• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:23
CET 16:23
KST 00:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview1RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[BSL21] RO8 Bracket & Prediction Contest BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Let's talk about Metropolis Foreign Brood War
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Awesome Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1013 users

AlphaStar AI goes 10-1 against human pros in demonstration…

Forum Index > SC2 General
374 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 17 18 19 Next All
CicadaSC
Profile Joined January 2018
United States1841 Posts
Last Edited: 2019-01-25 01:48:07
January 25 2019 01:47 GMT
#81
On January 25 2019 06:44 Waxangel wrote:
Show nested quote +
On January 25 2019 06:43 Poopi wrote:
I think the title is kinda misleading.
Raw interface AI goes 10-0, camera interface AI goes 0-1, would be more appropriate

This is a really, really insignificant nit to pick. It's a ~200 MMR difference according to their estimation, which is not worth putting in the TITLE. I'll forgive you though because you're just trying to defend mankind's pride.

Perhaps a more compelling nitpick for you then would be how TLO was offracing. He is not pro level with his Protoss. Really, it went 5-1 against pros, and I don't even think parent's argument is insignificant. Also, Mana seemed to find a major flaw in the final game, warp prism harass. I'd imagine in it's current state if you did this strategy 100 times, the bot would lose all of them. Title misleading to seem more impressive than it truly is. Humanity will not kneel to machine.
Remember that we all come from a place of passion!!
Deleted User 261926
Profile Joined April 2012
960 Posts
January 25 2019 01:59 GMT
#82
I really don't understand why TL is playing into this PR stunt which only works on morons.

User was warned for this post
imp42
Profile Blog Joined November 2010
398 Posts
January 25 2019 02:02 GMT
#83
Does anyone notice the irony of demanding a handicap every time a computer does something better than a human and then arguing that the computer is not better?

In the near future people will demand “the computer use the same amount of bio-mass as a human brain for its calculations otherwhise it’s unfair”...

Even the “unfair” super-human blink micro was self-learned by the AI. That alone is pretty impressive, given that 1-2 years ago Neural nets could barely win micro fights against the built-in AI.
50 pts Copper League
Xain0n
Profile Joined November 2018
Italy3963 Posts
Last Edited: 2019-01-25 02:13:33
January 25 2019 02:10 GMT
#84
On January 25 2019 11:02 imp42 wrote:
Does anyone notice the irony of demanding a handicap every time a computer does something better than a human and then arguing that the computer is not better?

In the near future people will demand “the computer use the same amount of bio-mass as a human brain for its calculations otherwhise it’s unfair”...

Even the “unfair” super-human blink micro was self-learned by the AI. That alone is pretty impressive, given that 1-2 years ago Neural nets could barely win micro fights against the built-in AI.


The point here instead is indeed to possibly have an AI beating a human while not relying on superhuman skills; its capability of taking autonomous decisions and developing original and appropriate strats is what it counts, not perfectly microing blink stalkers to the point humans can't keep up: every "stupid" ordinary AI can do this already.

Thus said, the AI not being coded to do so but getting to that by itself is truly impressive; it just isn't what Deepmind project is developed for and expected to do(I guess).
Waxangel
Profile Blog Joined September 2002
United States33499 Posts
January 25 2019 02:17 GMT
#85
On January 25 2019 10:47 CicadaSC wrote:
Show nested quote +
On January 25 2019 06:44 Waxangel wrote:
On January 25 2019 06:43 Poopi wrote:
I think the title is kinda misleading.
Raw interface AI goes 10-0, camera interface AI goes 0-1, would be more appropriate

This is a really, really insignificant nit to pick. It's a ~200 MMR difference according to their estimation, which is not worth putting in the TITLE. I'll forgive you though because you're just trying to defend mankind's pride.

Humanity will not kneel to machine.

If you said that unironically I guess we've truly arrived in a new age
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
xuanzue
Profile Joined October 2010
Colombia1747 Posts
January 25 2019 02:20 GMT
#86
On January 25 2019 09:26 swissman777 wrote:
Also does anyone know how to open the replays? I can't seem to be able to open them.


me neither
Dominions 4: "Thrones of Ascension".
Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2019-01-25 02:25:17
January 25 2019 02:20 GMT
#87
On January 25 2019 11:02 imp42 wrote:
Does anyone notice the irony of demanding a handicap every time a computer does something better than a human and then arguing that the computer is not better?

In the near future people will demand “the computer use the same amount of bio-mass as a human brain for its calculations otherwhise it’s unfair”...

Even the “unfair” super-human blink micro was self-learned by the AI. That alone is pretty impressive, given that 1-2 years ago Neural nets could barely win micro fights against the built-in AI.


