• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:24
CET 08:24
KST 16:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)12Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info
Tourneys
RSL Revival: Season 4 Korea Qualifier (Feb 14) LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3189 users

4.7.0 Patch Notes & Final Balance Changes - Page 8

Forum Index > SC2 General
201 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2018-12-08 18:30:37
December 08 2018 18:14 GMT
#141
I've played about 400 Terran games on this new patch. My MMR is a little over 5k. I like experimenting with new builds so I'm OK when I go on losing streaks to sacrifice losses for improvement and better gameplay.

Looking at my W/L I see the biggest impact is TvP. I mech versus all three races and my W/L has dropped 10% versus Protoss. It has dropped TvT too, but that is because of some non-friendly mech maps.

I attribute the sharp decline in TvP due to what we've seen in previous patches: The inability for Terran to punish Protoss early game, then their economy explodes. If you recall, two patches ago, when the Cyclone was what it is today (due to the revert) we also had Window Mines. During the time with the old Cyclone, WM's could not be detected on spawn. Since the Cyclone was not very good out-of-the-box, Terran players relied on early game WM harass. Then, on the previous patch, Blizzard made the WM detectable but made the Cyclone a very strong harass early game unit - so a bit of a trade off. Now, with this latest patch, we have the old Cyclone but WM CAN be detected early game; therefore, over the last 18 months, Terran has a NET LOSS in early gameplay harass.

To comment on Protoss late game, the Tempest is pretty comical in its speed buff: WM can't catch them, Thors can't catch them, BC's can't catch them, and they are about as fast as Vikings. And don't forget recall, that is, if you actually happen to strategically out maneuver your opponent. You could nerf the Tempest HP to 1 HP and it doesn't really matter when you're dealing with a lighting fast unit. It's just frustrating when you see Blizzard finally buff a unit (like BC) but say, "You know how the BC sucked before? Well, we are going to make it good again (i.e. showing it kite Stalkers). But not so fast! Because we are actually going to make it suck worse against a cheaper faster Protoss air unit." This patch feels very much like a bait and switch.

EDIT: Just a fun fact: Blizzard wants the BC to be more tactical and involved as a support unit? It can no longer 1 shot an Immortal or V-ray. 1 Shot immortals is pretty important if you're doing a 2-base push and have BC's in your composition to protect your tanks. I'll be sure to focus fire my Yamato on the ultra deadly Zealot.
How much better to get wisdom than gold; to get insight rather than silver!
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
December 08 2018 21:19 GMT
#142
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok
franzji
Profile Joined September 2013
United States583 Posts
December 08 2018 21:43 GMT
#143
mech players lol
MrWayne
Profile Joined December 2016
219 Posts
December 09 2018 02:44 GMT
#144
Guys, Blizzard will never balance TvP around MechvP. The sooner you accept that, the more fun you will have in the game.
MrWayne
Profile Joined December 2016
219 Posts
December 09 2018 03:03 GMT
#145
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


The general TvP stats aren't as bad as your win rate suggests so the best solution for you is probably to change your playstyle vs protoss. Adaptability is an important skill in sc2.
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
Last Edited: 2018-12-09 03:35:43
December 09 2018 03:34 GMT
#146
On December 09 2018 11:44 MrWayne wrote:
Guys, Blizzard will never balance TvP around MechvP. The sooner you accept that, the more fun you will have in the game.


but this is plainly wrong. in the balance patch notes, Blizzard showcase the battlecruiser and thor fighting against protoss units:

https://starcraft2.com/en-us/news/22372713

they also write this:

"When we initially announced our balance revamp this year, we stated that we wanted to push the Thor into a “giant that slays other giants” role, but we haven’t heard much discussion regarding this new focus. In addition, with the recent Carrier damage revert and the Thor’s now lower armor, Thors are not able to fulfill this role as well as we’d like. Thus, we’ve carefully tweaked the numbers on the Thor’s anti-Massive weapon so that it will consistently defeat Carriers in one-on-one combat and be more powerful against the new fast-moving Tempests."

