• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:16
CET 15:16
KST 23:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Things Aren’t Peaceful in Palestine YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1924 users

More High Profile Blizzard Esports Staff Set To Leave

Forum Index > SC2 General
66 CommentsPost a Reply
Normal
geokilla
Profile Joined May 2011
Canada8244 Posts
June 02 2019 21:59 GMT
#1
https://www.dexerto.com/esports/sources-high-profile-blizzard-staff-leave-morale-problems-678944

Found this on Reddit yesterday and was surprised this didn't get posted on TL.
Facebook Twitter Reddit
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-06-03 00:34:30
June 02 2019 22:52 GMT
#2
Ouch if Kim Phan leaves too it's another bad oment for us, she has been at the head of the boat for a long time and she seemed like one of the last who had an interest in brand/community protection.

Pretty sure the whole Hots debacle wouldn't have happen if she wouldn't have been on maternity leave.

On a related note, I wouldn't be surprise if we see esport in general get dowsise in the comming year/months, no one is looking healty (aka most of it is not profitable) and the economy won't stay on the up forever.
Writerhttp://i.imgur.com/9p6ufcB.jpg
WGT-Baal
Profile Blog Joined June 2008
France3417 Posts
June 02 2019 23:49 GMT
#3
it s sad to see Kim Phan leave, she has done a great job for the community.
Horang2 fan
digmouse
Profile Blog Joined November 2010
China6330 Posts
June 03 2019 02:03 GMT
#4
At this point, savor whatever you have in this year's WCS.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17040 Posts
Last Edited: 2019-06-03 03:08:51
June 03 2019 03:05 GMT
#5
On June 03 2019 07:52 Nakajin wrote:
Ouch if Kim Phan leaves too it's another bad oment for us, she has been at the head of the boat for a long time and she seemed like one of the last who had an interest in brand/community protection.

meh, losing an esports person at a video game company is like an NFL team losing a wide receiver. If the QB and the offensive line sucks the wide receiver doesn't matter.

Blizzard has been hemorrhaging active users for 2 years. They are down to 32 million active users. It doesn't matter what the esports people do if no new games are coming out and the current games have content that is not keeping the current user base interested.

The way things are going it doesn't matter what Kim Phan does. Stopping the bleeding at Blizzard depends on the teams of game makers building great new games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
geokilla
Profile Joined May 2011
Canada8244 Posts
June 03 2019 03:19 GMT
#6
On June 03 2019 12:05 JimmyJRaynor wrote:
Show nested quote +
On June 03 2019 07:52 Nakajin wrote:
Ouch if Kim Phan leaves too it's another bad oment for us, she has been at the head of the boat for a long time and she seemed like one of the last who had an interest in brand/community protection.

Blizzard has been hemorrhaging active users for 2 years. They are down to 32 million active users. It doesn't matter what the esports people do if no new games are coming out and the current games have content that is not keeping the current user base interested.

The way things are going it doesn't matter what Kim Phan does. Stopping the bleeding at Blizzard depends on the teams of game makers building great new games.


I disagree. If you look at CS:GO and LoL, both games are still extremely popular to play and watch right now. There's new professional players entering into the scene, there's constant patches to the game (for LoL) where new champions are released or balance is changed, and just overall there's a lot more action from the developers. Whereas with SC2, the only thing that changed from an esports perspective are the map pool.

I can't say much about the other esports since I don't watch or play them, but isn't Dota and Fortnite also extremely popular? I thought they both have a very active and healthy esports scene?
pvsnp
Profile Joined January 2017
7676 Posts
June 03 2019 03:24 GMT
#7
On June 03 2019 11:03 digmouse wrote:
At this point, savor whatever you have in this year's WCS.


Hey, look on the bright side. If WCS gets disbanded soon, the Korean scene won't collapse after all the pros got drafted.
Denominator of the Universe
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17040 Posts
Last Edited: 2019-06-03 03:30:59
June 03 2019 03:27 GMT
#8
On June 03 2019 12:19 geokilla wrote:
Show nested quote +
On June 03 2019 12:05 JimmyJRaynor wrote:
On June 03 2019 07:52 Nakajin wrote:
Ouch if Kim Phan leaves too it's another bad oment for us, she has been at the head of the boat for a long time and she seemed like one of the last who had an interest in brand/community protection.

Blizzard has been hemorrhaging active users for 2 years. They are down to 32 million active users. It doesn't matter what the esports people do if no new games are coming out and the current games have content that is not keeping the current user base interested.

The way things are going it doesn't matter what Kim Phan does. Stopping the bleeding at Blizzard depends on the teams of game makers building great new games.


I disagree. If you look at CS:GO and LoL, both games are still extremely popular to play and watch right now. There's new professional players entering into the scene, there's constant patches to the game (for LoL) where new champions are released or balance is changed, and just overall there's a lot more action from the developers. Whereas with SC2, the only thing that changed from an esports perspective are the map pool.

I can't say much about the other esports since I don't watch or play them, but isn't Dota and Fortnite also extremely popular? I thought they both have a very active and healthy esports scene?

how big was Blizzard's esports team in 1999? it didn't exist.

Make the game great like Brood War and the esports will follow.
Make an above average to very good game like Overwatch and people will move on a couple of years after the game is released.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
geokilla
Profile Joined May 2011
Canada8244 Posts
June 03 2019 03:32 GMT
#9
On June 03 2019 12:27 JimmyJRaynor wrote:
Show nested quote +
On June 03 2019 12:19 geokilla wrote:
On June 03 2019 12:05 JimmyJRaynor wrote:
On June 03 2019 07:52 Nakajin wrote:
Ouch if Kim Phan leaves too it's another bad oment for us, she has been at the head of the boat for a long time and she seemed like one of the last who had an interest in brand/community protection.

Blizzard has been hemorrhaging active users for 2 years. They are down to 32 million active users. It doesn't matter what the esports people do if no new games are coming out and the current games have content that is not keeping the current user base interested.

The way things are going it doesn't matter what Kim Phan does. Stopping the bleeding at Blizzard depends on the teams of game makers building great new games.


I disagree. If you look at CS:GO and LoL, both games are still extremely popular to play and watch right now. There's new professional players entering into the scene, there's constant patches to the game (for LoL) where new champions are released or balance is changed, and just overall there's a lot more action from the developers. Whereas with SC2, the only thing that changed from an esports perspective are the map pool.

I can't say much about the other esports since I don't watch or play them, but isn't Dota and Fortnite also extremely popular? I thought they both have a very active and healthy esports scene?

how big was Blizzard's esports team in 1999? it didn't exist.

Make the game great like Brood War and the esports will follow.
Make an above average to very good game like Overwatch and people will move on a couple of years after the game is released.


I haven't followed esports till after the release of SC2, but what does 1999 have to do with anything? Outside of Korea, I would guess esports didn't really took off until 2010s?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17040 Posts
Last Edited: 2019-06-03 03:46:02
June 03 2019 03:45 GMT
#10
Without a great game the "esports team" is irrelevant.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Waxangel
Profile Blog Joined September 2002
United States33493 Posts
Last Edited: 2019-06-03 05:58:32
June 03 2019 04:09 GMT
#11
On June 03 2019 07:52 Nakajin wrote:
Ouch if Kim Phan leaves too it's another bad oment for us, she has been at the head of the boat for a long time and she seemed like one of the last who had an interest in brand/community protection.

Pretty sure the whole Hots debacle wouldn't have happen if she wouldn't have been on maternity leave.

On a related note, I wouldn't be surprise if we see esport in general get dowsise in the comming year/months, no one is looking healty (aka most of it is not profitable) and the economy won't stay on the up forever.


