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Community Update - April 19 - Page 4

Forum Index > SC2 General
199 CommentsPost a Reply
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DieuCure
Profile Joined January 2017
France3713 Posts
Last Edited: 2018-04-20 00:22:33
April 19 2018 22:58 GMT
#61
It's good that they admit that the TvP is in a horrible posture. And that they took into account the "just play like Maru" meme.

On the other hand they will probably nerf the raven fast enough since the only ZvT won will be those of Dark and Solar in Ro32.
TL+ Member
Boggyb
Profile Joined January 2017
2855 Posts
April 19 2018 23:05 GMT
#62
On April 20 2018 07:58 DieuCure wrote:
It's good that they admit that the TV is in a horrible posture. And that they took into account the "just play like Maru" meme.

On the other hand they will probably nerf the raven fast enough since the only ZvT won will be those of Dark and Solar in Ro32.

If PatchZerglett loses to the GumiGod and fails to get out of the group, they'll probably delete ghosts and ravens then force Afreeka to replay the group.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-04-19 23:07:48
April 19 2018 23:07 GMT
#63
On April 20 2018 06:57 Tyrhanius wrote:
Show nested quote +
On April 20 2018 06:43 pvsnp wrote:
On April 20 2018 06:26 Fango wrote:
On April 20 2018 06:19 pvsnp wrote:
On April 20 2018 05:18 Tyrhanius wrote:
Win rates, overall, slightly favor Zerg in this matchup so we want to be cautious about changes here. We want to focus more on Terran’s mid-game power that scales into the late game. Increasing options for a race in the mid game can also improve their late game through having greater control over pacing of the game. Mid-game options can also encourage more counterplay, as options in the late game usually trend towards closing out the match rather than providing control over transitioning. Ongoing results from GSL and WCS will better inform our decisions, and we do have to be careful overall, as this matchup seems to be trending in a good direction.

I have no idea which games bliz look to say "Zerg slightly favored" ? Serral vs Terran foreigner lol ?

Aligulac winrate : 50.3% for T
this code S : 80% for T
last GSL : 58% for T
WESG : 52% for for T

so you just have GSL super tournament : with 46% for T... because solar beat gumiho and dark beat alive... but innovation beat rogue, maru beat soo, and dark avoid maru thx to classic.

Every zerg have experienced the mass raven camping in ladder, 70% of my games vs T are like that, Terran with passive play little harass, mass tanks so you can't attack and they look for lategame with mass raven...

We have seen it on GSL, on challenger, on TvZ or on TvT.

Late game is so bad balanced in this game since the beginning. Only mid-game is good in this game, the early is quite boring but ok, the lategame is just super lame.


You have partial information on the winrate statistics, gained via third-party sources like Aligulac.

Blizzard has full information on winrate statistics, gained via records of every SC2 game people play.

If Blizzard says one thing and you say another, I'm gonna have to trust Blizzard on this one.

Well tbf the mass sc2 games played shouldn't mean as much (balance-wise) as the few on the elite level.

That being said terran really isn't dominating right now (regardless of what people claiming ravens are unbeatable seem to believe). Maru is the only terran who's actually looking unbeatable. ByuN even struggled to beat Elazer with mass raven ffs, and Elazer's weakest areas are ZvT and lategame.


I was thinking more of quality than quantity. Blizzard, like any tech company worthy of the name, presumably collects any number of metrics on every game played, not just the raw winrate like aligulac does. Stuff like time elapsed, supply counts, etc, all mean a lot in terms of balance and what exactly to balance.

Point being, it's a pretty safe assumption that Blizzard is better informed about balance than some random forum whiner.

Best quality you can find is stats from tournaments, there are no secret stats or things blizzard knows better than players, else they would have skipped the broodlords infestors area, mass SH, mass reapers, mass blink, and now mass raven, but no it takes age before they finally realize it should be fixed.


