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Community Update - March 12, 2019 - Page 8

Forum Index > SC2 General
242 CommentsPost a Reply
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This thread is starting to get out of hand. From this point on, if you are going to post statistics and/or data as a way to back up your statements about racial imbalances, then please post the sources as well.
seemsgood
Profile Joined January 2016
5527 Posts
March 15 2019 21:57 GMT
#141
On March 16 2019 00:51 youngjiddle wrote:
PvT is balanced.

Why does protoss just keep getting nerfed every time? enough already, zerg is the problem if there even is a problem.

There is no facts to backup their whine.

https://old.reddit.com/r/starcraft/comments/b0ng24/i_analyzed_the_resource_collection_rates_of_every/

Why does protoss have to get redesigned.

but i still think chrono boost needs a nerf along with an upgrade for unlocking siege tank and ravager tho
ib4,on this forum,the chrono boost analysis thread was pretty straight and narrow cuz the method is playing like bronze with decent macro mechanic unlike pro gamers who love killing workers...with a PASSION

franzji
Profile Joined September 2013
United States583 Posts
March 15 2019 22:31 GMT
#142
On March 16 2019 06:57 seemsgood wrote:
Show nested quote +
On March 16 2019 00:51 youngjiddle wrote:
PvT is balanced.

Why does protoss just keep getting nerfed every time? enough already, zerg is the problem if there even is a problem.

There is no facts to backup their whine.

https://old.reddit.com/r/starcraft/comments/b0ng24/i_analyzed_the_resource_collection_rates_of_every/

Why does protoss have to get redesigned.

but i still think chrono boost needs a nerf along with an upgrade for unlocking siege tank and ravager tho
ib4,on this forum,the chrono boost analysis thread was pretty straight and narrow cuz the method is playing like bronze with decent macro mechanic unlike pro gamers who love killing workers...with a PASSION



Is English your second language? honestly having trouble understanding no offense. what do you mean the method is playing like bronze with decent macro mechanic?

siege tank and ravager exist because protoss (or any race really) 2 base allins would be broken without them.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-03-16 03:31:23
March 16 2019 03:22 GMT
#143
So after I give several examples of recent TvP amongst the highest skilled players in the world ( top koreans + Neeb a kespa cup winner) which shows T with a higher win%, even without having to rely on 2 base all ins, the response I get is that the Terran players are simply more skilled/better at control

aka the best protoss players in the world need to get gud

We are talking about Stats, Zest, Neeb, PartinG here. Stats needs to get gud and he wont be eliminated by cure lmao

someone actually called partinG a semi-pro LOL

On March 16 2019 00:57 Xamo wrote:
Show nested quote +
On March 15 2019 18:57 Poopi wrote:
On March 15 2019 18:30 Xamo wrote:
On March 15 2019 16:45 xelnaga_empire wrote:
On March 15 2019 15:07 BerserkSword wrote:
Exactly. That is basically what happend in Maru vs Neeb too. The Terran late game when played like that is a complete machine - almost impossible to crack as a Protoss


Sorry, you are wrong. Maru was a 3 time Code S champion last year. He has some of the best micro and control from any player on the planet, regardless of race. Maru is in contention for one of the best SC2 players of all time. Neeb is not even being discussed as being a top 5 player for his race all time (consider other Protoss players that have achieved much more than Neeb like Stats, Zest, MC, sOs, Rain, Classic, Hero, etc).

The fact that Maru barely struggled to beat Neeb in such a late game shows how strong the Protoss late game is. I don't consider Neeb's control to be on the same level of Maru.

If Maru had spent his career playing Protoss and Neeb spent his career playing Terran, the 2nd match yesterday wouldn't have gone on for nearly as long as it did. With Protoss's advantage in the late game, Maru playing as Protoss would have closed out and won the game much earlier than Neeb playing Terran.

It just took Maru that long to beat Neeb yesterday because Terran is at a disadvantage to Protoss in the late game. Blizzard probably needs to make a few tweaks in the late game so that Terran isn't at such a disadvantage versus Protoss.

