• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:47
CEST 21:47
KST 04:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Soma's ASL Finals Review OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3715 users

2018 Season 4 Maps Announced

Forum Index > SC2 General
36 CommentsPost a Reply
1 2 All last
Tempest
Profile Joined October 2015
United States147 Posts
November 08 2018 12:46 GMT
#18
Am protoss. Am scared for my winrate on these maps.
Quick, think of some pithy cliche and toss it here
NspFancy
Profile Joined May 2016
Korea (South)21 Posts
November 08 2018 13:29 GMT
#19
first and second map are trash well played !
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
November 08 2018 13:43 GMT
#20
First map Stasis looks like Scrap station and Shakuras Plateau made a fusion dance.

2nd map is basically a new Daybreak.

Interesting for this meta, we will see a lot of drop and air allins :O
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
dr3am_b3ing
Profile Joined May 2015
Canada188 Posts
November 08 2018 16:44 GMT
#21
New maps look amazing for drops and zerg
Potassium Gang
vyzion
Profile Joined August 2016
308 Posts
November 08 2018 17:41 GMT
#22
too much whining and assumptions. let's give them a shot first and see what happens. you can whine after.
Tempest
Profile Joined October 2015
United States147 Posts
November 08 2018 17:56 GMT
#23
On November 09 2018 02:41 vyzion wrote:
too much whining and assumptions. let's give them a shot first and see what happens. you can whine after.


Negative sir, I will whine now! D:<
Quick, think of some pithy cliche and toss it here
Togekiss
Profile Joined January 2013
Canada154 Posts
November 08 2018 18:49 GMT
#24
So all but one new 1v1 map are basically small to medium sized? I wonder if this is to specifically shift the balance of power, so to speak? Will be interesting to see how the meta changes as a result of this map pool, and specifically if Terran will go back to more standard, no-proxy play vs Toss.
DSK
Profile Blog Joined February 2015
England1110 Posts
November 08 2018 19:16 GMT
#25
Habitation Watcher looks so beautiful.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
washikie
Profile Joined February 2011
United States752 Posts
November 08 2018 19:50 GMT
#26
On November 09 2018 03:49 Togekiss wrote:
So all but one new 1v1 map are basically small to medium sized? I wonder if this is to specifically shift the balance of power, so to speak? Will be interesting to see how the meta changes as a result of this map pool, and specifically if Terran will go back to more standard, no-proxy play vs Toss.


I think terran will go back to more standard play now that the cyclone is a different unit on new balance patch. Cyclone was kind of the enabler of the proxy meta because it was super threatening on offense so it forced protoss to guard the front which made it hard to also guard the main vs hellion drops and the like. It also was very strong defensively so it was difficult to counter attack a proxying terran due to the strength of mass repaired cyclones. new cyclone is much more suited to a purely defensive play style and lacks the offensive threat of the old cylone.
"when life gives Hero lemons he makes carriers" -Artosis
KR_4EVR
Profile Joined July 2017
316 Posts
November 08 2018 20:32 GMT
#27
I've had a complaint all LOTV long.

Maps with an S-shape from the main to the 4th bases make for much more interesting games than maps with a J-shape from the main to the 4th.

The fact that most LOTV maps have had a J-shape really just means you can't be out-positioned if your units are faster. Also an attack in the main means little since it's not far away.

In contrast, on maps with an S- shape the positioning is much more tactical. There are actual choices to make in terms of the question, "what is the right response to this enemy position?"

If you look back to HOTS era maps, the base layout includes a good mixture of all sorts of arrangements of 1st through 4th bases. I personally can't stand how in modern maps 4 bases can be easily defended just by setting troops on a horizontal patrol, whereas the 3rd base alone is hardly less secure.

To be designed well, maps need to have a 1 1/2 -point defence for the 3 bases (plus droppability in main) and 3-point defence for 4 bases. With the current design, the ground pathing between 4th and main (compared to air path) is too short for drops to be advantageous, and 4 bases only requires 2 points of defence. This is not right.

That's my twopence.
Et tu Brute ?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2018-11-08 21:38:03
November 08 2018 21:37 GMT
#28
On November 09 2018 03:49 Togekiss wrote:
So all but one new 1v1 map are basically small to medium sized? I wonder if this is to specifically shift the balance of power, so to speak? Will be interesting to see how the meta changes as a result of this map pool, and specifically if Terran will go back to more standard, no-proxy play vs Toss.

automaton and port aleksander are both larger than any map currently in the ladder pool.
vibeo gane,
Ben...
Profile Joined January 2011
Canada3485 Posts
November 09 2018 00:48 GMT
#29
On November 09 2018 02:56 Tempest wrote:
Show nested quote +
On November 09 2018 02:41 vyzion wrote:
too much whining and assumptions. let's give them a shot first and see what happens. you can whine after.


Negative sir, I will whine now! D:<

It's a TL tradition to complain about maps, veto said maps without trying them, then continuing to complain about them. Can't stop it now.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 09 2018 03:16 GMT
#30
On November 09 2018 05:32 KR_4EVR wrote:
I've had a complaint all LOTV long.

