fate has awarded us, the one that 40 years of rts have made
there are millions of other rts and sc2 is but the idea of what sc2 should be, no? a promise of what could be!
Now lets back up to you and "90% of this "community":
RTS gamers dont play any rts other games than scbw or sc2, seems gamers no longer think this competitive thing is their own responsibility?
.. gamers do not test new maps / rts games (saying they are all sh it without even having tried them at all) thing is hard to do and when they (by miracle) manage to do do their gamer jobs/chores (hosting/organizing games teaching preaching etc) ) they drive into every road block imaginable.. (many of those road blocks being blizzhard s doing but far from all)
.. this is why i wanted to say (after reading this thread)
will the community save sc2 or will it do as it always does? wait for something to happen for them?
# self entitlement is the most prominent thing in 2020; come at me bruh
The whole thing about rts and the gamers who can't get enough of it is that YES
# 1 there are not a lot of us around # 2 sc2 is still showcased by amateurs (read like scbw was showcased 20+ years ago) # warchest is mere window dressing.. sorry to have to say this but salad dressing on bread isn't a salad!
# we are not to be trifled with, we are the creme de la creme, we are all gm, we been at it for 20 years and still we can't catch a break.. why? because we are self entitled that s why!
YOU we i have what we have, no one will come and save sc2, no one but YOU!
never ever forget: HAVING FUN IS SERIOUS BUSINESS
ps: failed inhumane attempt to resist urge to make pun to hammer point home one last time + Show Spoiler +
riff king savior of sc2
edit: i added a video on top, sort of a .. "can you read this post by the time the music is over" challenge.. sorry i thought it would be a humor thing, but now i think maybe the music is too demonstrative and frenzied for the subject matter, oh and yes, also it is making my point better than me
WCS is not just prize pool, there are huge costs involved. But GSL has got to be mostly prize pool right? Afreeca already has production staff, the venue, and no need to pay flights and hotels.
On September 10 2019 19:30 Tastyyyy wrote: "sc2 is not a good rts"
lol
not good enough also what the hellion are you doing here typing while there is GSL on? (joke sorry)
I mean, I don’t really agree with how you put your previous point, or all of what you said, but there is stuff there absolutely I think is bang on.
Some of us do, some of us don’t, but while RTS generally has declined we don’t really give new games, especially ones with different twists on the genre much of a chance.
We throw our collective eggs into a few Blizzard baskets and while for many of us they’re our favourite RTS games anyway, other games with some promise will wither and die.
Not just RTS, arena shooters are another prominent example. I have tried other games that aren’t Quake and they actually were pretty good, but I had nobody to really play with.
Then the other side of the coin is when I did try Quake again I got absolutely destroyed by folks who only play Quake, which I imagine is the experience of many who dip their toes into BW or SC2 these days.
I’m hopeful Warcraft Reforged can help a bit in diversifying the genre again and giving people something a bit new and different, and maybe the genre can recover a bit there
Hopefully, for future warchests or similar play and watch incentives, Blizz doesn't include the annoying incremental unlocking of phases. The warchests are relatively expensive and having to wait weeks to unlock tiers is pretty stupid. Perhaps the idea was to encourage people to play over a longer span of time, but that doesn't necessarily translate into people playing more in general.
On September 10 2019 19:30 Tastyyyy wrote: "sc2 is not a good rts"
lol
not good enough also what the hellion are you doing here typing while there is GSL on? (joke sorry)
I mean, I don’t really agree with how you put your previous point, or all of what you said, but there is stuff there absolutely I think is bang on.
Some of us do, some of us don’t, but while RTS generally has declined we don’t really give new games, especially ones with different twists on the genre much of a chance.
We throw our collective eggs into a few Blizzard baskets and while for many of us they’re our favourite RTS games anyway, other games with some promise will wither and die.
Not just RTS, arena shooters are another prominent example. I have tried other games that aren’t Quake and they actually were pretty good, but I had nobody to really play with.
Then the other side of the coin is when I did try Quake again I got absolutely destroyed by folks who only play Quake, which I imagine is the experience of many who dip their toes into BW or SC2 these days.
I’m hopeful Warcraft Reforged can help a bit in diversifying the genre again and giving people something a bit new and different, and maybe the genre can recover a bit there
Bang on sorry i was temporarily banned for 90 days (in celebration of my decade first 30 day temp i guess? (i guess it felt as 90 days at the time)) for an attempt at humor at the expense of the admins/mods of this charming website, so we will be jumping in a time machine some what..