Well, I'd not read into THAT particular aspect any more deeply than the article itself states: morale is low at Blizzard. Whether or not this is good or bad for esports/SC2 in particular is dubious. The more worrying aspect is that traditional sports personnel have been brought in to oversee esports at Blizzard, and that "the focus has become commercializing the esports titles instead of making good programs for the community." One might look at this negatively for a game such as StarCraft II which has limited esports popularity (despite its growth) compared to the biggest titles.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Solar424
Profile Blog Joined June 2013
United States4001 Posts
June 03 2019 04:17 GMT
#12
Who would've thought that Activision would kill Blizzard from the inside? Stop making games the dedicated fans want, make more lootboxes and Call of Duty!
lechatnoir
Profile Joined November 2016
391 Posts
June 03 2019 05:54 GMT
#13
Well that's not good even *if* it wasn't directly about our esport. Low morale in a company is poison.
Vutalisk
Profile Joined August 2016
United States680 Posts
June 03 2019 07:50 GMT
#14
Not even surprised by a little bit. Activision-Blizzard has been in a bit of rough shape financially. Revenue and stock performances have been underwhelming to say at least. Executives changes, cut HOTS and etc certainly don't help with morale. I know a long-time recruiter at Blizzard jumped the ship recently as well.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2019-06-03 08:05:15
June 03 2019 08:03 GMT
#15
Heroes of the Storm was such a weird idea in the first place. It would be like Blizzard announcing a Battle Royale game right now. Blizzard should go back to making good and ambitious games and worry about the eSports extra shit after. But no, instead we get Diablo Immortal :D.
digmouse
Profile Blog Joined November 2010
China6330 Posts
June 03 2019 08:06 GMT
#16
On June 03 2019 13:17 Solar424 wrote:
Who would've thought that Activision would kill Blizzard from the inside? Stop making games the dedicated fans want, make more lootboxes and Call of Duty!

Ironically, this year's Call of Duty ditched season pass and added full cross platform multiplayer, something the community has been asking for years.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
June 03 2019 08:08 GMT
#17
Wouldn't read to much into Esports is ending for Blizzard, but its that the direction they are going in is clearly an interesting one with this Fox Sports guy at the helm. WoW and SC2 will be in dire shape Esport wise if Kim goes imo as she seems to be (and trying to) getting them at the forefront.

Biggest issue for them as well is keeping the talent they have, so many big companies out there now to compete with and they can just try and get jobs with competitors. Hope Blizzard take note and try to change other areas instead of Esports areas.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Pandain
Profile Blog Joined May 2010
United States12989 Posts
June 03 2019 08:35 GMT
#18
If Kim is leaving you know something is fucked up
Anc13nt
Profile Blog Joined October 2017
1557 Posts
June 03 2019 08:45 GMT
#19
I think PC game market has bigger competition than in the past which is why Blizzard is having some problems recently. I hope they can get out of this hump soon.
GreasedUpDeafGuy
Profile Joined August 2018
United States398 Posts
June 03 2019 08:48 GMT
#20
This is gonna end up another vulture capitalism story a la sears and toys r us
Cant catch me. You're wasting your time
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-06-03 08:52:38
June 03 2019 08:49 GMT
#21
On June 03 2019 12:19 geokilla wrote:
Show nested quote +
On June 03 2019 12:05 JimmyJRaynor wrote:
On June 03 2019 07:52 Nakajin wrote:
Ouch if Kim Phan leaves too it's another bad oment for us, she has been at the head of the boat for a long time and she seemed like one of the last who had an interest in brand/community protection.

Blizzard has been hemorrhaging active users for 2 years. They are down to 32 million active users. It doesn't matter what the esports people do if no new games are coming out and the current games have content that is not keeping the current user base interested.

The way things are going it doesn't matter what Kim Phan does. Stopping the bleeding at Blizzard depends on the teams of game makers building great new games.


I disagree. If you look at CS:GO and LoL, both games are still extremely popular to play and watch right now. There's new professional players entering into the scene, there's constant patches to the game (for LoL) where new champions are released or balance is changed, and just overall there's a lot more action from the developers. Whereas with SC2, the only thing that changed from an esports perspective are the map pool.

I can't say much about the other esports since I don't watch or play them, but isn't Dota and Fortnite also extremely popular? I thought they both have a very active and healthy esports scene?


Partially apples and oranges, partially a direct no.

1) Both CS:GO and LoL are team games. While this doesn't seem important it brings up the thing that "I didn't fuck up, team mates are bad" and people bring their friends to play with them. This isn't a factor for SC2 e-sport. (while people may bring their friends for arcade or coop)

2) Actually I dare to say that SC2 is pretty stable in terms of users. but because the game is very difficult and its sole focus is 1v1 it attracts only limited amount of people. Which means Sc2 won't be ever big(at least not as big as BW in Korea). This brings the fact that Blizzard doesn't pump much money into SC2 development and rather into the scene.

To be fair, CS:GO doesn't get much either, does it?
+ Show Spoiler +
Edit> What I mean is that CS:GO gets maps, skins(same as SC2), recently new mode(coop in SC2 can be an example too), went F2P recently(same with SC2, just different dates). The game is just more played, "that's all"
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
nanaoei
Profile Blog Joined May 2010
3358 Posts
June 03 2019 09:06 GMT
#22
the fact that they have skins and crates means they have a sizable amount more, espeically for someone getting into the game and long-term players with hundreds of skins to trade and keep track of to farm their steam wallet.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
MrFreeman
Profile Joined January 2015
207 Posts
June 03 2019 09:21 GMT
#23
There is still money to be made in RTS and some interesting RTS games still come out. If blizz implodes, we can just switch to another title.
GreasedUpDeafGuy
Profile Joined August 2018
United States398 Posts
June 03 2019 09:32 GMT
#24
On June 03 2019 18:21 MrFreeman wrote:
There is still money to be made in RTS and some interesting RTS games still come out. If blizz implodes, we can just switch to another title.


Total War: Three Kingdoms is only like 30% RTS, but it's pretty bad ass, be the most mundane esport ever though
Cant catch me. You're wasting your time
gTank
Profile Joined January 2011
Austria2590 Posts
June 03 2019 09:47 GMT
#25
On June 03 2019 18:32 GreasedUpDeafGuy wrote:
Show nested quote +
On June 03 2019 18:21 MrFreeman wrote:
There is still money to be made in RTS and some interesting RTS games still come out. If blizz implodes, we can just switch to another title.


Total War: Three Kingdoms is only like 30% RTS, but it's pretty bad ass, be the most mundane esport ever though


Yes, TW games are super popular and well made. Also, I have higher hopes for C&C remastered and WC3 Reforged.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 03 2019 10:10 GMT
#26
On June 03 2019 17:35 Pandain wrote:
If Kim is leaving you know something is fucked up

Yeah this doesn't look good...
Administrator~ Spirit will set you free ~
WombaT
Profile Blog Joined May 2010
Northern Ireland26117 Posts
June 03 2019 11:31 GMT
#27
Well it took longer than I thought, this merger has started to see the Activision hallmarks start to damage their assets, in this case the culture of Blizzard.

Sure you can’t put a number on it and Blizzard isn’t perfect but it has a lot of loyal fans for a reason, the company had people who knew their games and had a passion for their products, and connections with the fans.

Between some OG guys leaving, other layoffs, this and other stuff that’s leaked out, and the Diablo Immortal debacle, none of these individually are nails in the coffin, together they do point to a worrying trend indeed.

There was only going to be friction between a company with a ‘when it’s done’ ethos and one that pushes games out annually in some of their series. Made no sense to me at the time
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26117 Posts
June 03 2019 11:46 GMT
#28
On June 03 2019 18:47 gTank wrote:
Show nested quote +
On June 03 2019 18:32 GreasedUpDeafGuy wrote:
On June 03 2019 18:21 MrFreeman wrote:
There is still money to be made in RTS and some interesting RTS games still come out. If blizz implodes, we can just switch to another title.


Total War: Three Kingdoms is only like 30% RTS, but it's pretty bad ass, be the most mundane esport ever though


Yes, TW games are super popular and well made. Also, I have higher hopes for C&C remastered and WC3 Reforged.

Being good is sadly not enough in today’s market, arena FPS has similar issues, I think people just prefer to play mechanically easier games, or team games rather than brutally mechanically difficult games who are primarily balanced around 1v1 and get your arse handed to you. I personally prefer RTS and arena shooters over everything else, so I hope I’m wrong and we have some more big hits.

I’d hazard a guess the average Liquidian is considerably older than the average gamer on other online communities and subreddits

My hopes are high for Warcraft Reforged if they don’t fuck it up, it’s a great, great game for one. I found it the most fun to just play casually back in the day, but is also fun competitively. It is the granddaddy of MOBAs mechanically so I think players of those games who haven’t played it or maybe even RTS at all will give it a shot. Likewise WoW fans who like the universe but maybe haven’t played the strategy games in that universe.

I’m hopeful it’ll do well in this regard, as I am hopeful any time an RTS launches, even ones I don’t actually like. Shows the demand is there.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Acrofales
Profile Joined August 2010
Spain18132 Posts
June 03 2019 12:07 GMT
#29
On June 03 2019 18:47 gTank wrote:
Show nested quote +
On June 03 2019 18:32 GreasedUpDeafGuy wrote:
On June 03 2019 18:21 MrFreeman wrote:
There is still money to be made in RTS and some interesting RTS games still come out. If blizz implodes, we can just switch to another title.


