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TLnet Team Map Contest #2 - Voting

Forum Index > SC2 General
61 CommentsPost a Reply
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TLnet Team Map Contest #2 - Voting

Text byJulmust
Graphics byv1
August 13th, 2019 08:48 GMT
TLMC13
This summer has been a hectic one for mapmakers. Just as the previous TLMC #13 ended, we announced this: TLTMC #2. Over the last couple of weeks, we've received some great team maps from the mapmaking community and it's now time to figure out which ones are your favorites!

We have uploaded all the maps to battlenet, using the tag [TLMC TM2], so go ahead and test them carefully before you vote. Unlike in the 1v1 contest, you only get one vote per category here, so choose carefully!

To the map making community, the admin team would like to extend a huge "thank you". We know these last few months have been intense, with back-to-back contests, but you've submitted some truly amazing maps and we're honored to get to judge them!

2v2 Finalists

Nightscape

By: Panzermann
Nightscape is a large, fortress style team map. Vertical expansions zigzag between safe, rear bases and aggressive, forward bases. Teams are encouraged to alternate accordingly. Destructible debris opens a gold expansion or emergency use or early aggressive plays.

Polka

By: Agaton
This ancient red wasteland simply known as Polka is a large semi-fortress map. The geyser placement in the main provides options for more complex strategies, borrowing gas from your teammate (sharing is caring). The reduced mineral wall at the natural provides both a potential expansion path, as well as the possibility for setting up a flank attack when under attack. Be aware though, cause the area can also become a target for enemy forces. The center of the map is highly dynamic, where some paths initially are blocked by rocks, while others have collapsible rocks that can be destroyed in order to block pathways.

Heavy Artillery

By: themusic246
Time to bring out the big guns. A mineral wall blocks off the shortest path into the naturals and other rocks partially block attack routes.
Features: Mineral wall blocking ramp to naturals

Slyia

By: Pklixian
All expansions are protected by chokes both you and your ally can defend, spanding in a single direction, but with a possibility of going in another direction once the mineral walls fall.
With rich bases that can give a raw edge in the early to mid game, aggression is key to breaking any shell that may form on this map.

Arctic Dream

By: Marras
Both teammates have their own main base and pocket bases. There are slow zones next to the mains to help defend against air harass and also on one the ramps leading to the lowground and near the central path.

Distinctive features: Players have their separate mains and pocket bases, there are IZGs next to the main bases, near the central path and on the ramp leading to the lowground next to rocks. There’s rocks and los blockers on the middle path. Gold bases in the middle of the lowground areas.

3v3 Finalists

Augustine Fall

By: Marras
On Augustine Fall, one of the teammates spawns separate from the rest, but the main bases are connected through a pocket area between them. Every player has the option to take a pocket base or a forward one as their natural, though the forward ones are much more vulnerable.

Distinctive features: One main separate from the rest, connected through pocket area, all players have a pocket base option as well as forward one, the main area with two spawn locations has a 2x ramp whereas the one with only one spawn location has 1x ramp, 30 blue bases in total

Flashback

By: themusic246
Inhibitor zones slow air movement between bases. Control the high risk gold base or expand towards the corners as a team.

Sentinel

By: themusic246
After a long period of peace, war emerges again. Work as a team to defend evenly spaced expansions to leapfrog your way across the map. A mineral wall partially blocks off a pocket expansion allowing the option to expand the other direction.

Voided Fortresses

By: Pklixian
The map aims on splitting the team, with back bases that have the main route into them blocked, the team has full opportunity to expand and defend the forward choke that one player can expand down.
Being defensive is the aim on the map with the few chokes and vulnerable bases once the rock walls go down.

Realities Simulation

By: Pklixian
Players start with their own mains and do not share a fortress besides what holds their natural.
With one player having a backdoor that allows them to take a third easily without having to go the extra mile. With all said and done this map has multiple chokes and fields to fight in, with direct middle being choked and IZG to aid in defending.

4v4 Finalists

Tuonela

By: Marras
On Tuonela the main bases are connected and there are three pocket bases. Collapsing the rock towers at the large forward ramp helps with defense. There's also some gold bases on the lowground for some extra income.