You need to actually read the stats from tournaments and realize that TvZ is slightly Zerg favored–exactly like Blizzard said:

On April 20 2018 07:15 Athenau wrote:
Show nested quote +
On April 20 2018 05:18 Tyrhanius wrote:
Win rates, overall, slightly favor Zerg in this matchup so we want to be cautious about changes here. We want to focus more on Terran’s mid-game power that scales into the late game. Increasing options for a race in the mid game can also improve their late game through having greater control over pacing of the game. Mid-game options can also encourage more counterplay, as options in the late game usually trend towards closing out the match rather than providing control over transitioning. Ongoing results from GSL and WCS will better inform our decisions, and we do have to be careful overall, as this matchup seems to be trending in a good direction.

I have no idea which games bliz look to say "Zerg slightly favored" ? Serral vs Terran foreigner lol ?

Aligulac winrate : 50.3% for T
this code S : 80% for T
last GSL : 58% for T
WESG : 52% for for T

so you just have GSL super tournament : with 46% for T... because solar beat gumiho and dark beat alive... but innovation beat rogue, maru beat soo, and dark avoid maru thx to classic.

Every zerg have experienced the mass raven camping in ladder, 70% of my games vs T are like that, Terran with passive play little harass, mass tanks so you can't attack and they look for lategame with mass raven...

We have seen it on GSL, on challenger, on TvZ or on TvT.

Late game is so bad balanced in this game since the beginning. Only mid-game is good in this game, the early is quite boring but ok, the lategame is just super lame.

Here are the TvZ winrates you conveniently omitted:
Aligulac for the last two complete periods:
http://aligulac.com/periods/211/?sort=&race=ptzrs&nats=all 46.29%
http://aligulac.com/periods/212/?sort=&race=ptzrs&nats=all 46.78%
Last GSL including qualifiers: http://aligulac.com/results/events/77372-GSL-2018/ 47.39%
This GSL including qualifiers: http://aligulac.com/results/events/80696-GSL-2018-Season-2/ 47.52%
GSL Super Tournament: http://aligulac.com/results/events/80577-GSL-2018-Super-Tournament-/#1/ 48.68%

Also, LOL at 80% for "this code S". Yeah, those 5 games are super representative. What's next, claiming Terran has a 100% winrate when they win the first game of a set?
Denominator of the Universe
TL+ Member
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 19 2018 23:33 GMT
#64
On April 20 2018 08:05 Boggyb wrote:
Show nested quote +
On April 20 2018 07:58 DieuCure wrote:
It's good that they admit that the TV is in a horrible posture. And that they took into account the "just play like Maru" meme.

On the other hand they will probably nerf the raven fast enough since the only ZvT won will be those of Dark and Solar in Ro32.

If PatchZerglett loses to the GumiGod and fails to get out of the group, they'll probably delete ghosts and ravens then force Afreeka to replay the group.

Off topic, but would it physically pain you to say anything positive about a non-Korean player? It feels like 95% of your posts on here are just shitting on foreigners, saying their accomplishments don't count and that only Koreans should be allowed to play SC2.
Lexender
Profile Joined September 2013
Mexico2657 Posts
April 19 2018 23:50 GMT
#65
On April 20 2018 05:54 MrWayne wrote:
Show nested quote +
On April 20 2018 05:30 FrkFrJss wrote:
On April 20 2018 04:51 MrWayne wrote:
Can someone explain to me why everyone is so eager to bringing back the HotS Marauder? Wouldn't this just change the Marauders attack from 2x 5(+5 vs armored) to 1x 10(+10 vs armored), that's only +1 dmg per attack against Stalker, Colossi and Immortals, a 5% increase doesn't sound that great and it would also nerf the synergie with the AAM.
On the flip side this change would probably kick the Ultra out of TvZ.

The funny thing is that vs. non-ultra armoured on even upgrades, marauders actually do slightly more. This guy on reddit did the math, and whenever Terran bio has an attack upgrade lead against the opponent's armour, the marauder does much better.

However, against any non-armoured unit with armour as well as the ultra, marauders do much worse.

Also of note is that because of how the marauder attacks, it is buff vs shields because shields have no armor.

