• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:36
CEST 15:36
KST 22:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The GOAT ranking of GOAT rankings How does the number of casters affect your enjoyment of esports? The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series https://www.facebook.com/MiracleSheetsOnline/ [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities Help: rep cant save Flash Announces Hiatus From ASL
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 668 users

TLnet Map Contest 13 Finalists - Page 4

Forum Index > SC2 General
65 CommentsPost a Reply
Prev 1 2 3 4 All
Tony1
Profile Joined July 2019
3 Posts
July 10 2019 15:01 GMT
#61
--- Nuked ---
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 10 2019 15:52 GMT
#62
On July 10 2019 05:50 Nightmarjoo wrote:
Simulacrum
Nice dynamic pathing, good balance of high/lowground, distinct-feeling expansion path choices

Biosphere
Messy but intriguing; probably one too many expansions though; maybe remove one each of the rocks at 3/9

Hurricane
I like the heavy focus on highground control

Avant Garde
Blocking geysers with minerals is not fun; rest of the map seems neat, although I'm not a fan of backdoor expansions at all, but I like the central valley and the flanking opportunities it creates

Zen
Mineral blocks might be excessive, but I like the central valley vs side expansion dynamic

Polaris
The lowground 3rd is a mistake and should be removed from the map; the highground 3rd and lowground 4th are very nice; the pathing is a little annoying-- the way that it's so difficult for bottom left to get to top left for example, but I suspect this leads to interesting gameplay if it's not too constricted

Zeta Orion
I like the map a lot, but no one in the history of sc2 will take a min-only expansion-- you don't need an incentive to control the highground, it's the highground

Purity and Industry
Neat concept, but way too many expansions and the land-based layout is very messy-- needs a lot of work still


Ever Dream
Too many expansions frustrate an otherwise neatly simple layout; also while it's beautiful from a full-map-view it seems too plain at in-game depth

Earthrise
The lowground expansion due north/south of the natural expansion should be removed, and the walls that split the very center should probably be moved slightly away from the center (towards the expansion I want removed) to promote the southwest vs northeast dynamic; even with this it might have too many expansions

Golden Forge
I want to like it, but the cool ramp and valley pathing is no where near any expansion so the whole dynamic gets muddled up-- I think this needs remade from scratch with a more clear design that associates the pathing and expansions better

Podcast
Unbelievable mess-- too many expansions and incredibly annoying pathing; and do you really expect anyone to ever in the history of sc2 take the expansions facing the center? That concept is playable as seen in older maps, but not when it's that deep in the middle and so high up on the list of expansions to take (6th base?)

Golden Wall
Actually a really neat idea that was poorly executed-- the way to make this work is remake it from scratch with many fewer expansions so the players' choices are more important (and with bigger mains); also you probably want to make it a little easier to defend the main-backdoor-mineral path-- it's kind of a long ramp to wall off given that you still have to wall off the "front" ramp too; and while I like the top vs bottom dynamic, I wonder if the wall idea works better in a diagonally reverse symmetry, e.g. wall going from southwest to northeast


Heyyy Nightmare Joel! :D

I see that in most of your feedback you mention the high number of expansions. Currently, the "meta" of map-making is to give multiple expansion patterns that let players take at least 5 bases which is why there are so many bases. Also, the lower number of resources per base that lotv bringed reinforces that aspect.

This has the effect to make the mined out map scenarios basically non-existent. I realized that recently and i'll see if i can figure out a way to make a macro focused map that has only 12 bases to make hectic and scrappy low eco/high tech scenarios more common.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
the p00n
Profile Joined September 2010
Netherlands615 Posts
July 10 2019 18:31 GMT
#63
I can't distinguish between anything (especially my own units) on the golden maps, even though this test gave me a perfect score. Anyone with the same issue?
DSh1
Profile Joined April 2017
292 Posts
July 10 2019 18:51 GMT
#64
I don't know much, but I really miss the really small maps and hate the large maps. My banning patter in ladder is also always to just count the bases in the maps (since there are no 4 player maps anymore). Also think Sidian is right to dislike Maps being so similar.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2019-07-10 22:04:23
July 10 2019 22:03 GMT
#65
On July 11 2019 03:31 the p00n wrote:
I can't distinguish between anything (especially my own units) on the golden maps, even though this test gave me a perfect score. Anyone with the same issue?


I don't understand what you mean here.

On July 11 2019 03:51 DSh1 wrote:
I don't know much, but I really miss the really small maps and hate the large maps. My banning patter in ladder is also always to just count the bases in the maps (since there are no 4 player maps anymore). Also think Sidian is right to dislike Maps being so similar.


This is an asymmetrically balanced game that has various playstyles. LotV is designed to rush to the endgame, and punishes players for not expanding - thus maps become larger with higher base counts. Maps like Fracture did not perform well despite being exactly what you ask for.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2019-07-10 23:53:20
July 10 2019 23:52 GMT
#66
On July 11 2019 07:03 Avexyli wrote:
Show nested quote +
On July 11 2019 03:51 DSh1 wrote:
I don't know much, but I really miss the really small maps and hate the large maps. My banning patter in ladder is also always to just count the bases in the maps (since there are no 4 player maps anymore). Also think Sidian is right to dislike Maps being so similar.


This is an asymmetrically balanced game that has various playstyles. LotV is designed to rush to the endgame, and punishes players for not expanding - thus maps become larger with higher base counts. Maps like Fracture did not perform well despite being exactly what you ask for.


I agree that "small" maps are terrible and have bad gameplay. I think, overall, it is mostly because of the pathing changes between BW and SC2, as well as the shorter, more explosive army engagements. Other aspects of the race designs and gameplay designs in SC2, as you mentioned, also make short distances and forward expansions unappealing.

I would like to add an in-between option, not simply the small vs. large map dichotomy, where we got to see a larger map (not massive like Cloud Monarchy) that only has 12 or mayyyybe 14 expansions with half expos that are well placed. Many of the reasons behind maps having multiple expansion directions could actually be flipped into being captivating features of a map that had slightly fewer options.

[EDIT] Messed up quoting.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #216
davetesta45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 432
Lowko393
Hui .106
StarCraft: Brood War
Britney 56399
firebathero 8032
Calm 8028
Rain 5036
Horang2 1675
EffOrt 1013
Larva 584
actioN 395
BeSt 334
Leta 202
[ Show more ]
Mini 193
ToSsGirL 131
Light 108
Hyun 105
hero 103
Pusan 96
Snow 87
Mind 62
JYJ53
Shinee 42
Mong 41
Rush 38
Barracks 34
Terrorterran 24
PianO 20
Movie 20
Backho 19
Killer 18
sSak 16
JulyZerg 15
HiyA 14
Shine 10
soO 10
Sacsri 10
SilentControl 9
IntoTheRainbow 8
yabsab 8
Dota 2
Gorgc7854
qojqva2624
420jenkins480
XcaliburYe448
League of Legends
singsing2691
Super Smash Bros
Chillindude31
Other Games
Grubby1911
B2W.Neo1185
hiko744
DeMusliM555
rGuardiaN312
Fuzer 304
XaKoH 258
ArmadaUGS144
QueenE21
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 85
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2579
• WagamamaTV284
League of Legends
• Nemesis5142
• Stunt528
Upcoming Events
WardiTV European League
2h 24m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
2h 24m
Big Brain Bouts
2h 24m
Korean StarCraft League
13h 24m
CranKy Ducklings
20h 24m
RSL Revival
20h 24m
FEL
1d 2h
RSL Revival
1d 20h
FEL
1d 22h
BSL: ProLeague
2 days
Dewalt vs Bonyth
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.