So when Maru/TY/Inno win is because they are better players than the others, but when they loose is because the match-up is imba. The typical Terran-fan logic since WoL, where the imbalance was blatant and you all still defended that terrans were simply better.

Extreme late game TvP is clearly winnable at the top level. Early game is protoss favoured right now, and mid-game is Terran favoured as has almost always been. Late game is protoss favoured and extreme late game is Terran favoured after the recent nerfs to carriers and high Templars. Each race has its moments, as it should be.

The upgrade nerf will skew ZvP even more. Teleportable zerg armies for 50/50 is dumb enough.

What?
I'm pretty sure that I read MarineLord posts on TL (and a few other terrans on twitter) that TvP lategame is okay/good, but that the real problem lies in the midgame where the terran is actually at a disadvantage and has a lot of troubles getting to the lategame / winning in the midgame.

I have looked for Mlord posts and I assume this is what you mention:
“major imbalance that there is in mid/lategame in the matchup, if nobody try to macro in TvP it isn't because terran cheese are too strong but because of the amount of powerfull option protoss keeps adding to their army the longer the game goes, HT+colossus+disruptor, + eventually tempest makes it incredibly unfair, as terran have literally 0 army composition to deal with this kind of army”

For me, when Protoss has access and economy to have “HT+colossus+disruptor”, it is late game not mid game. Mid-game is for me when T3 units are not massed yet, and there we typically see a defensive Protoss vs a Terran that has the initiative. But whatever, definitions of that are not absolute.

On a consecutive post, he asks for (another) recall nerf to solve this.... it is beyond my comprehension how that would solve this (supposed) issue. I guess any nerf to Protoss is ok?

On another post he acknowledges that end-game compositions are ok.


When did Mlord post these?

Because Neeb, Zest, and PartinG had the exact setup Mlord describes (Mass collusus, HT, and disruptor on top of huge economy) and all three of them got shut down hard by sky terran + ghost
TL+ Member
Ben...
Profile Joined January 2011
Canada3485 Posts
March 16 2019 04:15 GMT
#144
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-03-16 04:27:03
March 16 2019 04:22 GMT
#145
On March 16 2019 13:15 Ben... wrote:
Show nested quote +
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.


How distressing it must be, now that lategame Zerg and Terran can actually stand up to lategame Protoss.
Denominator of the Universe
TL+ Member
franzji
Profile Joined September 2013
United States583 Posts
March 16 2019 05:03 GMT
#146
On March 16 2019 13:15 Ben... wrote:
Show nested quote +
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.


The reality is that zerg late game stomps protoss late game now.

PvZ: The carrier, tempest, and templar nerfs were actually massive, insanely massive. Protoss players just try to follow up with blink stalkers if zerg rushes broodlords because trying to follow into late game on "even footing" is suicide. It's actually funny how fast the lategame matchup switched to favor zerg now.

PvP: Talking about the phoenix.. I definitely think there would be a cool counterplay to phoenix besides "make some stalkers and still lose probes"... stalkers fall off in the matchup insanely fast.

PvT: It's not like protoss players can feedback every single ghost before they get an emp off... and it's not like feedback was a game ending ability vs medivacs.
franzji
Profile Joined September 2013
United States583 Posts
March 16 2019 05:08 GMT
#147
On March 16 2019 13:22 pvsnp wrote:
Show nested quote +
On March 16 2019 13:15 Ben... wrote:
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.


How distressing it must be, now that lategame Zerg and Terran can actually stand up to lategame Protoss.


Yes because by your reasoning we should give zerg and terran an overpowered lategame for 4+ years to offset imbalance in the past against them.

It's like... Reparations right?

You know, instead of making it actually balanced.
TheSky123
Profile Joined March 2017
15 Posts
March 16 2019 05:09 GMT
#148
The problem of the late game TvP is that other non-Korean Terran players, even foreigner pros, don't have that kind of insane, god-like micro and macro abilities like Maru. On the other hand, protoss players really have easier time to spam storms, purification novas, or do Collosus/Tempest kiting...I don't say this is a easy task. In fact, it is very tatical but it's really easier to execute than what Terran players have to do in the extreme late games. Blizzard need to fix this.

