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Active: 11735 users

Recruiting SCII Writers & Artists!

Forum Index > SC2 General
20 CommentsPost a Reply
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Recruiting SCII Writers & Artists!

Text byTL.net ESPORTS
Graphics byshiroiusagi
July 19th, 2018 14:21 GMT


Click an icon to take you to the desired section.


You know the drill! Team Liquid is looking for qualified writers and graphic artists to join the team.

How to Apply
How to Apply: Send an application containing the following information to olli@teamliquid.net (Olli)
  • Your TeamLiquid.net ID and Skype information. For coordination purposes, we require writers to use Skype.
  • Short introduction and relevant background information as it pertains to this position. Please do not send resumes.
  • All required test assignments
  • Availability and desired workload.
  • Applications are open indefinitely.


Applications are open until positions are filled. Positions are on a voluntary basis with the potential of being paid after a trial period. Valuable staff members may receive passes to leagues they will cover or press passes (if work will be done) for tournaments they will attend.



Writers


Description: Writers are responsible for writing previews, recaps, features, and other written content for TeamLiquid's SC2 coverage. In the case of previews and recaps, it is crucial that they are written in a timely manner. Writers must be able to write both concisely and at length, depending on the situation. The ability to recognize and develop narratives is also a must. Tournaments with priority at present time are GSL, WCS tournaments, and other weekenders like GSL Super Tournament or IEMs. We intend on covering as many tournaments as manpower allows.

Test Assignments:
  • Short Editorial Piece — We want someone with strong opinions who isn't afraid to voice them out. Of course, you need to have the facts, the arguments, and the gravitas to pull it off. Choose a unique subject to tackle—something we haven't written about, obviously—and explore the ins and outs of your topic. It can be anything from a retrospective, an analysis piece, or an opinion piece on a controversial subject. Maximum 1000 words.
  • Preview — With GSL and WCS cruising along, we're looking for writers that know how to draw storylines across even drawn-out competitions and create threads that encompass the entire scene. We want you to write a preview article for a week's worth of tournaments. That could be two GSL groups, or one WCS weekend. Don't be afraid to be creative! What's important here is your ability to combine knowledge of the scene and its players with an ability to create natural, yet exciting narratives. The format is up to you! Maximum 1,200 words.






Graphics


We want to push the quality of our graphics to greater heights. We will need another pair of hands (or two) for graphics to make that happen! Our site might have a very retro forum look, but that doesn’t mean we don’t know how to make our articles look nice. Graphics staff for SCII work closely with the writing team to offer insightful articles coupled with attractive layouts. Eventually, graphics staff members may start helping out in other regions of TLnet. If you love ESPORTS as much as we do and have a talent for art or web design, this is the place for you!

The following examples demonstrate some of the excellent news art created by the TL graphics team:
      Road to Blizzcon Preview: Life by shiroiusagi and dravernor
       A Lesson In Dotalinguistics by fusefuse
      Iaguz: Cyclones, who needs 'em? by v1
      qxc: The Removal of Macro Mechanics by lichter
      Rain vs. Flash - TL Strategy Spotlight by wo1fwood
      God of the Battlefield: Part 1 by hawaiianpig
      Road to BlizzCon 2014 - Zest by shiroiusagi and Meru
      Liquid`Dota 2 by fishuu

While we're looking for a graphic designer, TeamLiquid's graphics staff also contributes to the site in a variety of other ways, and we are accommodating of any kind of talent. Here is the list of skills we are looking for this time.

  • Photoshop
  • Illustrator
  • After Effects
  • Indesign
  • Pixel graphics
  • HTML/CSS
  • Making carriers


If you are interested in contributing, here's how you can apply. Send an email with the title "TL Graphics Application" and the following content to olli@teamliquid.net.

  • Brief introduction of yourself, your graphics background, and list of artistic skills.
  • Portfolio of your work.
  • An example of a piece you would do for TeamLiquid.net. This can be artwork for a news post (any league, past or present, real or fictional), a mock up version of any website feature (sidebar, forums, liquibet, icons, etc), any kind of short video, or something totally outside the box.
  • Please put Graphic Designer or whatever you feel best describes your profile in the subject line.


