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The GSL Microcosm: Code S Group G

Forum Index > SC2 General
15 CommentsPost a Reply

The GSL Microcosm: Code S Group G

Text byTL.net ESPORTS
May 8th, 2018 08:39 GMT

A Microcosm of the GSL: Code S Group G

Written by @Mizenhauer [image loading]

On July 27th, 2010, StarCraft II: Wings of Liberty was released. Two months later, the Global StarCraft II League began. Since then, the GSL has defined the course of StarCraft II esports. For eight years, we've hailed the hallowed few who have stood atop the mountain, and paid our respects to the hundreds who had the bravery and skill to attempt the ascent. We've gorged ourselves on every possible storyline and devoured every sliver of drama. In the process, we've become all too familiar with the many species of competitors who inhabit the GSL—The contenders, the aspirers, the prey. However, it's rare to see them all gathered by the same watering hole.

At a glance, Group G of this season’s GSL is your run-of-the-mill, lower-round group. But for the astute observer, it's a near-perfect arrangement of the GSL's archetypes, in all of their glory and tragedy (more of latter—only one of thirty-two players can lift the trophy, after all). It’s a perfect encapsulation of the GSL, which makes it fascinating beyond its humble RO32 billing.


Impact: The Typical GSL Player

(Wiki)Impact finds himself once more in his natural habitat. It took Impact six tries to escape Code A and break into Code S, and it may very well take him six Code S RO32 appearances until he advances to the next round. The present season marks attempt number four.

As tragic as it sounds, Impact's tale of being stuck at the lowest rung of Code S competition is more the norm than exception. Among the 2017 GSL participants, Impact was one of eighteen players who have never escaped the first round (Scarlett and Curious had the mixed honor of reaching and being eliminated in the RO32 of all three seasons). Meanwhile a mere twenty-three players saw the RO16, while eight players reached the RO16 or higher in all three seasons. In short: the elite stayed elite and everyone else stayed the same.

All this demonstrates the difficulty in upward mobility for players like Impact. Though their talents are formidable, they might as well be chum thrown to the sharks. 'Slow and steady improvement' is harder than it sounds—when everyone is improving, one must outpace the others to achieve even marginal gains. This may be the lowest spot on the GSL food chain, but players in this category have made up the vast majority of the GSL since its inception. Impact and his peers remind us of the brutal nature of competition, where one can be forgotten despite being a top 32 player in the world.

Similar Players: Despite their past success, players like (Wiki)Leenock, (Wiki)Losira and (Wiki)KeeN have shared Impact's plight for the last few years. Historically, Impact can be compared to players such as (Wiki)YugiOh, (Wiki)RagnaroK and (Wiki)DeParture, who never made it further than the RO32 in Code S.

Cure: Lightning in a Bottle

(Wiki)Cure is a rather curious case. He’s only made Code S five times in his career, which might lead you to believe he's in a similar category as Impact. You might even think Cure is worse—Impact is at least somewhat consistent in his status as a low-tier GSL denizen, while Cure frequently fails to qualify for GSL at all. Then, you look at Cure's results when he does qualify for the GSL and your mind does somersaults. Cure has reached the semifinals on two separate occasions. In his first semifinal in 2014, he just barely lost to (Wiki)INnoVation in a tight seven game series. His other semifinal ended in a 0-4 at the hands of TY in the first GSL of LotV.

That loss turned out to be the end for Cure. The end of what, one can’t be sure, but ever since Cure has been relegated to average performances in online cups. Or maybe it wasn’t the end of anything and merely a natural regression back to his normal state. However, that might be a dangerous assumption to make of a player who once had the skill to reach two GSL semifinals.

Similar Players: Though Cure has his own personal quirks, his overarching storyline is not unique in the GSL. Form fluctuates and players experience dramatic upticks in performance without apparent explanation. (Wiki)Ryung would be the first and most obvious comparison. He may have had a longer career in GSL than Cure, but he’s also cropped up in a pair of semifinals many years apart. (Wiki)Curious earned his reputation as the gatekeeper because of his proclivity for banishing upstarts to Code A, but he also made the semifinals twice.

