• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:17
CEST 07:17
KST 14:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do the new Battle.net ranks translate? BW General Discussion Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 668 users

How long before you start getting 'close games'? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
WGT-Baal
Profile Blog Joined June 2008
France3373 Posts
January 26 2018 17:15 GMT
#21
Also when you feel like you got stomped, you can also ask for advice/feedback right before you leave. Some ppl will be bad mannered (ignore them) but some will help you or give general advice. It s a good mindset to have as it gives an outside perspective on things.
Horang2 fan
alpenrahm
Profile Blog Joined December 2010
Germany628 Posts
January 26 2018 17:44 GMT
#22
if you want closer more instense games then micro more. Play unit comps that embrace poking and retreating and just in general stay closer to your opponent. It might not make you a better player, but the game defenitly becomes more interactive if you actually play interactive units.
Sundr
Profile Joined November 2017
34 Posts
Last Edited: 2018-01-26 18:51:58
January 26 2018 18:49 GMT
#23
On January 26 2018 22:43 Dangermousecatdog wrote:
Show nested quote +
On January 26 2018 17:10 Sundr wrote:
No significant background from SC1, but played competitively few other, slower and more forgiving RTS games. From my personal limited experience first ~30 games were actually very fun, and much more relaxed than the games I'm getting now (~150). I was getting stomped by really good players few times while MMR was still setting in, but with more equal opponents, games were pretty diverse and engaging.

From watching and crawling through SC2 ladder so far, I see specific pattern, which is kinda fun breaking part for me, but at the same time it's not a generally bad thing in itself. To pinpoint, it looks like this for me:
Bronze-Gold: non-standardized build orders, lots of improvisation, generally poor micro/macro game, often blob on blob fighting with minimal to no harassment, etc, etc.
Late Gold-Diamond: cheese and rush tactics all the way through, literally no macro game at all, more comprehensive build orders (with messed up timing), better general micro/poor or no macro, overall gameplay is brutally static, only few possible strategies are expected of your opponent.
Late Diamond-Grandmaster: truly high level play with big emphasis on macro, crazy APM reaching ~500, extremely strict timing based builds, lots of variety, unexpected and skillful techniques displayed by players. Almost impossible to comprehend and play on that level - bliss to watch and participate I bet.

So, I'm stuck in Plat skill level, and won't be able to get out for a while... if ever, and same cheese/rush builds getting really tiresome... Terran either goes MMM or Mech all-in, sometimes HQ/Bunker cheese. Zerg - Banelings or Hydras, sometimes Spine/Spore crawler cheese. Protoss - constant Stalker rush, sometimes Photon cheese. Nothing ever changes, you try to go early exp, enemy scouts it and you got rush you have no possibility to defend against, so pretty much locked in same early game over and over again...

This sounds one of those typical "I can't out of XYZ Rank because all everyone knows how to do is cheese and rush me at my rank". Everybody below my rank is a noob. Everybody above my rank is a god. Everybody else in my rank has no idea of how to macro. Once I get out of Plat, when everybody stops cheesing and rushing me, I can play a proper macro game as intended.

Sorry to burst your bubble, but the higher the rank you go, the better the cheeses and rushes timing attacks are, and the better the cheesers responses are to your responses. Learning to respond to cheese and rushes timing attacks is part of the game no matter the rank you are. You also can't complain that your games are brutally static when it seems that your playstyle appears to be sitting in your base macroing up. Also the higher up you are the less viable strats there are as the less viable ones will be punished hard. You are just imagining that the rank that you hit your plateau in is the rank with the most cheesers and the least amount of diverse startegy.


Please, no need to exaggerate. To all-in/cheese properly, it still takes up a lot of skill, and on another note, it wasn't complaint, just things I pointed out from "my limited experience", doesn't make it truth of course. And no, I can't properly play macro games, since I'm forced to go for early aggression every single game, while going macro worked when I still was in ~gold. It literally comes down to who rushes first. Every time me or my opponent went for macro, it didn't end up well for either. With second exp early on, loss worth of production even in couple of units means life and death at the given moment, and it is usually easy to stomp opponent with additional exp and less units.

