Note that this has nothing to do with balance, but more with design/lore : these are bigger buildings, with more zerg stuff in it, found in larger zerg colonies, yet it's not more effective at its primary job than the basic hatchery?
Zerg Lair/Hive larva production
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TwiggyWan
France328 Posts
Note that this has nothing to do with balance, but more with design/lore : these are bigger buildings, with more zerg stuff in it, found in larger zerg colonies, yet it's not more effective at its primary job than the basic hatchery? | ||
arb
Noobville17920 Posts
On November 12 2018 05:22 TwiggyWan wrote: Why do lairs and hives produce larvae at the same speed as hatcheries? Note that this has nothing to do with balance, but more with design/lore : these are bigger buildings, with more zerg stuff in it, found in larger zerg colonies, yet it's not more effective at its primary job than the basic hatchery? In broodwar i believe they would produce a split second faster or something to that effect, though still not desirable obv to turn all your hatcheries into hives. it could still be the case here | ||
ZigguratOfUr
Iraq16955 Posts
On November 12 2018 05:34 arb wrote: In broodwar i believe they would produce a split second faster or something to that effect, though still not desirable obv to turn all your hatcheries into hives. it could still be the case here I'm pretty sure that that's just a common misconception. Hatchery and hives produce larva at the same pace even in BW. | ||
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Nakajin
Canada8988 Posts
On November 12 2018 05:22 TwiggyWan wrote: Why do lairs and hives produce larvae at the same speed as hatcheries? Note that this has nothing to do with balance, but more with design/lore : these are bigger buildings, with more zerg stuff in it, found in larger zerg colonies, yet it's not more effective at its primary job than the basic hatchery? Bureaucratization, hatch loses efficiency when they grow in size. That's why the Terrans deploy marines to help the zerg to do a social overhaul of their production system and limit waste. | ||
fronkschnonk
Germany622 Posts
On November 12 2018 05:22 TwiggyWan wrote: Why do lairs and hives produce larvae at the same speed as hatcheries? Note that this has nothing to do with balance, but more with design/lore : these are bigger buildings, with more zerg stuff in it, found in larger zerg colonies, yet it's not more effective at its primary job than the basic hatchery? No zergian stuff is allowed to stand out - if it is, it's a potential competitor for the overmind and therefore an endangerment for the swarm. So, no special abilities for anybody/building. | ||
brickrd
United States4894 Posts
why can organic spines fired from a hydralisk fly thousands of feet into the air and damage space faring capital ships? you can come up with infinite "lore based" questions that will never have a meaningful answer | ||
blunderfulguy
United States1415 Posts
On November 12 2018 11:16 brickrd wrote: why do people ask these questions at all? im honestly not trying to be a dick, but if you understand it's not relevant to balance then what exactly is the purpose of the question? like... if this were a novelization or something and it came up in a story then im sure a hive might very well produce more larvae, but we're on a forum for a competitive video game why can organic spines fired from a hydralisk fly thousands of feet into the air and damage space faring capital ships? you can come up with infinite "lore based" questions that will never have a meaningful answer "Why do people ask these 'why do people ask these questions' questions? im honestly not trying to be a dick, but if you understand it's not relevant to me then what exactly is the purpose of the question?" - Might be a quote from TL, might be from reddit or the Blizz forums forever ago, don't remember | ||
Dingodile
4133 Posts
There was a PTR without MacroBoosters. That was by far the best version of sc2 I ever played, for all 3 races. If you want challenges within your race, go implement one but never at mining/injects. | ||
Nightshade3
7 Posts
On November 12 2018 17:17 Dingodile wrote: Doing injects (manually) are always highly questionable. If I think about the bad side of Zerg, this is by far the no1. There is no fun & challenge to do injects all 45seconds. There was a PTR without MacroBoosters. That was by far the best version of sc2 I ever played, for all 3 races. If you want challenges within your race, go implement one but never at mining/injects. the vast vast vast vast majority of zerg players strongly disagree with you, sorry. | ||
TwiggyWan
France328 Posts
On November 12 2018 11:16 brickrd wrote: why do people ask these questions at all? im honestly not trying to be a dick, but if you understand it's not relevant to balance then what exactly is the purpose of the question? like... if this were a novelization or something and it came up in a story then im sure a hive might very well produce more larvae, but we're on a forum for a competitive video game why can organic spines fired from a hydralisk fly thousands of feet into the air and damage space faring capital ships? you can come up with infinite "lore based" questions that will never have a meaningful answer The purpose is my own entertainment around a discussion on a video game fan site. If you think this shouldnt be in the SC2 general forum, then ask for it to be moved to blogs. Design and coherence of units is to me as important as stats when it comes to designing a competitive game. For example why, other than balance, would the hellion not be healable by a medivac but the hellbat can be? It's very different to classic sci-fi "why does it exist" questions. I just find the idea of a zerg town hall doing nothing but unlocking tech bland, perhaps too bland, and not nature-alike. Bigger bee hives produce more honey don't they? | ||
phodacbiet
United States1739 Posts
On November 14 2018 03:52 TwiggyWan wrote: The purpose is my own entertainment around a discussion on a video game fan site. If you think this shouldnt be in the SC2 general forum, then ask for it to be moved to blogs. Design and coherence of units is to me as important as stats when it comes to designing a competitive game. For example why, other than balance, would the hellion not be healable by a medivac but the hellbat can be? It's very different to classic sci-fi "why does it exist" questions. I just find the idea of a zerg town hall doing nothing but unlocking tech bland, perhaps too bland, and not nature-alike. Bigger bee hives produce more honey don't they? But do bigger bee hives equal more eggs laid since there is only one queen? Sure bigger bee hives produce more honey, same way Zerg unlock more tech as their hatcheries develop, but I would still think that the larva amount is still capped by how much the queen/hatchery can produce. | ||
Arden
United States15 Posts
Bigger bee hives produce more honey don't they? They produce more... drones. | ||
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