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Active: 1598 users

AlphaStar released: Deepmind Research on Ladder - Page 2

Forum Index > SC2 General
214 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Riner1212
Profile Joined November 2012
United States337 Posts
July 10 2019 21:48 GMT
#21
would be nice seeing marine splits vs lings and banes.
Sjow "pretty ez life as protoss"
imJealous
Profile Joined July 2010
United States1382 Posts
July 10 2019 22:25 GMT
#22
And so the end of the world begins!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
July 10 2019 22:34 GMT
#23
Cool option... but get ready to contribute to the fall of mankind.

Is there a version of the ladder in which we can help it design effective weapons to use against us?
Xamo
Profile Joined April 2012
Spain886 Posts
Last Edited: 2019-07-10 22:45:43
July 10 2019 22:45 GMT
#24
Clearly all AlphaStar bots will reach GM easily. They are going to play against most of our known streamers. Let's try to identify them!
This could be easy, if 20 AlphaStar bots take the 20 top positions in GM...
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Kalera
Profile Joined January 2018
United States338 Posts
Last Edited: 2019-07-10 23:03:21
July 10 2019 23:03 GMT
#25
On July 11 2019 07:45 Xamo wrote:
Clearly all AlphaStar bots will reach GM easily. They are going to play against most of our known streamers. Let's try to identify them!
This could be easy, if 20 AlphaStar bots take the 20 top positions in GM...


It's quite possible that AlphaStar agents will be excluded from appearing on ladder rankings entirely.
jy_9876543210
Profile Joined March 2016
265 Posts
July 10 2019 23:32 GMT
#26
Hello just to leave my name in history here....
The skynet has started - Resistance is futile!
Phase 1: F2    Phase 2: A   Phase 3: Profit!
pzlama333
Profile Joined April 2013
United States282 Posts
July 10 2019 23:48 GMT
#27
I would like to know which race may have higher win rate if AlphaStar fight themselves using different race against each others, so it may help the balance team.
jy_9876543210
Profile Joined March 2016
265 Posts
July 10 2019 23:51 GMT
#28
On July 11 2019 08:48 pzlama333 wrote:
I would like to know which race may have higher win rate if AlphaStar fight themselves using different race against each others, so it may help the balance team.

The problem remains: the balance at the non-human AI APM is totally different from that at human level. With that 2000 peak AI apm, blink stalker are way too OP for sure.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 11 2019 00:37 GMT
#29
On July 11 2019 08:51 jy_9876543210 wrote:
Show nested quote +
On July 11 2019 08:48 pzlama333 wrote:
I would like to know which race may have higher win rate if AlphaStar fight themselves using different race against each others, so it may help the balance team.

The problem remains: the balance at the non-human AI APM is totally different from that at human level. With that 2000 peak AI apm, blink stalker are way too OP for sure.


The AI's APM was limited to like 250 or so. Nonetheless, the efficiency at which they can control units on multiple screens gives them a huge advantage with using mass blink stalker. BUT that was with the non-camera restricted version. Not sure how much of an effect the camera restriction has.
lisuiasdf
Profile Joined August 2014
China3 Posts
July 11 2019 01:09 GMT
#30
I guess AlphaStars won't be hard to identify. If they created a new account for each AlphaStar, some players would recognize them maybe due to AlphaStars' playstyle or not responding well to chats, and post them in forums so everyone would know. If they were not real accounts, then you won't be able to see their game history or other account information, and this would be a immediate give away.

Maybe one day AlphaStar got better and SC2 became dead, then Blizzard would fill the ladder with AlphaStars of skill levels ranging from bronze to GM. They would be able to adjust active user count and pretend the game is still alive. lol
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 11 2019 01:34 GMT
#31
Cool, I hope Deepmind will release some vods where AlphaStar defeats Serral.
[url]http://i.imgur.com/lw2yN.jpg[/url]
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2019-07-11 01:39:15
July 11 2019 01:36 GMT
#32
On July 11 2019 09:37 Chronopolis wrote:
Show nested quote +
On July 11 2019 08:51 jy_9876543210 wrote:
On July 11 2019 08:48 pzlama333 wrote:
I would like to know which race may have higher win rate if AlphaStar fight themselves using different race against each others, so it may help the balance team.

The problem remains: the balance at the non-human AI APM is totally different from that at human level. With that 2000 peak AI apm, blink stalker are way too OP for sure.