Total War: Three Kingdoms is only like 30% RTS, but it's pretty bad ass, be the most mundane esport ever though


Yes, TW games are super popular and well made. Also, I have higher hopes for C&C remastered and WC3 Reforged.

How is C&C remastered *at all* interesting from an e-sports point of view? Either it's a graphic update, which leaves it a fun, but fundamentally unbalanced and 1-dimensional game, or it's not "remastered"?

WC3 Reforged could breathe life into the stale WC3 community, but I prefer SC2 over WC3 as a game. Both to play and to watch.
gTank
Profile Joined January 2011
Austria2590 Posts
June 03 2019 13:57 GMT
#30
On June 03 2019 21:07 Acrofales wrote:
Show nested quote +
On June 03 2019 18:47 gTank wrote:
On June 03 2019 18:32 GreasedUpDeafGuy wrote:
On June 03 2019 18:21 MrFreeman wrote:
There is still money to be made in RTS and some interesting RTS games still come out. If blizz implodes, we can just switch to another title.


Total War: Three Kingdoms is only like 30% RTS, but it's pretty bad ass, be the most mundane esport ever though


Yes, TW games are super popular and well made. Also, I have higher hopes for C&C remastered and WC3 Reforged.

How is C&C remastered *at all* interesting from an e-sports point of view? Either it's a graphic update, which leaves it a fun, but fundamentally unbalanced and 1-dimensional game, or it's not "remastered"?

WC3 Reforged could breathe life into the stale WC3 community, but I prefer SC2 over WC3 as a game. Both to play and to watch.



Afaik there is a competitive scene for C&C games.WC3 is still going somewhat strong despite of the game being that old.
If reforged is a success, maybe that inspires others to do good RTS as well? I would like that.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
stilt
Profile Joined October 2012
France2754 Posts
June 03 2019 15:04 GMT
#31
The company makes record revenue but still fires valuable employee...
Disgusting as usual.
DomeGetta
Profile Joined February 2012
480 Posts
June 03 2019 15:54 GMT
#32
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-06-03 16:14:43
June 03 2019 16:10 GMT
#33
On June 04 2019 00:54 DomeGetta wrote:
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.


Yes and no, more viewership doesn't necessarily mean a considerably bigger amount of money coming in, and for sure doesn't make running WCS-GSL by themselves a profitable activity, also viewership metric are questionable, I'm gonna try to find the article I read it in, but basically number are generally inflated across the board in esport.

Dosen't mean running a SC2 scene is necessarily a bad idea business wise, but it's certainly something that can go away if you put people in charge with different idea on the role of esport in the company.

Edit: there it is https://kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843
Writerhttp://i.imgur.com/9p6ufcB.jpg
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
June 03 2019 16:13 GMT
#34
On June 04 2019 01:10 Nakajin wrote:
Show nested quote +
On June 04 2019 00:54 DomeGetta wrote:
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.


Yes and no, more viewership dosen't necessarily mean a considerably bigger amount of money, and for sure dosen't make running WCS-GSL a by themself a profitable activity, also viewership metric are questionable, I'm gonna try to find the article I read it in, but basically number are generally inflated across the board in esport.

Edit: there it is https://kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843


Now you're making me VERY nervous
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Node
Profile Blog Joined October 2009
United States2159 Posts
June 03 2019 16:54 GMT
#35
This is certainly bad news for SC2, but IMO the more concerning thing for Blizzard as a whole is the ridiculous amount of money they and others they've encouraged have poured into Overwatch esports. Financially speaking, Starcraft is barely a blip on their radar in comparison. But now they're in a place where they have to maintain Overwatch and all the infrastructure they've built around it (because remember that they run the league themselves, and have a large number of multimillion dollar sponsors to answer to) for a long, long time. All for a game that isn't -- and possibly isn't even capable of being -- all that fun to watch on its own.
whole lies with a half smile
Musicus
Profile Joined August 2011
Germany23576 Posts
June 03 2019 19:03 GMT
#36
Blizzard without Bunny, this doesn't look good :/.
Maru and Serral are probably top 5.
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2019-06-03 19:59:53
June 03 2019 19:44 GMT
#37
On June 04 2019 01:10 Nakajin wrote:
Show nested quote +
On June 04 2019 00:54 DomeGetta wrote:
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.


Yes and no, more viewership doesn't necessarily mean a considerably bigger amount of money coming in, and for sure doesn't make running WCS-GSL by themselves a profitable activity, also viewership metric are questionable, I'm gonna try to find the article I read it in, but basically number are generally inflated across the board in esport.

Dosen't mean running a SC2 scene is necessarily a bad idea business wise, but it's certainly something that can go away if you put people in charge with different idea on the role of esport in the company.

Edit: there it is https://kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843


Yeah I hear what you're saying but when you can still launch a skin pack and generate near a million dollars I don't see any business deciding to drop that part of their market - someone will be supplying RTS to the RTS market - as of now it's blizzard and hopefully remains that way.

Also - that article really doesn't do much other than hand wave - obviously the claims about esports becoming the NFL were ridiculous to begin with - but that doesn't mean we should expect a market to collapse that's been alive 25+ years (thanks to Kr and BW). Numbers most likely are inflated - but theres no reason to believe there was some revolutionary technology developed this year that made them go up - they are still up relative to last year - which points to growing vs. dying etc.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
June 03 2019 20:11 GMT
#38
On June 04 2019 04:44 DomeGetta wrote:
Show nested quote +
On June 04 2019 01:10 Nakajin wrote:
On June 04 2019 00:54 DomeGetta wrote:
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.


Yes and no, more viewership doesn't necessarily mean a considerably bigger amount of money coming in, and for sure doesn't make running WCS-GSL by themselves a profitable activity, also viewership metric are questionable, I'm gonna try to find the article I read it in, but basically number are generally inflated across the board in esport.

Dosen't mean running a SC2 scene is necessarily a bad idea business wise, but it's certainly something that can go away if you put people in charge with different idea on the role of esport in the company.

Edit: there it is https://kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843


Yeah I hear what you're saying but when you can still launch a skin pack and generate near a million dollars I don't see any business deciding to drop that part of their market - someone will be supplying RTS to the RTS market - as of now it's blizzard and hopefully remains that way.

Also - that article really doesn't do much other than hand wave - obviously the claims about esports becoming the NFL were ridiculous to begin with - but that doesn't mean we should expect a market to collapse that's been alive 25+ years (thanks to Kr and BW). Numbers most likely are inflated - but theres no reason to believe there was some revolutionary technology developed this year that made them go up - they are still up relative to last year - which points to growing vs. dying etc.

Well the problem is that the more common knowledge it become the more sponsors get to realize that the views doesnt mean what they were told they meant. The reason the numbers are inflated is because the orgs are courting sponsors, and we all know what happens when there are no more sponsors.

Sure esport wont go away but it can shrink, seeing as how massively big some esports have gotten it can shrink quite significantly.

As to your arguement about skin packs, sure ofc no company would drop that part, unless it also meant increased costs for support, development, tournament costs and so on. It is possible that the actual gains from sc2 isnt near what you think.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
DomeGetta
Profile Joined February 2012
480 Posts
June 03 2019 20:24 GMT
#39
On June 04 2019 05:11 Shuffleblade wrote:
Show nested quote +
On June 04 2019 04:44 DomeGetta wrote:
On June 04 2019 01:10 Nakajin wrote:
On June 04 2019 00:54 DomeGetta wrote:
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.


Yes and no, more viewership doesn't necessarily mean a considerably bigger amount of money coming in, and for sure doesn't make running WCS-GSL by themselves a profitable activity, also viewership metric are questionable, I'm gonna try to find the article I read it in, but basically number are generally inflated across the board in esport.

Dosen't mean running a SC2 scene is necessarily a bad idea business wise, but it's certainly something that can go away if you put people in charge with different idea on the role of esport in the company.

Edit: there it is https://kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843


Yeah I hear what you're saying but when you can still launch a skin pack and generate near a million dollars I don't see any business deciding to drop that part of their market - someone will be supplying RTS to the RTS market - as of now it's blizzard and hopefully remains that way.

