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4.8.1 Patch - Oracle bug fix/nerf

Forum Index > SC2 General
64 CommentsPost a Reply
1 2 3 4 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2019-01-11 19:34:44
January 11 2019 09:16 GMT
#1
Update

The StarCraft II balance team has announced that the Oracle nerf/bug-fix will be temporarily rolled back.

Yesterday we released a patch that fixed a long-standing bug involving beam weapons. Though we believe this bug should eventually be addressed, we agree with the feedback that the change was sudden, especially with the upcoming IEM and WCS qualifiers. As a result, we’re going to revert this change today and reintroduce it at a later date.




The 4.8.1 patch for StarCraft II has been released, fixing a number of bugs while also affecting competitive balance. The patch notes are as follows (Blizzard post):

EDITOR
  • Doodad limit has been increased to 100,000.
  • Added new objects in preparation for the next Team Liquid Map Contest.

BUG FIXES
Co-op Missions
  • Zeratul
    • Fixed an issue that caused Shieldguard’s Reflection Shield to prevent Hybrids from spawning on Part and Parcel.
    • Units can now path between the Artifact Reserve and adjacent structures.
    • Fixed an issue that caused Reflection Shield to cause Propagator clones to be friendly.
  • The Robotics Bay for Fenix and Alarak will no longer use the default model.

Versus
  • Fixed an issue that prevented the fast warp-in visual effect from displaying when placing a Pylon.
  • Fixed an issue that caused box-selecting a single Probe collecting gas to select two Probes.
  • The Nexus will once again display an animation when it is constructing a Probe.
  • Fixed an issue that caused units with beam attacks to deal more damage than intended.
  • It is no longer possible for Ravens to cast Interference Matrix on a Disruptor’s Purification Nova.
  • Automaton LE: The Tarsonis Bridge doodad will now display creep properly.
  • Port Aleksander LE: Adjusted the terrain at the natural expansion to prevent a two-Pylon-and-Photon Cannon wall-in.

The Oracle has been significantly affected by the change (Void Rays and Sentries to a lesser degree), significantly slowing the pace at which it kills groups of low HP units. Reddit user nice__username provided a side-by-side comparison of Oracle firepower.

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TL+ Member
Nars_
Profile Joined February 2016
31 Posts
January 11 2019 09:19 GMT
#2
Just call it a nerf Blizzard, please don't be dishonest.
LDaVinci
Profile Joined May 2014
France130 Posts
January 11 2019 09:24 GMT
#3
So what's the difference exactly ? Time between two attacks ?

also for ealsy games PvT and PvZ
defending Oracle with 4 marines
being able to early attack vs oracle openings as zergs

Would have loved to see if the queen defense vs 2 oracle makes a huge difference
Those who refuse to become better, already stop being good
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 11 2019 09:36 GMT
#4
Well it is a step in the right direction but I think a Tempest nerf would be a higher priority.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
January 11 2019 09:36 GMT
#5
yeaaaaaaaaaah......... not really sure how this gets changed without anyone over there thinking it would have 0 impact D:
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
January 11 2019 09:42 GMT
#6
Wow this affects sentries too? This is definitely impactful.
yht9657
Profile Joined December 2016
1810 Posts
January 11 2019 09:48 GMT
#7
Well guess that marks the end of SG opening in PVZ, I see it's time to return to my robo/twilight into dying to mass lings opening.
FataLe
Profile Joined November 2010
New Zealand4549 Posts
Last Edited: 2019-01-11 10:07:00
January 11 2019 10:06 GMT
#8
Securing a third is going to be interesting in pvz.
However the oracle is a bit too punishing on untended mineral lines I think. We'll see how it goes.
hi. big fan.
Durnuu
Profile Joined September 2013
13324 Posts
January 11 2019 10:09 GMT
#9
On January 11 2019 18:42 HolydaKing wrote:
Wow this affects sentries too? This is definitely impactful.

Sentries, void rays, carriers, and obviously oracles too. Not sure if there are any others
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
litLikeBic
Profile Joined August 2018
Canada105 Posts
January 11 2019 10:21 GMT
#10
This is a move in the right direction; a move toward balance, for sure.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2019-01-11 10:51:42
January 11 2019 10:51 GMT
#11
On January 11 2019 19:09 Durnuu wrote:
Show nested quote +
On January 11 2019 18:42 HolydaKing wrote:
Wow this affects sentries too? This is definitely impactful.

Sentries, void rays, carriers, and obviously oracles too. Not sure if there are any others


How can it affect Carriers? Carriers have no beam attack?
Durnuu
Profile Joined September 2013
13324 Posts
January 11 2019 10:53 GMT
#12
On January 11 2019 19:51 MockHamill wrote:
Show nested quote +
On January 11 2019 19:09 Durnuu wrote:
On January 11 2019 18:42 HolydaKing wrote:
Wow this affects sentries too? This is definitely impactful.

Sentries, void rays, carriers, and obviously oracles too. Not sure if there are any others


How can it affect Carriers? Carriers have no beam attack?

Interceptors do.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Psychobabas
Profile Blog Joined March 2006
2531 Posts
January 11 2019 11:04 GMT
#13
Is the vid broken?
nonoessc2
Profile Joined December 2018
4 Posts
Last Edited: 2019-01-11 11:12:59
January 11 2019 11:06 GMT
#14
now they need need to nerf every other workers killers ( mines, banes drops and so on) but we all know they won't nerf anything exept protoss
CoupdeBoule
Profile Joined November 2018
73 Posts
January 11 2019 11:21 GMT
#15
Bring back Oracles and Adepts two-shotting Marines already!!!
Dingodile
Profile Joined December 2011
4139 Posts
January 11 2019 11:49 GMT
#16
doodads increased to 100k.
what does that mean for computers? increased demands to have 60fps?
Grubby | ToD | Moon | Lyn | Sky
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 11 2019 12:10 GMT
#17
Doodads are the small embellishments which can be added to maps for aesthetic reasons, like columns, trees, arches etc.

What the change means is that, up till now you had a much smaller cap on doodads. After this change you can put up to 100k on your map.

I don't think performance should be impacted unless a map maker really goes out of his way to add a lot of doodads, and even then I'm not sure.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
medium_AI
Profile Joined August 2017
Norway42 Posts
January 11 2019 12:27 GMT
#18
On January 11 2019 20:04 Psychobabas wrote:
Is the vid broken?


It doesn't load for me at least (chrome on ubuntu)
type IndexPreservingSetter s t a b = forall p f. (Conjoined p, Settable f) => p a (f b) -> p s (f t)
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2019 12:39 GMT
#19
Very cool comparison video, that's quite a big nerf to oracles.

But the 'bugged' version looks way cooler. New oracle pilot seems to have brain lag in his targeting.
Neosteel Enthusiast
megamanx32
Profile Joined November 2016
16 Posts
January 11 2019 12:48 GMT
#20
I have always hated units like oracle, that is, a unit that if you are not prepared (Hello Illidan) outright wins you the game. But as balance goes, I don't think this will change much, not in tvp at least. Currently the greatest offender is tempest.

I would really like they rework tempest into something else, it is not exiting unit, even with its all new powers since last patch.
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