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Korea Weekly - June 4th - Code S: All Mirror - Page 2

Forum Index > SC2 General
41 CommentsPost a Reply
Prev 1 2 3 Next All
DieuCure
Profile Joined January 2017
France3713 Posts
June 05 2017 16:17 GMT
#21
On June 06 2017 01:09 The_Red_Viper wrote:
Show nested quote +
On June 06 2017 01:06 mizenhauer wrote:
On June 06 2017 01:03 DieuCure wrote:
You really think he only plays ladder ? ...

Just look at TY, when he plays ladder it's for his stream.


Think whatever you like.

That's not a strong argument
Like i totally see that the general competitive lvl isn't as high. Makes sense, players can train whenever they like, most of it probably just before some improtant match (during proleague days that was 24/7 basically)
At the same time, if you heard a story about taeja doing that it would mean he is a prodegy and nothign else, biased somewhat?


Even with proleague, look at Zest Innovation etc

Sure general lvl was higher, but i dont think ro16/8 lvl is lower. Player like Creator still struggles ( sadly ) even if he practices a lot on stream.
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2017-06-05 16:58:53
June 05 2017 16:58 GMT
#22
On June 06 2017 01:09 The_Red_Viper wrote:
Show nested quote +
On June 06 2017 01:06 mizenhauer wrote:
On June 06 2017 01:03 DieuCure wrote:
You really think he only plays ladder ? ...

Just look at TY, when he plays ladder it's for his stream.


Think whatever you like.

That's not a strong argument
Like i totally see that the general competitive lvl isn't as high. Makes sense, players can train whenever they like, most of it probably just before some improtant match (during proleague days that was 24/7 basically)
At the same time, if you heard a story about taeja doing that it would mean he is a prodigy and nothign else, biased somewhat?


Taeja did it at a time when everyone else was practicing 10-14 hours a day in KeSPA training facilities and he himself essentially didn't practice for months while beating up the best in the world anyway. You'd have to be biased yourself to not see the difference.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 05 2017 17:12 GMT
#23
I mean i could start the whole weekend tournament vs starleague stuff again, but that wouldn't do anything anyway.
This isn't even about Taeja, i just think it's funny that in one instant the assumed (more or less) lack of constant training (of one player in particular) is used to elevate that player, in the other case it is used to devalue the scene.

With that being said, i also think that the competitive lvl of the scene has gone down in comparison to a few years ago, funnily enough Taeja never played in that highly competitive environment to begin with which makes comparisons really hard and for the most part annoying to deal with.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
DieuCure
Profile Joined January 2017
France3713 Posts
June 05 2017 17:25 GMT
#24
lvl of the scene has gone down in comparison to a few years ago


On which base ?

WoL lvl i dont have to argue

HoTS : Micro lvl and multitask lvl was lower than now

And i think macro too, they have higher income and minerals bank dont go higher :


I think 2016 was the maximum.
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2017-06-05 17:35:37
June 05 2017 17:33 GMT
#25
On June 06 2017 02:25 DieuCure wrote:
HoTS : Micro lvl and multitask lvl was lower than now


It was not. And there is no statistic or science that supports it. If anything, the facts points to the opposite.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DieuCure
Profile Joined January 2017
France3713 Posts
June 05 2017 17:58 GMT
#26
Just watch the game. But looks like you really are dogmatic about that
TL+ Member
Mizenhauer
Profile Blog Joined February 2015
United States1893 Posts
Last Edited: 2017-06-05 18:24:54
June 05 2017 18:21 GMT
#27
On June 06 2017 02:25 DieuCure wrote:
Show nested quote +
lvl of the scene has gone down in comparison to a few years ago


On which base ?

WoL lvl i dont have to argue

HoTS : Micro lvl and multitask lvl was lower than now

And i think macro too, they have higher income and minerals bank dont go higher : https://www.youtube.com/watch?v=2P09awza-nk

I think 2016 was the maximum.



Using one game to determine which year(s) of Starcraft were played at a higher level is pretty suspect and should be avoided.

PS: I think the highest level has to be 2014-15 with 2016 being the lowest since 2011 and 2017 being somewhere in the ballpark of 2012 and 2013. But again there's not science there just the opinion of someone who has watched a lot of games.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 05 2017 18:23 GMT
#28
On June 06 2017 02:33 Olli wrote:
Show nested quote +
On June 06 2017 02:25 DieuCure wrote:
HoTS : Micro lvl and multitask lvl was lower than now


It was not. And there is no statistic or science that supports it. If anything, the facts points to the opposite.

There really is no real analysis done one way or another. The only thing which is clear (and what i mean with "competitive lvl") is that the scene itself is weaker due to no kespa teams, no proleague, less players, etc.
Does that mean that Innovation vs Solar now will be worse than Innovation vs some s class zerg back then? No not necessarily. I think the gameplay is about the same from a mechanical standpoint, builds obviously change.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Charoisaur
Profile Joined August 2014
Germany15995 Posts
June 05 2017 18:29 GMT
#29
On June 06 2017 02:58 DieuCure wrote:
Just watch the game. But looks like you really are dogmatic about that


watch the game. the skill level was higher in 2015:
look: + Show Spoiler +
Many of the coolest moments in sc2 happen due to worker harassment
DieuCure
Profile Joined January 2017
France3713 Posts
June 05 2017 18:50 GMT
#30
Dream vs Life was the best zerg vs a top top terran at the time

aLive is bad at TvZ, he lost to noregret recently, and Byul isnt as good as people want to say.