At 0 shields upgrades and 3/3 on both sides, the new marauder will be doing 16 damage vs the 13 damage it would do otherwise at HotS damage. At 3/3 and against buildings with no shield upgrades, a HotS marauder will do 26 damage. A LotV marauder does 32 damage.

https://www.reddit.com/r/starcraft/comments/32tyoe/analyzing_the_marauder_change/?utm_source=amp&utm_medium=comment_list


Thank you, I didn't know that HotS Marauders get +2 from every attack upgrade, that obviously makes them way better than the LotV ones.
Btw this guy on reddit is either outdated or just wrong in regardes of attack upgrades for LotV Marauders, they only get 2x +1 , so they as good vs buildings as the old Marauder.


Don't forget guardian shield, since it counts for every attack it makes the marauder attack have -4 instead of -2.
Orlok
Profile Joined June 2014
Korea (South)227 Posts
April 20 2018 00:27 GMT
#66
I do think that Terran could use something to push the midgame power level a bit higher. In the most recent games I see, its true that with shield batteries and a plethora of other factors that Protoss really doesn't feel the need to build a fast robo for detection via observers, as Banshees are made really useless if one builds a shield battery right in the middle of the mineral line, and widow mines can only shoot once before pretty much being killed if the Protoss is paying attention. It feels really bad sometimes playing ladder and fighting Protoss and getting next to nothing in terms of harass damage while the Protoss can put up his upgrades and third base without a lot of retaliation. Any early harass has to transition quickly to 3 racks or you just don't have enough ground to defend, and it takes too much time to build a MMM force to push out at a meaningful time where the Protoss is stretched thin. If the Protoss is simply paying attention, he can either bulk his army size with warp ins if I try to move out or if I stay relatively passive and try to get more bases, he can either kill me outright or expand more aggressively than me, assuring he'll have a resource advantage that he can spin towards the late game, where apart from massive control and great macro decisions, Terrans just die, and lets be honest, Protoss lategame micro is much easier than Terran micro, no matter what Protoss players say about splitting templar and storm dropping is micro intensive.
I just don't like playing against Protoss, because it does feel rather hopeless unless Im just straight up better than the opponent. Nothing I do can cripple the protoss fast enough or effectively enough to let me transition to a stronger mid-late game, and because of it it just feels that the Protoss has to make a mistake for me to win.
I'd love it if there was something in the Terran build to force the Protoss to be a little less confident. Something that will make the Protoss think twice about building oracles to harass whilst taking a third base, something that is a viable counter towards them so its not just a question of Ok, I'll harass and never let the Terran take a 3rd or move out while I get a totally free third base that only dies if the Terran suicides the army on it!
Writer"Don't leave me hangin!"
Charoisaur
Profile Joined August 2014
Germany16074 Posts
April 20 2018 01:35 GMT
#67
Still no Viking buff
Nerf Raven to the ground -> + 15 viking HP -> perfect balance
it's that easy!
Many of the coolest moments in sc2 happen due to worker harassment
DubiousC2
Profile Joined June 2016
129 Posts
April 20 2018 01:50 GMT
#68
Took them a long while to admit PvT was in a bad spot (both design and balance-wise).

I wonder why they took more than a month to post a community update that, while very detailed, has no actual gameplay application. It lacks any real suggestion as to what needs to be done, and they haven't even insinuated when they plan on dealing with the problems they stated.

Manner MULE /dance
Obamarauder
Profile Joined June 2015
697 Posts
Last Edited: 2018-04-20 01:57:08
April 20 2018 01:51 GMT
#69
On April 20 2018 08:50 Lexender wrote:
Show nested quote +
On April 20 2018 05:54 MrWayne wrote:
On April 20 2018 05:30 FrkFrJss wrote:
On April 20 2018 04:51 MrWayne wrote:
Can someone explain to me why everyone is so eager to bringing back the HotS Marauder? Wouldn't this just change the Marauders attack from 2x 5(+5 vs armored) to 1x 10(+10 vs armored), that's only +1 dmg per attack against Stalker, Colossi and Immortals, a 5% increase doesn't sound that great and it would also nerf the synergie with the AAM.
On the flip side this change would probably kick the Ultra out of TvZ.

