The finals got underway on Newkirk Precinct. Dark put the pedal to the metal from the very start, going for drop play aggression off 19 workers. Queens planted themselves in Stats' main along with a flood of zerglings, but Stats held with minimal losses. Reeling from the failed all-in, Dark had no way to prevent Stats from researching glaives, moving across the map and taking the game with the aid of an immortal.
Dark opened pool first on Abyssal Reef, with Stats favoring a stargate after expanding. He first built an oracle, but quickly added a void ray and another stargate along with his third. Dark built spore crawlers just in time before getting a hydralisk den, infestation pit and eventually a fourth. Stats, meanwhile, was adding a fleet beacon, a third stargate and a fourth base. Stats began to pump carriers three by three, with Dark building up a hydralisk/infestor/viper composition. Stats added on high templars, but had a difficult time piercing Dark's forest of static defense. Only a single carrier died in the first skirmish, but the second battle was far bloodier. Fungal after fungal and a number of abducts chipped away at Stats' army and, while the mothership recalled to safety, they carriers weren’t as lucky. Dark chased the remaining carriers back to Stats' base, killing most of them. Suddenly at a supply deficit, Stats added on void rays, while Dark massed ultralisks and corruptors. Dark kept the pressure on from there, keeping Stats' army count low before cleaning up Stats' forces while taking out a pair of nexus to even the series.
Stats once more led with a stargate after gate/nexus/core, but this time he made a void ray before the first oracle, third base and twilight council. Dark took a quick third and went for overlord speed, but was unable to get any drop play going. Stats made the first move with a glaives attack that bought him a large worker lead. Dark tried to flood zerglings and banelings into Stats' third, but even with the aid of queens he was unable to crack the Splyce Protoss. At a massive disadvantage, Dark added a fourth and lair along with roaches, but was pulled apart as chargelots and archons attacked his main while also killing his third. With the lead having become an insurmountable one, Dark conceded.
Stats took a gold base in game four on Odyssey, prompting Dark to go for a ling flood with banelings off three bases. After failing to make any headway at Stats' gold, Dark baited a final overcharge before bane busting into Stats' main. He killed fifteen probes, darting between both bases, but Stats held with the help of a recall. Dark didn't let up, though, going for the main again, killing four more workers and setting up an attack on Stats' undefended gold that brought the score to 2-2.
Game five saw the players spawn horizontally on Whirlwind, with Dark in the seven o'clock base and Stats opposite him in the five o'clock position. The first unit out of Stats’ stargate was an oracle, with him applying adept pressure from there. He got little done, but was able to weather the worst of Dark's follow up zergling attacks. Dark teched into swarmhosts, but had his fourth base canceled multiple times by archons. Stats gathered his forces and brought his chargelots and archons to bear in an attack outside Dark's natural that hit before banelings were completed. Some hatched, connecting to zealots, but Dark's swarmhosts were coming out piecemeal and were unable to stem the tide. The warpins continued, putting Stats one game from an SSL title.
Game six took place on Frost, with the players once more spawning horizontally, this time on the northern side of the map. Stats' adepts spotted Dark's two base lair build with a roach warren, prompting him to stop stargate production and move into immortals and chargelots. Dark cut roach production and decided to drone and add a third base which he lightly saturated while teching into hydralisks. Stats went for an archon drop, but it was scouted and repulsed by waiting hydralisks. Having pulled massively ahead in supply, Dark marched across the map with roach/hydra. He routed Stats' army and killed the third base while defending against warp prism harassment before crashing into Stats' natural, sending the series to game seven.
Back on a two player map, Stats opened with a gateway on the low ground before pylon blocking Dark's natural on Overgrowth. Having opened pool first, Dark took instead took his third first. Stats went gate/nexus/core before adding on a stargate. Dark bled off transferring drones to Stats' first two adepts, but had a queen and spore in position to defend the first oracle which had to settle for planting a stasis ward before retreating. Dark teched into +1 melee and a baneling nest, with Stats taking his third, going for charge and high templar behind it. Dark tried to establish his fourth, but Stats had marshalled a chargelot/archon army in the middle of the map. It fought to a standstill against Dark's hydralisks and queens, but managed to cancel Dark's fourth. Stats withdrew and took a fourth of his own while bolstering his army with storm. Having made two prisms, Stats canceled Dark's building bases with his main army, warped in zealots in Dark's main, dropped zealots in Dark's natural and attacked Dark's third. Dark attempted baneling drops on the high templar, but Stats' splits were too good and the game was already beyond the Zerg's grasp anyway. Having lost 25 workers and his entire army, Dark had no choice but to concede. The loss is Dark's third consecutive in a Premier event finals. The victory is Stats' second of the year, bolstering his record as the most prolific player of 2017 and extending his lead at the top of the Korean WCS ranking.