I haven't played in late-diamond/grandmaster levels, but in numerous replays I've seen, it's just complete rarity to see cheese/all-ins, more safe opening and much more complex macro games. That's just what I've seen though, can't speak from first-hand experience in these skill brackets. Builds you can come across in Spawning Tool are all viable and often seen well executed on this level, while in plat I've seen maybe 1-2 builds being viable tops from entire list.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
January 26 2018 19:11 GMT
#24
I'd say at least 10 years minimum of StarCraft playing, unless you find that one person that is the wind beneath your wings, and you just click.
AKA: TelecoM[WHITE] Protoss fighting
xenonn40
Profile Joined October 2011
United States282 Posts
January 26 2018 20:22 GMT
#25
If you are playing at off peak hours, MMR is really strange.

As a lot of people have mentioned, below mid diamond level, everyone has one or more huge gaps in their play, and if you play an opponent who happens to take advantage of those gaps, likely just by luck, the game will not look close.

Still, even at higher level, if you make a bad mistake, such as not paying attention to the minimap and being out of position or not defending a drop, the game can just end right there.

Part of the reason many pro games appear back and forth is these players have very good map awareness, and rarely get caught out like this. And when it happens, it is usually when they are in position to attack the opponent causing a base race.
xenonn40
Profile Joined October 2011
United States282 Posts
January 26 2018 20:32 GMT
#26
On January 27 2018 03:49 Sundr wrote:
Show nested quote +
On January 26 2018 22:43 Dangermousecatdog wrote:
On January 26 2018 17:10 Sundr wrote:
No significant background from SC1, but played competitively few other, slower and more forgiving RTS games. From my personal limited experience first ~30 games were actually very fun, and much more relaxed than the games I'm getting now (~150). I was getting stomped by really good players few times while MMR was still setting in, but with more equal opponents, games were pretty diverse and engaging.

From watching and crawling through SC2 ladder so far, I see specific pattern, which is kinda fun breaking part for me, but at the same time it's not a generally bad thing in itself. To pinpoint, it looks like this for me:
Bronze-Gold: non-standardized build orders, lots of improvisation, generally poor micro/macro game, often blob on blob fighting with minimal to no harassment, etc, etc.
Late Gold-Diamond: cheese and rush tactics all the way through, literally no macro game at all, more comprehensive build orders (with messed up timing), better general micro/poor or no macro, overall gameplay is brutally static, only few possible strategies are expected of your opponent.
Late Diamond-Grandmaster: truly high level play with big emphasis on macro, crazy APM reaching ~500, extremely strict timing based builds, lots of variety, unexpected and skillful techniques displayed by players. Almost impossible to comprehend and play on that level - bliss to watch and participate I bet.

So, I'm stuck in Plat skill level, and won't be able to get out for a while... if ever, and same cheese/rush builds getting really tiresome... Terran either goes MMM or Mech all-in, sometimes HQ/Bunker cheese. Zerg - Banelings or Hydras, sometimes Spine/Spore crawler cheese. Protoss - constant Stalker rush, sometimes Photon cheese. Nothing ever changes, you try to go early exp, enemy scouts it and you got rush you have no possibility to defend against, so pretty much locked in same early game over and over again...

This sounds one of those typical "I can't out of XYZ Rank because all everyone knows how to do is cheese and rush me at my rank". Everybody below my rank is a noob. Everybody above my rank is a god. Everybody else in my rank has no idea of how to macro. Once I get out of Plat, when everybody stops cheesing and rushing me, I can play a proper macro game as intended.

Sorry to burst your bubble, but the higher the rank you go, the better the cheeses and rushes timing attacks are, and the better the cheesers responses are to your responses. Learning to respond to cheese and rushes timing attacks is part of the game no matter the rank you are. You also can't complain that your games are brutally static when it seems that your playstyle appears to be sitting in your base macroing up. Also the higher up you are the less viable strats there are as the less viable ones will be punished hard. You are just imagining that the rank that you hit your plateau in is the rank with the most cheesers and the least amount of diverse startegy.


