• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:49
CEST 11:49
KST 18:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes143BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1668 users

StarCraft II Balance Update -- November 28, 2017 - Page 12

Forum Index > SC2 General
226 CommentsPost a Reply
Prev 1 10 11 12 All
hiroshOne
Profile Joined October 2015
Poland425 Posts
December 06 2017 05:50 GMT
#221
Reverting Marauders changes would mean that Ultralisks are back to being useless cows that die like pigeons from stimmed bio. I think that current state of ths unit vs bio is kinda OK. Bio still can kill Ultras but it's not so ez as it was in HOTS which is understandable concidering Ultra is top tier for Zerg and Bio is not same thing for T. So indirect nerf to Ultras, when they just nerfed Infestors to the ground would be an overkill. Now, I understand that it would help a lot in PvT but it would wreck TvZ. I think nerfing ChronoBoost is the way to go. It would make Protoss timings less imba and first of all it would nerf its ridiculous economy. It would normalize 2 forge play too. Now even Special is saying that Protoss can have 3/3 in time when Terran has his 1/1. Its pretty much OP
Ultima Ratio Regum
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 06 2017 06:04 GMT
#222
On December 06 2017 14:50 hiroshOne wrote:
Reverting Marauders changes would mean that Ultralisks are back to being useless cows that die like pigeons from stimmed bio. I think that current state of ths unit vs bio is kinda OK. Bio still can kill Ultras but it's not so ez as it was in HOTS which is understandable concidering Ultra is top tier for Zerg and Bio is not same thing for T. So indirect nerf to Ultras, when they just nerfed Infestors to the ground would be an overkill. Now, I understand that it would help a lot in PvT but it would wreck TvZ. I think nerfing ChronoBoost is the way to go. It would make Protoss timings less imba and first of all it would nerf its ridiculous economy. It would normalize 2 forge play too. Now even Special is saying that Protoss can have 3/3 in time when Terran has his 1/1. Its pretty much OP


Why would it wreck TvZ? Bio isn't even being played much in TvZ currently, so it's hard to imagine that a marauder buff would flip the match-up on its head.
JackONeill
Profile Joined September 2013
861 Posts
December 06 2017 06:19 GMT
#223
Reverting marauders when ghosts were buffed is a wrong move. If you make the ghost easier to use with bio AND buff the marauder, bio will be overwhelming.

The first thing blizz has to do is recognize that they gutted the mine without giving bio any compensation, and that such a nerf to the mine makes it unusable.
The mine change needs to be reverted, changed or a least reconsidered (for instance i suggested making it weaker, but cheaper, faster to produce, and only 1 population).

Second thing is taking a look at the reaper. 3 rax reapers has been a cancer, everyone can and usually will agree about that, however the reaper is now back to its original state, where you can only build 1 or 2 in the early game, then you can unbind the R key for your baracks.
Maybe giving the reaper some kind of utility later in the game through an upgrade would be nice. For instance, removing the reaper grenade but having a tech lab upgrade requiring the ghost academy that gives the reaper some AoE utility to cope for the mine nerf? Or give the reaper detection to help bio players use mules to sustain their production?

I would love for blizzard to consider giving bio playstyle somewhat of a coherent and well rounded roster of units so that you can play full bio, with the ghost as a late game unit, and the reaper not being useless past the 4 minute mark.
jpg06051992
Profile Joined July 2015
United States580 Posts
December 06 2017 06:37 GMT
#224
On December 06 2017 15:19 JackONeill wrote:
Reverting marauders when ghosts were buffed is a wrong move. If you make the ghost easier to use with bio AND buff the marauder, bio will be overwhelming.

The first thing blizz has to do is recognize that they gutted the mine without giving bio any compensation, and that such a nerf to the mine makes it unusable.
The mine change needs to be reverted, changed or a least reconsidered (for instance i suggested making it weaker, but cheaper, faster to produce, and only 1 population).

Second thing is taking a look at the reaper. 3 rax reapers has been a cancer, everyone can and usually will agree about that, however the reaper is now back to its original state, where you can only build 1 or 2 in the early game, then you can unbind the R key for your baracks.
Maybe giving the reaper some kind of utility later in the game through an upgrade would be nice. For instance, removing the reaper grenade but having a tech lab upgrade requiring the ghost academy that gives the reaper some AoE utility to cope for the mine nerf? Or give the reaper detection to help bio players use mules to sustain their production?

I would love for blizzard to consider giving bio playstyle somewhat of a coherent and well rounded roster of units so that you can play full bio, with the ghost as a late game unit, and the reaper not being useless past the 4 minute mark.


