This season, we're bringing modular space stations, rich oases, and strange lands of varying mineral supplies to the StarCraft II ladder. To help prepare you for your new battlegrounds, we've put together this blog to share details about this set of upcoming maps, which have largely been sourced from the community thanks to their efforts and the Team Liquid Map Contest 8.
These maps will be coming at the start of 2017 Season 2, which begins soon! On Tuesday, April 25, a ladder lock will go into effect. During the lock, player cannot be promoted or demoted and bonus pools stop growing. However, MMRs will still change and players can compete for standing in their specific division. The lock lasts one week, from April 25 to May 2nd, at which point 2017 Season 2 will begin and these maps will join the pool!
Below is a preview of each of next season's maps. As always, the main goal here was to have strong variety in map types so that ladder play can be more diverse and fun. We hope you like them!
Ascension to Aiur is a macro map that placed 2nd overall in the Team Liquid Map Contest. It features a more constrained center with open areas around the sides of the map. Its base layout also allows for players to have lots of choices in how they wish to expand.
Blood Boil is a map finalist from the experimental resource category from the Team Liquid Map Contest. This map features multiple bases with increased mineral patches but reduced Vespene gas geysers, most notably the protected expansion near your main base.
Defenders Landing comes from the Team Liquid Map Contest rush category. Featuring short distances between the main bases this map favors early aggression but a collapsible tower near the natural expansion can redirect these early attacks.
Odyssey was voted the winner of the last Team Liquid Map Contest. This map can favor either aggressive or defensive playstyles. Additionally, this map features several bases with unusual resource counts, including a strategically vulnerable base with 3 Vespene geysers.
Overgrown Facility provides different options for starting strategies.Coordinate with your teammate to choose your early game defenses carefully. Teammates can wall off their own individual main ramps, or work together to wall off the larger shared choke located just outside the main ramps. When attacking, players can attack from the front, or clear rocks to approach from the side. Gold expansions are located nearby but they can be risky to hold.
Traitor’s Exile allows large battles to take place in the middle areas. Watch out for frontal attacks in the early game and take note of the two destructible rocks that can be broken to open new attack paths.
Make sure to utilize the four natural expansions as well as the island expansions on Bastion of the Conclave. Also, destructible rocks can be destroyed to open up shorter attack routes.
On Black Site 2E, players can take nearby expansions fairly quickly. Fight over control of the center area in order to gain access to the High Yield expansions. Coordinate with your teammates to plan for an early rush, or expand to try and play into the late game.
All players start together and there are many safe expansions to take on Last Remnant. Coordinate with your teammates to gain an economic advantage or engage your enemy with an aggressive opening.
Allies share a fortress and nearby expansions can be quickly captured. Utilize the Xel'Naga Watch Towers to keep an eye on the center areas and prepare for large engagements.
We hope you enjoy the maps for the upcoming season, and please feel free to share your feedback with us. We'll see you on the ladder!
P.S: Tried to made preview images as clickable links. However I'm so bad with TL editor so at least this!
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).
People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).
People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).
Those maps happen to be between mediocre and awful in LotV. In the case of Deadwing it was awful in HotS too.
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).
People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).
Those maps happen to be between mediocre and awful in LotV. In the case of Deadwing it was awful in HotS too.
Then why did the pros choose them in SSL instead of ladder maps that are far easier to practice on?
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).
People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).
Those maps happen to be between mediocre and awful in LotV. In the case of Deadwing it was awful in HotS too.
Then why did the pros choose them in SSL instead of ladder maps that are far easier to practice on?
I don't think anybody on Earth would be able to tell you why Deadwing was ever picked by anyone.
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).
People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).
Those maps happen to be between mediocre and awful in LotV. In the case of Deadwing it was awful in HotS too.
Then why did the pros choose them in SSL instead of ladder maps that are far easier to practice on?
I don't think anybody on Earth would be able to tell you why Deadwing was ever picked by anyone.
Probably picked as a memory test. "How many progamers do you think will remember there are no horizontal spawns on Deadwing?"
My goal is to get 1 more map on ladder and then hope blizzard does a "Sidian Throwback Season" where the entire ladder pool is just all my past ladder maps.