TY: Contender and Pretender

(Wiki)TY is on the hotlist of title contenders every time Code S begins anew. He’s reached the quarterfinals in five of the last six GSL’s, even making it to the finals back in 2016. He lifted the championship trophy at IEM and WESG, and placed top four at BlizzCon as well. TY's results demand that we respect him as one of the best players in the world. And yet, it's hard to look past the fact that he's never been crowned GSL champion.

TY has made an art form of transforming fine form into baffling displays of ineptitude. His brilliance seems reserved for the international stage, with none of it forthcoming in his most important GSL matches. Still, he's far too clever and mechanically gifted for anyone to doubt him in the lower rounds. The community wouldn’t liquibet him if he wasn't a lock to make a solid run in the GSL. We’ve come to expect a lot from TY over the years, and he's delivered on most of those things: Terran innovation, precise execution, and exciting games. But as far as winning the GSL goes, maybe that's too much to ask.

Similar Players: (Wiki)Solar and (Wiki)herO have experienced a great deal of success is other tournaments, but GSL Code S has always been a thorn in their side. While Solar has always been a bit inconsistent, herO’s 1-4 record in GSL quarterfinals is more confounding than anything else. (Wiki)TaeJa might be the ultimate historical comparison, with GSL elitists refusing to concede "best in world" status to the Terran prodigy no matter his international success.

soO: (Would-Be) Champions

It’s painfully obvious that (Wiki)soO is not a GSL champion, but he certainly has all the traits of one. He has won countless games on his unfailing mechanics alone, while he has the grit and resilience to snatch victory from the jaws of defeat. Even after so many finals defeats, fans still honor and burden soO with the highest of expectations: that he will do battle on the most exalted stage, fighting for the ultimate prize after all others have fallen.

This is the most exclusive tier in the GSL hierarchy. Maintaining this position requires a player to remain at the top of the scene, something very few have been able to do. (Wiki)Zest, (Wiki)ByuN and many other have had their memberships mercilessly revoked. Playing at this level attracts the greatest scrutiny, but it also imparts the greatest glory. Even the losers can become some of the most fondly remembered players in GSL history, simply by gracing the finals stage enough times.

Similar Players: (Wiki)INnoVation, (Wiki)Maru and (Wiki)Stats are all tipped to reach the latter stages of every GSL they enter. The trio have made seven GSL finals between them, while also posting exceptional results elsewhere. They may not always hold this rank, but sustained results will grant them occupancy in this club. As a historical comparison, we'd be remiss not to mention (Wiki)MarineKing, a fan-favorite and perennial title contender from another age.





Credits and acknowledgements

Writer: Mizenhauer
Editor: Wax
Images: AfreecaTV
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TL+ Member
DieuCure
Profile Joined January 2017
France3713 Posts
May 08 2018 09:54 GMT
#2
Top writer, serious things are starting.

Two of the three best terrans in the same group, TY must qualify if he wants to go to the Blizzcon and Cure must win this GSL.
TL+ Member
zimou131
Profile Joined May 2018
4 Posts
Last Edited: 2018-05-09 14:59:58
May 08 2018 10:25 GMT
#3
The method of solution depends on a new result on t he cut norm of random subarrays, and a new sampling technique for high dimensional linear programs. This method could be also of independent interest. see: ShowBox VidMate Mobdro
Kurao
Profile Joined April 2018
215 Posts
May 08 2018 11:48 GMT
#4
Top-notch article as always.
I think the comparisons between the players brings a more statistical point of view for the group's GSL success specifically, because I think many (me including) will look at this group and impulsively say "Oh well the result is clear" when in statistically it may be closer.

Very noice.
[PkF] Wire
Profile Joined March 2013
France24232 Posts
May 08 2018 14:16 GMT
#5
Really good comparisons imo, and a very exciting group.
yangluphil
Profile Joined July 2015
318 Posts
Last Edited: 2018-05-08 14:55:50
May 08 2018 14:48 GMT
#6
Good comparisons. Disagree about the one with (T)TY though. (T)TY has been very consistent in throwing important matches whether it's in Korea or overseas, except for that 3-month stretch when he was uncharacteristically clutch and won one of the most difficult tournaments.

(T)TaeJa was far more consistent overseas and it did not take him long to learn how to win. Overall though I find (T)TY a more brilliant player with better mechanics and strategic depth than (T)TaeJa, although (T)TY has won Less tournaments.

