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The big problem is ZvP.
Protoss will harass Zerg and only lose some shield that regenerate faster than mutas life while Zerg will lose units.
The problem is Zerg isn't ahead on macro and couldn't afford to lose some units.
The best example is 1 adept pressure at the beginning, P is ahead on worker, Z wants to morph all his drone into worker to catch P but has to deal with 1-2 adepts so he is forced to make lings, but P with his shade will trade some shield to kills lings/worker or even if the Z plays perfectly, he will lose some mining time. It's a 100% win situation for P.
Same with archons/WP harass or adepts/WP, oracle, phoenix : Zerg loses units and has no way to avoid it, while P will lose nothing.
Or you buff the Zerg eco so it will make sense that P can tone down Zerg eco because it's stronger (while it doesn't make any sense now P having a stronger eco and tone down Zerg eco).
Or you allow Zerg to take no dmg if they play perfectly.
For example increase natural regeneration of Zerg units hp, so if Zerg pull out low life units perfectly they regenerate HP and you trade shield vs HP that regenerate, or increase hp regeneration of units while burrow of all non roach units.
Or you nerf P harass.
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On April 02 2017 12:10 AnossSc2 wrote:Show nested quote +On April 01 2017 21:13 PharaphobiaSC wrote:On April 01 2017 17:39 AnossSc2 wrote: Blizzard... i know my english is bad.. but stop act like you listen the community. The community is gone, you listen people who are still playing Starcraft 2, not the community who still love this game but don't want to play it. Cause the game is so fast.. Did you try to play Starcraft 2 without Hotkey like a beginner ? you can't perform a simple 1 1 1... Can you please try to play this game like you never played it? I love Starcraft, i spend 7 years on it, i made a lot of tutorial on Youtube, i was host on Iron Squid / Nation War, but if i had discover this game with LOTV, i would probably never start this game.
Cause LOTV is a game only for player who spend 3 years on Wol/Hots, at this time we had time for learning the hotkey, the unit, and improve apm. And game was fun even if you don't have the knowledge, cause it was slow, and you had time to improve. Now even if you want play it's only frustrated game for beginner player.
How many of you have friends who want play "for fun" some games of Overwatch, LOL, H1Z1 but always says no when you start to say : Let's play a Starcraft 2 4v4 it can be fun ! no it's not fun anymore, it's boring macro and Oracle at 4 min and no.. i don't want let's go LOL bro.
So please Blizzard, even BroodWar is more easy to start than LOTV, you can 6 pool and play, you can 2 gate Zealot and play on BGH. Go back to 6 harvesters start. And stop acting like we don't have time, Starcraft is not : Easy to learn, hard to masteries, it's hard to learn, hard to masteries, go back on 6 harvesters and you will have a game : Easy to learn, hard to masteries.
Trust me, i can explain you in French by so many ways why the 12 harvesters killed the game... we can't make tutorial ( and nobody does...) we can't argue why it's better to play with 12 harvesters, it's just we gain time, and lost all the beginner player so no viewers on Twitch, no prize on competition, just to gain 4 min each game.. Why David ? all the people who love Starcraft work, they don't have time to perform until 150 apm if game is not fun, if a simple 1 1 1 is 1 month of try harding ( try to do it without knowledge of hotkey, supply positioning, unit.. like a beginner who want try this game not like the guys who knows perfectly the game since 5 years) with 6 harvesters, all can play, and people who have knowledge/apm can make the difference until 7 min mark... so why you did that ? Pro player want a hard game ? good, BWHD is coming ! but Starcraft 2 need to be like LOL, Hearthstone, H1Z1, a playable game for everybody. Master will always stay Master even with 6 harvesters you know that. So why...
I know balance is important, but Thor or not, people will not play again this game, the problem is the game is too fast, this should be the first priority of David Kim : Why people don't play Starcraft 2 anymore ?
No thx... I dont want 6 workers back EVER... I don't want to play 1 or 2 hour games anymore... or mashing SD SD SD SD SD for 10 minutes until something is going on... ALSO Never ever again compare SC2 to casualstone, league of boredom or h1(wth is even that?).. go play hots if you want... This is why Starcraft is dying... Because most of people who keep playing this game think 6 harvesters was to slow.. Look BW, the reference, the base of Starcraft 2, you spend 4 min to just macro and nobody complaining. You said : i don't want play 1 or 2 hours games anymore... mate, a game on LOTV last about 13 min on average, a game on HOTS last about 17 min on average, that's all  it's not about 1 hours game (remember timer was X1.5 faster) And this argument about "Casual Game". What is casual on 6 harvesters start ? You can go CC first or gas first or One rax expo or all in double rax 11 with 6 harvester, on a Bo3 it's a paper roc scissor before game start. With 12 ? only gas first ! mineral is free and gas unit come so fast why do anything else... you have gas unit AND b2 fast ! is that the casual thing ? I remembered when Bomber was countering 15 banelings with only 23 marines ! is that the casual thing ? split is casual ? where is the splitt now ? when mines and tank come so fast... Now you macro 4 min, at 4 min 30, you can have an Oracle, or a Cyclone, a Liberator, is that the skill ? when on 6 harvester you had to read and scout to know, did i put a bunker/sunken or not ? where is the skill now ? it's Bo against Bo and you can't read properly what do your opponent cause you can do what you want ! 8 min Carrier lol, 8 min BC rofl.. So now you execute the same build against each race, and you think the game is less casual cause you have to be faster ? faster on macro ? but macro is just a repetition, same pylon, same robotics.. and you think this is skill ? on HOTS 3 gas on Protoss, i'm sur it's a 7 gate robot, let's scan or send a reaper, what did you read now ? tell me ? you just macroing and then you attack and discover ! ok Protoss play Phoenix ! This is not skill, this is just playing. And it's so easy to say : 6 harvester is to slow and unskilled. 