Seeing the Reaper not built past 4 minutes is a disappointment, it's a good high skill cap/micro unit that really shows the difference between top tier players and low tier, I would be fine giving it some pro bio changes, but idk, even with some type of AoE utility, what purpose is it going to serve a Terran in the late game when a Zerg is fielding Brood Lords, Ultralisks and cracklings?
"SO MANY BANELINGS!"
hiroshOne
Profile Joined October 2015
Poland425 Posts
December 06 2017 07:43 GMT
#225
Yeah. Lategame AOE utility with unit that can be massed on barracks with reactors in early game. Definitely not powerful especially in LOTV economy model where u can pretty much rush to higher tech imidiately. Very good idea man.
Ultima Ratio Regum
MrWayne
Profile Joined December 2016
219 Posts
Last Edited: 2017-12-06 09:50:24
December 06 2017 09:31 GMT
#226
On December 06 2017 14:50 hiroshOne wrote:
Reverting Marauders changes would mean that Ultralisks are back to being useless cows that die like pigeons from stimmed bio. I think that current state of ths unit vs bio is kinda OK. Bio still can kill Ultras but it's not so ez as it was in HOTS which is understandable concidering Ultra is top tier for Zerg and Bio is not same thing for T. So indirect nerf to Ultras, when they just nerfed Infestors to the ground would be an overkill. Now, I understand that it would help a lot in PvT but it would wreck TvZ. I think nerfing ChronoBoost is the way to go. It would make Protoss timings less imba and first of all it would nerf its ridiculous economy. It would normalize 2 forge play too. Now even Special is saying that Protoss can have 3/3 in time when Terran has his 1/1. Its pretty much OP


As some others and i mentioned, if they revert the Marauder they should also revert the Ultra to 8 armor.

I did some math. I compared the current marine/marauder bio ball vs Ultras with the buffed marauder bio ball vs 8 armor ultra, I also assumed the terran player to produce his bio out of 8 Barracks and always stimming his bio.

when producing out of 4 tech labs and 4 Reactors the new bio ball would have 97% of the current bio balls dps vs ultras.
when producing out of 5 tach labs and 3 Reactors the new bio ball would have 105% ot the current bio balls dps vs ultras.
Also the attack animation of the buffed marauder will be shorter and therefore better to micro.


that's not too shabby i think.

But to be fair, the Ultra isn't really a problem in TvZ and i think the more important reason for the Marauder change is the strength of chargelot/Stalker/sentry
the problems in BiovZ are LBH and the lack of good Bio openings.

Edit: + a Marauder change would not affect Mech
JackONeill
Profile Joined September 2013
861 Posts
December 06 2017 09:43 GMT
#227
On December 06 2017 15:37 jpg06051992 wrote:
Show nested quote +
On December 06 2017 15:19 JackONeill wrote:
Reverting marauders when ghosts were buffed is a wrong move. If you make the ghost easier to use with bio AND buff the marauder, bio will be overwhelming.

The first thing blizz has to do is recognize that they gutted the mine without giving bio any compensation, and that such a nerf to the mine makes it unusable.
The mine change needs to be reverted, changed or a least reconsidered (for instance i suggested making it weaker, but cheaper, faster to produce, and only 1 population).

Second thing is taking a look at the reaper. 3 rax reapers has been a cancer, everyone can and usually will agree about that, however the reaper is now back to its original state, where you can only build 1 or 2 in the early game, then you can unbind the R key for your baracks.
Maybe giving the reaper some kind of utility later in the game through an upgrade would be nice. For instance, removing the reaper grenade but having a tech lab upgrade requiring the ghost academy that gives the reaper some AoE utility to cope for the mine nerf? Or give the reaper detection to help bio players use mules to sustain their production?

I would love for blizzard to consider giving bio playstyle somewhat of a coherent and well rounded roster of units so that you can play full bio, with the ghost as a late game unit, and the reaper not being useless past the 4 minute mark.


Seeing the Reaper not built past 4 minutes is a disappointment, it's a good high skill cap/micro unit that really shows the difference between top tier players and low tier, I would be fine giving it some pro bio changes, but idk, even with some type of AoE utility, what purpose is it going to serve a Terran in the late game when a Zerg is fielding Brood Lords, Ultralisks and cracklings?


I don't know really, just throwing ideas. For instance if they were able to land spider mines? I don't know i just think it's bad design to have a unit that only has early game utility, and nothing past that. There's actually no other unit like that in the game. The only one may be the roach, but they can be turned into ravagers and get some mid-late game purpose.

The reaper is truly the only unit in the game that can't built past the early game.
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 355
Nina 177
Crank 40
Tasteless 8
MindelVK 7
Rex 7
Railgan 0
StarCraft: Brood War
Calm 2731
GuemChi 1745
Rain 1378
actioN 442
Flash 403
PianO 268
Zeus 254
BeSt 246
Larva 182
firebathero 174
[ Show more ]
Pusan 147
EffOrt 141
Aegong 101
Sharp 97
Free 84
Nal_rA 65
JulyZerg 51
sSak 33
Rush 30
Bale 26
Hyun 22
ajuk12(nOOB) 19
Sacsri 18
Sexy 16
soO 13
Dota 2
XcaliburYe1230
Fuzer 148
League of Legends
JimRising 435
Counter-Strike
Stewie2K464
allub194
Heroes of the Storm
Khaldor130
Other Games
summit1g7004
crisheroes236
NeuroSwarm72
SortOf36
ViBE33
Trikslyr20
OptimusSC28
Organizations
Other Games
gamesdonequick705
StarCraft 2
IntoTheiNu 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH223
• LUISG 32
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1152
• Stunt569
Other Games
• WagamamaTV191
Upcoming Events
RSL Revival
11m
Reynor vs Cure
TBD vs Zoun
RotterdaM362
CranKy Ducklings1
OSC
11h 11m
BSL Open LAN 2025 - War…
22h 11m
RSL Revival
1d
Classic vs TBD
WardiTV Invitational
1d 1h
Online Event
1d 6h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
LiuLi Cup
4 days
[ Show More ]
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.