The funny thing is that vs. non-ultra armoured on even upgrades, marauders actually do slightly more. This guy on reddit did the math, and whenever Terran bio has an attack upgrade lead against the opponent's armour, the marauder does much better.

However, against any non-armoured unit with armour as well as the ultra, marauders do much worse.

Also of note is that because of how the marauder attacks, it is buff vs shields because shields have no armor.

At 0 shields upgrades and 3/3 on both sides, the new marauder will be doing 16 damage vs the 13 damage it would do otherwise at HotS damage. At 3/3 and against buildings with no shield upgrades, a HotS marauder will do 26 damage. A LotV marauder does 32 damage.

https://www.reddit.com/r/starcraft/comments/32tyoe/analyzing_the_marauder_change/?utm_source=amp&utm_medium=comment_list


Thank you, I didn't know that HotS Marauders get +2 from every attack upgrade, that obviously makes them way better than the LotV ones.
Btw this guy on reddit is either outdated or just wrong in regardes of attack upgrades for LotV Marauders, they only get 2x +1 , so they as good vs buildings as the old Marauder.


Don't forget guardian shield, since it counts for every attack it makes the marauder attack have -4 instead of -2.


If you consider that protoss is almost always +1 upgrade ahead, its actually -6 compared to Hots marauder. Let that sink in, 6 damage difference PER marauader PER shot. The problem is further amplified by the fact that chargelots are more effective which makes colossus sniping much harder.
xTJx
Profile Joined May 2014
Brazil419 Posts
April 20 2018 02:00 GMT
#70
Nothing about the cannon shield battery immortal, guess it will be adressed once a zerg loses another GSL finals to cheese.
No prejudices, i hate everyone equally.
Charoisaur
Profile Joined August 2014
Germany16074 Posts
April 20 2018 02:03 GMT
#71
On April 20 2018 11:00 xTJx wrote:
Nothing about the cannon shield battery immortal, guess it will be adressed once a zerg loses another GSL finals to cheese.

I have no idea what "Cannon shield battery immortal" (lol) is but it's certainly not a thing at pro level
Many of the coolest moments in sc2 happen due to worker harassment
pvsnp
Profile Joined January 2017
7676 Posts
April 20 2018 02:10 GMT
#72
On April 20 2018 11:03 Charoisaur wrote:
Show nested quote +
On April 20 2018 11:00 xTJx wrote:
Nothing about the cannon shield battery immortal, guess it will be adressed once a zerg loses another GSL finals to cheese.

I have no idea what "Cannon shield battery immortal" (lol) is but it's certainly not a thing at pro level


I think he's referring to printf's favorite build, which is mostly just an NA ladder thing.
Denominator of the Universe
TL+ Member
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2018-04-20 02:49:51
April 20 2018 02:48 GMT
#73
Demuslim on why Protoss has an advantage over Terran:


Hey! Hard to pinpoint one thing, there's several build orders for Protoss which are all viable, and have very different possibilities - Twilight = Aggressive Blink, Defensive blink (3 base), Nothing to do with blink but a fake out and tech, DT. Robo = Collosus 2 base, Collosus 3 base, Immortal, Warp prism aggression, Disruptor Drops. Stargate = Oracle 1x into phoenix, 2x oracle, 3x oracle +