90% of the people who are still play this game started on Wol/Hots. You have had more than 5 years to get used to the game, and now you think 6 harvesters is bad.. easy to think now you know how to play mate, think about you 5 years ago when you was this guy with no mechanics, and no knowledge, remembrer your first game. 6 harvester let you grow up, 12 don't. Blizzard should not listen people like you, with no new player, you will stop to play this game like all the rest, you think you are playing the real game, but tomorrow you will speak with a BW player : I play the real game, i play Starcraft 2 ! Really ? BW player will laugh ! real game is BW bro, you will speak to your casual player friend : I play SC2 ! the real game !! and casual player will laugh ! SC2 is dead bro.. And you will change the game and go to all this game you don't like, like a lot of people. And Blizzard will think : I listened the community why people still stop playing ? Cause a lot of people think playing a inaccessible game make them smart, but it's wrong, you are smart when you are the best in a game, not cause you play a type of game. So Stop arguing this plz, Does not mix your egocentricity and the game, casual game is Sonic bro, all the E-sport game are Skill game, there is no SC2 is on the top and LOL is bullshit, it's just different game. So IF WE LOVE STARCRAFT 2, we have to think differently, this game is not only for people like you and me who discovered it with WOL, League has a ton of new player cause player don't say : I want start level 6 cause game is boring with one spell. It's the game, this is how people can grow up. Faker is Faker after 7 min mark, before we can all play and creep like Faker, this why League work, and why Starcraft 2 don't. Think about it. May be we should all understand, than if we don't want some new player, we will never have a great E-sport scene on Starcraft 2, so if the only argument for 12 harvesters is : The game is for the real guys who don't play Lol H1Z1 and all this shit, we will never be great again, pro player will never make some money, and game will die cause even TL one day will focus on other game. So please guys, we need to wake up, we all played on 6 harvesters, best game EVER on Starcraft 2 was on 6 harvester, we need to discuss about that. @eonzerg you don't understand my point, Starcraft is hard to masteries and it's cool like that, the point is, when i started to play this game, it was easy to execute a 1 1 1, the difficulties was when i had to micro my hellion and continue to macro in my basement. That's why i continued to play the game, that was fun to micro and make a build, and i was thinking : I did some damage but with a better macro my damage would have been increased, so i want be a better player, i need to focus more on my macro when i attack my opponent. Now you can't execute a 1 1 1, if you don't know the game, it's just stupid, if people don't have fun why they would continue to perform ? you stress to build a simple 1 1 1 cause it's so much APM now for a beginner and oups ! an Oracle, you die ! but play again !!! This game is so cool ! it's stupid. In my time, i just had to send a worker, no B2 since 1 min 30, ok may be it's Oracle or Blink but it's all in. I do a bunker and a Turret. Now you go heavy gas or B2, the difference on the B2 timing is 40 sec ! WOW !! with 6 collector you go heavy gas ok, the opponent B2 come 2 min after than yours. This is why now no body make some tutorial on the game, cause you need a lot of knowledge and APM even at 4 min mark... in my time, it was easy to say : at 3.35 until 5 min no B2, may be it's all in, do a bunker and a turret, now it's at 3.35 until 4.10 no B2, may be its Oracle but may be player is low... so i don't know mate ! this why nobody try to make some tutorial, cause you can't make tutorial on LOTV. Si i don't want a Starcraft 2 easy to play, i want a Starcraft 2 Easy to play, hard to masteries, like all the other Esport game. And i dont want play Hots because HOTS was redundant due to a lack of unity, Lotv is not.
So you basically compared SC2 to BW which is WAY WAY more hard on APM and your actions with 12 unit limitations and no hotkeys available for multiple buildings and rally points. New BW players who will jump on ladder will get destroyed with anything that more experienced player throws on them...
Whats with difference when the game starts you rally ur probe or scv directly to build supply depot (pylon) ? Its like in WC3 when you start with money to build 3 buildings (or 2)...
Now you talked about new players, even if they scouted with 6 worker start and they see stargate, there is no way they know ho to properly react (most of them will start rushing eng bay for turrents etc...) and also there are bunch of low apm players hitting GM (Railgan for reference)...
Now you talked about easy to learn... back in wol and hots, there were only 6 workers and streams... now you got what? CO-OP, mutations, more flexible arcade where gamespeed could be adjusted, way better starting guide etc...
and for last... go install league and show me how you farm as faker for first 6 minutes of the game... ill get bunch of his midplays and compare it with you...
Now end of the rant about how denial and wrong you are in your posts...
There are bunch of ways how to casualize the lower league ladder (up until gold, maybe plat league max).. you can lower game speed and add the introductor (basically improved announcer who would give you advices like it does in tutorial games)
f.e: Bronze: slow speed Silver: normal speed Gold: fast speed
However if you remove macro mechanics from the game it will became repetitive and boring for those new players very fast, maybe not for first 6 months but than for sure. There is a special reward for being fast and precise in SC2 and thats the true beuty...
P.S: Also in other games you mentioned there is constant flow of casual tournaments and content for casuals, where in sc2 there is almost none of it or its very rare....