Also - that article really doesn't do much other than hand wave - obviously the claims about esports becoming the NFL were ridiculous to begin with - but that doesn't mean we should expect a market to collapse that's been alive 25+ years (thanks to Kr and BW). Numbers most likely are inflated - but theres no reason to believe there was some revolutionary technology developed this year that made them go up - they are still up relative to last year - which points to growing vs. dying etc.

Well the problem is that the more common knowledge it become the more sponsors get to realize that the views doesnt mean what they were told they meant. The reason the numbers are inflated is because the orgs are courting sponsors, and we all know what happens when there are no more sponsors.

Sure esport wont go away but it can shrink, seeing as how massively big some esports have gotten it can shrink quite significantly.

As to your arguement about skin packs, sure ofc no company would drop that part, unless it also meant increased costs for support, development, tournament costs and so on. It is possible that the actual gains from sc2 isnt near what you think.


Yeah I'm gonna take a crazy guess and say they wouldn't be on the 6th or so skin pack by now if they were losing money on it lol - strong community brings sponsorship - sponsorship helps keep the scene alive - I'm just pointing out that there is a huge difference between "not becoming the NFL" and everyone starting a twitch picnic chant that esports is dying because somebody at blizz is gone or an article showed that viewership numbers are suspect - SC was alive before all of that - and will be alive after!
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
June 03 2019 20:43 GMT
#40
On June 04 2019 05:24 DomeGetta wrote:
Show nested quote +
On June 04 2019 05:11 Shuffleblade wrote:
On June 04 2019 04:44 DomeGetta wrote:
On June 04 2019 01:10 Nakajin wrote:
On June 04 2019 00:54 DomeGetta wrote:
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.


Yes and no, more viewership doesn't necessarily mean a considerably bigger amount of money coming in, and for sure doesn't make running WCS-GSL by themselves a profitable activity, also viewership metric are questionable, I'm gonna try to find the article I read it in, but basically number are generally inflated across the board in esport.

Dosen't mean running a SC2 scene is necessarily a bad idea business wise, but it's certainly something that can go away if you put people in charge with different idea on the role of esport in the company.

Edit: there it is https://kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843


Yeah I hear what you're saying but when you can still launch a skin pack and generate near a million dollars I don't see any business deciding to drop that part of their market - someone will be supplying RTS to the RTS market - as of now it's blizzard and hopefully remains that way.

Also - that article really doesn't do much other than hand wave - obviously the claims about esports becoming the NFL were ridiculous to begin with - but that doesn't mean we should expect a market to collapse that's been alive 25+ years (thanks to Kr and BW). Numbers most likely are inflated - but theres no reason to believe there was some revolutionary technology developed this year that made them go up - they are still up relative to last year - which points to growing vs. dying etc.

Well the problem is that the more common knowledge it become the more sponsors get to realize that the views doesnt mean what they were told they meant. The reason the numbers are inflated is because the orgs are courting sponsors, and we all know what happens when there are no more sponsors.

Sure esport wont go away but it can shrink, seeing as how massively big some esports have gotten it can shrink quite significantly.

As to your arguement about skin packs, sure ofc no company would drop that part, unless it also meant increased costs for support, development, tournament costs and so on. It is possible that the actual gains from sc2 isnt near what you think.


Yeah I'm gonna take a crazy guess and say they wouldn't be on the 6th or so skin pack by now if they were losing money on it lol - strong community brings sponsorship - sponsorship helps keep the scene alive - I'm just pointing out that there is a huge difference between "not becoming the NFL" and everyone starting a twitch picnic chant that esports is dying because somebody at blizz is gone or an article showed that viewership numbers are suspect - SC was alive before all of that - and will be alive after!

Oh my god You really dont understand. I'm not saying they arent making money "on the skin pack", I'm saying they aren't making money on sc2.

If they have decided to support GSL, WCS and have blizzcon + all the price money, +continuous support of sc2. Patch wise and support wise. Either they can go minus minus minus in their budget (only minus) or they could make s skin pack and maybe lose less money on sc2.

It is worth it for Riot for example,, "league of legends", because the amount of money they make on cosmetic in-game items are insane compared to sc2. If they believe the league increases sales they can do it, because running those leagues might lose them money but league of legends as a whole business makes money. SC2 has almost no income but tons of costs, of course sc2 doesn't make money for the company anymore. I would be surprised if they ever broke even (besides when actually selling the games).

If you acutally think SC2 is still making Blizz money we are simply at an impasse, we wont get any farther in these discussions.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2019-06-03 20:58:45
June 03 2019 20:56 GMT
#41
On June 04 2019 05:43 Shuffleblade wrote:
Show nested quote +
On June 04 2019 05:24 DomeGetta wrote:
On June 04 2019 05:11 Shuffleblade wrote:
On June 04 2019 04:44 DomeGetta wrote:
On June 04 2019 01:10 Nakajin wrote:
On June 04 2019 00:54 DomeGetta wrote:
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.


Yes and no, more viewership doesn't necessarily mean a considerably bigger amount of money coming in, and for sure doesn't make running WCS-GSL by themselves a profitable activity, also viewership metric are questionable, I'm gonna try to find the article I read it in, but basically number are generally inflated across the board in esport.

Dosen't mean running a SC2 scene is necessarily a bad idea business wise, but it's certainly something that can go away if you put people in charge with different idea on the role of esport in the company.

Edit: there it is https://kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843


Yeah I hear what you're saying but when you can still launch a skin pack and generate near a million dollars I don't see any business deciding to drop that part of their market - someone will be supplying RTS to the RTS market - as of now it's blizzard and hopefully remains that way.

Also - that article really doesn't do much other than hand wave - obviously the claims about esports becoming the NFL were ridiculous to begin with - but that doesn't mean we should expect a market to collapse that's been alive 25+ years (thanks to Kr and BW). Numbers most likely are inflated - but theres no reason to believe there was some revolutionary technology developed this year that made them go up - they are still up relative to last year - which points to growing vs. dying etc.

Well the problem is that the more common knowledge it become the more sponsors get to realize that the views doesnt mean what they were told they meant. The reason the numbers are inflated is because the orgs are courting sponsors, and we all know what happens when there are no more sponsors.

Sure esport wont go away but it can shrink, seeing as how massively big some esports have gotten it can shrink quite significantly.

As to your arguement about skin packs, sure ofc no company would drop that part, unless it also meant increased costs for support, development, tournament costs and so on. It is possible that the actual gains from sc2 isnt near what you think.


Yeah I'm gonna take a crazy guess and say they wouldn't be on the 6th or so skin pack by now if they were losing money on it lol - strong community brings sponsorship - sponsorship helps keep the scene alive - I'm just pointing out that there is a huge difference between "not becoming the NFL" and everyone starting a twitch picnic chant that esports is dying because somebody at blizz is gone or an article showed that viewership numbers are suspect - SC was alive before all of that - and will be alive after!

Oh my god You really dont understand. I'm not saying they arent making money "on the skin pack", I'm saying they aren't making money on sc2.

If they have decided to support GSL, WCS and have blizzcon + all the price money, +continuous support of sc2. Patch wise and support wise. Either they can go minus minus minus in their budget (only minus) or they could make s skin pack and maybe lose less money on sc2.

It is worth it for Riot for example,, "league of legends", because the amount of money they make on cosmetic in-game items are insane compared to sc2. If they believe the league increases sales they can do it, because running those leagues might lose them money but league of legends as a whole business makes money. SC2 has almost no income but tons of costs, of course sc2 doesn't make money for the company anymore. I would be surprised if they ever broke even (besides when actually selling the games).

If you acutally think SC2 is still making Blizz money we are simply at an impasse, we wont get any farther in these discussions.


Well I don't think anyone here actually know if Blizz is making money on SC2 or not to be honest.
Esport "alone" (without the publicity for the warchest or any other blizz focus publicity) isn't that we know, or at least it's what we heard from people working in the scene.
Writerhttp://i.imgur.com/9p6ufcB.jpg
DomeGetta
Profile Joined February 2012
480 Posts
June 03 2019 21:36 GMT
#42
On June 04 2019 05:43 Shuffleblade wrote:
Show nested quote +
On June 04 2019 05:24 DomeGetta wrote:
On June 04 2019 05:11 Shuffleblade wrote:
On June 04 2019 04:44 DomeGetta wrote:
On June 04 2019 01:10 Nakajin wrote:
On June 04 2019 00:54 DomeGetta wrote:
Viewership is literally doubling last year - Blizzard is a business - they are going to continue to act like a business - as long as the community stays strong we are going to be fine boys.


