• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:13
CEST 14:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
ICO Development for AI, G…
Joshlittle
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9239 users

TLnet Map Contest 13 Finalists - Page 4

Forum Index > SC2 General
65 CommentsPost a Reply
Prev 1 2 3 4 All
Tony1
Profile Joined July 2019
3 Posts
July 10 2019 15:01 GMT
#61
--- Nuked ---
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 10 2019 15:52 GMT
#62
On July 10 2019 05:50 Nightmarjoo wrote:
Simulacrum
Nice dynamic pathing, good balance of high/lowground, distinct-feeling expansion path choices

Biosphere
Messy but intriguing; probably one too many expansions though; maybe remove one each of the rocks at 3/9

Hurricane
I like the heavy focus on highground control

Avant Garde
Blocking geysers with minerals is not fun; rest of the map seems neat, although I'm not a fan of backdoor expansions at all, but I like the central valley and the flanking opportunities it creates

Zen
Mineral blocks might be excessive, but I like the central valley vs side expansion dynamic

Polaris
The lowground 3rd is a mistake and should be removed from the map; the highground 3rd and lowground 4th are very nice; the pathing is a little annoying-- the way that it's so difficult for bottom left to get to top left for example, but I suspect this leads to interesting gameplay if it's not too constricted

Zeta Orion
I like the map a lot, but no one in the history of sc2 will take a min-only expansion-- you don't need an incentive to control the highground, it's the highground

Purity and Industry
Neat concept, but way too many expansions and the land-based layout is very messy-- needs a lot of work still


Ever Dream
Too many expansions frustrate an otherwise neatly simple layout; also while it's beautiful from a full-map-view it seems too plain at in-game depth

Earthrise
The lowground expansion due north/south of the natural expansion should be removed, and the walls that split the very center should probably be moved slightly away from the center (towards the expansion I want removed) to promote the southwest vs northeast dynamic; even with this it might have too many expansions

Golden Forge
I want to like it, but the cool ramp and valley pathing is no where near any expansion so the whole dynamic gets muddled up-- I think this needs remade from scratch with a more clear design that associates the pathing and expansions better

Podcast
Unbelievable mess-- too many expansions and incredibly annoying pathing; and do you really expect anyone to ever in the history of sc2 take the expansions facing the center? That concept is playable as seen in older maps, but not when it's that deep in the middle and so high up on the list of expansions to take (6th base?)

Golden Wall
Actually a really neat idea that was poorly executed-- the way to make this work is remake it from scratch with many fewer expansions so the players' choices are more important (and with bigger mains); also you probably want to make it a little easier to defend the main-backdoor-mineral path-- it's kind of a long ramp to wall off given that you still have to wall off the "front" ramp too; and while I like the top vs bottom dynamic, I wonder if the wall idea works better in a diagonally reverse symmetry, e.g. wall going from southwest to northeast


Heyyy Nightmare Joel! :D

I see that in most of your feedback you mention the high number of expansions. Currently, the "meta" of map-making is to give multiple expansion patterns that let players take at least 5 bases which is why there are so many bases. Also, the lower number of resources per base that lotv bringed reinforces that aspect.

This has the effect to make the mined out map scenarios basically non-existent. I realized that recently and i'll see if i can figure out a way to make a macro focused map that has only 12 bases to make hectic and scrappy low eco/high tech scenarios more common.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
the p00n
Profile Joined September 2010
Netherlands615 Posts
July 10 2019 18:31 GMT
#63
I can't distinguish between anything (especially my own units) on the golden maps, even though this test gave me a perfect score. Anyone with the same issue?
DSh1
Profile Joined April 2017
292 Posts
July 10 2019 18:51 GMT
#64
I don't know much, but I really miss the really small maps and hate the large maps. My banning patter in ladder is also always to just count the bases in the maps (since there are no 4 player maps anymore). Also think Sidian is right to dislike Maps being so similar.
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2019-07-10 22:04:23
July 10 2019 22:03 GMT
#65
On July 11 2019 03:31 the p00n wrote:
I can't distinguish between anything (especially my own units) on the golden maps, even though this test gave me a perfect score. Anyone with the same issue?


I don't understand what you mean here.

On July 11 2019 03:51 DSh1 wrote:
I don't know much, but I really miss the really small maps and hate the large maps. My banning patter in ladder is also always to just count the bases in the maps (since there are no 4 player maps anymore). Also think Sidian is right to dislike Maps being so similar.


This is an asymmetrically balanced game that has various playstyles. LotV is designed to rush to the endgame, and punishes players for not expanding - thus maps become larger with higher base counts. Maps like Fracture did not perform well despite being exactly what you ask for.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2019-07-10 23:53:20
July 10 2019 23:52 GMT
#66
On July 11 2019 07:03 Avexyli wrote:
Show nested quote +
On July 11 2019 03:51 DSh1 wrote:
I don't know much, but I really miss the really small maps and hate the large maps. My banning patter in ladder is also always to just count the bases in the maps (since there are no 4 player maps anymore). Also think Sidian is right to dislike Maps being so similar.


This is an asymmetrically balanced game that has various playstyles. LotV is designed to rush to the endgame, and punishes players for not expanding - thus maps become larger with higher base counts. Maps like Fracture did not perform well despite being exactly what you ask for.


I agree that "small" maps are terrible and have bad gameplay. I think, overall, it is mostly because of the pathing changes between BW and SC2, as well as the shorter, more explosive army engagements. Other aspects of the race designs and gameplay designs in SC2, as you mentioned, also make short distances and forward expansions unappealing.

I would like to add an in-between option, not simply the small vs. large map dichotomy, where we got to see a larger map (not massive like Cloud Monarchy) that only has 12 or mayyyybe 14 expansions with half expos that are well placed. Many of the reasons behind maps having multiple expansion directions could actually be flipped into being captivating features of a map that had slightly fewer options.

[EDIT] Messed up quoting.
https://liquipedia.net/starcraft2/Monitor
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #92
IntoTheiNu 858
WardiTV649
Rex146
Ryung 88
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko458
Rex 146
Ryung 88
StarCraft: Brood War
Calm 6769
Horang2 2150
Hyuk 1219
Shuttle 1059
firebathero 403
Mini 359
Mong 355
Soma 339
EffOrt 333
actioN 244
[ Show more ]
NaDa 215
Soulkey 210
Leta 204
Light 185
Zeus 158
Snow 124
Free 112
Hyun 76
Rush 75
Sharp 71
Killer 58
hero 42
Liquid`Ret 41
[sc1f]eonzerg 36
HiyA 34
ToSsGirL 31
scan(afreeca) 31
soO 21
Hm[arnc] 19
Movie 16
Noble 13
ajuk12(nOOB) 11
Sacsri 11
JulyZerg 9
Icarus 5
Terrorterran 1
Dota 2
Gorgc4864
Dendi612
Fuzer 139
XcaliburYe79
Counter-Strike
x6flipin734
Sick182
kRYSTAL_42
Other Games
B2W.Neo533
crisheroes297
Pyrionflax180
hiko99
Dewaltoss28
MindelVK14
Organizations
Dota 2
PGL Dota 2 - Secondary Stream12987
PGL Dota 2 - Main Stream3363
Other Games
gamesdonequick843
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2310
• Stunt659
Upcoming Events
Monday Night Weeklies
3h 47m
Sparkling Tuna Cup
21h 47m
The PondCast
1d 21h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
6 days
[ Show More ]
Online Event
6 days
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.