Distinctive features: connected mains, three pocket bases, collapsible rocks at the large ramp leading to the lowground, rocks and los blockers at the middle path, four gold bases at the lowground and 30 blue bases in total

Fortitude

By: Superouman
Large 4v4 map set in a classic lava fortress environment. The direct path between the players is initially blocked by two rich expansions. Mining those out will open a very short path. The starting base’s minerals are placed toward the middle of the fortress. Don’t worry, i’ve placed them precisely to not have workers to go to allies’ mineral fields. Custom bridges by the way.

Nekodrec

By: Timmay
Fortress map with Inhibitor Zone Generators covering the air space between mains.
Features: Inhibitor Zones occupy the air space between mains and also slightly cover the shortest path.

Concord

By: themusic246
Each team can defend a single choke at the start and has a generous amount of expansion routes. Rocks partially block important attack routes early game.

FDP

By: Meavis
Expansions are somewhat more spread and fewer available encouraging low economy play, communication between you and your allies in regards to resource allocation and tech specialization is vital.


Voting

In the voting document, linked below, you will be able to vote for your favorite map in each category.

Some things to keep in mind:
  • After you've voted you must comment in this thread. A simple "voted" will do but feel free to comment on the maps and share your thoughts!
  • This vote is only used to internally rank the maps, to determine the prize pool split. Blizzard has the final say regarding which map(s) make it into the ladder pool.

All of the finalists will receive $50 per entry. On top of that, the winner of each category will receive an additional $450.

Vote here!

Voting closes in .

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AdministratorI'm dancing in the moonlight
Pklixian
Profile Joined October 2017
Canada81 Posts
August 13 2019 08:55 GMT
#2
voted
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 13 2019 09:05 GMT
#3
Voted
Invalid99
Profile Joined May 2018
Canada37 Posts
August 13 2019 09:10 GMT
#4
Voted for:
Heavy Artillery
Augustine Fall
Concord
I'm unlikely to know what I'm talking about
blutrot
Profile Joined March 2016
13 Posts
August 13 2019 11:08 GMT
#5
Voted for:
Arctic Dream
Augustine Fall (really hoping to see it on ladder)
Tuonela (love the aesthetic)
Acrofales
Profile Joined August 2010
Spain18408 Posts
August 13 2019 12:05 GMT
#6
Fortitude is missing that those bridges submerge into the lava every X time...
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
August 13 2019 12:20 GMT
#7
Voted
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
themusic246
Profile Joined December 2012
United States214 Posts
August 13 2019 16:13 GMT
#8
Voted.

Some cool maps this time, pretty decent quality for such a quick deadline.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Drfilip
Profile Joined March 2013
Sweden592 Posts
August 13 2019 17:15 GMT
#9
Voted
Random Platinum EU
nullrd
Profile Joined November 2011
22 Posts
August 13 2019 17:51 GMT
#10
voted
Urth
Profile Blog Joined November 2007
United States1256 Posts
August 13 2019 18:17 GMT
#11
voted
BY.HERO FIGHTING!!!!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 13 2019 19:20 GMT
#12
Voted.
FiDell
Profile Joined August 2019
1 Post
August 13 2019 21:03 GMT
#13
voted
Agaton
Profile Joined July 2019
Sweden47 Posts
August 13 2019 21:47 GMT
#14
Voted!
Maker of maps
Xancake
Profile Joined June 2018
Germany5 Posts
August 13 2019 22:31 GMT
#15
voted ♥
UtherTruthBringer
Profile Joined June 2019
43 Posts
August 14 2019 00:18 GMT
#16
So good to see these guys working hard on new team maps as well
Burell
Profile Joined August 2018
4 Posts
August 14 2019 03:40 GMT
#17
Voted
Blitzzz
Profile Joined June 2019
Costa Rica4 Posts
August 14 2019 03:59 GMT
#18
Voted
swilson154
Profile Joined June 2011
United States18 Posts
August 14 2019 04:45 GMT
#19
voted
RamboxAnyonomos
Profile Joined June 2011
United States31 Posts
August 14 2019 04:48 GMT
#20
voted
aSfSteve.188. Its not a team, not a clan, its a fellowship. A goddamn fellowship.
prieto21
Profile Joined August 2011
United States6 Posts
August 14 2019 04:52 GMT
#21
Voted
mythikdawn
Profile Joined July 2019
United States25 Posts
August 14 2019 09:43 GMT
#22
Voted for:

Nightscape
Flashback
Nekodrec
Marras
Profile Joined June 2018
Finland63 Posts
August 14 2019 13:14 GMT
#23
Voted, gl everyone!
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
Chirus
Profile Joined April 2011
United States11 Posts
August 14 2019 14:06 GMT
#24
Voted.
Pestrutsi
Profile Joined February 2019
3 Posts
August 14 2019 22:17 GMT
#25
Voted!
RoyalSyrup
Profile Joined August 2019
1 Post
August 14 2019 23:29 GMT
#26
I, very much, enjoy Arctic Dream. =)
The map layout here is a very welcomed design to play upon.
aSfSchwing1
Profile Joined August 2018
3 Posts
August 14 2019 23:39 GMT
#27
2v2: Heavy Artillery
3v3: Sentinel
4v4: Concord

VOTED
Terrapoyt
Profile Joined March 2017
3 Posts
Last Edited: 2019-08-15 00:56:43
August 15 2019 00:54 GMT
#28
4vs4

first pick by far: Concord

on a lot of 4vs4 ladder maps taking a third is too problematic as a zerg. either the distance is too long, rocks have to be destoyed first, or your teammates are not able defending it together. i do not see any of these problems in concord. the open field allows for good engagements. i also like the balance between mapsize and expansions in general. at least this is my first impression, and as a 4vs4 streamer i would really like this map being in the mappool for next season.



contrary to this, a map like shipwrecked in the current map pool has a long distance even between your main and natural, if you do not spawn in one if the locations between your mates. in shipwrecked the third base is also very far away, and the map corridors are way more narrow (tanks are strong). and you are dependent on the help of your teammates defending a third. also the third is abusable by air (protoss air), and tanks shooting from their third towards your third.

maps i do like in the current map pool are, in order from best to least:

1. Troizinia (open, good runby potential, enough expansions in early / mid game)
2. Multiprocessor (okay expansions, open field)
3. Last Remnant (enough expansions, both sides can macro up, or be highly aggressive)
4. Sunset Valley (bad third as zerg, rocks or too far away)
5. Shipwrecked (natural too far away, third too far away, abusable by ground and air)
6. Old Estate (laggy, too easy getting into lategame protoss air / terran air)
7. Sacred Grounds (third / rocks, swarm host abuse, distance between mates for help)

from my own zergs perspective
anioki_SC2
Profile Joined April 2019
1 Post
August 15 2019 04:06 GMT
#29
voted
Cervantez1
Profile Joined August 2019
1 Post
August 15 2019 05:18 GMT
#30
Voted
esReveR
Profile Joined February 2010
United States567 Posts
August 15 2019 05:42 GMT
#31
voted
Skill is relative.
TelecoM
Profile Blog Joined January 2010
United States10819 Posts
August 15 2019 07:46 GMT
#32
Nightscape is sick... voted
AKA: TelecoM[WHITE] Protoss fighting
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 15 2019 18:47 GMT
#33
Voted.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 15 2019 23:42 GMT
#34
Voted.

The 2v2 maps were quite strong; it was a little hard to pick only one of them. I felt that the 4v4 submissions were fairly weak though, and that I voted for the one I hated least rather than liked most.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Marinoococo
Profile Joined March 2019
4 Posts
August 16 2019 07:56 GMT
#35
Voted
Panzermann
Profile Joined December 2018
9 Posts
August 16 2019 14:11 GMT
#36
voted
Na1d
Profile Joined July 2019
4 Posts
August 16 2019 14:51 GMT
#37
voted
bela.mervado
Profile Joined December 2008
Hungary414 Posts
August 16 2019 15:17 GMT
#38
voted

polka
augustine
concord

gl everyone
Corak
Profile Joined February 2010
Germany188 Posts
August 16 2019 15:33 GMT
#39
voted
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 16 2019 18:27 GMT
#40
voted
"Not you."
Agaton
Profile Joined July 2019
Sweden47 Posts
Last Edited: 2019-08-16 19:00:29
August 16 2019 18:59 GMT
#41
@bela.mervado