Please, no need to exaggerate. To all-in/cheese properly, it still takes up a lot of skill, and on another note, it wasn't complaint, just things I pointed out from "my limited experience", doesn't make it truth of course. And no, I can't properly play macro games, since I'm forced to go for early aggression every single game, while going macro worked when I still was in ~gold. It literally comes down to who rushes first. Every time me or my opponent went for macro, it didn't end up well for either. With second exp early on, loss worth of production even in couple of units means life and death at the given moment, and it is usually easy to stomp opponent with additional exp and less units.

I haven't played in late-diamond/grandmaster levels, but in numerous replays I've seen, it's just complete rarity to see cheese/all-ins, more safe opening and much more complex macro games. That's just what I've seen though, can't speak from first-hand experience in these skill brackets. Builds you can come across in Spawning Tool are all viable and often seen well executed on this level, while in plat I've seen maybe 1-2 builds being viable tops from entire list.


As a low masters random/terran player on NA, there are a lot of cheesy players in high diamond/low masters, but their cheese is refined, and they have good transitions, so the game often transitions into a macro game. There is also a lot of "economy cheese" where you play super greedy because chances are your opponent is also playing greedy.

Most of the builds you see posted are not econ cheeses though, they are legitimately strong against all play styles. The reason people at high levels macro is because that is what gives them the best chance to win. These builds beat allins by adapting to them. When you play any build that is not allin yourself, you need to have a decision tree, where if scout your opponent doing X, then you do Y. The posted build is the branch you should do against the "high level" meta, but you need to be prepared to adjust if your opponent is not playing the meta.
KR_4EVR
Profile Joined July 2017
316 Posts
January 26 2018 21:50 GMT
#27
Starcraft II is not Age of Empires II. It's the sheer pace of the game and the high damage output potential that makes it difficult for the average casual player to respond effectively to his/her opponent. Also, buildings and workers have very little hp and armor (by comparison) to more typically responsive RTS games.
Et tu Brute ?
Kafka777
Profile Joined December 2015
361 Posts
January 26 2018 22:37 GMT
#28
Depends on your age, talent, focus, perception, devotion etc. If you are a talented young player like 12-16 yr. it may take you 6-12 months of playing 4 hours a day to become a serious pro grandmaster player. If you are older and less talented, well it all depends on the level you want to reach. Starcraft is adapatable for all levels. Just like chess.
discomute
Profile Joined January 2018
4 Posts
January 26 2018 22:40 GMT
#29
Thanks to everyone for the varied responses. I think the consensus is that more practice will make for "more" close games, but not "all" close games.

As well as SC2 nature, my inexperience, and playing off-peak, it could also be to do with how I play. Having some experience and seeing tutorials, I know what I am supposed to do. Some games I am on (knocked off a gold 2 once) and most games I'm not (lost last three by loads to 2 or 3 silver).

Anyway I will persist for a bit and see how I go. Still got Z and P campaigns too.
DSh1
Profile Joined April 2017
292 Posts
Last Edited: 2018-01-26 23:22:06
January 26 2018 23:21 GMT
#30
On January 27 2018 03:49 Sundr wrote:
Please, no need to exaggerate. To all-in/cheese properly, it still takes up a lot of skill, and on another note, it wasn't complaint, just things I pointed out from "my limited experience", doesn't make it truth of course. And no, I can't properly play macro games, since I'm forced to go for early aggression every single game, while going macro worked when I still was in ~gold. It literally comes down to who rushes first. Every time me or my opponent went for macro, it didn't end up well for either. With second exp early on, loss worth of production even in couple of units means life and death at the given moment, and it is usually easy to stomp opponent with additional exp and less units.


I think there is really no need for early aggression. If you say you lose to the other player attacking into you then just make the same amount of units you do for your "aggressive game" and then sit back. Send one drop maybe if you notice, your opponent is being greedy, but it's okay to just turtle and go for late game aka macro game. Just because you don't expand doesn't mean you have to get aggressive. If not at highest lvl of play if you just avoid the things you die instantly to and prolong the game. There will be plenty of opportunities to win the game even if you are behind and it will be back and forth (assuming your MMR is roughly correct). Your opponents will make mistakes necessarily.

