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Team Liquid Map Contest #10 Finalists - Page 2

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2018-02-14 09:05:04
February 14 2018 08:56 GMT
#21
On February 14 2018 12:54 IronManSC wrote:
Show nested quote +
On February 14 2018 12:50 mLtySC wrote:
No four player maps? What gives? Are people just not making 4 player maps anymore?


They’re hard to balance, and the demand is low.

GSL demands it.

Most of the macro and standard maps are great (and very standard). None of the maps in the rush or new category seem appealing.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 14 2018 09:01 GMT
#22
On February 14 2018 17:56 paralleluniverse wrote:
Show nested quote +
On February 14 2018 12:54 IronManSC wrote:
On February 14 2018 12:50 mLtySC wrote:
No four player maps? What gives? Are people just not making 4 player maps anymore?


They’re hard to balance, and the demand is low.

GSL demands it.


Yeah, and Darkness Sanctuary got played exactly once during the entire Ro32.
paralleluniverse
Profile Joined July 2010
4065 Posts
February 14 2018 09:03 GMT
#23
On February 14 2018 18:01 ZigguratOfUr wrote:
Show nested quote +
On February 14 2018 17:56 paralleluniverse wrote:
On February 14 2018 12:54 IronManSC wrote:
On February 14 2018 12:50 mLtySC wrote:
No four player maps? What gives? Are people just not making 4 player maps anymore?


They’re hard to balance, and the demand is low.

GSL demands it.


Yeah, and Darkness Sanctuary got played exactly once during the entire Ro32.

Which proves my point. It's bad, yet GSL still demands it.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 14 2018 09:18 GMT
#24
Nice, another Dusk Towers reskin in the finals
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 14 2018 09:23 GMT
#25
16bit stands out to me for nostalgia reasons i guess for its look. But as usual the maps are all very good, that is why they made it this far! Good luck to all.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
leublix
Profile Joined May 2017
493 Posts
February 14 2018 09:47 GMT
#26
No Sidian maps? Really? Sad day.

Let's see how the finalists play out.
Charoisaur
Profile Joined August 2014
Germany15925 Posts
February 14 2018 10:08 GMT
#27
Looks good from first view. Have to open them in-game before I can form a more detailed opinion, I suggest everyone to do the same.
Being actually in a game on a map gives a much more in-depth impression than just looking at a picture or even watching games played on stream.
Many of the coolest moments in sc2 happen due to worker harassment
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2018-02-14 10:22:15
February 14 2018 10:08 GMT
#28
Gonna try to play on some of these before commenting, but one thing that stands out to me: lots of these are very easy on the eye.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Durnuu
Profile Joined September 2013
13320 Posts
February 14 2018 10:19 GMT
#29
On February 14 2018 18:01 ZigguratOfUr wrote:
Show nested quote +
On February 14 2018 17:56 paralleluniverse wrote:
On February 14 2018 12:54 IronManSC wrote:
On February 14 2018 12:50 mLtySC wrote:
No four player maps? What gives? Are people just not making 4 player maps anymore?


They’re hard to balance, and the demand is low.

GSL demands it.


Yeah, and Darkness Sanctuary got played exactly once during the entire Ro32.

Hard to tell whether it's because it's a 4-player map or because it's just not on ladder.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2018-02-14 10:40:39
February 14 2018 10:38 GMT
#30
Think they made a pretty bold statement about the future of maps with me and sidian both not getting any maps in when the submissions from both were more than decent. Super standard or die, even the new and rush maps aren't all that interesting. Neg zero's is not bad, at least.

Not really salty just disappointed as the game/scene is so uninteresting with this direction. (not to mention the game itself still has some major design flaws, such as air being way too strong)

Probably quitting mapping for other hobbies, I could maybe make some finalists next time by just phoning it in and making ultra standard maps but I feel like my whole thing these years has been to make interesting maps, and I would be cheating myself to give in and it would feel hollow. We'll see, maybe I'll be one of the "retired" ones that comes back for TLMC every time, lol.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 14 2018 11:29 GMT
#31
I'll probably do a feedback post sometime later this week, unfortunately on weekdays I get too busy with work to be able to do much sc2 wise. Only map of mine that I was quite confident about was King's Cove so I"m a little surprised that map didn't make it but maybe there were issues with it I did not see.