The AI's APM was limited to like 250 or so. Nonetheless, the efficiency at which they can control units on multiple screens gives them a huge advantage with using mass blink stalker. BUT that was with the non-camera restricted version. Not sure how much of an effect the camera restriction has.

No, that's the average APM of the whole match, I suppose? But what matters is the peak APM. You can keep your APM < 100 for the entire match, and at the last minute you raise your APM to 2000 and kill the entire army of your opponent with blink stalkers from 3 directions. Basically that's what happened in a match of AlphaStar vs Mana.
The DeepMind team argued that human may also have such high peak APM - as TLO's APM chart showed. But the problem is, that APM peak happens because when he need to produce, say, a bunch of zerglings, he can just hold down the hotkey, and he can make 50 zerglings within half a second. Most of keyboards doesn't allow this, because when you type "abc", there is an input delay, otherwise you'll most likely type "aaabbcc" because the pulling rate is too high for human reaction. So if you hold down "a", you'll see that the first "a" appear immediately and after a small delay the rest of "a"s start to show up. But it's bad for SC2 gamers, especially zerg players because you often need to make a lot of units ASAP. So there exists such "accelerated" keyboards that can remove the delay, which is perfect for mass producing units. A lot of zerg players use it, and that APM most likely comes from producing a bunch of units instead of from a battle, I believe.
So basically, that AI had inhuman APM.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
yubo56
Profile Joined May 2014
690 Posts
July 11 2019 02:13 GMT
#33
On July 11 2019 10:36 jy_9876543210 wrote:
Show nested quote +
On July 11 2019 09:37 Chronopolis wrote:
On July 11 2019 08:51 jy_9876543210 wrote:
On July 11 2019 08:48 pzlama333 wrote:
I would like to know which race may have higher win rate if AlphaStar fight themselves using different race against each others, so it may help the balance team.

The problem remains: the balance at the non-human AI APM is totally different from that at human level. With that 2000 peak AI apm, blink stalker are way too OP for sure.


The AI's APM was limited to like 250 or so. Nonetheless, the efficiency at which they can control units on multiple screens gives them a huge advantage with using mass blink stalker. BUT that was with the non-camera restricted version. Not sure how much of an effect the camera restriction has.

No, that's the average APM of the whole match, I suppose? But what matters is the peak APM. You can keep your APM < 100 for the entire match, and at the last minute you raise your APM to 2000 and kill the entire army of your opponent with blink stalkers from 3 directions. Basically that's what happened in a match of AlphaStar vs Mana.
The DeepMind team argued that human may also have such high peak APM - as TLO's APM chart showed. But the problem is, that APM peak happens because when he need to produce, say, a bunch of zerglings, he can just hold down the hotkey, and he can make 50 zerglings within half a second. Most of keyboards doesn't allow this, because when you type "abc", there is an input delay, otherwise you'll most likely type "aaabbcc" because the pulling rate is too high for human reaction. So if you hold down "a", you'll see that the first "a" appear immediately and after a small delay the rest of "a"s start to show up. But it's bad for SC2 gamers, especially zerg players because you often need to make a lot of units ASAP. So there exists such "accelerated" keyboards that can remove the delay, which is perfect for mass producing units. A lot of zerg players use it, and that APM most likely comes from producing a bunch of units instead of from a battle, I believe.
So basically, that AI had inhuman APM.

They said they changed restrictions since that match after chatting with progamers, certain this was raised. Wonder how it was addressed