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SC2 is a good game but three things prevent it from being a great one:
1. Killing workers is low risk high reward. 2. Too many units leading to overlapping unit roles. 3. Air to ground is too powerful. Something is wrong with the game when the only answer to air is air, even in a straight up battle.
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I´d really like for adepts to have a slight attack delay coming out of shade so they don´t get the first invulnerable volley to completely crush other armies if they get on top morphing the shade ability from a harrasment to a fighting one.
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12 Protoss in GSL Ro32. Last season there were 12 Terrans and they got Libs+Mines nerfed. With any luck we should see an Adept + Carrier nerf in the next month or so.
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This is Community Feedback after all. Does anyone else want to see "Workers Killed" column on the Game Summary Screen? You have to watch an entire replay if you want to see this stat.
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On April 03 2017 09:18 WeddingEpisode wrote: This is Community Feedback after all. Does anyone else want to see "Workers Killed" column on the Game Summary Screen? You have to watch an entire replay if you want to see this stat.
This is a great idea, seeing as though it's the most important stat in SC2
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Just get rid of the Thor already. It's clear that Terran Massive units are never going to have a balanced role in the game. At this point just get rid of Thor and bc for cheaper smaller units that fulfill similar roles.
Realistically I know this will never happen, but it seems like Blizzard has no idea how to make massive units be cost effective, not overpowered while not being too easily countered.
Also am I the only one kind of worried every balance update has now devolved into "Ehh.. We think this part could use a little work, so we're gonna tinker a bit and see what works." I just would like an overall endgoal to what they're doing as far as unit changes go. Addressing a unit NOT being used enough isn't a good enough excuse to mess with it, IMO. You should create game play opportunities for that unit to be used, and if it still fails in that role you try to figure out why, then alter it.
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Adepts are not OP in frontal engagements, it is the shadow that make them so powerful. Doubling the cooldown would be a good way to start. Reducing blink research time could be a way to compensate and promote blink play, that upgrade feels a neverending story...
Early marine-tank pushes are too powerful in TvP right now, they remove almost all openers for P. I think the flat buff the tank received has not benefitted the game diversity in any matchup. It is at the same time not enough for mech play and too much for marine-tank. Siege mode should come back as an upgrade, but I don't know if this would be enough.
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Personally I'd like to see significantly reduced health on the adept with an increased dps to stalkers. My biggest problem with adepts isn't the shade or the dps, its the health, I have no problem with high risk - high reward units that have a high skill cap, but adepts are low risk - high reward due to how amazingly tanky they are, having the same health as a zealot but effectively more due to more of it being in shields. They are hydras with roach health.
Shading 8 adepts into a defended mineral line should end with the adepts dying, not killing most of the drones then shading elsewhere before they can lose any actual health. Personally I'd like to see a massive cut to its health, think 70 health and 50 shields. Make it a risky unit to use.
Now, obviously, that would means you have to buff the protoss elsewhere, personally I'd love to see stronger stalkers, increasing their dps by a good 15%, probably by increasing their fire speed instead of damage per hit.
I have to say thou that I don't know enough about pvt to know how disruptive that will be and am speaking purely from a zerg prespective.
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On April 02 2017 19:26 MockHamill wrote: SC2 is a good game but three things prevent it from being a great one:
1. Killing workers is low risk high reward. 2. Too many units leading to overlapping unit roles. 3. Air to ground is too powerful. Something is wrong with the game when the only answer to air is air, even in a straight up battle. i agree with this. It's something blizz has done intentionaly imo as killing workers was a way to bring action but created stress to play, and many units including air ones was a way to sell expansions and cover up poor design of one dimensional units (think vulture vs hellion).
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On April 02 2017 18:30 PharaphobiaSC wrote:Show nested quote +On April 02 2017 12:10 AnossSc2 wrote:On April 01 2017 21:13 PharaphobiaSC wrote:On April 01 2017 17:39 AnossSc2 wrote: Blizzard... i know my english is bad.. but stop act like you listen the community. The community is gone, you listen people who are still playing Starcraft 2, not the community who still love this game but don't want to play it. Cause the game is so fast.. Did you try to play Starcraft 2 without Hotkey like a beginner ? you can't perform a simple 1 1 1... Can you please try to play this game like you never played it? I love Starcraft, i spend 7 years on it, i made a lot of tutorial on Youtube, i was host on Iron Squid / Nation War, but if i had discover this game with LOTV, i would probably never start this game.
Cause LOTV is a game only for player who spend 3 years on Wol/Hots, at this time we had time for learning the hotkey, the unit, and improve apm. And game was fun even if you don't have the knowledge, cause it was slow, and you had time to improve. Now even if you want play it's only frustrated game for beginner player.
How many of you have friends who want play "for fun" some games of Overwatch, LOL, H1Z1 but always says no when you start to say : Let's play a Starcraft 2 4v4 it can be fun ! no it's not fun anymore, it's boring macro and Oracle at 4 min and no.. i don't want let's go LOL bro.
So please Blizzard, even BroodWar is more easy to start than LOTV, you can 6 pool and play, you can 2 gate Zealot and play on BGH. Go back to 6 harvesters start. And stop acting like we don't have time, Starcraft is not : Easy to learn, hard to masteries, it's hard to learn, hard to masteries, go back on 6 harvesters and you will have a game : Easy to learn, hard to masteries.
