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Ladder Maps Season 2 - The Mapmakers Test!

Forum Index > SC2 General
65 CommentsPost a Reply
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PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 19 2017 19:13 GMT
#1
[image loading]

us.battle.net

This season, we're bringing modular space stations, rich oases, and strange lands of varying mineral supplies to the StarCraft II ladder. To help prepare you for your new battlegrounds, we've put together this blog to share details about this set of upcoming maps, which have largely been sourced from the community thanks to their efforts and the Team Liquid Map Contest 8.

These maps will be coming at the start of 2017 Season 2, which begins soon! On Tuesday, April 25, a ladder lock will go into effect. During the lock, player cannot be promoted or demoted and bonus pools stop growing. However, MMRs will still change and players can compete for standing in their specific division. The lock lasts one week, from April 25 to May 2nd, at which point 2017 Season 2 will begin and these maps will join the pool!

Below is a preview of each of next season's maps. As always, the main goal here was to have strong variety in map types so that ladder play can be more diverse and fun. We hope you like them!

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Map Preview


Ascension to Aiur is a macro map that placed 2nd overall in the Team Liquid Map Contest. It features a more constrained center with open areas around the sides of the map. Its base layout also allows for players to have lots of choices in how they wish to expand.

[image loading]

Map Preview


Blood Boil is a map finalist from the experimental resource category from the Team Liquid Map Contest. This map features multiple bases with increased mineral patches but reduced Vespene gas geysers, most notably the protected expansion near your main base.

[image loading]

Map Preview


Defenders Landing comes from the Team Liquid Map Contest rush category. Featuring short distances between the main bases this map favors early aggression but a collapsible tower near the natural expansion can redirect these early attacks.

[image loading]

Map Preview


Odyssey was voted the winner of the last Team Liquid Map Contest. This map can favor either aggressive or defensive playstyles. Additionally, this map features several bases with unusual resource counts, including a strategically vulnerable base with 3 Vespene geysers.

[image loading]

Map Preview


[image loading]
[image loading]

[image loading]

Map Preview


Overgrown Facility provides different options for starting strategies.Coordinate with your teammate to choose your early game defenses carefully. Teammates can wall off their own individual main ramps, or work together to wall off the larger shared choke located just outside the main ramps. When attacking, players can attack from the front, or clear rocks to approach from the side. Gold expansions are located nearby but they can be risky to hold.

[image loading]

Map Preview


Traitor’s Exile allows large battles to take place in the middle areas. Watch out for frontal attacks in the early game and take note of the two destructible rocks that can be broken to open new attack paths.

[image loading]

[image loading]

Map Preview


Make sure to utilize the four natural expansions as well as the island expansions on Bastion of the Conclave. Also, destructible rocks can be destroyed to open up shorter attack routes.

[image loading]

Map Preview


On Black Site 2E, players can take nearby expansions fairly quickly. Fight over control of the center area in order to gain access to the High Yield expansions. Coordinate with your teammates to plan for an early rush, or expand to try and play into the late game.

[image loading]

[image loading]

Map Preview


All players start together and there are many safe expansions to take on Last Remnant. Coordinate with your teammates to gain an economic advantage or engage your enemy with an aggressive opening.

[image loading]

Map Preview


Allies share a fortress and nearby expansions can be quickly captured. Utilize the Xel'Naga Watch Towers to keep an eye on the center areas and prepare for large engagements.

We hope you enjoy the maps for the upcoming season, and please feel free to share your feedback with us. We'll see you on the ladder!

P.S: Tried to made preview images as clickable links. However I'm so bad with TL editor so at least this!
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Mizenhauer
Profile Blog Joined February 2015
United States1890 Posts
Last Edited: 2017-04-19 19:34:44
April 19 2017 19:30 GMT
#2
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
aQuaSC
Profile Joined August 2011
717 Posts
April 19 2017 19:42 GMT
#3
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).
TL+ Member
FarmI3oy
Profile Joined May 2011
United States255 Posts
April 19 2017 19:45 GMT
#4
Sequencer looks like a disaster.
Mizenhauer
Profile Blog Joined February 2015
United States1890 Posts
April 19 2017 19:47 GMT
#5
On April 20 2017 04:42 aQuaSC wrote:
Show nested quote +
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).