Either way, congratulations to the winners, especially Solstice, Music & Zweck for being first timers in the finals, that's awesome work you guys and hope you all continue to map make in future ones!

<3 all the support you guys.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 14 2018 11:49 GMT
#32
GJ to all the winners and Sidian, for being a great mapper and a good sport too.
Revolutionist fan
scoo2r
Profile Joined December 2015
Canada90 Posts
February 14 2018 13:18 GMT
#33
Cool maps.
Another day, another depot.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
February 14 2018 15:21 GMT
#34
I think map names should be judging category with penalties for being too long

These names will be the death of Liquipedia
Liquipedia"Expert"
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2018-02-14 15:48:51
February 14 2018 15:44 GMT
#35
The names don't need to be a category because if there is a problem with a map's name, and it makes it to the ladder, Blizzard will want it changed. I think this is what happened to Avex's map Odyssey. It used to be known as Windwaker.

However, Backfasfkasfhskjghdndnvkm is a really frustrating name. Can we come up with a nickname for this map? Let's call it Bob or something.

EDIT: LOL I just plugged the name into google translate hahaha I love it!
Vutalisk
Profile Joined August 2016
United States680 Posts
February 14 2018 15:54 GMT
#36
Wow, no SidianTheBard maps made it? I demand another under the water map from the Mr. Sidian!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-02-14 17:22:25
February 14 2018 16:45 GMT
#37
On February 15 2018 00:44 Antares777 wrote:
The names don't need to be a category because if there is a problem with a map's name, and it makes it to the ladder, Blizzard will want it changed. I think this is what happened to Avex's map Odyssey. It used to be known as Windwaker.

However, Backfasfkasfhskjghdndnvkm is a really frustrating name. Can we come up with a nickname for this map? Let's call it Bob or something.

EDIT: LOL I just plugged the name into google translate hahaha I love it!


My vote is for Bunnyface + Show Spoiler +
[image loading]
.

And tbh I'm not hugely surprised to not see Sidian be a finalist. I thought Blaze of Glory and Absolute Zero were just rather bad maps, Eternium's natural is obviously problematic, Dust over Dawn's middle seemed a bit suspect, leaving Blackwood Timbers and King's Cove to have a chance at the finals. And while I might like those two maps or some of RQM's maps better than some of the actual finalists in those categories, there is some variance to what maps end up finalists.
algue
Profile Joined July 2011
France1436 Posts
February 14 2018 18:24 GMT
#38
On February 14 2018 19:38 Fatam wrote:
Not really salty just disappointed as the game/scene is so uninteresting with this direction. (not to mention the game itself still has some major design flaws, such as air being way too strong)


Oh so I'm not the only one who thinks air play is disgusting from a mapmaker's point of view. So tired of seeing game where terrain almost doesn't matter in the late game because big clumps of air units can just ignore it.
rly ?
SneakingApple
Profile Joined September 2011
30 Posts
February 14 2018 19:52 GMT
#39
16-BIT sooooooooooo freaking cool map.
Gemini_19
Profile Joined June 2010
United States1238 Posts
February 14 2018 20:23 GMT
#40
On February 14 2018 20:29 SidianTheBard wrote:
I'll probably do a feedback post sometime later this week, unfortunately on weekdays I get too busy with work to be able to do much sc2 wise. Only map of mine that I was quite confident about was King's Cove so I"m a little surprised that map didn't make it but maybe there were issues with it I did not see.

Either way, congratulations to the winners, especially Solstice, Music & Zweck for being first timers in the finals, that's awesome work you guys and hope you all continue to map make in future ones!

<3 all the support you guys.


I was surprised when I saw that none of the ones we pushed through ended up being yours. For King's Cove basically the only thing wrong with it was that the 3rd is just so far away. The rest of the map was quite interesting but unfortunately that doesn't really matter when protoss can't even stabilize on 3 bases.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
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