[image loading]
Maker of maps
TrainLord
Profile Joined July 2019
1 Post
August 17 2019 03:07 GMT
#42
voted
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
August 17 2019 19:48 GMT
#43
Some nice looking maps.
I've voted for my top picks.
Nothing too crazy.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
TiberiusA
Profile Joined February 2017
United States39 Posts
August 17 2019 22:48 GMT
#44
Voted (ignore TiberiusIII)
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 17 2019 23:21 GMT
#45
asdf
vibeo gane,
Timmay
Profile Joined April 2005
United States112 Posts
Last Edited: 2019-08-18 02:05:38
August 18 2019 02:05 GMT
#46
On August 16 2019 08:42 Nightmarjoo wrote:
I felt that the 4v4 submissions were fairly weak though, and that I voted for the one I hated least rather than liked most.


What does a good 4v4 map look like?
LGC.Peppy
Profile Joined May 2018
12 Posts
August 18 2019 04:18 GMT
#47
voted
Stebo1
Profile Joined August 2019
1 Post
August 18 2019 05:17 GMT
#48
voted.
SC-Shield
Profile Joined December 2018
Bulgaria873 Posts
Last Edited: 2019-08-18 07:55:23
August 18 2019 07:51 GMT
#49
Voted.

"This vote is only used to internally rank the maps, to determine the prize pool split. Blizzard has the final say regarding which map(s) make it into the ladder pool."

Has Blizzard ignored popular vote in these contests?
Pklixian
Profile Joined October 2017
Canada81 Posts
August 18 2019 10:13 GMT
#50
On August 18 2019 16:51 SC-Shield wrote:
Voted.

"This vote is only used to internally rank the maps, to determine the prize pool split. Blizzard has the final say regarding which map(s) make it into the ladder pool."

Has Blizzard ignored popular vote in these contests?


depends, but they do have the habit of taking the maps that are the least popular/voted for.
I.E turbo cruse, which did terribly in the tlmc12 finalist.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Cerdoken
Profile Joined December 2013
United States5 Posts
August 18 2019 11:43 GMT
#51
Voted
KillerSmile
Profile Joined November 2018
Germany96 Posts
August 18 2019 11:59 GMT
#52
boated
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
SirErik9395
Profile Joined July 2018
1 Post
August 18 2019 12:14 GMT
#53
Voted
TheDetweiler
Profile Joined November 2018
4 Posts
August 18 2019 14:01 GMT
#54
voted
Agaton
Profile Joined July 2019
Sweden47 Posts
August 18 2019 15:02 GMT
#55
On August 18 2019 19:13 Pklixian wrote:
depends, but they do have the habit of taking the maps that are the least popular/voted for.
I.E turbo cruse, which did terribly in the tlmc12 finalist.


To say that Blizzard have a habit of taking the least voted for maps is a vast overstatement imo. Yes, Turbo cruise finished 13th in the last TLMC, but for what it's worth it got second place in its category. For season 3, the maps finishing top 5 in TLMC12 will all be in the mappool. For TLMC11, maps 1-7 all reached ladder.
Maker of maps
akantor1
Profile Joined August 2019
1 Post
August 18 2019 15:33 GMT
#56
voted
TheLadyNeko
Profile Joined August 2019
1 Post
August 18 2019 18:34 GMT
#57
voted
General_Winter
Profile Joined February 2011
United States719 Posts
August 19 2019 17:33 GMT
#58
Drat! I was away and missed my chance to vote on this one. Hope you guys all made the right choice!
bushra
Profile Joined August 2019
7 Posts
August 21 2019 11:18 GMT
#59
voted
JimmyJRaynor
Profile Blog Joined April 2010
Canada17737 Posts
August 21 2019 15:28 GMT
#60
thanks to TL.Net for doing a Team Map .. Map Contest. 2v2s are so much fun.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lunai5444
Profile Joined February 2020
1 Post
February 26 2020 00:18 GMT
#61
Escalope
faheem233
Profile Joined February 2022
1 Post
Last Edited: 2022-02-14 10:08:58
February 14 2022 10:08 GMT
#62
Bot edit.

User was banned for this post.
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