People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 19 2017 19:49 GMT
#6
On April 20 2017 04:47 mizenhauer wrote:
Show nested quote +
On April 20 2017 04:42 aQuaSC wrote:
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).


People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).


Those maps happen to be between mediocre and awful in LotV. In the case of Deadwing it was awful in HotS too.
Mizenhauer
Profile Blog Joined February 2015
United States1890 Posts
April 19 2017 20:00 GMT
#7
On April 20 2017 04:49 ZigguratOfUr wrote:
Show nested quote +
On April 20 2017 04:47 mizenhauer wrote:
On April 20 2017 04:42 aQuaSC wrote:
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).


People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).


Those maps happen to be between mediocre and awful in LotV. In the case of Deadwing it was awful in HotS too.


Then why did the pros choose them in SSL instead of ladder maps that are far easier to practice on?
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Ej_
Profile Blog Joined January 2013
47656 Posts
April 19 2017 20:03 GMT
#8
On April 20 2017 05:00 mizenhauer wrote:
Show nested quote +
On April 20 2017 04:49 ZigguratOfUr wrote:
On April 20 2017 04:47 mizenhauer wrote:
On April 20 2017 04:42 aQuaSC wrote:
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).


People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).


Those maps happen to be between mediocre and awful in LotV. In the case of Deadwing it was awful in HotS too.


Then why did the pros choose them in SSL instead of ladder maps that are far easier to practice on?

I don't think anybody on Earth would be able to tell you why Deadwing was ever picked by anyone.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55553 Posts
April 19 2017 20:08 GMT
#9
On April 20 2017 05:03 Ej_ wrote:
Show nested quote +
On April 20 2017 05:00 mizenhauer wrote:
On April 20 2017 04:49 ZigguratOfUr wrote:
On April 20 2017 04:47 mizenhauer wrote:
On April 20 2017 04:42 aQuaSC wrote:
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).


People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).


Those maps happen to be between mediocre and awful in LotV. In the case of Deadwing it was awful in HotS too.


Then why did the pros choose them in SSL instead of ladder maps that are far easier to practice on?

I don't think anybody on Earth would be able to tell you why Deadwing was ever picked by anyone.

Probably picked as a memory test. "How many progamers do you think will remember there are no horizontal spawns on Deadwing?"
Every 60 seconds in Africa, a minute passes.
insitelol
Profile Joined August 2012
845 Posts
April 19 2017 20:15 GMT
#10
Yep, another season of trash mappool. The worst part is i am getting used to it.
Less is more.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 19 2017 20:27 GMT
#11
My goal is to get 1 more map on ladder and then hope blizzard does a "Sidian Throwback Season" where the entire ladder pool is just all my past ladder maps.

I'll keep dreaming...
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Meepman
Profile Joined December 2009
Canada610 Posts
April 19 2017 20:27 GMT
#12
I thought the maps look pretty good this season D:
Elentos
Profile Blog Joined February 2015
55553 Posts
Last Edited: 2017-04-19 20:34:58
April 19 2017 20:34 GMT
#13
I just wish the 1v1 maps weren't all so big. Pushing is hard on maps that size. (Defenders Landing is too close for comfort)
Every 60 seconds in Africa, a minute passes.
ElPres1dente
Profile Joined February 2016
89 Posts
April 19 2017 20:37 GMT
#14
Is there a good reason for the ladder lock? I did not notice it last season.
Lifu Maru Parting
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-04-19 20:47:53
April 19 2017 20:43 GMT
#15
On April 20 2017 04:47 mizenhauer wrote:
Show nested quote +
On April 20 2017 04:42 aQuaSC wrote:
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).


People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).


The thing is, at one time Daybreak and Overgrowth were the new maps on the block. These maps have to be given a chance or we would never even get a Daybreak/Overgrowth. The great maps aren't these mystical beings that have just always been around.

Nor are they infallible - I know a lot of mapmakers think some of the "greats" have some major flaws that could be improved upon. Some even think that some of the greats aren't that great, they just happen to be maps that got played on a lot, and then people got used to them and they were accepted. And then of course because there's been a zillion games played on them people link a bunch of VODs of great games that were played on them because, of course, when you play enough games on literally ANY map it will have plenty of great games. Because Starcraft 2 is a great game so it produces great games a reasonable % of the time regardless of the map.