Even if Rogue isnt the best zerg in the world, you can see the lvl of TY, it's the only terran who can win a late late TvZ without a big lead
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15995 Posts
Last Edited: 2017-06-05 19:05:32
June 05 2017 19:01 GMT
#31
Nowadays it's easy as terran to play lategame with ghosts and liberators added.
Back in the day terrans had to just micro marines and marauders to victory but because the skill-level was so high they could still take games there. + Show Spoiler +


That even with libs and ghosts TY is the only one that can take games in lategame is definitive 100% proof that the skill-level has decreased since the glory days of pure skill.
Many of the coolest moments in sc2 happen due to worker harassment
DieuCure
Profile Joined January 2017
France3713 Posts
Last Edited: 2017-06-05 19:15:44
June 05 2017 19:09 GMT
#32
Rofl, it's just because late game zerg is way stronger, even in "kespa era" last year they had to allin on 2 bases with 3rd at 7/8 min, ultra had 2 more armor than now, and 3 more than hots ultra + nowadays ultra have 17+ dps than hots ultra, so Taeja would have lost the game at 20min12. And TY was able to deal with Dark's ultra late game in 2016. ( nobody else would have done it even Taeja at his max )

It's another proof that HoTS was easier to play as terran. Easier to do pure bio than bio+ ghost + raven + libe, that's why foreigners terran are struggling against zerg
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15995 Posts
June 05 2017 19:22 GMT
#33
Bio lib ghost is easy to play. Siege liberators, click snipe a few times and watch the zerg army explode.
If some of the strong HotS terrans like Bomber or Flash would still play they'd never drop a game in lategame.
Another 100% proof that the skill-level was much much higher back then.
Many of the coolest moments in sc2 happen due to worker harassment
DieuCure
Profile Joined January 2017
France3713 Posts
June 05 2017 19:24 GMT
#34
Ye you dont even know of what you are talking about, i'm sure you thought ultra is the same as HoTS.

TL+ Member
Charoisaur
Profile Joined August 2014
Germany15995 Posts
June 05 2017 19:26 GMT
#35
You don't even realize I'm trolling the entire time
Many of the coolest moments in sc2 happen due to worker harassment
DieuCure
Profile Joined January 2017
France3713 Posts
June 05 2017 19:30 GMT
#36
I admit I'm not very lucid.

But for my defense we can expect everything from slanderer
TL+ Member
Meepman
Profile Joined December 2009
Canada610 Posts
June 05 2017 19:59 GMT
#37
On June 05 2017 17:12 Elentos wrote:
Show nested quote +
On June 05 2017 10:20 Meepman wrote:
On June 05 2017 07:44 Fango wrote:
will the winner of byun vs maru be considered no longer slumping or just in less of a slump than the other?


if maru builds more than 1 reaper per game he's still slumping in my heart

The most standard TvT build opens 2 reapers though.


i fucked up
pvsnp
Profile Joined January 2017
7676 Posts
June 06 2017 02:21 GMT
#38
I have absolutely no idea why people keep insisting that the current professional skill level has dropped enormously and that previous skill level was far higher, or the exact opposite. There's a complete absence of any quantitative, objective scale or score to justify this.

Anyone can claim anything based on "i think so therefore it must be right." Both sides don't have any evidence to stand on.
Denominator of the Universe
TL+ Member
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
June 06 2017 15:52 GMT
#39
On June 06 2017 11:21 pvsnp wrote:
I have absolutely no idea why people keep insisting that the current professional skill level has dropped enormously and that previous skill level was far higher, or the exact opposite. There's a complete absence of any quantitative, objective scale or score to justify this.

Anyone can claim anything based on "i think so therefore it must be right." Both sides don't have any evidence to stand on.


Isn't it fair to think that when the money/sponsors recede a bit, then the overall determination of all players drop a little bit, making the ladder a bit less crowded? Players will of course try their best anyway, but if less people try their best, and if their practice partners play worse players, and so on, then the level might drop a bit mechanically.

On the other hand, strategically (which is the important part for SC2 anyway), the cleverest players will probably benefit from not having too many ruthless coaches or whatnot, to give them more "artistic freedom".
maru G5L pls
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2017-06-06 16:01:23
June 06 2017 16:00 GMT
#40
On June 07 2017 00:52 neptunusfisk wrote:
Show nested quote +
On June 06 2017 11:21 pvsnp wrote:
I have absolutely no idea why people keep insisting that the current professional skill level has dropped enormously and that previous skill level was far higher, or the exact opposite. There's a complete absence of any quantitative, objective scale or score to justify this.

Anyone can claim anything based on "i think so therefore it must be right." Both sides don't have any evidence to stand on.


Isn't it fair to think that when the money/sponsors recede a bit, then the overall determination of all players drop a little bit, making the ladder a bit less crowded? Players will of course try their best anyway, but if less people try their best, and if their practice partners play worse players, and so on, then the level might drop a bit mechanically.

On the other hand, strategically (which is the important part for SC2 anyway), the cleverest players will probably benefit from not having too many ruthless coaches or whatnot, to give them more "artistic freedom".


Innovation of the metagame and new builds came from within team houses and preparation, though. There's a ton of examples for it (Startale's charge/templar PvT probably the most famous one). A lot of the time it wasn't headline players who figured out the game, but B-teamers and practice partners. Those are all gone now.

It's very telling that nowadays it's not Koreans who figure out the game, it's foreigners. Artistic freedom can only be more limited now because you HAVE to perform if you have no salary. There's no room to experiment around.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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