This is indeed extremely... let's say weird. But is more disturbing is this stuff being pushed in 2019. No one thinks that such a computer can lose to a human without limitations. In the end, it becomes a pointless exercise of giving random limitations to the computer while still having it succeeding. That is why I called this a moronic PR stunt. It accomplishes nothing, the outcome is not unexpected at all (I hope so, at least).

This whole thing would be interesting if somehow you could put real human limitations on the AI so that we could get something interesting out of its strategic decisions. If we wanted to see meme micro we could just get one of those years old videos where a computer would dodge tank shots with a huge group of zerglings but isolating the single zergling that was being targeted.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
January 25 2019 02:25 GMT
#88
100% confident that AI will drastically outperform humans no matter what, even if you impose further mechanical restrictions such as mouse boxing delay limitations, minimap mouse movement lag (to name a few components resulting in more fair army movement), certain alterations to micro ms delays, etc., Basically even if you model the AI handicaps as close to human level as you can, strategically it WILL beat humans (imo). If today's demonstration and what we've seen earlier with AlphaGo doesn't make people respect the potential of AI then I don't know what will really.

I'm glad I'm not one of those believing that humans can make better decisions than machines in games that are purely down to math and attention/movement. AI will eventually be better at pretty much everything that a human can do. It doesn't matter if you bring in your favorite top players either, Korean or not. Maybe in the short term. But betting against the machines long-term (5+ years) for something as 'simple' (maybe not "simple" in our current year, but soon enough) - as a game of SC2, just seems unwise to me.

The real issue will be down to modeling the mechanical limitations of humans and drawing the line at certain averages, trying out different sliders for different properties, and tightening when the AI makes moves that should require additional enforced millisecond "movement cost". But I'm pretty sure that even if you have a really tight model that moves as sluggishly as a human - especially in multi-location skirmishes - the AI's ability to calculate the board state and "what to do next" will absolutely destroy that of a human. Eventually.

Great work by the deepmind team and professional showing by everyone involved in the stream today. It's clear that the handicaps have to be modeled pretty tightly for the AI to be considered fair to us humans, but this was very impressive overall.
Team Liquid
No_Roo
Profile Joined February 2010
United States905 Posts
Last Edited: 2019-01-25 02:31:35
January 25 2019 02:28 GMT
#89
On January 25 2019 11:02 imp42 wrote:
Does anyone notice the irony of demanding a handicap every time a computer does something better than a human and then arguing that the computer is not better?


You've got it exactly backwards. The people critical of this result are interested in the computer playing by the same set of rules, right now it's playing with extra rules that benefit it, which are not available to humans. Allowing it to see without the restrictions of a camera is a special rule that benefits the computer. Allowing it to have direct API access is a special rule that favors the computer.

Starcraft is a game designed and balanced around physical limitations of the input & output devices used to play it. If you're not using those devices, or at least realistically observing their limitations, you're not playing starcraft.

If you're impressed with the results, then hey, great. But it's not fair to say critics are the one demanding special privileges here.
(US) NoRoo.fighting
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2019-01-25 02:37:35
January 25 2019 02:33 GMT
#90
AI feels like such a terrible, terrible idea for humanity. I will never address a robot by a human name (renamed my "Alexa" to Echo) and I will never play VR games.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-01-25 02:36:24
January 25 2019 02:35 GMT
#91
On January 25 2019 11:28 No_Roo wrote:
Show nested quote +
On January 25 2019 11:02 imp42 wrote:
Does anyone notice the irony of demanding a handicap every time a computer does something better than a human and then arguing that the computer is not better?


You've got it exactly backwards. The people critical of this result are interested in the computer playing by the same set of rules, right now it's playing with extra rules that benefit it, which not available to humans. Allowing it to see without the restrictions of a camera is a special rule that benefits the computer. Allowing it to have direct API access is a special rule that favors the computer.

Starcraft is a game designed and balanced around physical limitations of the input & output devices used to play it. If you're not using those devices, or at least realistically observing their limitations, you're not playing starcraft.

If you're impressed with the results, then hey, great. But it's not fair to say critics are the one demanding special privileges here.


At the end of the day, Deepmind is not at all interested in Starcraft. What they are interested in is a controlled environment of imperfect information where real-time decisions must be made from a near-infinite set of choices to achieve a desired outcome.

Starcraft just so happens to fulfill those requirements while also providing a handy PR platform, and whether or not AlphaStar is actually conforming to the exact specifics of some fan expectation of how it "should" play is a tertiary consideration at best.

Deepmind is an engineering company, not a Starcraft company. Priorities follow as such.
Denominator of the Universe
TL+ Member
counting
Profile Joined January 2019
11 Posts
January 25 2019 02:39 GMT
#92
On January 25 2019 09:46 snakeeyez wrote:
Have they said what kind of neural net it uses? How big is the neural net? They said it also uses reinforcement learning.