Trust me, i can explain you in French by so many ways why the 12 harvesters killed the game... we can't make tutorial ( and nobody does...) we can't argue why it's better to play with 12 harvesters, it's just we gain time, and lost all the beginner player so no viewers on Twitch, no prize on competition, just to gain 4 min each game.. Why David ? all the people who love Starcraft work, they don't have time to perform until 150 apm if game is not fun, if a simple 1 1 1 is 1 month of try harding ( try to do it without knowledge of hotkey, supply positioning, unit.. like a beginner who want try this game not like the guys who knows perfectly the game since 5 years) with 6 harvesters, all can play, and people who have knowledge/apm can make the difference until 7 min mark... so why you did that ? Pro player want a hard game ? good, BWHD is coming ! but Starcraft 2 need to be like LOL, Hearthstone, H1Z1, a playable game for everybody. Master will always stay Master even with 6 harvesters you know that. So why...
I know balance is important, but Thor or not, people will not play again this game, the problem is the game is too fast, this should be the first priority of David Kim : Why people don't play Starcraft 2 anymore ?
No thx... I dont want 6 workers back EVER... I don't want to play 1 or 2 hour games anymore... or mashing SD SD SD SD SD for 10 minutes until something is going on... ALSO Never ever again compare SC2 to casualstone, league of boredom or h1(wth is even that?).. go play hots if you want... This is why Starcraft is dying... Because most of people who keep playing this game think 6 harvesters was to slow.. Look BW, the reference, the base of Starcraft 2, you spend 4 min to just macro and nobody complaining. You said : i don't want play 1 or 2 hours games anymore... mate, a game on LOTV last about 13 min on average, a game on HOTS last about 17 min on average, that's all  it's not about 1 hours game (remember timer was X1.5 faster) And this argument about "Casual Game". What is casual on 6 harvesters start ? You can go CC first or gas first or One rax expo or all in double rax 11 with 6 harvester, on a Bo3 it's a paper roc scissor before game start. With 12 ? only gas first ! mineral is free and gas unit come so fast why do anything else... you have gas unit AND b2 fast ! is that the casual thing ? I remembered when Bomber was countering 15 banelings with only 23 marines ! is that the casual thing ? split is casual ? where is the splitt now ? when mines and tank come so fast... Now you macro 4 min, at 4 min 30, you can have an Oracle, or a Cyclone, a Liberator, is that the skill ? when on 6 harvester you had to read and scout to know, did i put a bunker/sunken or not ? where is the skill now ? it's Bo against Bo and you can't read properly what do your opponent cause you can do what you want ! 8 min Carrier lol, 8 min BC rofl.. So now you execute the same build against each race, and you think the game is less casual cause you have to be faster ? faster on macro ? but macro is just a repetition, same pylon, same robotics.. and you think this is skill ? on HOTS 3 gas on Protoss, i'm sur it's a 7 gate robot, let's scan or send a reaper, what did you read now ? tell me ? you just macroing and then you attack and discover ! ok Protoss play Phoenix ! This is not skill, this is just playing. And it's so easy to say : 6 harvester is to slow and unskilled. 90% of the people who are still play this game started on Wol/Hots. You have had more than 5 years to get used to the game, and now you think 6 harvesters is bad.. easy to think now you know how to play mate, think about you 5 years ago when you was this guy with no mechanics, and no knowledge, remembrer your first game. 6 harvester let you grow up, 12 don't. Blizzard should not listen people like you, with no new player, you will stop to play this game like all the rest, you think you are playing the real game, but tomorrow you will speak with a BW player : I play the real game, i play Starcraft 2 ! Really ? BW player will laugh ! real game is BW bro, you will speak to your casual player friend : I play SC2 ! the real game !! and casual player will laugh ! SC2 is dead bro.. And you will change the game and go to all this game you don't like, like a lot of people. And Blizzard will think : I listened the community why people still stop playing ? Cause a lot of people think playing a inaccessible game make them smart, but it's wrong, you are smart when you are the best in a game, not cause you play a type of game. So Stop arguing this plz, Does not mix your egocentricity and the game, casual game is Sonic bro, all the E-sport game are Skill game, there is no SC2 is on the top and LOL is bullshit, it's just different game. So IF WE LOVE STARCRAFT 2, we have to think differently, this game is not only for people like you and me who discovered it with WOL, League has a ton of new player cause player don't say : I want start level 6 cause game is boring with one spell. It's the game, this is how people can grow up. Faker is Faker after 7 min mark, before we can all play and creep like Faker, this why League work, and why Starcraft 2 don't. Think about it. May be we should all understand, than if we don't want some new player, we will never have a great E-sport scene on Starcraft 2, so if the only argument for 12 harvesters is : The game is for the real guys who don't play Lol H1Z1 and all this shit, we will never be great again, pro player will never make some money, and game will die cause even TL one day will focus on other game. So please guys, we need to wake up, we all played on 6 harvesters, best game EVER on Starcraft 2 was on 6 harvester, we need to discuss about that. @eonzerg you don't understand my point, Starcraft is hard to masteries and it's cool like that, the point is, when i started to play this game, it was easy to execute a 1 1 1, the difficulties was when i had to micro my hellion and continue to macro in my basement. That's why i continued to play the game, that was fun to micro and make a build, and i was thinking : I did some damage but with a better macro my damage would have been increased, so i want be a better player, i need to focus more on