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
I was convinced that most of people are totally fed up with half of those (Overgrowth and Daybreak).
People would rather watch bad games on new maps than good games on good maps that have been around for years (because they are good).
The thing is, at one time Daybreak and Overgrowth were the new maps on the block. These maps have to be given a chance or we would never even get a Daybreak/Overgrowth. The great maps aren't these mystical beings that have just always been around.
Nor are they infallible - I know a lot of mapmakers think some of the "greats" have some major flaws that could be improved upon. Some even think that some of the greats aren't that great, they just happen to be maps that got played on a lot, and then people got used to them and they were accepted. And then of course because there's been a zillion games played on them people link a bunch of VODs of great games that were played on them because, of course, when you play enough games on literally ANY map it will have plenty of great games. Because Starcraft 2 is a great game so it produces great games a reasonable % of the time regardless of the map.
But back on topic: glad we finally went to all community maps. It's long past-due. I'm iffy on a couple of them but you can't account for everyone's tastes when picking. Overall should be a good pool.
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
While it's fine that old proven maps are still used for how solid they are, I don't like the implication that we should just stop making maps because "why would you need anything besides Daybreak and Overgrowth?"
Wew. Too early to judge an entire map pool based on images alone, but based on first impressions I'm glad BW is having a resurgence. At least we have vetos.
Blizzard picked what we picked more or less here at teamliquid. Beside these 5 new maps for 1v1, which map from this season is staying?
A bit sad that sequencer made the cut though; however well designed and creative the map is, it hurts my eye aesthetically. Sequencer is also missing its map description text.
TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Yeah, that's true, good point. Don't think anyone saw that coming?
But most of them seems to have placed really high, and you have to agree that there has a fair bit of noise in the forum over how blizzard should use community maps over their old crappy ladder maps.
Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?
All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.
LOTV already favors blind aggression too much with little to no defender's advantage.
On April 20 2017 16:18 avilo wrote: Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?
All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.
LOTV already favors blind aggression too much with little to no defender's advantage.
On April 20 2017 16:18 avilo wrote: Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?
All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.
LOTV already favors blind aggression too much with little to no defender's advantage.
I wish they would revert the economy back to hots or atleast the ressources per base. The games would be so much better.
If you want macro games in lotv, you basically need maps exactly designed for it like dusk towers. Otherwise macro games quickly fall apart and become scrappy low econ games in just a blink of an eye.
With increased ressources per base, a lot more maps would become good to play again and mapmakers would have an easier time designing maps too.
I dont know if these maps are going to be good or bad, but at least we got fresh new maps which is loadable as this season is lasting longer than expected.
Pfft, they still haven't brought back Incineration Zone to ladder play S M H such a disgrace good thing dkIMBA got out when he did cuz boy this ship is gonna sink SO FAST next seaso- oh wait no I think we'll be fine and I'm excited to see some new maps, especially since I didn't play much this season due to the map pool not jelling with me at all. While a couple give me the goosebumps, I'm sure we'll learn something from them (Defender's Landing, Sequencer, I'm lookin' at you).
I love Old Estate though, actually a bunch of the team maps look fun. Maybe I missed it at some point but when was the last time that FFA got shaken up? Back when New Spaghettysburg came out I heard whispers of an 8 Player FFA with air blockers to give that chunk of players something fresh but neither saw one get uploaded nor finished my own. :|
Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice Blood Boil looks tricky (2 entrances to the main) Defenders Landing simply put looks bad.
Overall quite nice mappool - I hope for good games on those maps
Whoever voted for/decided that Defender's Landing should be in the mappool is in need of some extensive psychological care. I don't see how you could put together a single argument that'll defend this disaster of a map.
On April 20 2017 20:39 Aggression1 wrote: Whoever voted for/decided that Defender's Landing should be in the mappool is in need of some extensive psychological care. I don't see how you could put together a single argument that'll defend this disaster of a map.
that's the funny thing about Defender's, nobody did, Blizzard just picked it up.
I am really excited they are going to experiment with the resources of the maps, that is really cool and brave! I like that step a lot. Defender's Landing is indeed looking weird, but there are vetos of course.
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
Do people think ladder should use the GSL map pool which includes Overgrowth, Deadwing, Daybreak and Frost instead of the proposed maps?