About what kind of neural networks, Oriol Vinyals (the first person from DeepMind team) said in the video and also in the blog post that AlphaStar's core structure is based on LSTM (Long-Short Term Memory network, a type of RNN - Recurrent Neural Network), and interestingly from the blog post, the other part is a rare type of structure proposed by Google Brain years ago called Pointer Networks for finding action sequences efficiently. That is even though the reaction time (or what we like to call inference time as mentioned in the video) is about 300 milliseconds on average for an agent, but instead of output one action at a time, it will be able to produce a sequence/batch of actions from one output. Hence it is able to execute APM up to 1500, that is 40 milliseconds per action, which means one AlphaStar agent output probably consist around 10 sequences more or less (think about it like human reflex reactions during micro, instead of every single action is a conscious decision, you make a decision, and the rest is auto execution from muscle memory, which in our human brain is controlled and learned with Cerebellum)

As to how big is one individual agent, from my own experience in evaluating neural network inference time (using one top of the line Nvidia 1080 Ti, and 2080 Ti, and P100), at the scale of millions to tens of millions of parameters (weights in the networks) per network will be around 100 milliseconds per output/inference (without optimization and using Tensorflow). So I imagine one single agent in AlphaStar is probably on similar scale. And as shown in the blog post, the training process not only optimize the parameters but also hyperparameters, hence I suspected the end result size for each agent will be varied, and is make sense to evolve these agents to be efficient in decision time to limit the networks to be compact.

As to how these agents are trained, from what I can gathered it sort of like evolutionary algorithms (a big branch of AI, which is not entirely related to how neural networks are traditionally trained). On this part, the self emulating and keep variations within the agent populations are the keys to generate novel strategies, more so than each network structure. It essentially only need agent that can evolve through many generations where starting populations learned from human records in the virtual league can learn and improved upon themselves, as well as new generations introduces over and over.
counting
Profile Joined January 2019
11 Posts
January 25 2019 02:48 GMT
#93
On January 25 2019 11:20 xuanzue wrote:
Show nested quote +
On January 25 2019 09:26 swissman777 wrote:
Also does anyone know how to open the replays? I can't seem to be able to open them.


me neither


You need to download their custom map and put it in the Maps folder first, as described in their download page
deepmind.com

To load the replays:

Install StarCraft II. It is free to play and runs on Windows and Mac.

Create the StarCraft Maps directory:

Windows: C:\Program Files (x86)\StarCraft II\Maps

Mac: /Applications/StarCraft II/Maps

Download the map.

Move it into the Maps directory.

Download the replays above, and open them as usual.
ivanRT2
Profile Joined January 2019
1 Post
January 25 2019 02:52 GMT
#94
On January 25 2019 11:25 Liquid`Snute wrote:
But I'm pretty sure that even if you have a really tight model that moves as sluggishly as a human - especially in multi-location skirmishes - the AI's ability to calculate the board state and "what to do next" will absolutely destroy that of a human. Eventually.


This is what I wanted to see, but this is not what was displayed. As Xamo noted before in the hands of the AI the stalker is the best unit because of the shire micro potential. No scouting or reactionary play necessary.

I would like to see a strategy and reactionary play which wasn't displayed here. DeepMind, lower the eapm to make it comparable to human and let it win using strategy, not pure micro management. Don't use raw view.

The agent is an achievement nevertheless, but it didn't actually solve SC2, it exploited it unbalance for the APM it has.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2019-01-25 02:54:50
January 25 2019 02:54 GMT
#95
On January 25 2019 11:48 counting wrote:
Show nested quote +
On January 25 2019 11:20 xuanzue wrote:
On January 25 2019 09:26 swissman777 wrote:
Also does anyone know how to open the replays? I can't seem to be able to open them.


me neither


You need to download their custom map and put it in the Maps folder first, as described in their download page
deepmind.com

To load the replays:

Install StarCraft II. It is free to play and runs on Windows and Mac.

Create the StarCraft Maps directory:

Windows: C:\Program Files (x86)\StarCraft II\Maps

Mac: /Applications/StarCraft II/Maps

Download the map.

Move it into the Maps directory.

Download the replays above, and open them as usual.


the map asks for some login that seems fishy

thank you btw, speedreading is bad for me.
Dominions 4: "Thrones of Ascension".
necrosexy
Profile Joined March 2011
451 Posts
January 25 2019 02:57 GMT
#96
impressive, but I would like to see all the matchups, esp. no mirror, and different maps
alexanderzero
Profile Joined June 2008
United States659 Posts
January 25 2019 02:59 GMT
#97
Maybe I'm wrong about this but after watching the replays I really think that AlphaStar has discovered a novel way to open in PvP that is essentially superior to what humans are doing currently. The probe production isnt actually a mistake at all. The extra workers make the opponent's harassment pay off way less and can even be used to defend aggression. Once your natural is up, the faster saturation on 2 bases kicks in and you go into the mid game with a supply lead.