my macro when i attack my opponent. Now you can't execute a 1 1 1, if you don't know the game, it's just stupid, if people don't have fun why they would continue to perform ? you stress to build a simple 1 1 1 cause it's so much APM now for a beginner and oups ! an Oracle, you die ! but play again !!! This game is so cool ! it's stupid. In my time, i just had to send a worker, no B2 since 1 min 30, ok may be it's Oracle or Blink but it's all in. I do a bunker and a Turret. Now you go heavy gas or B2, the difference on the B2 timing is 40 sec ! WOW !! with 6 collector you go heavy gas ok, the opponent B2 come 2 min after than yours. This is why now no body make some tutorial on the game, cause you need a lot of knowledge and APM even at 4 min mark... in my time, it was easy to say : at 3.35 until 5 min no B2, may be it's all in, do a bunker and a turret, now it's at 3.35 until 4.10 no B2, may be its Oracle but may be player is low... so i don't know mate ! this why nobody try to make some tutorial, cause you can't make tutorial on LOTV. Si i don't want a Starcraft 2 easy to play, i want a Starcraft 2 Easy to play, hard to masteries, like all the other Esport game. And i dont want play Hots because HOTS was redundant due to a lack of unity, Lotv is not. So you basically compared SC2 to BW which is WAY WAY more hard on APM and your actions with 12 unit limitations and no hotkeys available for multiple buildings and rally points. New BW players who will jump on ladder will get destroyed with anything that more experienced player throws on them... Whats with difference when the game starts you rally ur probe or scv directly to build supply depot (pylon) ? Its like in WC3 when you start with money to build 3 buildings (or 2)... Now you talked about new players, even if they scouted with 6 worker start and they see stargate, there is no way they know ho to properly react (most of them will start rushing eng bay for turrents etc...) and also there are bunch of low apm players hitting GM (Railgan for reference)... Now you talked about easy to learn... back in wol and hots, there were only 6 workers and streams... now you got what? CO-OP, mutations, more flexible arcade where gamespeed could be adjusted, way better starting guide etc... and for last... go install league and show me how you farm as faker for first 6 minutes of the game... ill get bunch of his midplays and compare it with you... Now end of the rant about how denial and wrong you are in your posts... There are bunch of ways how to casualize the lower league ladder (up until gold, maybe plat league max).. you can lower game speed and add the introductor (basically improved announcer who would give you advices like it does in tutorial games) f.e: Bronze: slow speed Silver: normal speed Gold: fast speed However if you remove macro mechanics from the game it will became repetitive and boring for those new players very fast, maybe not for first 6 months but than for sure. There is a special reward for being fast and precise in SC2 and thats the true beuty... P.S: Also in other games you mentioned there is constant flow of casual tournaments and content for casuals, where in sc2 there is almost none of it or its very rare....
Mate,
You always lose against more experienced player.. on LOTV or BW it's the same thing, this is why ladder is, to select a opponent who has the same experience than you. The fact is on LOTV, if you want reproduce the Pro Build orders on the first 4 min, you can't (without Hotkey like a beginner). If you want reproduce what did Flash on is first 4 min of BW you can (without hotkey like a beginner). You will lose on both game, but BW let you play for 4 min and micro some unit, when LOTV. don't let you build a 1 1 1 properly. Even BW is too easy to practice on the beginning than LOTV. LOTV requires 12 "macro action" the first minute, HOTS 8, BW 9 ( even if you have to rally manually the harvester on the mineral line). So yes BW is too hard than LOTV on mid and late game, but the game START SLOWLY, so beginner have time. NOT ON LOTV.
If you compare the macro action required on LOTV, 2 min : 23, HOTS : 16. 3 min : 37, HOTS : 26 4 min : 50, HOTS : 39
This example is for a Terran gas first 1 1 1 drop 2 widow mines. The fact is, for an old player like us it's easy to perform, for a new player you reach the limit. It's too more action.
You do not have time to find the shortcuts and read the BO written on your notepad with LOTV. It's a fact, i did the test. On HOTS, you have the time.
If you understand that point, you understand why Starcraft 2 doesn't work anymore, it's not about losing some game, it's about have fun before losing a game. New player or low player can't have fun on LOTV, so why play this game ?
I did a lot of tutorial for french community, (youtube/anoss91) and TRUST ME, you can explain - No Expo, build a bunker and a turret on HOTS, so yes it works with HOTS, it doesn't for LOTV, this is why on Wol/Hots you had Day9 tutorial, Apollo Tutorial, mine for french people, a lot of for different language AND NO ONE FOR LOTV WHATEVER THE LANGUAGE.
What you say on Co-op etc is off topic. We have better starting guide loooool where ? better than Day9 ? please... we have no starting guide at all.
This is not a good idea to "casualize" the low league, people want play the same game than Polt, and i never said i want remove macro mechanic's, you are off topic too.
For Faker, i can show you A LOT OF PLAT/DIA PLAYER who farm as Faker on the 6 first minute... just open a stream and look the timer.
"P.S: Also in other games you mentioned there is constant flow of casual tournaments and content for casuals, where in sc2 there is almost none of it or its very rare."
And why ?? cause no noob player, no stream watch, no Twitch, no compétition, wake up bro, Starcraft 2 will not live just with a bunch of "Elitist player" who think the game is cool with 12 harvesters, cause YOU can play the game, cause YOU discovered it with WOL/HOTS and 6 harvesters, and all this extensions left you the time to improve your knowledge and apm... WAKE UP
If you understand that, you save the game, if you don't understand that, you kill the game. That's all. It's better for all.