Blizzard have written in black and white that they want factory units to be playable vs protoss. Blizzard have also directly called for more discussion on thors vP. why are you trying to silence people providing feedback on this unit?
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
December 09 2018 03:55 GMT
#147
On December 09 2018 12:03 MrWayne wrote:
Show nested quote +
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


The general TvP stats aren't as bad as your win rate suggests so the best solution for you is probably to change your playstyle vs protoss. Adaptability is an important skill in sc2.


having fun is also an important skill. I play the way that is most intuitive and enjoyable for me. it works vZ and vT, but fun terran styles are not allowed vP. if you want this match-up to be a chore, suit yourself, but every terran player knows deep down that the protoss player is always having more fun. even when they lose, at least they can fire a couple of yolo disuptor balls and storms and peace out like a pimp. bio looks like a sad limp leg dog when it is losing to protoss. there is pretty much no chance to crawl back once you get behind. you have to play boring to win.

yeah yeah, I know people want people to balance the game around win-rate stability, but positive changes are not created this way. stability stagnates opportunity, and the only way you're gonna make the game more fun is to shake it up.
Doko
Profile Joined May 2010
Argentina1737 Posts
December 09 2018 05:58 GMT
#148
A huge nerf to psi storm vs mechanical units would fix most late game TvP issues and barely affect other matchups but doubt they'll do it. Tempests might be a bit OP in the midgame with its current acceleration, probably need more time to determine that... but late game there is no way to trade efficiently in large scale engagements unless the protoss decides to stand on like 20 liberator zones when there are storms disruptor balls and thermal lances involved.
Noa Greenini
Profile Joined April 2015
265 Posts
December 09 2018 06:36 GMT
#149
Upgrade for Terran: lightning rod. Outfits mechanical units with a lightning rod allowing them to transfer some electrical damage into the ground (I don't know jack about physics).
Noa Greenini looks like the superior LR poster - Charoisaur 04/05/2019 (Serral vs Showtime match)
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
Last Edited: 2018-12-09 07:33:42
December 09 2018 07:11 GMT
#150
On December 09 2018 14:58 Doko wrote:
A huge nerf to psi storm vs mechanical units would fix most late game TvP issues and barely affect other matchups but doubt they'll do it. Tempests might be a bit OP in the midgame with its current acceleration, probably need more time to determine that... but late game there is no way to trade efficiently in large scale engagements unless the protoss decides to stand on like 20 liberator zones when there are storms disruptor balls and thermal lances involved.


I assume you are talking about psi storm vs vikings? because liberators out-range high templars by 1 (without advanced ballistix) and they can survive 2 complete psi storms!

I doubt Blizzard would consider this suggestion. it is not a very elegant solution because no other unit shares that specific damage modifier vs mechanical. if you want to go down the route of making mechanical units better vs toss, without affecting the other match-ups, it would be more consistent to change variables that are already part of the game: such as the raven's ability to reduce shield armor and the ghost's EMP.

if there is 1 unit that should have the ability to reduce shields, it's the tank. make it an upgrade called "anti-plasma cannons" or some shit. make it expensive so it doesn't upset the early-game. now terran can stand toe-to-toe with a robo deathball and use ravens to disable the tempests.

I always found the liberation zone spam vs toss deathball dance to be lame as fuck and zero fun to play (as terran). when T is boxed on 4 bases, you have to constantly unsiege and resiege the liberators. oh! oh! he's coming towards my third... WAIT, he's moving to the other entrance at my 3rd... oh fuck, now he's going to my 4th... oh shit, I gotta start that upgrade back home... *F3's to my main for a split second* oh shit, now I'm dead because my liberators were out of position :D. and if you don't instantly die like that, you bleed units over and over to disruptor balls and tempest shots. literally takes terran about 20 actions to defend against 1 action, and most good toss players perform that 1 action more than once. 200 actions to defend 10 actions... at least in WoL, you could turtle with mass viking / ghost, Byun style.

I don't mind tempests on their own terms. it's the combination of tempests, disruptors, colossus AND storms. how the fuck are you supposed to beat that with infantry and circles? it should not be a matter of hoping toss fucks up in order to win. I wonder how things would play out if the elusive bio / tank was a reality vP. Maru and TY tried it on the last patch with mixed results. their bases looked something like this: 7 raxx, 3 factories (3 tech-labs), 1 starport. macro-oriented bio / tank is actually pretty fucking strong vs protoss if you somehow manage to mass 20 tanks with +2 vehicle weapons. there is no way toss can a-move into that. it's getting there that's the hard part. I feel tanks just need a little bit stronger vP in the mid-game and something special could happen to this match-up.