Yes and no, more viewership doesn't necessarily mean a considerably bigger amount of money coming in, and for sure doesn't make running WCS-GSL by themselves a profitable activity, also viewership metric are questionable, I'm gonna try to find the article I read it in, but basically number are generally inflated across the board in esport.

Dosen't mean running a SC2 scene is necessarily a bad idea business wise, but it's certainly something that can go away if you put people in charge with different idea on the role of esport in the company.

Edit: there it is https://kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843


Yeah I hear what you're saying but when you can still launch a skin pack and generate near a million dollars I don't see any business deciding to drop that part of their market - someone will be supplying RTS to the RTS market - as of now it's blizzard and hopefully remains that way.

Also - that article really doesn't do much other than hand wave - obviously the claims about esports becoming the NFL were ridiculous to begin with - but that doesn't mean we should expect a market to collapse that's been alive 25+ years (thanks to Kr and BW). Numbers most likely are inflated - but theres no reason to believe there was some revolutionary technology developed this year that made them go up - they are still up relative to last year - which points to growing vs. dying etc.

Well the problem is that the more common knowledge it become the more sponsors get to realize that the views doesnt mean what they were told they meant. The reason the numbers are inflated is because the orgs are courting sponsors, and we all know what happens when there are no more sponsors.

Sure esport wont go away but it can shrink, seeing as how massively big some esports have gotten it can shrink quite significantly.

As to your arguement about skin packs, sure ofc no company would drop that part, unless it also meant increased costs for support, development, tournament costs and so on. It is possible that the actual gains from sc2 isnt near what you think.


Yeah I'm gonna take a crazy guess and say they wouldn't be on the 6th or so skin pack by now if they were losing money on it lol - strong community brings sponsorship - sponsorship helps keep the scene alive - I'm just pointing out that there is a huge difference between "not becoming the NFL" and everyone starting a twitch picnic chant that esports is dying because somebody at blizz is gone or an article showed that viewership numbers are suspect - SC was alive before all of that - and will be alive after!

Oh my god You really dont understand. I'm not saying they arent making money "on the skin pack", I'm saying they aren't making money on sc2.

If they have decided to support GSL, WCS and have blizzcon + all the price money, +continuous support of sc2. Patch wise and support wise. Either they can go minus minus minus in their budget (only minus) or they could make s skin pack and maybe lose less money on sc2.

It is worth it for Riot for example,, "league of legends", because the amount of money they make on cosmetic in-game items are insane compared to sc2. If they believe the league increases sales they can do it, because running those leagues might lose them money but league of legends as a whole business makes money. SC2 has almost no income but tons of costs, of course sc2 doesn't make money for the company anymore. I would be surprised if they ever broke even (besides when actually selling the games).

If you acutally think SC2 is still making Blizz money we are simply at an impasse, we wont get any farther in these discussions.




So your more realistic perspective is that Blizzard has been carrying on a charity for 25 years?? Im not saying they are rolling in it but they must see some benefit from supporting it other than philanthropy? What Im saying is I dont see anything that points toward dead game.. if what you are saying is true tho..(which seems absurdly far fetched for my imagination but that doesnt make it impossible) then I guess I could see some danger.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
June 03 2019 22:14 GMT
#43
I have no problem believing that Blizzard makes money on SC2, even tangentially, or as part of a general plan. Activision would had stopped promoting SC2 along time ago otherwise.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
June 03 2019 22:16 GMT
#44
On June 04 2019 05:56 Nakajin wrote:
Well I don't think anyone here actually know if Blizz is making money on SC2 or not to be honest.
Esport "alone" (without the publicity for the warchest or any other blizz focus publicity) isn't that we know, or at least it's what we heard from people working in the scene.

Well just answer me this, what are the complex income-expense graph looking like? Because as I very roughly stated, and which the article on kotaku you linked earlier also discuss is that esport right now is simply an "investment" it loses money.

To discuss this we simply must ask ourselves this, besides the skin chests what income does blizzard get from starcraft 2? They had actually sales of wol, hots and lotv, after that its the ghost "dlc" as well as coop commanders thats it. Sales of sc2 physical items shouldn't be a big income and team exclusive shirts like TL shirt for example doesnt go to blizz.

Obviously while streaming starcraft events they get income from commercials but you don't have to be a twitch partner to know how low the income is per viewed add.

So we have the above compared to the wages of all of the starcraft development team, balance team, support team as well as the price money and costs actually making WCS fo example. Costs that will include wages for casters, observers but also all the staff behind the scenes as well as rent for the location.

Ofcourse no one knows Blizzards economy but themselves but its not that hard to put one and two together, especially since its well known that esport in general doesn't make money. Tell me what income from starcraft 2 blizzard that I missed.


On June 04 2019 06:36 DomeGetta wrote:
So your more realistic perspective is that Blizzard has been carrying on a charity for 25 years?? Im not saying they are rolling in it but they must see some benefit from supporting it other than philanthropy? What Im saying is I dont see anything that points toward dead game.. if what you are saying is true tho..(which seems absurdly far fetched for my imagination but that doesnt make it impossible) then I guess I could see some danger.

There is so much to unpack here, 25 years? The sc2 team has not been running for 25 years, Sc1 is not still being patched and updated and blizzard hasn't supported that scene with prize money in forever. The bw scene which the community themselves drive is not a cost for blizzard, sc2 is.

When Blizz launched sc2 they were hoping on making the next big game and they were hoping to not make the same mistake they did with bw. Which was to let the game get out of their hands, they took away LAN and the plan was to implement a way to continue to make money on SC2 as alive service, just like league has managed to do. However their plan failed, the engine wasn't equipped to handle cosmetics in the same way, it didn't have the same pull as in team games and a lot of people were skeptical due to integrity of the sport. Would skins make it harder to for the opponent to play against "new" skins, it also took several years before computers were expected to be able to handle the increased strain. They never managed to make a model that worked. SC2 was another failed attempt at making the next big thing.

Supporting sc2 has surely been a losing endevour since the trilogy was completed and all the game sales were over. However if Blizzard would choose to make starcraft 3 how would it look for them if they just cancelled all their plans for sc2 just because it underperformed or they failed to plan a working business model around it? Not to mention Blizzard actually had passionate souls to drive sc2 even if it lost them money. Stopping support straight away would be incredibly bad publicity, their chance to make that slamdunk rts would be greatly diminished.

Now we have Blizzard corrupted by their owners cutting needless costs and sc2 is likely a needless cost, the only way justify it is if they want to keep us around to sell a future game. Te better they support starcraft 2 today the more likely the sc2 folloing is to continue onto sc3 or wcs4.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
argonautdice
Profile Joined January 2013
Canada2719 Posts
June 03 2019 22:37 GMT
#45
I think Blizzard is only keeping WCS/GSL alive because SC2 is the ONLY competitive esports RTS with a sizeable audience (except maybe Brood War in Korea) out there, so it could be not even breaking even supporting WCS/GSL in order to hedge its bet as the only company that corners the niche market of RTS esports. The way I see it, currently we see a peak of less than 50k max and probably only have a reliable audience of 20~30k during the WCS playoffs, so the best way to grow the audience is not just about making SC2 more fun to play but more fun to watch. Play up things like Nation Wars (I'm a supporter of region-locking :p). More slick productions and highlights. Find, appeal, and advertise WCS to the competitive RTS-loving demographics more. (On the sustainability side, have more older/experienced players who may not be mechanically as sharp anymore get paid to coach younger upcoming players.) This is coming from someone who hasn't played more than 20 games of SC2 in his life but watched almost every single tournament since 2012. I think Blizzard can still find more people like me - the non-player SC2 esports viewers.
very illegal and very uncool
GreasedUpDeafGuy
Profile Joined August 2018
United States398 Posts
June 03 2019 23:05 GMT
#46
I really need that meme of the dog sitting in the fire saying "This is fine"
Cant catch me. You're wasting your time
DomeGetta
Profile Joined February 2012
480 Posts
June 04 2019 01:45 GMT
#47
On June 04 2019 07:16 Shuffleblade wrote:
Show nested quote +
On June 04 2019 05:56 Nakajin wrote:
Well I don't think anyone here actually know if Blizz is making money on SC2 or not to be honest.
Esport "alone" (without the publicity for the warchest or any other blizz focus publicity) isn't that we know, or at least it's what we heard from people working in the scene.

Well just answer me this, what are the complex income-expense graph looking like? Because as I very roughly stated, and which the article on kotaku you linked earlier also discuss is that esport right now is simply an "investment" it loses money.