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On April 04 2017 08:05 AnossSc2 wrote:Show nested quote +On April 02 2017 18:30 PharaphobiaSC wrote:On April 02 2017 12:10 AnossSc2 wrote:On April 01 2017 21:13 PharaphobiaSC wrote:On April 01 2017 17:39 AnossSc2 wrote: Blizzard... i know my english is bad.. but stop act like you listen the community. The community is gone, you listen people who are still playing Starcraft 2, not the community who still love this game but don't want to play it. Cause the game is so fast.. Did you try to play Starcraft 2 without Hotkey like a beginner ? you can't perform a simple 1 1 1... Can you please try to play this game like you never played it? I love Starcraft, i spend 7 years on it, i made a lot of tutorial on Youtube, i was host on Iron Squid / Nation War, but if i had discover this game with LOTV, i would probably never start this game.
Cause LOTV is a game only for player who spend 3 years on Wol/Hots, at this time we had time for learning the hotkey, the unit, and improve apm. And game was fun even if you don't have the knowledge, cause it was slow, and you had time to improve. Now even if you want play it's only frustrated game for beginner player.
How many of you have friends who want play "for fun" some games of Overwatch, LOL, H1Z1 but always says no when you start to say : Let's play a Starcraft 2 4v4 it can be fun ! no it's not fun anymore, it's boring macro and Oracle at 4 min and no.. i don't want let's go LOL bro.
So please Blizzard, even BroodWar is more easy to start than LOTV, you can 6 pool and play, you can 2 gate Zealot and play on BGH. Go back to 6 harvesters start. And stop acting like we don't have time, Starcraft is not : Easy to learn, hard to masteries, it's hard to learn, hard to masteries, go back on 6 harvesters and you will have a game : Easy to learn, hard to masteries.
Trust me, i can explain you in French by so many ways why the 12 harvesters killed the game... we can't make tutorial ( and nobody does...) we can't argue why it's better to play with 12 harvesters, it's just we gain time, and lost all the beginner player so no viewers on Twitch, no prize on competition, just to gain 4 min each game.. Why David ? all the people who love Starcraft work, they don't have time to perform until 150 apm if game is not fun, if a simple 1 1 1 is 1 month of try harding ( try to do it without knowledge of hotkey, supply positioning, unit.. like a beginner who want try this game not like the guys who knows perfectly the game since 5 years) with 6 harvesters, all can play, and people who have knowledge/apm can make the difference until 7 min mark... so why you did that ? Pro player want a hard game ? good, BWHD is coming ! but Starcraft 2 need to be like LOL, Hearthstone, H1Z1, a playable game for everybody. Master will always stay Master even with 6 harvesters you know that. So why...
I know balance is important, but Thor or not, people will not play again this game, the problem is the game is too fast, this should be the first priority of David Kim : Why people don't play Starcraft 2 anymore ?
No thx... I dont want 6 workers back EVER... I don't want to play 1 or 2 hour games anymore... or mashing SD SD SD SD SD for 10 minutes until something is going on... ALSO Never ever again compare SC2 to casualstone, league of boredom or h1(wth is even that?).. go play hots if you want... This is why Starcraft is dying... Because most of people who keep playing this game think 6 harvesters was to slow.. Look BW, the reference, the base of Starcraft 2, you spend 4 min to just macro and nobody complaining. You said : i don't want play 1 or 2 hours games anymore... mate, a game on LOTV last about 13 min on average, a game on HOTS last about 17 min on average, that's all  it's not about 1 hours game (remember timer was X1.5 faster) And this argument about "Casual Game". What is casual on 6 harvesters start ? You can go CC first or gas first or One rax expo or all in double rax 11 with 6 harvester, on a Bo3 it's a paper roc scissor before game start. With 12 ? only gas first ! mineral is free and gas unit come so fast why do anything else... you have gas unit AND b2 fast ! is that the casual thing ? I remembered when Bomber was countering 15 banelings with only 23 marines ! is that the casual thing ? split is casual ? where is the splitt now ? when mines and tank come so fast... Now you macro 4 min, at 4 min 30, you can have an Oracle, or a Cyclone, a Liberator, is that the skill ? when on 6 harvester you had to read and scout to know, did i put a bunker/sunken or not ? where is the skill now ? it's Bo against Bo and you can't read properly what do your opponent cause you can do what you want ! 8 min Carrier lol, 8 min BC rofl.. So now you execute the same build against each race, and you think the game is less casual cause you have to be faster ? faster on macro ? but macro is just a repetition, same pylon, same robotics.. and you think this is skill ? on HOTS 3 gas on Protoss, i'm sur it's a 7 gate robot, let's scan or send a reaper, what did you read now ? tell me ? you just macroing and then you attack and discover ! ok Protoss play Phoenix ! This is not skill, this is just playing. And it's so easy to say : 6 harvester is to slow and unskilled. 90% of the people who are still play this game started on Wol/Hots. You have had more than 5 years to get used to the game, and now you think 6 harvesters is bad.. easy to think now you know how to play mate, think about you 5 years ago when you was this guy with no mechanics, and no knowledge, remembrer your first game. 6 harvester let you grow up, 12 don't. Blizzard should not listen people like you, with no new player, you will stop to play this game like all the rest, you think you are playing the real game, but tomorrow you will speak with a BW player : I play the real game, i play Starcraft 2 ! Really ? BW player will laugh ! real game is BW bro, you will speak to your casual player friend : I play SC2 ! the real game !! and casual player will laugh ! SC2 is dead bro.. And you will change the game and go to all this game you don't like, like a lot of people. And Blizzard will think : I listened the community why people still stop playing ? Cause a lot of people think playing a inaccessible game make them smart, but it's wrong, you are smart when you are the best in a game, not cause you play a type of game. So Stop arguing this plz, Does not mix your egocentricity and the game, casual game is Sonic bro, all the E-sport game are Skill game, there is no SC2 is on the top and LOL is bullshit, it's just different game. So IF WE LOVE STARCRAFT 2, we have to think differently, this game is not only for people like you and me who discovered it with WOL, League has a ton of new player cause player don't say : I want start level 6 cause game is boring with one spell. It's the game, this is how people can grow up. Faker is Faker after 7 min mark, before we can all play and creep like Faker, this why League work, and why Starcraft 2 don't. Think about it. May be we should all understand, than if we don't want some new player, we will never have a