On September 03 2018 09:49 ReachTheSky wrote:
Probably because the queen is just that damn good. It's not just a macro mechanic. It does everything for zerg. It is literally the best zerg unit(and arguably the best unit in the game) and it is severely underpriced for what it offers.
Attacker? Check
Defender? Check
allows zerg to instantly remax late game? check
prevent your units from dying with heals? check
prevent your buildings from dying with heals? check
creep vision(closest thing to legal maphack lol)? check
And it ONLY COSTS 150 MINERALS! That's it! The unit that offers the most benefits in the game ONLY COSTS 150 MINERALS! This goes against the very basics of fundamental RTS design.
Queens should cost 150 minerals + 25-50 gas each and require 3 or 4 supply instead of just 2. It's a damn spellcaster that can also attack ground/air units for ONLY 150 minerals and 2 supply. IT DOES NOT EVEN COST LARVAE LOL. That's ridiculous.
Spellcasters have always required a prerequisite building AND a gas cost. The queen shouldn't be any different, macro mechanic or not. Why? Because it's still an attacker/defender and can cast spells(@ tier 1 FFS).
I am 100% willing to bet that if queens also had a gas cost and an increased requirement in supply, the best foreigner at any given time won't always be a zerg(yes, the best foreigner at any given time has pretty much always been a zerg with very few exceptions being Jinro/HuK/Neeb/Thorzain). GEE, I WONDER.....
Probably because the queen is just that damn good. It's not just a macro mechanic. It does everything for zerg. It is literally the best zerg unit(and arguably the best unit in the game) and it is severely underpriced for what it offers.
Attacker? Check
Defender? Check
allows zerg to instantly remax late game? check
prevent your units from dying with heals? check
prevent your buildings from dying with heals? check
creep vision(closest thing to legal maphack lol)? check
And it ONLY COSTS 150 MINERALS! That's it! The unit that offers the most benefits in the game ONLY COSTS 150 MINERALS! This goes against the very basics of fundamental RTS design.
Queens should cost 150 minerals + 25-50 gas each and require 3 or 4 supply instead of just 2. It's a damn spellcaster that can also attack ground/air units for ONLY 150 minerals and 2 supply. IT DOES NOT EVEN COST LARVAE LOL. That's ridiculous.
Spellcasters have always required a prerequisite building AND a gas cost. The queen shouldn't be any different, macro mechanic or not. Why? Because it's still an attacker/defender and can cast spells(@ tier 1 FFS).
I am 100% willing to bet that if queens also had a gas cost and an increased requirement in supply, the best foreigner at any given time won't always be a zerg(yes, the best foreigner at any given time has pretty much always been a zerg with very few exceptions being Jinro/HuK/Neeb/Thorzain). GEE, I WONDER.....
The only spell that is a "macro mechanic" is inject, Even if you take it from the queen and move it to the hatchery for 100 min as an individual upgrade you would still be getting queens for 150 min, They are that good, Avilos post makes no sense.