Also, I'd guess they release not just their top boys but bots distributed across their training ladder. Would benchmark the strength of their ladder and thus training efficiency, e.g. "1 million games played produces bots 6k MMR and above 50% of the time"
Jung Yoon Jong fighting, even after retirement! Feel better soon.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
July 11 2019 02:33 GMT
#34
Something something skynet. Glad that the AI takeover of the world will all have started with them blinking in our mains and stealing our ladder points. Gotta start somewhere
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
gpanda
Profile Joined December 2017
36 Posts
July 11 2019 03:03 GMT
#35
SC2 needs both micro skills and dynamic macro planning. A game result is determined by the both competitions. IMHO, AlphasStar research project has always been focusing on the macro par. If a game is won by AS *mostly* because of its micro skills, then this winning is meaningless to the target of the project. However, I think it is difficult to separate and quantify the both winning factors(micro & macro), and how much is "mostly". Thus, how to define fairness and how to constrain micro winning factor is the most important and meaningful work AlphaStar team should do now. Without clear and convincing definition, it is hard to say what we can expect from this whole research project.
Maybe, in the end, SC2 is found not appropriate game for this AI project.
NinjaNight
Profile Joined January 2018
428 Posts
July 11 2019 03:09 GMT
#36
Sounds like it's very rare to have a game against Alphastar? You can't just directly challenge it? How do you even know for sure if its Alphastar?
jy_9876543210
Profile Joined March 2016
265 Posts
July 11 2019 03:14 GMT
#37
On July 11 2019 11:13 yubo56 wrote:
Show nested quote +
On July 11 2019 10:36 jy_9876543210 wrote:
On July 11 2019 09:37 Chronopolis wrote:
On July 11 2019 08:51 jy_9876543210 wrote:
On July 11 2019 08:48 pzlama333 wrote:
I would like to know which race may have higher win rate if AlphaStar fight themselves using different race against each others, so it may help the balance team.

The problem remains: the balance at the non-human AI APM is totally different from that at human level. With that 2000 peak AI apm, blink stalker are way too OP for sure.


The AI's APM was limited to like 250 or so. Nonetheless, the efficiency at which they can control units on multiple screens gives them a huge advantage with using mass blink stalker. BUT that was with the non-camera restricted version. Not sure how much of an effect the camera restriction has.

No, that's the average APM of the whole match, I suppose? But what matters is the peak APM. You can keep your APM < 100 for the entire match, and at the last minute you raise your APM to 2000 and kill the entire army of your opponent with blink stalkers from 3 directions. Basically that's what happened in a match of AlphaStar vs Mana.
The DeepMind team argued that human may also have such high peak APM - as TLO's APM chart showed. But the problem is, that APM peak happens because when he need to produce, say, a bunch of zerglings, he can just hold down the hotkey, and he can make 50 zerglings within half a second. Most of keyboards doesn't allow this, because when you type "abc", there is an input delay, otherwise you'll most likely type "aaabbcc" because the pulling rate is too high for human reaction. So if you hold down "a", you'll see that the first "a" appear immediately and after a small delay the rest of "a"s start to show up. But it's bad for SC2 gamers, especially zerg players because you often need to make a lot of units ASAP. So there exists such "accelerated" keyboards that can remove the delay, which is perfect for mass producing units. A lot of zerg players use it, and that APM most likely comes from producing a bunch of units instead of from a battle, I believe.
So basically, that AI had inhuman APM.

They said they changed restrictions since that match after chatting with progamers, certain this was raised. Wonder how it was addressed

Also, I'd guess they release not just their top boys but bots distributed across their training ladder. Would benchmark the strength of their ladder and thus training efficiency, e.g. "1 million games played produces bots 6k MMR and above 50% of the time"

Oh, really? That would make more sense. I wonder what are the new restrictions too.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
AttackZerg
Profile Blog Joined January 2003
United States7572 Posts
July 11 2019 03:27 GMT
#38
On July 11 2019 12:09 NinjaNight wrote:
Sounds like it's very rare to have a game against Alphastar? You can't just directly challenge it? How do you even know for sure if its Alphastar?

They are purposely trying to keep it secret.

When you hit ranked on EU there is a chance your get alphastar.

(If you opt in to play it)
Ketroc
Profile Joined May 2010
Canada74 Posts
July 11 2019 04:03 GMT
#39
Do we know any of its ladder account(s) yet?
SC2 Videos: www.youtube.com/ketroc SC2 Stream: www.twitch.tv/ketroc
fastr
Profile Joined February 2011
France902 Posts
Last Edited: 2019-07-11 04:09:32
July 11 2019 04:06 GMT
#40
Assuming the agents (smith) quickly climb to top of GM, I give it a week before we identify most of them. I understand the necessity of anonymity in order to get a controlled test, I'm just not sure it's possible.

When top ranked players stream and play against bar codes, it's already a common topic on twitch chat to try and guess who they are playing against. Given AlphaStar peculiar style of play and lack of in game chat, it shouldn't be hard to spot them. Hell, just ask your opponent if he's AlphaStar at the beginning of the game and you'll most likely get an answer. Looking at replays and analyzing play style and hotkey usage should remove any remaining doubts.

If I was in the DeepMind team I would name some of the agents Serral Maru and Stats for the lulz and ask them not to spill the beans!
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