(P)herO's record in GSL playoffs is also deceivingly similar. When he went out, it would seem he's outclassed rather than he threw the games. Like (T)TaeJa and unlike (T)TY, (P)herO shines consistently with tournaments with $10k prize money.

Personally, a better comparison to (T)TY would be (P)sOs. Brilliant strategic players (I know TY's strategic brilliance is far more macro and less deception oriented but still), struggle in crucial moments in GSL, won multiple tournaments with huge money on the line, and only show up briefly once in a while.
Neither party will be missed.
zealotstim
Profile Joined February 2015
United States455 Posts
May 08 2018 16:01 GMT
#7
Very excited for this group. There are favorites, but the others are good enough that anything couple happen. It would be a surprise, but it wouldn't blow my mind if impact and cure won the group. Can't wait to see!
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 08 2018 16:09 GMT
#8
Tbh, if Impact and Cure don't live up to the hype (like usual) then this group will be as one sided as some of the others.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
fishjie
Profile Blog Joined September 2010
United States1519 Posts
May 08 2018 21:48 GMT
#9
Soo you are my hero

Even if you never win you are the best for your mental fortitude and resilience. Rogue sucks he stole blizzcon from you and faded into obscurity predictably. You reached so many finals no one can take that away from you or even come close to that level of success
DubiousC2
Profile Joined June 2016
129 Posts
May 08 2018 23:28 GMT
#10
soO and TY should easily make it out.
Manner MULE /dance
Boggyb
Profile Joined January 2017
2855 Posts
May 08 2018 23:40 GMT
#11
On May 09 2018 08:28 DubiousC2 wrote:
soO and TY should easily make it out.

Easily? Impact is good enough to beat literally any player in Korea in a best of 3. He could easily finish 1st or 2nd and it wouldn't be an upset.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-05-08 23:57:41
May 08 2018 23:57 GMT
#12
On May 09 2018 08:40 Boggyb wrote:
Show nested quote +
On May 09 2018 08:28 DubiousC2 wrote:
soO and TY should easily make it out.

Easily? Impact is good enough to beat literally any player in Korea in a best of 3.

He is, but he wouldn't be favoured to do so here. He has more hype than results. Providing they're in good shape, soO and TY should beat him.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
starkiller123
Profile Joined January 2016
United States4030 Posts
May 09 2018 00:03 GMT
#13
On May 09 2018 08:57 Fango wrote:
Show nested quote +
On May 09 2018 08:40 Boggyb wrote:
On May 09 2018 08:28 DubiousC2 wrote:
soO and TY should easily make it out.

Easily? Impact is good enough to beat literally any player in Korea in a best of 3.

He is, but he wouldn't be favoured to do so here. He has more hype than results. Providing they're in good shape, soO and TY should beat him.

what a world where Impact of all people is being hyped
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 09 2018 00:14 GMT
#14
On May 09 2018 09:03 starkiller123 wrote:
Show nested quote +
On May 09 2018 08:57 Fango wrote:
On May 09 2018 08:40 Boggyb wrote:
On May 09 2018 08:28 DubiousC2 wrote:
soO and TY should easily make it out.

Easily? Impact is good enough to beat literally any player in Korea in a best of 3.

He is, but he wouldn't be favoured to do so here. He has more hype than results. Providing they're in good shape, soO and TY should beat him.

what a world where Impact of all people is being hyped

He's been hyped in most tournaments he's been in this year. Last season people even favoured him against Stats and Classic.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
mierin
Profile Joined August 2010
United States4943 Posts
May 09 2018 00:45 GMT
#15
I want soO to at the minimum get another GSL finals appearance!
JD, Stork, Calm, Hyuk Fighting!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 09 2018 00:51 GMT
#16
On May 09 2018 09:03 starkiller123 wrote:
Show nested quote +
On May 09 2018 08:57 Fango wrote:
On May 09 2018 08:40 Boggyb wrote:
On May 09 2018 08:28 DubiousC2 wrote:
soO and TY should easily make it out.

Easily? Impact is good enough to beat literally any player in Korea in a best of 3.

He is, but he wouldn't be favoured to do so here. He has more hype than results. Providing they're in good shape, soO and TY should beat him.

what a world where Impact of all people is being hyped


Impact is the complete opposite of Stats--he gets impressive results in online events, but doesn't do well offline.
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