As with the vast majority of TeamLiquid staff positions, this is initially an unpaid volunteer position. However, there are opportunities to receive compensation after a trial period. No experience is required. Your sample work will speak for itself!


Facebook Twitter Reddit
TL+ Member
JWD[9]
Profile Blog Joined November 2015
364 Posts
July 19 2018 14:16 GMT
#2
Liquid'NoRegreT? Yes please!
Jimmon
Profile Joined May 2011
United States112 Posts
July 19 2018 14:23 GMT
#3
On July 19 2018 23:16 JWD[9] wrote:
Liquid'NoRegreT? Yes please!



One. Word. No. He's so toxic.
I love LOveRH
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
July 19 2018 14:42 GMT
#4
Maybe this will be the time that I apply. I've been considering it for a long while.
aka: KTVindicare the Geeky Bartender
RealityTheGreat
Profile Joined January 2018
China564 Posts
July 19 2018 14:46 GMT
#5
I can just translate English into Chinese,and use PR(still a noob)

I miss stuchiu.
Betrayed, forgotten, abandoned.
Topin
Profile Blog Joined December 2010
Peru10120 Posts
July 19 2018 14:59 GMT
#6
gl everyone!
i would define my style between a mix of ByuN, Maru and MKP
FuDDx *
Profile Blog Joined October 2002
United States5015 Posts
July 19 2018 19:18 GMT
#7
One day Balloon art..... One day!!
https://www.facebook.com/pages/Balloon-Man-FuDD/237447769616965?ref=hl
435
Profile Joined March 2018
39 Posts
July 19 2018 20:37 GMT
#8
Very nice jobs!
Edulis
Profile Joined July 2018
United States21 Posts
July 19 2018 22:24 GMT
#9
I wonder if TL would hire an Illustrator like me or just wanted to have someone whos very graphic focused. I think I got some skills and really deeply in love with the game and the community. I really wanna apply tho
vult
Profile Blog Joined February 2012
United States9400 Posts
July 19 2018 23:30 GMT
#10
good luck to those who apply!
I used to play random, but for you I play very specifically.
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
July 19 2018 23:43 GMT
#11
Do I put my sc2 related noir film/vampire triller fanfic under editorial piece or preview?
+ Show Spoiler +
JK good luck to everyone
Writerhttp://i.imgur.com/9p6ufcB.jpg
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
July 20 2018 02:22 GMT
#12
Ej pen when.
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
July 20 2018 03:44 GMT
#13
"Graphics byOlli" Hmmmm....

Good luck everyone!
Graphics@shiroiusagi_ | shiroiusagi.net
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 20 2018 05:25 GMT
#14
On July 20 2018 12:44 shiroiusagi wrote:
"Graphics byOlli" Hmmmm....

Good luck everyone!


Damn, sorry Stacey! Only found the thing with no credits in it
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2018-07-20 05:29:49
July 20 2018 05:28 GMT
#15
I can draw a picture of Olli who is not bitching about Zest. Also I can draw an alien UFO, but it's pretty much looking the same. Am i hired?
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 20 2018 05:50 GMT
#16
On July 20 2018 14:28 dummy1 wrote:
I can draw a picture of Olli who is not bitching about Zest. Also I can draw an alien UFO, but it's pretty much looking the same. Am i hired?


No
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2018-07-22 19:24:36
July 20 2018 06:38 GMT
#17
On July 20 2018 14:50 Olli wrote:
Show nested quote +
On July 20 2018 14:28 dummy1 wrote:
I can draw a picture of Olli who is not bitching about Zest. Also I can draw an alien UFO, but it's pretty much looking the same. Am i hired?