--> Nerf AOE and buff a ton to the health of Protoss units?
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-03-16 05:19:43
March 16 2019 05:18 GMT
#149
On March 16 2019 14:08 youngjiddle wrote:
Show nested quote +
On March 16 2019 13:22 pvsnp wrote:
On March 16 2019 13:15 Ben... wrote:
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.


How distressing it must be, now that lategame Zerg and Terran can actually stand up to lategame Protoss.


Yes because by your reasoning we should give zerg and terran an overpowered lategame for 4+ years to offset imbalance in the past against them.

It's like... Reparations right?

You know, instead of making it actually balanced.


What reasoning? I made no suggestions about balance changes.

It's just funny to see Protoss of all races complaining about the lategame, that's all.
Denominator of the Universe
TL+ Member
franzji
Profile Joined September 2013
United States583 Posts
March 16 2019 05:23 GMT
#150
On March 16 2019 14:18 pvsnp wrote:
Show nested quote +
On March 16 2019 14:08 youngjiddle wrote:
On March 16 2019 13:22 pvsnp wrote:
On March 16 2019 13:15 Ben... wrote:
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.


How distressing it must be, now that lategame Zerg and Terran can actually stand up to lategame Protoss.


Yes because by your reasoning we should give zerg and terran an overpowered lategame for 4+ years to offset imbalance in the past against them.

It's like... Reparations right?

You know, instead of making it actually balanced.


What reasoning? I made no suggestions about balance changes.

It's just amusing to see Protoss complaining about lategame being harder for them now.


It's not amusing. I know it's against the rules to personally attack users but you have always been very biased, it never surprises me anymore.
seemsgood
Profile Joined January 2016
5527 Posts
Last Edited: 2019-03-16 07:56:48
March 16 2019 05:28 GMT
#151
On March 16 2019 07:31 youngjiddle wrote:
Show nested quote +
On March 16 2019 06:57 seemsgood wrote:
On March 16 2019 00:51 youngjiddle wrote:
PvT is balanced.

Why does protoss just keep getting nerfed every time? enough already, zerg is the problem if there even is a problem.

There is no facts to backup their whine.

https://old.reddit.com/r/starcraft/comments/b0ng24/i_analyzed_the_resource_collection_rates_of_every/

Why does protoss have to get redesigned.

but i still think chrono boost needs a nerf along with an upgrade for unlocking siege tank and ravager tho
ib4,on this forum,the chrono boost analysis thread was pretty straight and narrow cuz the method is playing like bronze with decent macro mechanic unlike pro gamers who love killing workers...with a PASSION



Is English your second language? honestly having trouble understanding no offense. what do you mean the method is playing like bronze with decent macro mechanic?

siege tank and ravager exist because protoss (or any race really) 2 base allins would be broken without them.

yeah i m living in japan
our old thread about chrono boost's pretty convincing cuz the testers played a standard macro game without any workers killing intention.But the guy on reddit didnt test anything by himself and collected only 'macro games' from iem instead so the result might be incorrect.We all know pro match is pretty volatile,some early aggressions from all races could leads to huge different in worker counts

secondly,macro advantage aint just about income rate it could be current available build orders and resource spending but we could agree that protoss players are doing 3 bases but still has unit to defend right before our eyes in almost every single game.Terran is not ready for new "second zerg race" after moving from hots to lotv.Not without bullshit liberators

/the upgrade duration for siege tank and ravager could be tinkered i dont care,terran 'n zerg early options must be reduced In order to nerf chrono boost
or... just make liberator great again u know
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-03-16 05:43:59
March 16 2019 05:36 GMT
#152
On March 16 2019 14:23 youngjiddle wrote:
Show nested quote +
On March 16 2019 14:18 pvsnp wrote:
On March 16 2019 14:08 youngjiddle wrote:
On March 16 2019 13:22 pvsnp wrote:
On March 16 2019 13:15 Ben... wrote:
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.


How distressing it must be, now that lategame Zerg and Terran can actually stand up to lategame Protoss.