If you get cheesed, then the game is over quickly, but then you can just start another game. As I said earlier it gets better at higher lvls with the quantitiy of "cheesers" that are either auto-win or lose. At higher lvls these players also have some kind of transition when you don't die instantly to their cheese/timing.
Sundr
Profile Joined November 2017
34 Posts
January 27 2018 03:01 GMT
#31
On January 27 2018 08:21 DSh1 wrote:
Show nested quote +
On January 27 2018 03:49 Sundr wrote:
Please, no need to exaggerate. To all-in/cheese properly, it still takes up a lot of skill, and on another note, it wasn't complaint, just things I pointed out from "my limited experience", doesn't make it truth of course. And no, I can't properly play macro games, since I'm forced to go for early aggression every single game, while going macro worked when I still was in ~gold. It literally comes down to who rushes first. Every time me or my opponent went for macro, it didn't end up well for either. With second exp early on, loss worth of production even in couple of units means life and death at the given moment, and it is usually easy to stomp opponent with additional exp and less units.


I think there is really no need for early aggression. If you say you lose to the other player attacking into you then just make the same amount of units you do for your "aggressive game" and then sit back. Send one drop maybe if you notice, your opponent is being greedy, but it's okay to just turtle and go for late game aka macro game. Just because you don't expand doesn't mean you have to get aggressive. If not at highest lvl of play if you just avoid the things you die instantly to and prolong the game. There will be plenty of opportunities to win the game even if you are behind and it will be back and forth (assuming your MMR is roughly correct). Your opponents will make mistakes necessarily.

If you get cheesed, then the game is over quickly, but then you can just start another game. As I said earlier it gets better at higher lvls with the quantitiy of "cheesers" that are either auto-win or lose. At higher lvls these players also have some kind of transition when you don't die instantly to their cheese/timing.


Well, didn't say I was losing, I was just stating stagnation in build orders. Example of very common match for me:
We both go rush without early exp, our armies of somewhat equal strength collide near someones base or at specific point on the map. After few early skirmishes, we both transition into ordinary mid-late game with harassment, predictable unit techs and slug it out. Sometimes, if one of us messed up in micro and lost too much in early skirmish gets stomped, but the problem is that you always expect rush or cheese of same 1-2 possible builds and never can go wrong about it. Such things as surprise factor of non-meta builds, different types of openings are simply non-existent from my current experience, because dedicating to early aggression is the only way to defend from same of opponent and chance to win the game.
paxconsciente
Profile Joined January 2015
Belgium91 Posts
January 27 2018 11:02 GMT
#32
In Broodwar? custom games, that's it. Wish I could tell you that you can hit up the ladder for a few hundred games and all will be well but I would be lying.

Good news is there are a few community discords and things where you can find new players, although a bit less now days cuz SCRM wasn't very impressive to newcomers and most didn't stay long.
The best way to predict the future is to create it - Peter Drucker. <3 so0,ret,JD,Happy,Innovation,Snute
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#43
davetesta26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 371
StarCraft: Brood War
ggaemo 2807
Zeus 858
Nal_rA 143
Larva 127
PianO 79
Dewaltoss 60
Aegong 46
Noble 27
Icarus 6
Stormgate
WinterStarcraft1011
Counter-Strike
Stewie2K354
Other Games
summit1g7805
Fnx 3110
shahzam884
Maynarde131
Tasteless99
Organizations
Other Games
gamesdonequick831
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 63
• Sammyuel 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1478
• HappyZerGling143
Other Games
• Scarra1140
Upcoming Events
WardiTV Summer Champion…
5h 43m
Stormgate Nexus
8h 43m
uThermal 2v2 Circuit
10h 43m
The PondCast
1d 4h
WardiTV Summer Champion…
1d 5h
Replay Cast
1d 18h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.