But back on topic: glad we finally went to all community maps. It's long past-due. I'm iffy on a couple of them but you can't account for everyone's tastes when picking. Overall should be a good pool.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 19 2017 21:41 GMT
#16
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

While it's fine that old proven maps are still used for how solid they are, I don't like the implication that we should just stop making maps because "why would you need anything besides Daybreak and Overgrowth?"

There can be a balance.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ihatevideogames
Profile Joined August 2015
570 Posts
April 19 2017 22:53 GMT
#17
3 new maps, 2 auto-vetos.

Another disaster of a season ahead.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 19 2017 23:06 GMT
#18
On April 20 2017 05:27 Meepman wrote:
I thought the maps look pretty good this season D:

no, you're required to hate everything new. it's a rule.
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 19 2017 23:12 GMT
#19
On April 20 2017 07:53 ihatevideogames wrote:
3 new maps, 2 auto-vetos.

Another disaster of a season ahead.

Funny how you actually have vetoes for this reason, eh?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
AlexGPunkt
Profile Joined January 2016
Germany258 Posts
April 19 2017 23:20 GMT
#20
To early to call. Lets test them in a lot of games and then we`ll see...
Vortun
Profile Joined May 2012
42 Posts
April 19 2017 23:50 GMT
#21
Wew. Too early to judge an entire map pool based on images alone, but based on first impressions I'm glad BW is having a resurgence. At least we have vetos.
papapanda
Profile Joined April 2010
Taiwan326 Posts
April 20 2017 00:14 GMT
#22
Blizzard picked what we picked more or less here at teamliquid. Beside these 5 new maps for 1v1, which map from this season is staying?

A bit sad that sequencer made the cut though; however well designed and creative the map is, it hurts my eye aesthetically.
Sequencer is also missing its map description text.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 20 2017 00:17 GMT
#23
at least no more of those weird 3v3 + 1v1 maps in 4s
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Poopi
Profile Blog Joined November 2010
France12901 Posts
April 20 2017 01:07 GMT
#24
I hated and vetoed daybreak o/.
Can't wait to test the new maps.
WriterMaru
IArako
Profile Joined June 2015
Germany195 Posts
April 20 2017 02:22 GMT
#25
Lets just bring back Xel Naga Caverns
Special Tactics
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 20 2017 03:27 GMT
#26
On April 20 2017 11:22 IArako wrote:
Lets just bring back Xel Naga Caverns

Steppes of War or nothing.
Phattyasmo
Profile Joined October 2011
United States68 Posts
April 20 2017 04:08 GMT
#27
Defenders Landing...why this map? Legacy seems to promote a lot of all ins as it is, why are we putting a rushing map in the pool?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2017-04-20 04:30:25
April 20 2017 04:28 GMT
#28
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!
washikie
Profile Joined February 2011
United States752 Posts
April 20 2017 04:43 GMT
#29
Cool excited to see how these play out.
"when life gives Hero lemons he makes carriers" -Artosis
TiberiusA
Profile Joined February 2017
United States39 Posts
April 20 2017 04:47 GMT
#30
Three maps with varying resources seems like a high number.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 20 2017 04:50 GMT
#31
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
StraKo
Profile Joined February 2017
Germany96 Posts
April 20 2017 06:16 GMT
#32
I really don't like sequencer.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2017 06:31 GMT
#33
On April 20 2017 13:50 Solar424 wrote:
Show nested quote +
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Yeah, that's true, good point. Don't think anyone saw that coming?

But most of them seems to have placed really high, and you have to agree that there has a fair bit of noise in the forum over how blizzard should use community maps over their old crappy ladder maps.
Olli
Profile Blog Joined February 2012
Austria24420 Posts
April 20 2017 06:38 GMT
#34
Glad to see mapmakers given such a big chance. These maps don't look half bad, but only time will tell.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 20 2017 07:18 GMT
#35
Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?

All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.

LOTV already favors blind aggression too much with little to no defender's advantage.
Sup
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2017 07:20 GMT
#36
On April 20 2017 16:18 avilo wrote:
Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?

All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.

LOTV already favors blind aggression too much with little to no defender's advantage.