Yes because by your reasoning we should give zerg and terran an overpowered lategame for 4+ years to offset imbalance in the past against them.

It's like... Reparations right?

You know, instead of making it actually balanced.


What reasoning? I made no suggestions about balance changes.

It's just amusing to see Protoss complaining about lategame being harder for them now.


It's not amusing. I know it's against the rules to personally attack users but you have always been very biased, it never surprises me anymore.


Well, I imagine things like amusement and bias vary by person. Each to their own.

If you'll excuse me, you sound oddly bitter about something. And personal attacks? I'll admit that I'm confused about what you're talking about here.

Are you sure you're replying to the right guy? Seemsgood is the one talking about balance right now.
Denominator of the Universe
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
March 16 2019 05:42 GMT
#153
On March 16 2019 14:03 youngjiddle wrote:
Show nested quote +
On March 16 2019 13:15 Ben... wrote:
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.


The reality is that zerg late game stomps protoss late game now.

PvZ: The carrier, tempest, and templar nerfs were actually massive, insanely massive. Protoss players just try to follow up with blink stalkers if zerg rushes broodlords because trying to follow into late game on "even footing" is suicide. It's actually funny how fast the lategame matchup switched to favor zerg now.

PvP: Talking about the phoenix.. I definitely think there would be a cool counterplay to phoenix besides "make some stalkers and still lose probes"... stalkers fall off in the matchup insanely fast.

PvT: It's not like protoss players can feedback every single ghost before they get an emp off... and it's not like feedback was a game ending ability vs medivacs.

because a skill can oneshot most valuable casters instantly for 50 energy is not fine
also sample for late game tvz is too small since zerg just cant stop producing roaches
BerserkSword
Profile Joined December 2018
United States2123 Posts
March 16 2019 10:18 GMT
#154
As someone who mained protoss for years until pretty recently, the feedback nerf isnt really the biggest problem for protoss imo

The carrier and tempest nerfs were much bigger.

Protoss lacks a strong backbone that is capable of trading evenly with most compositions if things go a little south. It's so hard to be consistent with Protoss because if you can't get huge storm hits (if the opponent dodges, retreats, or somehow kills the HT) or your colossi/tempests/what have you are jumped and killed in like 3 seconds because they are so vulnerable to everything, youre absolutely fucked. Your fancy expensive units will just melt. At least the old carrier mitigated some of that when you actually got to them but now the carrier is just trash

This is why I switched to Terran. Bio is so pound for pound strong and can hold its own against ANYTHING. Despite the fact that bio can get messed up badly if not micro'd properly, they are relatively cheap and you got your phenomenal positional units to fall back into (siege tank, widow mine, liberator, etc). As a terran player, compared to when i played protoss, i feel like there is almost always a chance for me to get back into the game i mess up on a bit - a chance that I would rarely feel as protoss

Protoss is just so punishing to play and the army is difficult to control, and Blizzard just keeps nerfing it to the ground

as an ex-protoss player it pains me to say this, but protoss is an awful race at the moment. extremely talented former champions like sOs and zest are considered a joke nowadays and there is only one truly elite protoss player nowadays in stats, and even he got eliminated by cure and washed up MC

i dont even remember the last time a protoss player won a premier tournament - stats' 2017 GSL?
TL+ Member
TrashPanda
Profile Joined July 2018
69 Posts
March 16 2019 10:38 GMT
#155
On March 16 2019 19:18 BerserkSword wrote:
i dont even remember the last time a protoss player won a premier tournament - stats' 2017 GSL?

Classic, 2018 GSL Super Tournament 2
BerserkSword
Profile Joined December 2018
United States2123 Posts
March 16 2019 10:40 GMT
#156
On March 16 2019 19:38 TrashPanda wrote:
Show nested quote +
On March 16 2019 19:18 BerserkSword wrote:
i dont even remember the last time a protoss player won a premier tournament - stats' 2017 GSL?