I actually think its early game play is extremely intelligent and demonstrated a clear understanding of the strategy.
I am a tournament organizazer.
imp42
Profile Blog Joined November 2010
398 Posts
January 25 2019 03:01 GMT
#98
On January 25 2019 11:28 No_Roo wrote:
Show nested quote +
On January 25 2019 11:02 imp42 wrote:
Does anyone notice the irony of demanding a handicap every time a computer does something better than a human and then arguing that the computer is not better?


You've got it exactly backwards. The people critical of this result are interested in the computer playing by the same set of rules, right now it's playing with extra rules that benefit it, which are not available to humans. Allowing it to see without the restrictions of a camera is a special rule that benefits the computer. Allowing it to have direct API access is a special rule that favors the computer.

Starcraft is a game designed and balanced around physical limitations of the input & output devices used to play it. If you're not using those devices, or at least realistically observing their limitations, you're not playing starcraft.

If you're impressed with the results, then hey, great. But it's not fair to say critics are the one demanding special privileges here.

Maybe take an additional step back and notice that the game itself is already extremely unfairly biased towards humans (see https://www.teamliquid.net/blogs/518977-towards-a-good-sc-bot-p5-hi-2-2, section 1). From this point of view, we already play with a lot of rules that benefit us humans.

Regarding the zoomed out camera view, I agree. That's clearly an unfair advantage for the AI. However, first results seem to show that having to control the camera just slows down the learning a bit and does not represent a significant obstacle.

Direct API access is a different story. It would be relatively easy to engineer a robotic arm that physically uses a keyboard. It's just not valuable in terms of advancing the field of AI.
50 pts Copper League
imp42
Profile Blog Joined November 2010
398 Posts
January 25 2019 03:11 GMT
#99
On January 25 2019 11:52 ivanRT2 wrote:
Show nested quote +
On January 25 2019 11:25 Liquid`Snute wrote:
But I'm pretty sure that even if you have a really tight model that moves as sluggishly as a human - especially in multi-location skirmishes - the AI's ability to calculate the board state and "what to do next" will absolutely destroy that of a human. Eventually.


This is what I wanted to see, but this is not what was displayed. As Xamo noted before in the hands of the AI the stalker is the best unit because of the shire micro potential. No scouting or reactionary play necessary.

I would like to see a strategy and reactionary play which wasn't displayed here. DeepMind, lower the eapm to make it comparable to human and let it win using strategy, not pure micro management. Don't use raw view.

The agent is an achievement nevertheless, but it didn't actually solve SC2, it exploited it unbalance for the APM it has.

Just let the 5 most robust agents play against themselves. Assuming their blink micro levels are very similar the exploit cancels out and strategy / reactionary play will be the dominant factor again.

The only thing you will be missing is the arbitrary benchmark under conditions that consider the physiological limits of humans. Not very relevant in the grand scheme of things.

I for one would enjoy watching two AIs battling each other with crazy strategies at 15'000 apm! *


* likely in mirror matches only - I am aware that the balancing is targeted at human level apm.
50 pts Copper League
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2019-01-25 03:15:05
January 25 2019 03:14 GMT
#100
One limitation of sc2, is that you can't zoom out freely, so it's very hard to judge army positions when you are multi-army flanking.
Prev 1 2 3 4 5 6 7 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko364
Harstem 357
Fuzer 214
Dewaltoss 57
StarCraft: Brood War
Britney 29393
Sea 4244
Calm 3985
Jaedong 1088
Mini 1066
Larva 929
Light 542
Soma 501
EffOrt 499
Snow 372
[ Show more ]
hero 300
firebathero 281
BeSt 226
Sharp 217
actioN 206
Rush 156
Sea.KH 48
Bale 41
Aegong 40
Mind 37
Mong 33
Terrorterran 28
sorry 22
scan(afreeca) 21
Movie 20
ajuk12(nOOB) 18
soO 17
HiyA 12
Dota 2
Gorgc5985
qojqva1446
syndereN295
XcaliburYe131
Other Games
FrodaN3483
B2W.Neo1190
hiko640
crisheroes400
Liquid`VortiX182
KnowMe120
QueenE56
Trikslyr42
nookyyy 33
ToD27
Organizations
StarCraft 2
WardiTV1262
ComeBackTV 523
Other Games
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen32
League of Legends
• Jankos3534
• TFBlade974
Other Games
• Scarra1211
Upcoming Events
Big Brain Bouts
1h 37m
RSL Revival
13h 7m
StarCraft2.fi
18h 37m
IPSL
1d 1h
Sziky vs JDConan
OSC
1d 1h
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
RSL Revival
1d 13h
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 21h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
2 days
Tarson vs DragOn
Wardi Open
2 days
Monday Night Weeklies
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.