They are all good openings, and can lead to very quick and efficient victories, anyone of them can change too based on what they're seeing, if a Protoss sees the Terran is going 3 cc (probe scout initially into the adept across the map) Lets say he was going robo initially into 3 base was his plan in mind, he can then very quickly transition into a warp prism opening and put on pressure. I feel there's a huge amount of lenience in Protoss builds that allow them to go from being "hardcountered" to doing the hard countering, now that example was very basic. But if you see a terran that goes 5 rax before his 3rd cc, there's no real getting out of what he's gonna do, if you see his addons, you can also tell what army comp you're gonna face, If you see 1/1/1 from a terran with an oracle for instance, you see the addons or lack of, and you can tell what's coming, and everything that comes out of a 1/1/1 has the a very similar response and won't really slow down a toss. If you see 3 cc, you can change, if you see 3 rax then 3rd cc, you have your 3rd up already and respond appropriately. Protoss will always get the 3rd up faster than the terran, they can scout better than a terran (Oracle or observers) and they get upgrades faster than a terran, they also have much better late game so the Terran is working with less readable. The shield battery is a very quick "Ah, so the terran is going to be pushing at X:xx minute mark, i'll throw up 3 shield batteries for the attack since my economy is better." All in all, when you play as a Terran vs Protoss, you pick a build at the start of the game, the issue comes in that once you've made your choice, that's it, can do the hard countering, or be hard countered, but as long as a Protoss scouts, he should never realistically be hard countered. It's a game of Rock, Paper, Scissors where they can change their answer. Extremely frustrating and very unforgiving for a terran.


Link to this comment by Demuslim: www.reddit.com
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2018-04-20 03:39:07
April 20 2018 02:53 GMT
#74
If Blizzard wants to buff Terran in TvsP without affecting TvsZ, couldn't Blizzard buff shield damage by one of the Terran units? They added shield damage to WMs before.

They could pick a Terran unit and buff the shield damage to it. Adding only shield damage helps Terran in TvsP but keeps TvsZ the same,
BronzeKnee
Profile Joined March 2011
United States5220 Posts
April 20 2018 03:19 GMT
#75
On April 20 2018 04:18 Nakajin wrote:
It might be a terrible idea, but why not come back to the old widow mine to fix TvP?


It is a terrible idea.

Would you suggest bringing back the MSC when Terran starts dominating with Mine drops?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 20 2018 03:25 GMT
#76
On April 20 2018 11:10 pvsnp wrote:
Show nested quote +
On April 20 2018 11:03 Charoisaur wrote:
On April 20 2018 11:00 xTJx wrote:
Nothing about the cannon shield battery immortal, guess it will be adressed once a zerg loses another GSL finals to cheese.

I have no idea what "Cannon shield battery immortal" (lol) is but it's certainly not a thing at pro level


I think he's referring to printf's favorite build, which is mostly just an NA ladder thing.


His disciple TurkeyDano did bring it to NationWars. But yeah the build isn't great if your opponent knows what's up and just proxy hatches or nyduses in response.
EvanC
Profile Joined January 2012
Canada130 Posts
April 20 2018 03:28 GMT
#77
I think a good but not too major nerf for the Raven would be to make the Anti-Armor Missile cost 100 energy
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 20 2018 04:04 GMT
#78
On April 20 2018 12:28 EvanC wrote:
I think a good but not too major nerf for the Raven would be to make the Anti-Armor Missile cost 100 energy


The problem with that is that it nerfs them early on where it isn't a problem and the anti-armor debuff is being used "as intended", and late game while ravens are a bit worse they still each have two missiles to spam all over the place.
aish
Profile Joined March 2018
20 Posts
April 20 2018 04:33 GMT
#79
I feel like the balance team just keeps sounding like reddit or team liquid forum warriors.

Like people actually think PvZ or PvT needs to be "fixed" when the balance and gameplay has been the best it's ever been in starcraft's history this year.

The only poor gameplay mechanic still in the game is mass raven; that's really it.
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2018-04-20 04:43:56
April 20 2018 04:43 GMT
#80
On April 20 2018 13:33 aish wrote:
I feel like the balance team just keeps sounding like reddit or team liquid forum warriors.

Like people actually think PvZ or PvT needs to be "fixed" when the balance and gameplay has been the best it's ever been in starcraft's history this year.

The only poor gameplay mechanic still in the game is mass raven; that's really it.


PvsT balance is poor right now. That is the conclusion the Blizzard balance team has come to and they are correct. For more information on why PvsT balance is poor, I just posted the analysis by Demuslim above. If you can't find the analysis by Demuslim on why PvsT balance is poor, you can also read it here: www.reddit.com
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TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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