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Because all the TLMC rush maps sucked.
Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
It's funny, people here are misevaluating Blood Boil badly. I'm not a huge fan of the map, but people are acting like it's going to be this aggression-fest because it has a main backdoor. In practice it actually had macro games where Toss was going up to carriers and wrecking people. I think the 3rd that toss was taking had a gas taken away since then to balance this, but the point remains that it won't be this super aggressive map simply because of a main backdoor - you have to look at the entire map not just one feature. The map is large and it takes a long time to get to that backdoor.
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Can i get an updated version featuring TLmapmakers' lines added please?
On April 20 2017 17:49 egrimm wrote: Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice Blood Boil looks tricky (2 entrances to the main) Defenders Landing simply put looks bad.
Overall quite nice mappool - I hope for good games on those maps
me too!
PharaphobiaSC , dear op, i was wondering what your thread tittle means? or what you meant by it?
I hate the changes rolled out to Blood Boil. The entire map looks the same now, and it's not even good. Why they feel the need to make changes like this without saying anything to the mapmaker confounds me.
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Can i get an updated version featuring TLmapmakers' lines added please?
On April 20 2017 17:49 egrimm wrote: Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice Blood Boil looks tricky (2 entrances to the main) Defenders Landing simply put looks bad.
Overall quite nice mappool - I hope for good games on those maps
me too!
PharaphobiaSC , dear op, i was wondering what your thread tittle means? or what you meant by it?
Idk a just wanted to make a title... and since its all about community maps it is the test for mapmakers... or no? Like any admin is free to change it to whatever they want
yeah ive played all these maps a lot my biggest concern is that i havent met anyone who doesnt experience an FPS drop on bloodboil LE and for some players its huge. (150 -> 50)
edit: defenders landing would be better if the natural made any kind of sense. even like 10% "yeah i see why they did that" but its actually so fucking confusing. i look at the natural and i just think wow this is the natural of two different maps combined into 1
dont know why blizzard is so rock fckin hard for maps that arent possible to wall in reasonably in pvz or tvp on the natural. nothing exciting about losing to ling/adept runbies. just telegraphs "we dont want terran or protoss to attack until they take a third base," which is boring. this map will have a really disgusting high z/p winrate, it will be forgotten in 2 months as a result.
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Because all the TLMC rush maps sucked.
Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
There are 6 macro maps.
And Dasan was a great map. Lots of interesting games and fun on that map.
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Can i get an updated version featuring TLmapmakers' lines added please?
On April 20 2017 17:49 egrimm wrote: Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice Blood Boil looks tricky (2 entrances to the main) Defenders Landing simply put looks bad.
Overall quite nice mappool - I hope for good games on those maps
me too!
PharaphobiaSC , dear op, i was wondering what your thread tittle means? or what you meant by it?
Idk a just wanted to make a title... and since its all about community maps it is the test for mapmakers... or no? Like any admin is free to change it to whatever they want
It is a nice tittle, i just wanted you to say that, .. at least it is a clear cut title to entice people to post "if i consider myself a mapmaker i should post in this thread" Don't mind me i was tipping my head/hat at the tittle nothing more.. we need more threads / outlet about community and blizzard maps that are or would become ladder maps, good on you to do one. The tittle made me smile that's all, "did your map pass the mapmaker's test"? is how i read it i guess and that's fine, i wish it were so every map would have to be in its thread and all mapmakers (to keep their active mapmaker card active) would post one post and then edit it if warranted, but all would be present.. then each OP would link to "best/worst" about the map from "every mapmaker.. mmm that would be good... disclaimer:any one person thinking about how maps are made can be a "mapmaker", it is better if you make / made some yourself but not a prerequisite to voice stuff about a map.
then we could have a COMMUNITY melee maps WE want on tl not a competition to get in a competition to have a decent pool! sigh #nice thread <3
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Because all the TLMC rush maps sucked.
Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
"If I can't shoot their natural from my main it's not worth playing"
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Because all the TLMC rush maps sucked.
Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
There are 6 macro maps.
And Dasan was a great map. Lots of interesting games and fun on that map.