Because most people don't want turtle games.
StraKo
Profile Joined February 2017
Germany96 Posts
April 20 2017 07:30 GMT
#37
On April 20 2017 16:18 avilo wrote:
Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?

All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.

LOTV already favors blind aggression too much with little to no defender's advantage.


I wish they would revert the economy back to hots or atleast the ressources per base. The games would be so much better.

If you want macro games in lotv, you basically need maps exactly designed for it like dusk towers. Otherwise macro games quickly fall apart and become scrappy low econ games in just a blink of an eye.

With increased ressources per base, a lot more maps would become good to play again and mapmakers would have an easier time designing maps too.
Argonauta
Profile Joined July 2016
Spain4954 Posts
April 20 2017 07:35 GMT
#38
I dont know if these maps are going to be good or bad, but at least we got fresh new maps which is loadable as this season is lasting longer than expected.
Rogue | Maru | Scarlett | Trap
TL+ Member
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
April 20 2017 07:47 GMT
#39
Pfft, they still haven't brought back Incineration Zone to ladder play S M H such a disgrace good thing dkIMBA got out when he did cuz boy this ship is gonna sink SO FAST next seaso- oh wait no I think we'll be fine and I'm excited to see some new maps, especially since I didn't play much this season due to the map pool not jelling with me at all. While a couple give me the goosebumps, I'm sure we'll learn something from them (Defender's Landing, Sequencer, I'm lookin' at you).

I love Old Estate though, actually a bunch of the team maps look fun. Maybe I missed it at some point but when was the last time that FFA got shaken up? Back when New Spaghettysburg came out I heard whispers of an 8 Player FFA with air blockers to give that chunk of players something fresh but neither saw one get uploaded nor finished my own. :|
Blunder Man doing everything thing a blunder can.
Uncas23
Profile Joined February 2017
13 Posts
Last Edited: 2017-04-20 07:55:04
April 20 2017 07:50 GMT
#40
We shouldn't judge maps at first glance.

For example newkirk. You would say that it's a stupid rush-drop map but some of the best macro games have been played on it recently.

My biggest criteria for a map is to be bright. It took weeks to figure out that dark proxima station and paladino terminal.
Jonsoload
Profile Joined October 2011
Germany62 Posts
April 20 2017 08:32 GMT
#41
2 access points to the main on Blood Boil....
They haven't learned a thing.....
I want a TC icon,not a race icon of scII :(
egrimm
Profile Joined September 2011
Poland1199 Posts
April 20 2017 08:49 GMT
#42
Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice
Blood Boil looks tricky (2 entrances to the main)
Defenders Landing simply put looks bad.

Overall quite nice mappool - I hope for good games on those maps
sOs TY PartinG
Aggression1
Profile Joined July 2014
Denmark16 Posts
April 20 2017 11:39 GMT
#43
Whoever voted for/decided that Defender's Landing should be in the mappool is in need of some extensive psychological care. I don't see how you could put together a single argument that'll defend this disaster of a map.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 20 2017 12:17 GMT
#44
On April 20 2017 20:39 Aggression1 wrote:
Whoever voted for/decided that Defender's Landing should be in the mappool is in need of some extensive psychological care. I don't see how you could put together a single argument that'll defend this disaster of a map.


that's the funny thing about Defender's, nobody did, Blizzard just picked it up.
"Not you."
Daeracon
Profile Joined March 2011
Sweden199 Posts
April 20 2017 12:31 GMT
#45
I am really excited they are going to experiment with the resources of the maps, that is really cool and brave! I like that step a lot.
Defender's Landing is indeed looking weird, but there are vetos of course.

Looking forward to trying them out.
You can't use your breaks to get over a hill
paralleluniverse
Profile Joined July 2010
4065 Posts
April 20 2017 15:08 GMT
#46
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.

Do people think ladder should use the GSL map pool which includes Overgrowth, Deadwing, Daybreak and Frost instead of the proposed maps?
paralleluniverse
Profile Joined July 2010
4065 Posts
April 20 2017 15:13 GMT
#47
On April 20 2017 13:50 Solar424 wrote:
Show nested quote +
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.
paralleluniverse
Profile Joined July 2010
4065 Posts
April 20 2017 15:19 GMT
#48
When I saw this thread title I got excited by thinking the maps were in the Testing queue.