Some of us do some of us don't ..
i beg to differ the "sc2 community" has always been reactionary and apathetic, since Wol, now we are talking coma or necrophilia...
i consider quake an rts game (: my rts is called photon cycles so yes ALL multiplayer games if you want to play semantics, i just happen to lobby for real time strategy <3
Then the other side of the coin is when I did try Quake again I got absolutely destroyed by folks who only play Quake, which I imagine is the experience of many who dip their toes into BW or SC2 these days.
<3 Sorry i cannot say i see anything wrong with that.. my mum beat me at tetris and then i beat her and soon my son will beat me at it and so on.. i mean a good game must be hard and then maybe if you get frustrated you go play with people your own skill level and that s that <3
I’m hopeful Warcraft Reforged can help a bit
it won't help, i am sorry to say.. no one cares about the old nowadays .. more than ever in history we* produce and garbage everything as quickly as we can find fault with it.
On September 10 2019 19:30 Tastyyyy wrote: "sc2 is not a good rts"
lol
not good enough also what the hellion are you doing here typing while there is GSL on? (joke sorry)
I mean, I don’t really agree with how you put your previous point, or all of what you said, but there is stuff there absolutely I think is bang on.
Some of us do, some of us don’t, but while RTS generally has declined we don’t really give new games, especially ones with different twists on the genre much of a chance.
We throw our collective eggs into a few Blizzard baskets and while for many of us they’re our favourite RTS games anyway, other games with some promise will wither and die.
Not just RTS, arena shooters are another prominent example. I have tried other games that aren’t Quake and they actually were pretty good, but I had nobody to really play with.
Then the other side of the coin is when I did try Quake again I got absolutely destroyed by folks who only play Quake, which I imagine is the experience of many who dip their toes into BW or SC2 these days.
I’m hopeful Warcraft Reforged can help a bit in diversifying the genre again and giving people something a bit new and different, and maybe the genre can recover a bit there
Bang on sorry i was temporarily banned for 90 days (in celebration of my decade first 90 day temp i guess?) for an attempt at humor at the expense of the admins/mods of this charming website, so we will be jumping in a time machine some what..
i beg to differ the "sc2 community" has always been reactionary and apathetic, since Wol, now we are talking coma or necrophilia...
i consider quake an rts game (: my rts is called photon cycles so yes ALL multiplayer games if you want to play semantics, i just happen to lobby for real time strategy <3
Then the other side of the coin is when I did try Quake again I got absolutely destroyed by folks who only play Quake, which I imagine is the experience of many who dip their toes into BW or SC2 these days.
<3 Sorry i don't see anything wrong with that.. i mean a good game must be hard and then maybe if you frustrated you play with people your own skill level and that s that <3
it won't sorry to say.. no one cares about the old nowadays .. more than ever in history we* produce and garbage everything.
(we*: the consumers)
I don’t mind getting trounced, I like improving. If there’s not a playerbase there’s no curve of skill level to move up.
A bit extreme as analogies go but it’s akin to wanting to learn chess properly and the only people to play with are Grandmasters and there’s nobody in between.
It’s frustrating really! I like my games to have a lot of mechanical nuance and depth and most modern games just don’t tickle my fancy in that way.
On September 11 2019 01:58 dUTtrOACh wrote: Hopefully, for future warchests or similar play and watch incentives, Blizz doesn't include the annoying incremental unlocking of phases. The warchests are relatively expensive and having to wait weeks to unlock tiers is pretty stupid. Perhaps the idea was to encourage people to play over a longer span of time, but that doesn't necessarily translate into people playing more in general.
Having the progress bar of unlocking shit when you didn't buy the chest, that's the true spirit! And jumping to the warchest you don't have Hey, we don't care you already bought 3 CEs, eat this annoying thing after every game! I must say I was very entertained.
On September 11 2019 01:58 dUTtrOACh wrote: Hopefully, for future warchests or similar play and watch incentives, Blizz doesn't include the annoying incremental unlocking of phases. The warchests are relatively expensive and having to wait weeks to unlock tiers is pretty stupid. Perhaps the idea was to encourage people to play over a longer span of time, but that doesn't necessarily translate into people playing more in general.
Having the progress bar of unlocking shit when you didn't buy the chest, that's the true spirit! And jumping to the warchest you don't have Hey, we don't care you already bought 3 CEs, eat this annoying thing after every game! I must say I was very entertained.
my favorite is the twit ch blizzard add on the live streams, i have grown to not even take them off the screen
so as to best support my esport to the fullest of the extent of my capabilities...
(yes that was an attempt at unveiled sarcasm just in case there was any doubt)