To discuss this we simply must ask ourselves this, besides the skin chests what income does blizzard get from starcraft 2? They had actually sales of wol, hots and lotv, after that its the ghost "dlc" as well as coop commanders thats it. Sales of sc2 physical items shouldn't be a big income and team exclusive shirts like TL shirt for example doesnt go to blizz.

Obviously while streaming starcraft events they get income from commercials but you don't have to be a twitch partner to know how low the income is per viewed add.

So we have the above compared to the wages of all of the starcraft development team, balance team, support team as well as the price money and costs actually making WCS fo example. Costs that will include wages for casters, observers but also all the staff behind the scenes as well as rent for the location.

Ofcourse no one knows Blizzards economy but themselves but its not that hard to put one and two together, especially since its well known that esport in general doesn't make money. Tell me what income from starcraft 2 blizzard that I missed.


Show nested quote +
On June 04 2019 06:36 DomeGetta wrote:
So your more realistic perspective is that Blizzard has been carrying on a charity for 25 years?? Im not saying they are rolling in it but they must see some benefit from supporting it other than philanthropy? What Im saying is I dont see anything that points toward dead game.. if what you are saying is true tho..(which seems absurdly far fetched for my imagination but that doesnt make it impossible) then I guess I could see some danger.

There is so much to unpack here, 25 years? The sc2 team has not been running for 25 years, Sc1 is not still being patched and updated and blizzard hasn't supported that scene with prize money in forever. The bw scene which the community themselves drive is not a cost for blizzard, sc2 is.

When Blizz launched sc2 they were hoping on making the next big game and they were hoping to not make the same mistake they did with bw. Which was to let the game get out of their hands, they took away LAN and the plan was to implement a way to continue to make money on SC2 as alive service, just like league has managed to do. However their plan failed, the engine wasn't equipped to handle cosmetics in the same way, it didn't have the same pull as in team games and a lot of people were skeptical due to integrity of the sport. Would skins make it harder to for the opponent to play against "new" skins, it also took several years before computers were expected to be able to handle the increased strain. They never managed to make a model that worked. SC2 was another failed attempt at making the next big thing.

Supporting sc2 has surely been a losing endevour since the trilogy was completed and all the game sales were over. However if Blizzard would choose to make starcraft 3 how would it look for them if they just cancelled all their plans for sc2 just because it underperformed or they failed to plan a working business model around it? Not to mention Blizzard actually had passionate souls to drive sc2 even if it lost them money. Stopping support straight away would be incredibly bad publicity, their chance to make that slamdunk rts would be greatly diminished.

Now we have Blizzard corrupted by their owners cutting needless costs and sc2 is likely a needless cost, the only way justify it is if they want to keep us around to sell a future game. Te better they support starcraft 2 today the more likely the sc2 folloing is to continue onto sc3 or wcs4.



You are making a ton of assumptions there with absolutely no basis. You are assuming that they hold fixed costs in staffing to only work on SC2 - they aren't doing much with it at all outside of balance patches every 4 or 5 months and a 1 or 2 per year skin pack - I would be shocked if they have "full time developers and support staff" 100% dedicated to SC2 - and they probably haven't for years now. Yes they sponsor WCS - you have no idea what it costs them or what they make off of it in terms of exposure for their brand. The tournaments most likely do not turn a profit - but no remotely successful company is going allow their finances to hemorrhage year over year because they "love SC2". Even if you believe (which I do not) that the old Blizzard was just donating money with SC2 - there is literally no way Activision would do that. So why are they continuing to support SC2? Most likely because it is benefiting their business either directly or indirectly at a minimal cost. They have a monopoly on the RTS community - there is literally no where else to go for RTS outside of Blizzard - there is still obviously a large enough market for RTS games to make that an advantageous position.
WombaT
Profile Blog Joined May 2010
Northern Ireland26117 Posts
Last Edited: 2019-06-04 02:03:01
June 04 2019 02:01 GMT
#48
Deleted - Weird bug in posting
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ETisME
Profile Blog Joined April 2011
12551 Posts
Last Edited: 2019-06-04 03:37:04
June 04 2019 03:30 GMT
#49
The overwatch esport bubble is popping and losing momentum. I think in general the over investment and expectations for esports is dying out.

Really hoping this doesn't lead to an over reaction from blizzard and kills StarCraft 2 esports scene too but if esports were riding on hypes, then a fall can be equally as fast and damaging to the scene.

It's also a weird timing, considering Warcraft remaster is coming out and there's certainly an interest for a competitive scene. Why is blizzard cutting on esports now?

Blizzard is going to suffer big time by shifting focus to mobile. They are riding on their brands to sell their games, mobile players aren't loyal to brands. Eventually the core fans will leave and the brand will be lose what it had
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 04 2019 07:08 GMT
#50
On June 04 2019 07:14 Dangermousecatdog wrote:
I have no problem believing that Blizzard makes money on SC2, even tangentially, or as part of a general plan. Activision would had stopped promoting SC2 along time ago otherwise.

Even activision know that they can't stop everything at once.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Harris1st
Profile Blog Joined May 2010
Germany6997 Posts
June 04 2019 11:10 GMT
#51
I think Starcraft as an esport is fine. It is unique and it doesn't cost that much to sustain. There are no superinflated pricepools, salaries and stuff like mentioned in the kotaku article. It is pretty down to earth.

If done right Blizz can do a WC3 Reforged league to promote SC2 and vice versa without investing too much
Go Serral! GG EZ for Ence. Flashbang dance FTW
Tayar
Profile Joined November 2011
United States1439 Posts
June 04 2019 14:14 GMT
#52
blizzard no longer makes great games, its sad but D3 - Hearthstone - Overwatch are a string of mediocre at best titles, and nothing appears to be in the pipeline. D3 in particular was a travesty.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
Last Edited: 2019-06-04 16:28:29
June 04 2019 16:27 GMT
#53
On June 04 2019 10:45 DomeGetta wrote:

You are making a ton of assumptions there with absolutely no basis.

I understand where you are coming from but you missing some pretty big stuff. I do make a ton of assumptions, I do have basis for them however and I posted them above.

On June 04 2019 10:45 DomeGetta wrote:
You are assuming that they hold fixed costs in staffing to only work on SC2 - they aren't doing much with it at all outside of balance patches every 4 or 5 months and a 1 or 2 per year skin pack - I would be shocked if they have "full time developers and support staff" 100% dedicated to SC2 - and they probably haven't for years now.

"They aren't doing much".... You severely underestimating the amount of time and personal it takes to do things like make the wcs schedule, follow up the wcs schedule, keep contact with players, casters, behind the scenes personnel, fix with flighttickets, hotell lodging update the schedule and post the plans online, secure the finances. Just one wcs event takes a lot of time to plan, its not just magically fixed in two hours. Balance patches....... The amount of work that goes into these, I don't even know how to begin to explain this. How do you think Blizz works up proposed balance changes? You think one person decides alone?You think multiple people meet to discuss it? If they do they need to prepare and follow up eventual ideas, you think they do the changes without any knowledge of the winrates, community opinion and outcomes of pro games? All of which takes a huge amount of time to reseach.

You might be right, there might not be any full time personnel on sc2, but 15 people working 33% with sc2 is still 5 full wages which could be around 4500 (american average) dollars a month *5 = 22 500 dollars in costs per month only looking at local wages.

You think all of the sc2 content, balance and tournaments are the results of one person working what eight hour a week with starcraft 2? They aren't magicians, that is impossible.

On June 04 2019 10:45 DomeGetta wrote:
Yes they sponsor WCS - you have no idea what it costs them or what they make off of it in terms of exposure for their brand.

Erm, that was what I wrote a lot about in my previous post. That what they are doing does a lot for their brand, but exposure for their brand is not income and if it is it is not measurable. No one is arguing that its not good for them to get exposure, and no I don't know how "much" exposure they get from it but no one knows that not even Blizz themselves lol

On June 04 2019 10:45 DomeGetta wrote:
The tournaments most likely do not turn a profit - but no remotely successful company is going allow their finances to hemorrhage year over year because they "love SC2". Even if you believe (which I do not) that the old Blizzard was just donating money with SC2 - there is literally no way Activision would do that. So why are they continuing to support SC2? Most likely because it is benefiting their business either directly or indirectly at a minimal cost. They have a monopoly on the RTS community - there is literally no where else to go for RTS outside of Blizzard - there is still obviously a large enough market for RTS games to make that an advantageous position.