Nope. But that is a great idea.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 20 2017 16:42 GMT
#49
On April 21 2017 00:13 paralleluniverse wrote:
Show nested quote +
On April 20 2017 13:50 Solar424 wrote:
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.

Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-04-20 19:49:32
April 20 2017 19:48 GMT
#50
It's funny, people here are misevaluating Blood Boil badly. I'm not a huge fan of the map, but people are acting like it's going to be this aggression-fest because it has a main backdoor. In practice it actually had macro games where Toss was going up to carriers and wrecking people. I think the 3rd that toss was taking had a gas taken away since then to balance this, but the point remains that it won't be this super aggressive map simply because of a main backdoor - you have to look at the entire map not just one feature. The map is large and it takes a long time to get to that backdoor.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-04-22 19:57:52
April 22 2017 19:53 GMT
#51
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Can i get an updated version featuring TLmapmakers' lines added please?

On April 20 2017 17:49 egrimm wrote:
Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice
Blood Boil looks tricky (2 entrances to the main)
Defenders Landing simply put looks bad.

Overall quite nice mappool - I hope for good games on those maps

me too!

PharaphobiaSC , dear op, i was wondering what your thread tittle means? or what you meant by it?
The Mapmakers Test!

What is meant by that?
"not enough rights"
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 22 2017 23:34 GMT
#52
I hate the changes rolled out to Blood Boil. The entire map looks the same now, and it's not even good. Why they feel the need to make changes like this without saying anything to the mapmaker confounds me.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 23 2017 00:44 GMT
#53
On April 23 2017 04:53 fluidrone wrote:
Show nested quote +
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Can i get an updated version featuring TLmapmakers' lines added please?

Show nested quote +
On April 20 2017 17:49 egrimm wrote:
Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice
Blood Boil looks tricky (2 entrances to the main)
Defenders Landing simply put looks bad.

Overall quite nice mappool - I hope for good games on those maps

me too!

PharaphobiaSC , dear op, i was wondering what your thread tittle means? or what you meant by it?
Show nested quote +
The Mapmakers Test!

What is meant by that?


Idk a just wanted to make a title... and since its all about community maps it is the test for mapmakers... or no? Like any admin is free to change it to whatever they want
twitch.tv/pharaphobia
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-04-23 01:51:28
April 23 2017 01:20 GMT
#54
yeah ive played all these maps a lot
my biggest concern is that i havent met anyone who doesnt experience an FPS drop on bloodboil LE and for some players its huge. (150 -> 50)

edit: defenders landing would be better if the natural made any kind of sense. even like 10% "yeah i see why they did that" but its actually so fucking confusing. i look at the natural and i just think wow this is the natural of two different maps combined into 1

dont know why blizzard is so rock fckin hard for maps that arent possible to wall in reasonably in pvz or tvp on the natural. nothing exciting about losing to ling/adept runbies. just telegraphs "we dont want terran or protoss to attack until they take a third base," which is boring. this map will have a really disgusting high z/p winrate, it will be forgotten in 2 months as a result.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-04-23 16:08:51
April 23 2017 16:08 GMT
#55
On April 21 2017 01:42 Solar424 wrote:
Show nested quote +
On April 21 2017 00:13 paralleluniverse wrote:
On April 20 2017 13:50 Solar424 wrote:
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.

Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.

There are 6 macro maps.

And Dasan was a great map. Lots of interesting games and fun on that map.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-04-23 16:30:19
April 23 2017 16:27 GMT
#56
On April 23 2017 09:44 PharaphobiaSC wrote:
+ Show Spoiler +
On April 23 2017 04:53 fluidrone wrote:
Show nested quote +
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Can i get an updated version featuring TLmapmakers' lines added please?

Show nested quote +
On April 20 2017 17:49 egrimm wrote:
Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice
Blood Boil looks tricky (2 entrances to the main)
Defenders Landing simply put looks bad.

Overall quite nice mappool - I hope for good games on those maps

me too!

PharaphobiaSC , dear op, i was wondering what your thread tittle means? or what you meant by it?
Show nested quote +
The Mapmakers Test!

What is meant by that?