No

W A S T E D

https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
hexhaven
Profile Joined July 2014
Finland964 Posts
July 20 2018 11:14 GMT
#18
On July 20 2018 07:24 Edulis wrote:
I wonder if TL would hire an Illustrator like me or just wanted to have someone whos very graphic focused. I think I got some skills and really deeply in love with the game and the community. I really wanna apply tho


Dooooooo eeeeeett!
WriterI shoot events. | http://www.jussi.co/esports
sailonrum
Profile Joined July 2018
3 Posts
July 20 2018 13:12 GMT
#19
Wasted
Edulis
Profile Joined July 2018
United States21 Posts
July 20 2018 21:10 GMT
#20
On July 20 2018 20:14 hexhaven wrote:
Show nested quote +
On July 20 2018 07:24 Edulis wrote:
I wonder if TL would hire an Illustrator like me or just wanted to have someone whos very graphic focused. I think I got some skills and really deeply in love with the game and the community. I really wanna apply tho


Dooooooo eeeeeett!


Did it, hoping for the best
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-07-21 01:13:10
July 21 2018 01:10 GMT
#21
Wrote this on a whim recently, but not sure if I should bother with a formal application. I suppose it qualifies as an editorial? Guess I would have to come up with a preview too.

TvZ Lategame: Role Reversal

The point is twofold:

First, enough Ghosts with enough energy and proper control, assuming they’re in a properly sieged and fortified defensive setup, can smash any army that Zerg can produce. The ultimate Terran army beats the ultimate Zerg army, hands down. Planetaries, Liberators, and Marauders shield the Ghosts from the Ling/Bane/Broodlings and let them get their spells off. Barring lucky fungals that catch the entire Ghost ball or an equivalent miracle, EMP will deny spellcasting and snipes will slaughter the Zerg tech units.

Second, Zerg has a massive advantage and will almost certainly win in the lategame. This is not because the ultimate army for Zerg is stronger–it’s weaker. It’s simply because the lategame reverses the conventional roles of each race, and Zerg gains an inherent advantage from that. In normal TvZ, Terran is the aggressor and Zerg the defender. Zerg therefore has certain advantages to facilitate that defense. Like creep, for vision and rapid army movement. It also has the production advantage of larva, which allow army units to be produced on-demand. As the defender, these advantages are necessary to survive. Of course, Terran has offensive advantages too. Mules let the Terran produce fewer scvs and more army, planetaries reduce the need for static defense, and so forth. However, in the lategame, the roles flip. Terran becomes the defender and Zerg the aggressor. And as the aggressor, Zerg’s advantages become overwhelmingly strong whereas Terran’s defensive advantages dwindle to irrelevance, and thus Zerg gains a massive advantage over Terran.

I mentioned earlier that the ultimate Terran army can beat the ultimate Zerg army. Problem is, the ultimate Terran army is slow as fuck and extremely clunky to reposition, because of the need for unsieging and resieging, presplitting, etc. Because Ghosts are the critical unit, it is also hindered by the need to accommodate and protect slow ground units around terrain features. Now to be fair, the ultimate Zerg army is also slow as fuck, despite being more reliant on air units; nobody says BLs are fast.

The key here is that ultimate armies don’t actually matter. The lategame is not about ultimate armies. It’s about the economy.

Think for a moment about a generic TvZ lategame. The map is split in two. The Zerg half, and probably a fair chunk of the Terran half, is covered in creep. Terran is all turtled up behind sensor towers and planetaries and turrets. Both sides have massive banks (Zerg moreso) and both sides have these enormous lategame deathballs squaring off on one side of the map, near Terran’s fifth or sixth.

If Zerg is dumb, they look at their mighty LBH + BL/Infestor/Corruptor/Viper army and go “Hell yeah this army is invincible! Imma go crush that Terran scrub!” They muster up all their micro skill and go for it. Then the Terran army goes pew pew and suddenly that mighty Zerg army is a puddle of blood. The dumb Zerg, in a fit of petulance, reaches for his enormous checkbook and writes himself a big old check for a whole new LBH + BL/Infestor/Corruptor/Viper army. Rinse and repeat until the dumb Zerg realizes that the universe is finite, its resources finite, and promptly dies.

But if the Zerg is smart, they look at their mighty LBH + BL/Infestor/Corruptor/Viper army and go….absolutely nowhere. That mighty Zerg army does nothing at all. It just sits on its ass, right on the edge of Terran’s vision, occasionally poking and posturing and reminding Terran of the horrible swarmy doom that it can unleash at any moment. Any moment now. Aaaaany moment.