great E-sport scene on Starcraft 2, so if the only argument for 12 harvesters is : The game is for the real guys who don't play Lol H1Z1 and all this shit, we will never be great again, pro player will never make some money, and game will die cause even TL one day will focus on other game. So please guys, we need to wake up, we all played on 6 harvesters, best game EVER on Starcraft 2 was on 6 harvester, we need to discuss about that. @eonzerg you don't understand my point, Starcraft is hard to masteries and it's cool like that, the point is, when i started to play this game, it was easy to execute a 1 1 1, the difficulties was when i had to micro my hellion and continue to macro in my basement. That's why i continued to play the game, that was fun to micro and make a build, and i was thinking : I did some damage but with a better macro my damage would have been increased, so i want be a better player, i need to focus more on my macro when i attack my opponent. Now you can't execute a 1 1 1, if you don't know the game, it's just stupid, if people don't have fun why they would continue to perform ? you stress to build a simple 1 1 1 cause it's so much APM now for a beginner and oups ! an Oracle, you die ! but play again !!! This game is so cool ! it's stupid. In my time, i just had to send a worker, no B2 since 1 min 30, ok may be it's Oracle or Blink but it's all in. I do a bunker and a Turret. Now you go heavy gas or B2, the difference on the B2 timing is 40 sec ! WOW !! with 6 collector you go heavy gas ok, the opponent B2 come 2 min after than yours. This is why now no body make some tutorial on the game, cause you need a lot of knowledge and APM even at 4 min mark... in my time, it was easy to say : at 3.35 until 5 min no B2, may be it's all in, do a bunker and a turret, now it's at 3.35 until 4.10 no B2, may be its Oracle but may be player is low... so i don't know mate ! this why nobody try to make some tutorial, cause you can't make tutorial on LOTV. Si i don't want a Starcraft 2 easy to play, i want a Starcraft 2 Easy to play, hard to masteries, like all the other Esport game. And i dont want play Hots because HOTS was redundant due to a lack of unity, Lotv is not. So you basically compared SC2 to BW which is WAY WAY more hard on APM and your actions with 12 unit limitations and no hotkeys available for multiple buildings and rally points. New BW players who will jump on ladder will get destroyed with anything that more experienced player throws on them... Whats with difference when the game starts you rally ur probe or scv directly to build supply depot (pylon) ? Its like in WC3 when you start with money to build 3 buildings (or 2)... Now you talked about new players, even if they scouted with 6 worker start and they see stargate, there is no way they know ho to properly react (most of them will start rushing eng bay for turrents etc...) and also there are bunch of low apm players hitting GM (Railgan for reference)... Now you talked about easy to learn... back in wol and hots, there were only 6 workers and streams... now you got what? CO-OP, mutations, more flexible arcade where gamespeed could be adjusted, way better starting guide etc... and for last... go install league and show me how you farm as faker for first 6 minutes of the game... ill get bunch of his midplays and compare it with you... Now end of the rant about how denial and wrong you are in your posts... There are bunch of ways how to casualize the lower league ladder (up until gold, maybe plat league max).. you can lower game speed and add the introductor (basically improved announcer who would give you advices like it does in tutorial games) f.e: Bronze: slow speed Silver: normal speed Gold: fast speed However if you remove macro mechanics from the game it will became repetitive and boring for those new players very fast, maybe not for first 6 months but than for sure. There is a special reward for being fast and precise in SC2 and thats the true beuty... P.S: Also in other games you mentioned there is constant flow of casual tournaments and content for casuals, where in sc2 there is almost none of it or its very rare.... Mate, You always lose against more experienced player.. on LOTV or BW it's the same thing, this is why ladder is, to select a opponent who has the same experience than you. The fact is on LOTV, if you want reproduce the Pro Build orders on the first 4 min, you can't (without Hotkey like a beginner). If you want reproduce what did Flash on is first 4 min of BW you can (without hotkey like a beginner). You will lose on both game, but BW let you play for 4 min and micro some unit, when LOTV. don't let you build a 1 1 1 properly. Even BW is too easy to practice on the beginning than LOTV. LOTV requires 12 "macro action" the first minute, HOTS 8, BW 9 ( even if you have to rally manually the harvester on the mineral line). So yes BW is too hard than LOTV on mid and late game, but the game START SLOWLY, so beginner have time. NOT ON LOTV. If you compare the macro action required on LOTV, 2 min : 23, HOTS : 16. 3 min : 37, HOTS : 26 4 min : 50, HOTS : 39 This example is for a Terran gas first 1 1 1 drop 2 widow mines. The fact is, for an old player like us it's easy to perform, for a new player you reach the limit. It's too more action. You do not have time to find the shortcuts and read the BO written on your notepad with LOTV. It's a fact, i did the test. On HOTS, you have the time. If you understand that point, you understand why Starcraft 2 doesn't work anymore, it's not about losing some game, it's about have fun before losing a game. New player or low player can't have fun on LOTV, so why play this game ? I did a lot of tutorial for french community, (youtube/anoss91) and TRUST ME, you can explain - No Expo, build a bunker and a turret on HOTS, so yes it works with HOTS, it doesn't for LOTV, this is why on Wol/Hots you had Day9 tutorial, Apollo Tutorial, mine for french people, a lot of for different language AND NO ONE FOR LOTV WHATEVER THE LANGUAGE. What you say on Co-op etc is off topic. We have better starting guide loooool where ? better than Day9 ? please... we have no starting guide at all. This is not a good idea to "casualize" the low league, people want play the same game than Polt, and i never said i want remove macro mechanic's, you are off topic too. For Faker, i can show you A LOT OF PLAT/DIA PLAYER who farm as Faker on the 6 first minute... just open a stream and look the timer. "P.S: Also in other games you mentioned there is constant flow of casual tournaments and content for casuals, where in sc2 there is almost none of it or its very rare." And why ?? cause no noob player, no stream watch, no Twitch, no compétition, wake up bro, Starcraft 2 will not live just with a bunch of "Elitist player" who think the game is cool with 12 harvesters, cause YOU can play the game, cause YOU discovered it with WOL/HOTS and 6 harvesters, and all this extensions left you the time to improve your knowledge and apm... WAKE UP If you understand that, you save the game, if you don't understand that, you kill the game. That's all. It's better for all.