Idk a just wanted to make a title... and since its all about community maps it is the test for mapmakers... or no? Like any admin is free to change it to whatever they want

It is a nice tittle, i just wanted you to say that, .. at least it is a clear cut title to entice people to post
"if i consider myself a mapmaker i should post in this thread"

Don't mind me i was tipping my head/hat at the tittle nothing more..
we need more threads / outlet about community and blizzard maps that are or would become ladder maps,
good on you to do one.
The tittle made me smile that's all, "did your map pass the mapmaker's test"? is how i read it i guess
and that's fine, i wish it were so
every map would have to be in its thread and all mapmakers (to keep their active mapmaker card active) would post one post and then edit it if warranted, but all would be present..
then each OP would link to "best/worst" about the map from "every mapmaker..
mmm that would be good...
disclaimer:any one person thinking about how maps are made can be a "mapmaker", it is better if you make / made some yourself but not a prerequisite to voice stuff about a map.

then we could have a COMMUNITY melee maps WE want on tl
not a competition to get in
a competition to have a decent pool!
sigh
#nice thread <3
"not enough rights"
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2017-04-23 18:33:45
April 23 2017 18:29 GMT
#57
On April 21 2017 01:42 Solar424 wrote:
Show nested quote +
On April 21 2017 00:13 paralleluniverse wrote:
On April 20 2017 13:50 Solar424 wrote:
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.

Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.


"If I can't shoot their natural from my main it's not worth playing"

On April 24 2017 01:08 paralleluniverse wrote:
Show nested quote +
On April 21 2017 01:42 Solar424 wrote:
On April 21 2017 00:13 paralleluniverse wrote:
On April 20 2017 13:50 Solar424 wrote:
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.

Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.

There are 6 macro maps.

And Dasan was a great map. Lots of interesting games and fun on that map.


ಠ_ಠ

edit: oh wait I forgot than one game that scarlett drone rushed Stats and won. It must be the best map
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 23 2017 18:57 GMT
#58
On April 20 2017 17:32 Jonsoload wrote:
2 access points to the main on Blood Boil....
They haven't learned a thing.....

At least it's blocked by rocks further down behind the backdoor expansion, and that can be blocked off further with a rock tower.
ㅇㅅㅌㅅ
Mizenhauer
Profile Blog Joined February 2015
United States1890 Posts
April 23 2017 18:57 GMT
#59
On April 24 2017 03:29 Fango wrote:
Show nested quote +
On April 21 2017 01:42 Solar424 wrote:
On April 21 2017 00:13 paralleluniverse wrote:
On April 20 2017 13:50 Solar424 wrote:
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.

Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.


"If I can't shoot their natural from my main it's not worth playing"

Show nested quote +
On April 24 2017 01:08 paralleluniverse wrote:
On April 21 2017 01:42 Solar424 wrote:
On April 21 2017 00:13 paralleluniverse wrote:
On April 20 2017 13:50 Solar424 wrote:
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.

Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.

There are 6 macro maps.

And Dasan was a great map. Lots of interesting games and fun on that map.


ಠ_ಠ

edit: oh wait I forgot than one game that scarlett drone rushed Stats and won. It must be the best map


I personally hate when a map dictates strategy. Maps should ENABLE players to play a variety of ways instead of forcing them to play how the mapmaker intended.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
WhalesFromSpace
Profile Joined March 2012
390 Posts
April 23 2017 19:25 GMT
#60
On April 20 2017 04:30 mizenhauer wrote:
Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.


daybreak is bad post-WoL
Nihility
TiberiusA
Profile Joined February 2017
United States39 Posts
April 23 2017 21:15 GMT
#61
Why does the water on Odyssey look black in-game?
aQuaSC
Profile Joined August 2011
717 Posts
April 24 2017 13:02 GMT
#62
On April 24 2017 06:15 TiberiusA wrote:
Why does the water on Odyssey look black in-game?

What graphics settings do you use? I've never seen it happen
TL+ Member
paralleluniverse
Profile Joined July 2010
4065 Posts
April 24 2017 13:52 GMT
#63
On April 24 2017 03:29 Fango wrote:
Show nested quote +
On April 21 2017 01:42 Solar424 wrote:
On April 21 2017 00:13 paralleluniverse wrote:
On April 20 2017 13:50 Solar424 wrote:
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.

Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.


"If I can't shoot their natural from my main it's not worth playing"

Show nested quote +
On April 24 2017 01:08 paralleluniverse wrote:
On April 21 2017 01:42 Solar424 wrote:
On April 21 2017 00:13 paralleluniverse wrote:
On April 20 2017 13:50 Solar424 wrote:
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Because all the TLMC rush maps sucked.

Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.

There are 6 macro maps.

And Dasan was a great map. Lots of interesting games and fun on that map.


ಠ_ಠ

edit: oh wait I forgot than one game that scarlett drone rushed Stats and won. It must be the best map

Are you serious? That led to a epic 30 minutes game on Dasan. One of the most memorable games in SC2.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
April 24 2017 15:32 GMT
#64
On April 24 2017 01:27 fluidrone wrote:
Show nested quote +
On April 23 2017 09:44 PharaphobiaSC wrote:
+ Show Spoiler +
On April 23 2017 04:53 fluidrone wrote:
Show nested quote +
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Can i get an updated version featuring TLmapmakers' lines added please?

Show nested quote +
On April 20 2017 17:49 egrimm wrote:
Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice
Blood Boil looks tricky (2 entrances to the main)
Defenders Landing simply put looks bad.

Overall quite nice mappool - I hope for good games on those maps

me too!

PharaphobiaSC , dear op, i was wondering what your thread tittle means? or what you meant by it?
Show nested quote +
The Mapmakers Test!

What is meant by that?


Idk a just wanted to make a title... and since its all about community maps it is the test for mapmakers... or no? Like any admin is free to change it to whatever they want

It is a nice tittle, i just wanted you to say that, .. at least it is a clear cut title to entice people to post
"if i consider myself a mapmaker i should post in this thread"

Don't mind me i was tipping my head/hat at the tittle nothing more..
we need more threads / outlet about community and blizzard maps that are or would become ladder maps,
good on you to do one.
The tittle made me smile that's all, "did your map pass the mapmaker's test"? is how i read it i guess
and that's fine, i wish it were so
every map would have to be in its thread and all mapmakers (to keep their active mapmaker card active) would post one post and then edit it if warranted, but all would be present..
then each OP would link to "best/worst" about the map from "every mapmaker..
mmm that would be good...
disclaimer:any one person thinking about how maps are made can be a "mapmaker", it is better if you make / made some yourself but not a prerequisite to voice stuff about a map.

then we could have a COMMUNITY melee maps WE want on tl
not a competition to get in
a competition to have a decent pool!
sigh
#nice thread <3


Honestly I made it because it was out for 2 days on reddit and bnet, but not there... Im oficialy out of SC2 and jumping on Quake Champions train o.o ... its about time to show Overwatch kids how proper fps should be done
twitch.tv/pharaphobia
Fonze
Profile Blog Joined December 2016
United States34 Posts
April 24 2017 16:45 GMT
#65
On April 20 2017 08:06 -NegativeZero- wrote:
Show nested quote +
On April 20 2017 05:27 Meepman wrote:
I thought the maps look pretty good this season D:

no, you're required to hate everything new. it's a rule.


My thoughts exactly. New maps are trash. ; )
As long as they are getting rid of proxima station, we're good.
Fonzerelli. On teamliquid since 2004. Finally back. Sup!!
TiberiusA
Profile Joined February 2017
United States39 Posts
Last Edited: 2017-04-24 20:12:58
April 24 2017 19:44 GMT
#66
On April 24 2017 22:02 aQuaSC wrote:
Show nested quote +
On April 24 2017 06:15 TiberiusA wrote:
Why does the water on Odyssey look black in-game?

What graphics settings do you use? I've never seen it happen


My resolution is on 1680x1050 and my graphics quality is on custom but I've been messing around with the different features and the water is still black no matter what I try.

I basically tried low to high for the shaders, lighting, shadows, and texture quality, and I tried turning reflections both on and off. Otherwise, I have terrain set to high and everything else on medium. I don't understand it.

Edit: Correction, it was the shaders. I guess my graphics card can't handle high shaders for the pathable water. I tried Hwangsan and the same thing happened, except the water looked yellowish instead of black. Setting shaders to medium made the water look normal.
Normal
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