I think this patch already gave macro bio / tank an indirect buff vP, afforded by 3CC + early-game cyclone defense. it is much less of an investment to defend against stargate / warp prisms, so you can get by on less units in the early game. it is not entirely necessary to make a raven to disable the warp prism and not entirely necessary to make a viking to zone out the warp prism. you can spend that money on a faster armory and faster vehicle weapons. the new maps are also really good for tanks, so I'll be interested to see if Maru / TY pursue the idea further.
getg00d
Profile Joined April 2017
United States120 Posts
December 09 2018 08:40 GMT
#151
On December 09 2018 12:55 SHODAN wrote:
Show nested quote +
On December 09 2018 12:03 MrWayne wrote:
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


The general TvP stats aren't as bad as your win rate suggests so the best solution for you is probably to change your playstyle vs protoss. Adaptability is an important skill in sc2.


having fun is also an important skill. I play the way that is most intuitive and enjoyable for me. it works vZ and vT, but fun terran styles are not allowed vP. if you want this match-up to be a chore, suit yourself, but every terran player knows deep down that the protoss player is always having more fun. even when they lose, at least they can fire a couple of yolo disuptor balls and storms and peace out like a pimp. bio looks like a sad limp leg dog when it is losing to protoss. there is pretty much no chance to crawl back once you get behind. you have to play boring to win.

yeah yeah, I know people want people to balance the game around win-rate stability, but positive changes are not created this way. stability stagnates opportunity, and the only way you're gonna make the game more fun is to shake it up.

totally agree, especially aboooot shaking things up.
https://www.twitch.tv/getg00d
seemsgood
Profile Joined January 2016
5527 Posts
December 09 2018 08:41 GMT
#152
it's nice to see BCs finally getting some uses but i have yet to see any thors game from streamers and online tournament.Let take a look at immortals and broodlords.Both are slow as hell and no way for them to retreat without losing a huge amount of arny supply.There must be a reason why thors ain't a importal role like them and blizzard still can't figure out a scenario for thors' to shine where vikings is a inferior choice
heck even a reaper esp unit like banshee is a part of TvZ cyclone heavy mech now
Nezgar
Profile Joined December 2012
Germany535 Posts
December 09 2018 10:03 GMT
#153
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


If anything, this shows that mech is clearly too strong against Zerg and needs a nerf there.
Curious to hear how you would address that.
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
December 09 2018 10:39 GMT
#154
On December 09 2018 19:03 Nezgar wrote:
Show nested quote +
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


If anything, this shows that mech is clearly too strong against Zerg and needs a nerf there.
Curious to hear how you would address that.


why don't you tell me? which unit needs nerfed?
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
December 09 2018 11:04 GMT
#155
On December 09 2018 19:03 Nezgar wrote:
Show nested quote +
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


If anything, this shows that mech is clearly too strong against Zerg and needs a nerf there.
Curious to hear how you would address that.


this clearly shows his tvp is holding him back to move up the mmr ladder. not that mech is OP,.
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Ej_
Profile Blog Joined January 2013
47656 Posts
December 09 2018 12:00 GMT
#156
On December 09 2018 20:04 GrandSmurf wrote:
Show nested quote +
On December 09 2018 19:03 Nezgar wrote:
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


If anything, this shows that mech is clearly too strong against Zerg and needs a nerf there.
Curious to hear how you would address that.


this clearly shows his tvp is holding him back to move up the mmr ladder. not that mech is OP,.

Or maybe he's a one trick factory unit pony whose inability to adapt prevents him from getting gud ;o


Mech players lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
December 09 2018 12:26 GMT
#157
On December 09 2018 21:00 Ej_ wrote:
Show nested quote +
On December 09 2018 20:04 GrandSmurf wrote:
On December 09 2018 19:03 Nezgar wrote:
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


If anything, this shows that mech is clearly too strong against Zerg and needs a nerf there.
Curious to hear how you would address that.


this clearly shows his tvp is holding him back to move up the mmr ladder. not that mech is OP,.

