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StarCraft II 4.8.0 Patch Released!

Forum Index > SC2 General
6 CommentsPost a Reply
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2018-12-20 10:07:27
December 20 2018 10:06 GMT
#1
[image loading]

Note - Blizzard see this as the "pre patch" for Warchest 4, the skins are in the shop but not available for purchase/locked etc. Don't forget to link your Twitch account to your Battle net account to gain xp if you plan on getting the Warchest!

General
When equipping skins, there is now an option to equip all skins of the same set to all units and buildings.
The Galactic Celebration, Mira’s Marauders, Primal, and Purifier consoles skins have all be updated with custom UI buttons and colors.

Editor
Co-op Mission dependencies can now be added: File > Dependences > Add Standard

Co-op
Zeratul
Malwarfare: Fixed an issue that caused Artifact Fragments to spawn in areas that are not accessible to the player.
The Vermillion Problem: Legendary Legion units will no longer attack civilians.
Zeratul will now gain benefits from attack and armor upgrades with each Artifact Fragment instead of only at level 15.
Fixed an issue that prevented an Artifact Fragment from appearing if Zeratul was standing directly on it.
Zeratul’s command card icons for the Construct Bay will no longer appear on other Protoss Commanders’ Robotics Bay’s.
Campaign

Legacy of the Void
Enemy Taldarim Tempests now display the correct 3D portrait, model, and death animation.
Wings of Liberty
Outbreak – Selecting the Refinery at the starting base will show the correct wireframe model.

UI
You are now able to bind the Burrow and Unburrow abilities to be the same hotkey.
Fixed an issue that prevented players from earning achievements for gaining Ascension ranks.

Versus
Fixed an issue that prevented Stalkers from being warped on the bottom and left side of a Gateway.
Transforming Gateways will now immediately grant faster warp-in field instead of after the animation completes.
Fixed a typo in the Transfuse tooltip.
Removed the blood particle effect that occurred when certain Zerg units complete their morphing process.
Team color on some in-game Trophies have been reduced.
Fixed an issue that caused the burrow animation from the Adaptive Talons upgrade to not appear properly for enemy players.


Source
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TL+ Member
sneakyfox
Profile Joined January 2017
8218 Posts
December 20 2018 10:56 GMT
#2
A bit disappointing that the countdown for versus games is not yet implemented.

But I guess it will come as soon as the technology is there for it.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Jj_82
Profile Joined December 2012
Swaziland419 Posts
December 20 2018 12:16 GMT
#3
Yes, yes, keep them coming!
Once rode a waterslide with PartinG and TaeJa ✌
CrymeaTerran
Profile Joined May 2017
149 Posts
December 20 2018 15:05 GMT
#4
On December 20 2018 19:56 sneakyfox wrote:
A bit disappointing that the countdown for versus games is not yet implemented.

But I guess it will come as soon as the technology is there for it.



yes, very hard to code, they need 1yr for some lines
Sziky = Love
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
December 20 2018 15:49 GMT
#5
On December 20 2018 19:56 sneakyfox wrote:
A bit disappointing that the countdown for versus games is not yet implemented.

But I guess it will come as soon as the technology is there for it.

LOL.

Nice patch, I guess.
AKA: TelecoM[WHITE] Protoss fighting
bela.mervado
Profile Joined December 2008
Hungary415 Posts
December 20 2018 16:07 GMT
#6
the burrow hotkey changes are nice, it was a bit of a mess to update my hotkeys for the patch. would have helped the transition if it arrived with 4.7, but never too late.

there is a subtle UI change, the idle workers button is flashing a bit whenever a dude has finished mining.

also I noticed that there might be an issue with the TotalBiscuit announcer. at the very early game, before queens, I received the witty comments that he noticed I'm about to spread some creep. again, before queens. I believe I was fighting my hotkeys to place the spawning pool, or something like that.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-12-21 15:06:10
December 21 2018 15:03 GMT
#7
edit: i misread something, nvm
TL+ Member
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