Instead, the smart Zerg takes some of the smallest, most insignificant units in that mighty Zerg army, namely Ling/Bane, and runs it to the opposite side of the map, to Terran’s fourth or sixth or whatever. While both players are staring at their enormous deathballs, he amoves or shift-clicks into the base, and gets cleaned up after blowing up some supply depots or something. Then he makes some more Ling/Bane and does it again, at that same base, or another base, doesn’t matter just as long as it’s far away from the big Terran deathball. None of this will accomplish very much, just killing the stray depot or sensor tower or what have you, slowly eroding the walls of the Terran turtle. Attention, after all, is a resource just like minerals or gas, and just as finite. Terran doesn’t have time to fix walls–at least not all of them–when there’s a horrible swarmy doom on his doorstep.

Then the Zerg takes a little more supply, and makes a bunch of banes. A whole lot of banes. He runs them past the broken-down walls and straight into a planetary. Boom. Suddenly Terran is down a base. This, of course, gets a reaction from the Terran. He needs that base, after all. So he sends an scv to build a new CC, or he floats over one of his orbitals, or whatever. Whatever it is, it’s more vulnerable than a planetary was, so it’s a straightforward matter for the Zerg to send a bit more Ling/Bane and deny it. Now the Terran wises up, assuming he didn’t the first time, and sends a couple medivacs worth of bio to clean up the nuisance and secure the expansion. So the next time, Zerg sends the Ling/Bane to a different base. If he’s feeling bold, perhaps he sends some hydras or even ultras along with them. Maybe he even attacks two bases at once. Maybe once Terran has pulled scvs, he burrows some cracklings in the mineral line, or banes along the reinforcement path. You get the idea. Soon enough the Terran is running everywhere, trying to put out fires. Except more of them keep springing up. Except the Ling/Bane arsonists are faster than the MMM firefighters. Except Zerg has a bigger bank than he does, and the larva to use it, and an extra base or two mining because Terran’s fourth or fifth or sixth is always on fire.

The thing is, Ling/Bane is fast. Really fast. When the map is mostly purple, Ling/Bane gets anywhere in a real hurry. As the defender, this is essential in order to react to drops. As the aggressor though, Ling/Bane runs rings around Bio. And Terran's own advantages don't scale the same way. Mules are great but somewhat less important with huge banks. While they do allow larger Terran armies, the issue is not army size but rather army position. Even a maxed army cannot defend everywhere. Planetaries are great against smaller harass but enough banes can and do defeat them. When Terran is the one defending, stimmed bio arrives to the fight half-dead. Boost is a slow reaction when the first warning is banes exploding. And when both players are paying attention to their huge deathballs, amoved Ling/Bane blows up amoved Bio. Cracklings tear buildings down in record time, and while using banes against buildings is inefficient, that doesn’t matter so much when Zerg has an extra base or two mining.

And all the while, Zerg has an enormous deathball waiting patiently outside the Terran base. Waiting for Terran to lose a little too much patience and move out of that fortified position with turrets and planetaries and liberators galore. Waiting for Terran to lose a little too much economy and stop replacing those expensive Ghosts. Waiting for victory.

So maybe Terran doesn’t take the bait and waits, putting out fires as best as he can, trying to harass a Zerg with vision of half the map and then some. Eventually Terran’s smaller bank runs dry and his hope with it. Death by a thousand cuts. Zerg wins.

Or Terran does take the bait and moves out, onto creep, into a spore forest, trying to smash the Zerg in a decisive engagement. Even if he wins the fight by some miracle, what then? Go deep onto creep to kill one hatchery and get surrounded by the remax? Or inch forward, clear a bit of creep, and hope to pull off another miracle against the remax? Death by overextension. Zerg wins.

I think you get the picture. People often say that Terran has a weak lategame against Zerg, which I don’t think is entirely accurate. Terran has a strong lategame. It just doesn’t matter, because lategame isn’t about strength on a fundamental level. It’s about the economy.


Sorry for the wall of text. TL;DR lategame TvZ is a game of economy with Terran defending and Zerg attacking, and inherently favors Zerg.
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