So now you agree that they are likely losing money? Hemorrhaging money is actually very common in the financial world, its called investment. If you would have read kotakus article you probably would understand this better. Esport in general is losing money everywhere in hopes of getting a high return later when a better income model is found. This is how most businesses grows, someone invested a lot of money while not getting anything back immediately hoping they will earn money on it later. This is also what I wrote a lot about in my previous post, Blizzard stand to gain a lot on us as a market further down the line if they choose to release more rts games. Investing in keeping this niche market happy is not outrageous. Believing no company invests in the future as you do is rediculous, how do you think anything new is developed? Someone invested massive amounts of money into research not getting anything in return at the risk of never getting anything in return, thats how investment works.

"So why are they continuing to support SC2? Most likely because it is benefiting their business either directly or indirectly at a minimal cost. "

Obviously it is benefiting their business, I wrote tons about that in my earlier post and above. That doesn't change the fact that they are likely losing A LOT of money on SC2. Just do the math, they work they do versus the income they get. So why are they contiuing to support sc2? Its funny you ask that in a thread about how they are stopping their support more and more. I could use the counter arguement, if SC2 is so successful for them as you keep insisting, why are the continously getting rid of very KEY people working with SC2? The answer is there for all to see.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Lorch
Profile Joined June 2011
Germany3687 Posts
June 04 2019 17:19 GMT
#54
Wow I would have fired Kim when she fucked over the foreign and korean scene with her constant WCS changes in 2013-2016. Now that things are actually working out (at least for the foreign scene) I figured she'd keep her job.
Oh well, enjoy this year if you like SC2. BW will probably be around forever (inspite of Blizzards best efforts to kill it off), so you can always change games if SC2 dies next year.
xtorn
Profile Blog Joined December 2013
4060 Posts
June 04 2019 18:38 GMT
#55
On June 03 2019 11:03 digmouse wrote:
At this point, savor whatever you have in this year's WCS.

precisely.
Life - forever the Legend in my heart
DreamlnCode
Profile Joined December 2018
United Kingdom77 Posts
Last Edited: 2019-06-04 22:37:38
June 04 2019 22:37 GMT
#56
It's no secret that blizzard isn't the company that it once was, and a long string of terrible business decisions just amplified the problems that are becoming increasingly more evident today.

If the foreign scene does collapse, it will be interesting to see how the Korean scene adapts as they don't really seem to follow western trends when it comes to Esports. At this point I am more than thankful for all the attention afreeca has given the scene over the years.

deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 04 2019 22:41 GMT
#57
On June 05 2019 02:19 Lorch wrote:
Wow I would have fired Kim when she fucked over the foreign and korean scene with her constant WCS changes in 2013-2016. Now that things are actually working out (at least for the foreign scene) I figured she'd keep her job.
Oh well, enjoy this year if you like SC2. BW will probably be around forever (inspite of Blizzards best efforts to kill it off), so you can always change games if SC2 dies next year.

You do realize, that many people are leaving on their own because they don't like to work under the new management? Especially after the lay offs? Maybe Kim is leaving instead of being fired.

It's even in the article!
Sources internal to Blizzard confirmed the reason for the latest round of departures as being linked to low morale, especially surrounding the development of the esports divisions of their games.

“People are really getting tired of working for Pete Vlastelica,” one source said. “The focus has become commercializing the esports titles instead of making good programs for the community. Many people internally are laying that on Pete, and it has crushed morale among the Call of Duty and Overwatch teams especially.”
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
Last Edited: 2019-06-05 01:04:53
June 05 2019 01:03 GMT
#58
<please delete, dupe>
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
Last Edited: 2019-06-05 01:08:55
June 05 2019 01:07 GMT
#59
On June 04 2019 08:05 GreasedUpDeafGuy wrote:
I really need that meme of the dog sitting in the fire saying "This is fine"


while it's not on fire, he's currently chillin on my desk at work:

[image loading]


On June 04 2019 20:10 Harris1st wrote:
I think Starcraft as an esport is fine. It is unique and it doesn't cost that much to sustain. There are no superinflated pricepools, salaries and stuff like mentioned in the kotaku article. It is pretty down to earth.

If done right Blizz can do a WC3 Reforged league to promote SC2 and vice versa without investing too much


they may not have to do much, but if they refuse to do anything at all, it might be hard to sustain any sort of scene
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2019-06-05 14:28:27
June 05 2019 14:27 GMT
#60
On June 05 2019 01:27 Shuffleblade wrote:
Show nested quote +
On June 04 2019 10:45 DomeGetta wrote:

You are making a ton of assumptions there with absolutely no basis.

I understand where you are coming from but you missing some pretty big stuff. I do make a ton of assumptions, I do have basis for them however and I posted them above.

Show nested quote +
On June 04 2019 10:45 DomeGetta wrote:
You are assuming that they hold fixed costs in staffing to only work on SC2 - they aren't doing much with it at all outside of balance patches every 4 or 5 months and a 1 or 2 per year skin pack - I would be shocked if they have "full time developers and support staff" 100% dedicated to SC2 - and they probably haven't for years now.

"They aren't doing much".... You severely underestimating the amount of time and personal it takes to do things like make the wcs schedule, follow up the wcs schedule, keep contact with players, casters, behind the scenes personnel, fix with flighttickets, hotell lodging update the schedule and post the plans online, secure the finances. Just one wcs event takes a lot of time to plan, its not just magically fixed in two hours. Balance patches....... The amount of work that goes into these, I don't even know how to begin to explain this. How do you think Blizz works up proposed balance changes? You think one person decides alone?You think multiple people meet to discuss it? If they do they need to prepare and follow up eventual ideas, you think they do the changes without any knowledge of the winrates, community opinion and outcomes of pro games? All of which takes a huge amount of time to reseach.

You might be right, there might not be any full time personnel on sc2, but 15 people working 33% with sc2 is still 5 full wages which could be around 4500 (american average) dollars a month *5 = 22 500 dollars in costs per month only looking at local wages.

You think all of the sc2 content, balance and tournaments are the results of one person working what eight hour a week with starcraft 2? They aren't magicians, that is impossible.

Show nested quote +
On June 04 2019 10:45 DomeGetta wrote:
Yes they sponsor WCS - you have no idea what it costs them or what they make off of it in terms of exposure for their brand.

Erm, that was what I wrote a lot about in my previous post. That what they are doing does a lot for their brand, but exposure for their brand is not income and if it is it is not measurable. No one is arguing that its not good for them to get exposure, and no I don't know how "much" exposure they get from it but no one knows that not even Blizz themselves lol

Show nested quote +
On June 04 2019 10:45 DomeGetta wrote:
The tournaments most likely do not turn a profit - but no remotely successful company is going allow their finances to hemorrhage year over year because they "love SC2". Even if you believe (which I do not) that the old Blizzard was just donating money with SC2 - there is literally no way Activision would do that. So why are they continuing to support SC2? Most likely because it is benefiting their business either directly or indirectly at a minimal cost. They have a monopoly on the RTS community - there is literally no where else to go for RTS outside of Blizzard - there is still obviously a large enough market for RTS games to make that an advantageous position.

So now you agree that they are likely losing money? Hemorrhaging money is actually very common in the financial world, its called investment. If you would have read kotakus article you probably would understand this better. Esport in general is losing money everywhere in hopes of getting a high return later when a better income model is found. This is how most businesses grows, someone invested a lot of money while not getting anything back immediately hoping they will earn money on it later. This is also what I wrote a lot about in my previous post, Blizzard stand to gain a lot on us as a market further down the line if they choose to release more rts games. Investing in keeping this niche market happy is not outrageous. Believing no company invests in the future as you do is rediculous, how do you think anything new is developed? Someone invested massive amounts of money into research not getting anything in return at the risk of never getting anything in return, thats how investment works.

"So why are they continuing to support SC2? Most likely because it is benefiting their business either directly or indirectly at a minimal cost. "

Obviously it is benefiting their business, I wrote tons about that in my earlier post and above. That doesn't change the fact that they are likely losing A LOT of money on SC2. Just do the math, they work they do versus the income they get. So why are they contiuing to support sc2? Its funny you ask that in a thread about how they are stopping their support more and more. I could use the counter arguement, if SC2 is so successful for them as you keep insisting, why are the continously getting rid of very KEY people working with SC2? The answer is there for all to see.