ಠ_ಠ
edit: oh wait I forgot than one game that scarlett drone rushed Stats and won. It must be the best map
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Because all the TLMC rush maps sucked.
Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
"If I can't shoot their natural from my main it's not worth playing"
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Because all the TLMC rush maps sucked.
Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
There are 6 macro maps.
And Dasan was a great map. Lots of interesting games and fun on that map.
ಠ_ಠ
edit: oh wait I forgot than one game that scarlett drone rushed Stats and won. It must be the best map
I personally hate when a map dictates strategy. Maps should ENABLE players to play a variety of ways instead of forcing them to play how the mapmaker intended.
On April 20 2017 04:30 mizenhauer wrote: Meanwhile the pros are playing on Overgrowth, Deadwing, Daybreak and Frost. I cannot adequately express how lucky they are.
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Because all the TLMC rush maps sucked.
Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
"If I can't shoot their natural from my main it's not worth playing"
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
Because all the TLMC rush maps sucked.
Rush maps in general suck. Ulrena and Dasan were 2 of the worst maps in LotV, if not ever, and Blizzard still wants to have rush maps in the pool. People want maps that encourage macro play, not maps where your opponent's natural is 15 seconds away.
There are 6 macro maps.
And Dasan was a great map. Lots of interesting games and fun on that map.
ಠ_ಠ
edit: oh wait I forgot than one game that scarlett drone rushed Stats and won. It must be the best map
Are you serious? That led to a epic 30 minutes game on Dasan. One of the most memorable games in SC2.
On April 20 2017 13:28 Cascade wrote: TL posters: The ladder maps suuuuuuck!! Teamliquid: These are the winners of the map contest. TL posters: These maps are wonderful!! Blizzard: let's put the map contest winners on the ladder. TL posters: The ladder maps suuuuuuck!!
sigh...
That said, the new team maps really makes me want to come back and play some sc2 again!
Can i get an updated version featuring TLmapmakers' lines added please?
On April 20 2017 17:49 egrimm wrote: Ascension to Aiur, Odyssey & Sequencer looks decent - hope they will also work in practice Blood Boil looks tricky (2 entrances to the main) Defenders Landing simply put looks bad.
Overall quite nice mappool - I hope for good games on those maps
me too!
PharaphobiaSC , dear op, i was wondering what your thread tittle means? or what you meant by it?
Idk a just wanted to make a title... and since its all about community maps it is the test for mapmakers... or no? Like any admin is free to change it to whatever they want
It is a nice tittle, i just wanted you to say that, .. at least it is a clear cut title to entice people to post "if i consider myself a mapmaker i should post in this thread" Don't mind me i was tipping my head/hat at the tittle nothing more.. we need more threads / outlet about community and blizzard maps that are or would become ladder maps, good on you to do one. The tittle made me smile that's all, "did your map pass the mapmaker's test"? is how i read it i guess and that's fine, i wish it were so every map would have to be in its thread and all mapmakers (to keep their active mapmaker card active) would post one post and then edit it if warranted, but all would be present.. then each OP would link to "best/worst" about the map from "every mapmaker.. mmm that would be good... disclaimer:any one person thinking about how maps are made can be a "mapmaker", it is better if you make / made some yourself but not a prerequisite to voice stuff about a map.
then we could have a COMMUNITY melee maps WE want on tl not a competition to get in a competition to have a decent pool! sigh #nice thread <3
Honestly I made it because it was out for 2 days on reddit and bnet, but not there... Im oficialy out of SC2 and jumping on Quake Champions train o.o ... its about time to show Overwatch kids how proper fps should be done
On April 24 2017 06:15 TiberiusA wrote: Why does the water on Odyssey look black in-game?
What graphics settings do you use? I've never seen it happen
My resolution is on 1680x1050 and my graphics quality is on custom but I've been messing around with the different features and the water is still black no matter what I try.
I basically tried low to high for the shaders, lighting, shadows, and texture quality, and I tried turning reflections both on and off. Otherwise, I have terrain set to high and everything else on medium. I don't understand it.
Edit: Correction, it was the shaders. I guess my graphics card can't handle high shaders for the pathable water. I tried Hwangsan and the same thing happened, except the water looked yellowish instead of black. Setting shaders to medium made the water look normal.