Classic, 2018 GSL Super Tournament 2


okay, youre right

but i just looked at the entire list

in 2018, out of 14 premier tournaments, protoss only won 2, and they won the two most poverty tournaments in terms of prize pool as well lmao
TL+ Member
Tyrhanius
Profile Joined April 2011
France947 Posts
March 16 2019 11:43 GMT
#157
On March 16 2019 14:03 youngjiddle wrote:
Show nested quote +
On March 16 2019 13:15 Ben... wrote:
On March 16 2019 05:54 youngjiddle wrote:
lets revert that feedback nerf and also make it cancel the lift of a phoneix.

I think phoenix are still too strong in PvP.

I'm surprised more people aren't talking about this. The feedback nerf had a lot of unintended consequences. As a result of it, infestors are now insanely good against protoss. Feedbacks no longer kill them, so it's much less of a risk to move a group of infestors forward to try and fungal the protoss air army in lategame since at worst that infestor will get feedbacked and will just have to recharge energy. In super lategame PvZ, broodlord/infestor/corruptor/lurker/mass static is now an incredibly tough composition. Because of how much lower tempest health is, a single fungal plus some corruptors, hydras, or queens can destroy the tempests before they get a chance to retreat.

It also made that mass ghost/viking/liberator style significantly stronger since ghosts can't be picked off with feedbacks anymore.


The reality is that zerg late game stomps protoss late game now.

And Terran late game is better than zerg late game.

Actually, Terran is favored in every phase of the game vs Zerg.
TrashPanda
Profile Joined July 2018
69 Posts
Last Edited: 2019-03-16 12:01:33
March 16 2019 12:01 GMT
#158
On March 16 2019 19:40 BerserkSword wrote:
Show nested quote +
On March 16 2019 19:38 TrashPanda wrote:
On March 16 2019 19:18 BerserkSword wrote:
i dont even remember the last time a protoss player won a premier tournament - stats' 2017 GSL?

Classic, 2018 GSL Super Tournament 2


okay, youre right

but i just looked at the entire list

in 2018, out of 14 premier tournaments, protoss only won 2, and they won the two most poverty tournaments in terms of prize pool as well lmao

But is that because Toss is weaker or the Players are worse than the winners? Out of those 14 tournaments 4 were won by Maru, 6 by Serral.
And in 10 of those 14 finals Toss got 2nd place, so if Maru and Serral wouldn't have been so dominant, the probability is high, that Toss wins a lot more tournaments.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-03-16 12:43:32
March 16 2019 12:39 GMT
#159
On March 16 2019 21:01 TrashPanda wrote:
Show nested quote +
On March 16 2019 19:40 BerserkSword wrote:
On March 16 2019 19:38 TrashPanda wrote:
On March 16 2019 19:18 BerserkSword wrote:
i dont even remember the last time a protoss player won a premier tournament - stats' 2017 GSL?

Classic, 2018 GSL Super Tournament 2


okay, youre right

but i just looked at the entire list

in 2018, out of 14 premier tournaments, protoss only won 2, and they won the two most poverty tournaments in terms of prize pool as well lmao

But is that because Toss is weaker or the Players are worse than the winners? Out of those 14 tournaments 4 were won by Maru, 6 by Serral.
And in 10 of those 14 finals Toss got 2nd place, so if Maru and Serral wouldn't have been so dominant, the probability is high, that Toss wins a lot more tournaments.


sigh...again with the typical "protoss players need to get gud"

The question is why were those two players so dominant last year to begin with?

youre acting like Maru and Serral are in a completely different league than Stats, sOs, Zest, and Classic.....all ridiculously talented players who have proven their skill in years past. before 2018, maru had barely won anything, and i dont think serral had won anything at all...hardly gods among their protoss company when it comes to skill

and yet the fact of the matter is that protoss, despite all the talent their players possess (as well as the supposed broken-ness of their race), only won the two smallest tournaments out of a grand total of 14

in fact, we even saw Scarlet literally sweep sOs, a legend who has multiple championships

The common denominator is not skill - because sOs, classic, zest, and stats have proven they have the skill to win it all

the common denominator is the race they played.