Not sure how you can confuse hemorraging money with investing lmao. Investing implies an expected value in r.o.i. When your "investment" ceases to pay off year over year and you are an actual business you stop "investing". Again as much as you like to pontificate blizzards cost in supporting SC2 you have no idea what they are. The only thing that a reduction in staff supporting SC2 means is that they are reducing that cost. That in no way represents that they are planning to stop supporting SC2. It could easily mean that they are being more responsible with their "investing". I did read the article and like I said previously it doesnt lead me to believe the sky is falling on SC2. Since you have admitted to having no idea what the cost or what the benefit is of SC2 to blizzard your conclusion that they are "losing a ton of money" on sc2 sounds a bit nuts.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
Last Edited: 2019-06-05 14:49:32
June 05 2019 14:47 GMT
#61
On June 05 2019 23:27 DomeGetta wrote:


Not sure how you can confuse hemorraging money with investing lmao. Investing implies an expected value in r.o.i. When your "investment" ceases to pay off year over year and you are an actual business you stop "investing". Again as much as you like to pontificate blizzards cost in supporting SC2 you have no idea what they are. The only thing that a reduction in staff supporting SC2 means is that they are reducing that cost. That in no way represents that they are planning to stop supporting SC2. It could easily mean that they are being more responsible with their "investing". I did read the article and like I said previously it doesnt lead me to believe the sky is falling on SC2. Since you have admitted to having no idea what the cost or what the benefit is of SC2 to blizzard your conclusion that they are "losing a ton of money" on sc2 sounds a bit nuts.

I've explained it to you multiple times, its simple math, they have big costs and small income if you don't think that = losses that is on you not me. If there is something in previous posts you don't understand feel free to ask, otherwise you can argue about how a small income - big cost doesn't equal a loss. Looking forward to it mr sane guy.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
Last Edited: 2019-06-05 14:48:26
June 05 2019 14:48 GMT
#62
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
June 05 2019 14:55 GMT
#63
On June 05 2019 23:47 Shuffleblade wrote:
Show nested quote +
On June 05 2019 23:27 DomeGetta wrote:


Not sure how you can confuse hemorraging money with investing lmao. Investing implies an expected value in r.o.i. When your "investment" ceases to pay off year over year and you are an actual business you stop "investing". Again as much as you like to pontificate blizzards cost in supporting SC2 you have no idea what they are. The only thing that a reduction in staff supporting SC2 means is that they are reducing that cost. That in no way represents that they are planning to stop supporting SC2. It could easily mean that they are being more responsible with their "investing". I did read the article and like I said previously it doesnt lead me to believe the sky is falling on SC2. Since you have admitted to having no idea what the cost or what the benefit is of SC2 to blizzard your conclusion that they are "losing a ton of money" on sc2 sounds a bit nuts.

I've explained it to you multiple times, its simple math, they have big costs and small income if you don't think that = losses that is on you not me. If there is something in previous posts you don't understand feel free to ask, otherwise you can argue about how a small income - big cost doesn't equal a loss. Looking forward to it mr sane guy.


I don't get where you are getting your "big cost - small income" when we don't know either the number of people working on the game or the sale number of Coop Commander, altought we do have the warchest figure and they sell all of them everytime.

Maybe they do are losing a lot of money on SC2, maybe not, we can safelly assume it's not one of their most profitable assett, but I don't really see the point of arguing about it without actual figure in front of us.
Writerhttp://i.imgur.com/9p6ufcB.jpg
DomeGetta
Profile Joined February 2012
480 Posts
June 05 2019 23:45 GMT
#64
On June 05 2019 23:55 Nakajin wrote:
Show nested quote +
On June 05 2019 23:47 Shuffleblade wrote:
On June 05 2019 23:27 DomeGetta wrote:


Not sure how you can confuse hemorraging money with investing lmao. Investing implies an expected value in r.o.i. When your "investment" ceases to pay off year over year and you are an actual business you stop "investing". Again as much as you like to pontificate blizzards cost in supporting SC2 you have no idea what they are. The only thing that a reduction in staff supporting SC2 means is that they are reducing that cost. That in no way represents that they are planning to stop supporting SC2. It could easily mean that they are being more responsible with their "investing". I did read the article and like I said previously it doesnt lead me to believe the sky is falling on SC2. Since you have admitted to having no idea what the cost or what the benefit is of SC2 to blizzard your conclusion that they are "losing a ton of money" on sc2 sounds a bit nuts.

I've explained it to you multiple times, its simple math, they have big costs and small income if you don't think that = losses that is on you not me. If there is something in previous posts you don't understand feel free to ask, otherwise you can argue about how a small income - big cost doesn't equal a loss. Looking forward to it mr sane guy.


I don't get where you are getting your "big cost - small income" when we don't know either the number of people working on the game or the sale number of Coop Commander, altought we do have the warchest figure and they sell all of them everytime.

Maybe they do are losing a lot of money on SC2, maybe not, we can safelly assume it's not one of their most profitable assett, but I don't really see the point of arguing about it without actual figure in front of us.



Yeah its hard explaining to people using circular logic that they arent being rational.. hes already said multiple times and aknowledged that he doesnt know but then persists with "knowing" in the next post he makes lolol...just to clarify for you shuffle..in case you have totally lost it at this point... yes yes we agree with the 1st grade math youve done... big cost plus small income equals a loss...roger that friend. Except you dont (as youve already said LOL) know the cost..or the income...so just get off it already lmao.
Proko
Profile Joined February 2011
United States1022 Posts
June 06 2019 16:28 GMT
#65
Whether or not esports is a bubble, the bubbly atmosphere warps the scene. Profit chasing us going to kill morale and feed misguided expenditures. 2 years from now we will look on 2019 as the end of the 2nd golden era of sc2. Not sure it will ever come back.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
necrosexy
Profile Joined March 2011
451 Posts
June 07 2019 01:58 GMT
#66
On June 07 2019 01:28 Proko wrote:
Whether or not esports is a bubble, the bubbly atmosphere warps the scene. Profit chasing us going to kill morale and feed misguided expenditures. 2 years from now we will look on 2019 as the end of the 2nd golden era of sc2. Not sure it will ever come back.

golden era was WoL before BL/infestor killed it
pdd
Profile Blog Joined November 2010
Australia9933 Posts
June 07 2019 02:37 GMT
#67
On June 07 2019 10:58 necrosexy wrote:
Show nested quote +
On June 07 2019 01:28 Proko wrote:
Whether or not esports is a bubble, the bubbly atmosphere warps the scene. Profit chasing us going to kill morale and feed misguided expenditures. 2 years from now we will look on 2019 as the end of the 2nd golden era of sc2. Not sure it will ever come back.

golden era was WoL before BL/infestor killed it

Desert Oasis and Steppes of War was peak SC2.

Seriously, SC2 decline was because of competing games like Dota 2 and League of Legends. That's all there was to it.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Normal
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Qualifier #1
WardiTV941
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko389
LamboSC2 48
StarCraft: Brood War
Sea 4882
Horang2 3128
Rain 2361
Bisu 2115
Hyuk 1147
BeSt 704
Soma 595
Larva 584
Stork 456
ZerO 368
[ Show more ]
firebathero 347
Snow 342
Light 293
Mini 275
hero 223
Hyun 217
Killer 163
Pusan 156
Rush 104
Barracks 82
Sea.KH 71
ToSsGirL 62
Leta 50
Aegong 45
Mind 38
Sharp 37
Terrorterran 31
soO 31
ajuk12(nOOB) 30
Backho 28
sorry 26
sas.Sziky 24
Yoon 23
Free 22
zelot 13
Bale 11
HiyA 9
SilentControl 9
Rock 4
Dota 2
Gorgc3397
singsing2552
qojqva1801
XcaliburYe103
420jenkins94
League of Legends
Reynor91
Trikslyr28
Counter-Strike
fl0m2413
olofmeister1477
zeus306
oskar96
markeloff37
Other Games
B2W.Neo1349
hiko413
crisheroes393
Fuzer 312
Pyrionflax199
Hui .191
QueenE111
Mew2King110
ArmadaUGS65
ZerO(Twitch)13
Organizations
StarCraft: Brood War
UltimateBattle 1937
Dota 2
PGL Dota 2 - Main Stream274
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 22
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1036
• WagamamaTV383
• lizZardDota236
League of Legends
• Nemesis2027
• Jankos1814
• TFBlade666
Upcoming Events
PiGosaur Cup
10h 44m
Replay Cast
18h 44m
Wardi Open
21h 44m
OSC
22h 44m
Tenacious Turtle Tussle
1d 9h
The PondCast
1d 19h
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.