Or maybe he's a one trick factory unit pony whose inability to adapt prevents him from getting gud ;o


Mech players lol


I play 44055 games and my play is still trash. you post 44055 times and your posts are still trash. guess we're even huh
MrWayne
Profile Joined December 2016
219 Posts
Last Edited: 2018-12-09 14:34:37
December 09 2018 14:33 GMT
#158
On December 09 2018 12:34 SHODAN wrote:
Show nested quote +
On December 09 2018 11:44 MrWayne wrote:
Guys, Blizzard will never balance TvP around MechvP. The sooner you accept that, the more fun you will have in the game.


but this is plainly wrong. in the balance patch notes, Blizzard showcase the battlecruiser and thor fighting against protoss units:

https://starcraft2.com/en-us/news/22372713

they also write this:

"When we initially announced our balance revamp this year, we stated that we wanted to push the Thor into a “giant that slays other giants” role, but we haven’t heard much discussion regarding this new focus. In addition, with the recent Carrier damage revert and the Thor’s now lower armor, Thors are not able to fulfill this role as well as we’d like. Thus, we’ve carefully tweaked the numbers on the Thor’s anti-Massive weapon so that it will consistently defeat Carriers in one-on-one combat and be more powerful against the new fast-moving Tempests."

Blizzard have written in black and white that they want factory units to be playable vs protoss. Blizzard have also directly called for more discussion on thors vP. why are you trying to silence people providing feedback on this unit?


None of your quotes and sources contradicts my post. It wasn't their goal to make mech more viable with the last balance patch. Whether they achieved their own goals for the Battlecruiser, Thor and Tempest or not is a different discussion.
Also what was your feedback in regards to the Thor?
"just replace thors with goliaths and everything will be ok"
That's not constructive feedback at all, it's wishful thinking because Blizzard will never exchange the Thor in favour of the goliath.

On December 09 2018 12:55 SHODAN wrote:
Show nested quote +
On December 09 2018 12:03 MrWayne wrote:
On December 09 2018 06:19 SHODAN wrote:
[image loading]

same old story vP. my w/r in the last patch was 46% after a few hundred games. just replace thors with goliaths and everything will be ok


The general TvP stats aren't as bad as your win rate suggests so the best solution for you is probably to change your playstyle vs protoss. Adaptability is an important skill in sc2.


having fun is also an important skill. I play the way that is most intuitive and enjoyable for me. it works vZ and vT, but fun terran styles are not allowed vP. if you want this match-up to be a chore, suit yourself, but every terran player knows deep down that the protoss player is always having more fun. even when they lose, at least they can fire a couple of yolo disuptor balls and storms and peace out like a pimp. bio looks like a sad limp leg dog when it is losing to protoss. there is pretty much no chance to crawl back once you get behind. you have to play boring to win.

yeah yeah, I know people want people to balance the game around win-rate stability, but positive changes are not created this way. stability stagnates opportunity, and the only way you're gonna make the game more fun is to shake it up.


That's a lot of jealousy you have towards protoss players, I wonder if all your Zerg opponents feel the same towards you.
1 vs 1 ladder is not a WoW rpg server, sc2 is afterall still a strategy game where you have to choose the best strategy to win, in addition it's also a extremely deep game, you can choose a suboptimal strategy and still get to GM.
SHODAN
Profile Joined November 2011
United Kingdom1149 Posts
December 09 2018 21:20 GMT
#159
On December 09 2018 23:33 MrWayne wrote:
...


why would you build thors after investing everything into a bio / air-based composition? do you think Blizzard expect us to throw down 3-4 factories 20 minutes into the game in response to tempest / carrier? with +0/+0 vehicle upgrades? maybe sprinkle in a few hellions to make it worthwhile? :D I wrote a more detailed post about goliaths and mech AA overlap in post #137
VamosSC
Profile Joined June 2018
21 Posts
December 09 2018 23:38 GMT
#160
Did Avilo just make like 20 accounts? seriously this thread is becoming a meme with mech terrans bitching about tempest of all things.

These units don't even 1shot scvs, they are total garbage vs any decent viking count
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 6512
Mong 313
Leta 261
Larva 158
ToSsGirL 30
zelot 28
sorry 22
NaDa 12
Icarus 9
League of Legends
JimRising 733
Super Smash Bros
Mew2King76
Heroes of the Storm
Khaldor123
Other Games
gofns7259
summit1g4568
C9.Mang0457
WinterStarcraft439
Tasteless193
Happy146
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt563
Upcoming Events
Escore
2h 37m
LiuLi Cup
3h 37m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
9h 37m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
19h 37m
RSL Revival
1d
LiuLi Cup
1d 3h
uThermal 2v2 Circuit
1d 4h
RSL Revival
1d 10h
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.