you can try to spin it whatever way you want, but the results speak for themselves - the protoss players won jack shit in 2018 and it's spilling over to 2019 - GSL PvT is like sub 40% (with stats eliminated by cure, and the rest of the protoss players are expected to be speed bumps en route to a T/Z final rounds), WESG the best protoss player was neeb and he got swept in Ro.8

IEM terran had under representation but the Zerg players had a bigger role in eliminating top terrans than the protoss did, and the zerg went on to win it all.

bottom line is that protoss is screwed by being nerfed into the ground and this is strongly supported by the results of premier tournaments
TL+ Member
fastr
Profile Joined February 2011
France901 Posts
Last Edited: 2019-03-16 13:55:41
March 16 2019 13:48 GMT
#160
On March 16 2019 21:39 BerserkSword wrote:
Show nested quote +
On March 16 2019 21:01 TrashPanda wrote:
On March 16 2019 19:40 BerserkSword wrote:
On March 16 2019 19:38 TrashPanda wrote:
On March 16 2019 19:18 BerserkSword wrote:
i dont even remember the last time a protoss player won a premier tournament - stats' 2017 GSL?

Classic, 2018 GSL Super Tournament 2


okay, youre right

but i just looked at the entire list

in 2018, out of 14 premier tournaments, protoss only won 2, and they won the two most poverty tournaments in terms of prize pool as well lmao

But is that because Toss is weaker or the Players are worse than the winners? Out of those 14 tournaments 4 were won by Maru, 6 by Serral.
And in 10 of those 14 finals Toss got 2nd place, so if Maru and Serral wouldn't have been so dominant, the probability is high, that Toss wins a lot more tournaments.


sigh...again with the typical "protoss players need to get gud"

The question is why were those two players so dominant last year to begin with?

youre acting like Maru and Serral are in a completely different league than Stats, sOs, Zest, and Classic.....all ridiculously talented players who have proven their skill in years past. before 2018, maru had barely won anything, and i dont think serral had won anything at all...hardly gods among their protoss company when it comes to skill

and yet the fact of the matter is that protoss, despite all the talent their players possess (as well as the supposed broken-ness of their race), only won the two smallest tournaments out of a grand total of 14

in fact, we even saw Scarlet literally sweep sOs, a legend who has multiple championships

The common denominator is not skill - because sOs, classic, zest, and stats have proven they have the skill to win it all

the common denominator is the race they played.

you can try to spin it whatever way you want, but the results speak for themselves - the protoss players won jack shit in 2018 and it's spilling over to 2019 - GSL PvT is like sub 40% (with stats eliminated by cure, and the rest of the protoss players are expected to be speed bumps en route to a T/Z final rounds), WESG the best protoss player was neeb and he got swept in Ro.8

IEM terran had under representation but the Zerg players had a bigger role in eliminating top terrans than the protoss did, and the zerg went on to win it all.

bottom line is that protoss is screwed by being nerfed into the ground and this is strongly supported by the results of premier tournaments


Maru and Serral are indeed in a completely different league than Stats, sOs, Zest and Classic. Maru and Serral won pretty much everything in 2018, and going into 2019 they're still 7000+ MMR monster and arguably still 1st and 2nd best players in the world.

Sorry to break it to you mate but except from Stats who's truly a great player at the moment, the others are washed up. sOs shows up for Blizzcon and disappears for the rest of the year. Zest was the best player in the world 5 years ago but now he's just a decent player capable of top 8 results at best. Classic had a strong first half of 2018 and unexpectedly won super tournament and while he's a decent as well, he's rarely a contender to win.

Also, for what it's worth, none of the player you mentioned except Stats made it to the last TL's top 10 power ranking.

GSL saw a lot of protoss get stomped because there was 13 of them out of 32 and a good 3 or 4 of them are not even ro32 material and lucked out/protossed their way out of the qualifiers. 6 protoss still advanced to the ro16. You can't balance the game based on such a low sample size anyway. Aligulac shows a 44% TvP winrate.

Number of terrans in GM on the 3 main servers (february 14th 2019): 59, 48, 55.
Number of protoss: 71, 81, 71.

PS: If you really switched to terran, you wouldn't be crying about protoss being underpowered.
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