Maps with an S-shape from the main to the 4th bases make for much more interesting games than maps with a J-shape from the main to the 4th.

The fact that most LOTV maps have had a J-shape really just means you can't be out-positioned if your units are faster. Also an attack in the main means little since it's not far away.

In contrast, on maps with an S- shape the positioning is much more tactical. There are actual choices to make in terms of the question, "what is the right response to this enemy position?"

If you look back to HOTS era maps, the base layout includes a good mixture of all sorts of arrangements of 1st through 4th bases. I personally can't stand how in modern maps 4 bases can be easily defended just by setting troops on a horizontal patrol, whereas the 3rd base alone is hardly less secure.

To be designed well, maps need to have a 1 1/2 -point defence for the 3 bases (plus droppability in main) and 3-point defence for 4 bases. With the current design, the ground pathing between 4th and main (compared to air path) is too short for drops to be advantageous, and 4 bases only requires 2 points of defence. This is not right.

That's my twopence.


Could you give examples of S-shaped and J-shaped maps?

In general though, main/nat/third/fourth setups have trended this way in LotV due to the fact that having different possible thirds means that match-ups shake out to be more balanced (since having all three bases in a line can be difficult for terran, and having the third below the main can be difficult for zerg, and so on). The homogeneity isn't great of course.
jmui
Profile Joined October 2011
Canada3 Posts
November 09 2018 09:19 GMT
#31
Not that big of a deal, but some of the expos on Multiprocessor LE don't line up with the tile decoration.

https://imgur.com/a/xcysLN3
_fool
Profile Joined February 2011
Netherlands682 Posts
November 09 2018 10:54 GMT
#32
On November 08 2018 21:10 _Epi_ wrote:
Stasis looks awesome. Reminds me of a similar map we had in hots, where we had the legandary Scarlett vs Bomber. Can't wait to see epic games on this map <3

Was that where T floated his main over to the gold?
"News is to the mind what sugar is to the body"
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-11-09 15:28:01
November 09 2018 15:27 GMT
#33
On November 09 2018 19:54 _fool wrote:
Show nested quote +
On November 08 2018 21:10 _Epi_ wrote:
Stasis looks awesome. Reminds me of a similar map we had in hots, where we had the legandary Scarlett vs Bomber. Can't wait to see epic games on this map <3

Was that where T floated his main over to the gold?

Terran did the gold float on more than one map, but yes habitation station is the one where it became standard (at least until pro zergs perfected the ridiculous drone rush response)

man, what a great time. i miss proleague more than i miss anything in sc2.
TL+ Member
Avexyli
Profile Blog Joined April 2014
United States711 Posts
November 11 2018 23:16 GMT
#34
On November 08 2018 14:40 yubo56 wrote:
Show nested quote +
On November 08 2018 12:09 brickrd wrote:
On November 08 2018 09:29 AmFreak wrote:
Who designs these awful "team" maps?
Instead of making real team maps they just make 1v1 maps for 2/3/4 players.
A real team map should have at least some distance between the players, there is a reason the by far most popular team map was BGH/Hunters and team games were more popular in Bw.

why? do you want all team games to be NR 20 and 4 sky armies crashing into each other?

Exact opposite, split teams makes map control way more potent and promotes early aggression. Hunters in KESPA usually ended with zealots and lings alone



That's becasue there were no ramps and walls were pretty stupid and asymmetrical.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Sound1
Profile Joined August 2016
France93 Posts
November 21 2018 00:13 GMT
#35
Is Automaton in TvZ a joke ?
Is it only playable vs Zerg or it is an automatic veto ?
Startale Sound Fan boy Forever !
Quantran
Profile Joined September 2018
United States44 Posts
November 26 2018 12:48 GMT
#36
I am sad... they removed Acid Plant. That was my favorite map.
No one really reads these ; )
Quantran
Profile Joined September 2018
United States44 Posts
November 26 2018 12:49 GMT
#37
Blizz seems to be promoting more aggressive play with these new maps. Anyone else agree?
No one really reads these ; )
1 2 All last
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO8 - Day 6
eOnzErG vs Dewalt
ZZZero.O406
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 643
ProTech114
BRAT_OK 59
StarCraft: Brood War
ZZZero.O 406
Rock 31
GoRush 17
ajuk12(nOOB) 9
ivOry 7
Dota 2
qojqva2260
XaKoH 449
League of Legends
Doublelift55
Counter-Strike
pashabiceps3032
edward197
Super Smash Bros
Mew2King61
Heroes of the Storm
Khaldor275
Other Games
summit1g4865
Grubby3757
Liquid`RaSZi2503
fl0m813
Beastyqt643
420jenkins212
fpsfer 2
Organizations
Other Games
gamesdonequick1272
EGCTV710
BasetradeTV194
Counter-Strike
PGL185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota255
Upcoming Events
OSC
4h 13m
Wardi Open
16h 13m
Monday Night Weeklies
20h 13m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
WardiTV Spring Champion…
1d 15h
Maestros of the Game
1d 19h
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Maestros of the Game
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.