Wasn't the trailer for LotV to HotS specifically saying they wanted to make the game a faster-paced game? Also, the appeal for LoL and SC2 are for different people. People will watch the pro faker farm for 6 minutes cause they like League. If you really think the better future is to slow down then you can go back and cast Wings of liberty or Heart of the Swarm. But to say that Legacy of the void an expansion many people like is just gone with no guides to start from is incorrect. There are so many guides (maybe not youtube guides that were as explanatory as before) for this game. The PiG dailies are like Day9's videos players like Nathanias release info videos Beasty QT releases info videos Spawning tool is a website with lots of guides and if you really want to learn this game you can just ask somewhere or someone to help you its not hard to learn this game from a google search or from this website.. But its not just elitist players who like 12 workers. I don't want to be rude when I argue this but I think your opinion is way to biased and you're argument is too 1 dimensional rather than looking at multiple peoples viewpoints. But like I said if you like 6 workers go back to HotS, WoL or wait for SCHD. Just try to refrain from things like this "If you understand that, you save the game, if you don't understand that, you kill the game. That's all. It's better for all." cause its not true.
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People will complain no matter what, I liked the game with 6 workers and I like it now with 12
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I play more 2v2 than 1v1 these days, so maybe this is somewhat map dependent (and the dynamics of 2v2 are very different from 1v1 in general), but I see WAY more Carrier play than I have ever seen before and it is surprisingly strong. I am Terran and my teammate is Zerg. On a lot of 2v2 maps, the Toss can have his partner help him to turtle up until he has a handful of Carriers and a Mothership. This is a major pain to deal with. If Thors were buffed to the point where they were actually useful vs Carriers, maybe this would help. As it is now, Thors don't seem to make sense unless you are up against a good-sized muta cloud.
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On April 04 2017 09:45 spydog wrote: I play more 2v2 than 1v1 these days, so maybe this is somewhat map dependent (and the dynamics of 2v2 are very different from 1v1 in general), but I see WAY more Carrier play than I have ever seen before and it is surprisingly strong. I am Terran and my teammate is Zerg. On a lot of 2v2 maps, the Toss can have his partner help him to turtle up until he has a handful of Carriers and a Mothership. This is a major pain to deal with. If Thors were buffed to the point where they were actually useful vs Carriers, maybe this would help. As it is now, Thors don't seem to make sense unless you are up against a good-sized muta cloud.
I think a solution to this would honestly be interceptors being identified as light units (If they aren't already) and clumping even harder. This way the thors can reliably kill interceptors whilst allowing other units to kill the carriers like the Viking or Marine or even your other thors. Right now I think the high impact payload does quite a lot vs Zerg but the only thing I would ever love to see from the thor is a higher movement speed and the units it goes against clump more. (This also helps the widow mines vs the interceptors)
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On April 02 2017 19:26 MockHamill wrote: SC2 is a good game but three things prevent it from being a great one: 1. Killing workers is low risk high reward. 2. Too many units leading to overlapping unit roles. 3. Air to ground is too powerful. Something is wrong with the game when the only answer to air is air, even in a straight up battle.
re (2): seems like they try to create very narrow niche roles for the large # of units per race. and it seems somewhat forced and the mechanics of these units gets convoluted. I mean.. how the fuck does an Air Unit have a "siege mode" ? How does a Tongue from a flying unit rip a Tank out of the ground?
my Bronze thru Gold friends just straight up prefer multiplayer WoL even though they 1) own all 3 games, 2) buy skins and announcer packs etc.
with how infrequently they play its hard for me to criticize their choice of only playing multiplayer in WoL.
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On April 04 2017 09:58 Ryu3600 wrote:Show nested quote +On April 04 2017 09:45 spydog wrote: I play more 2v2 than 1v1 these days, so maybe this is somewhat map dependent (and the dynamics of 2v2 are very different from 1v1 in general), but I see WAY more Carrier play than I have ever seen before and it is surprisingly strong. I am Terran and my teammate is Zerg. On a lot of 2v2 maps, the Toss can have his partner help him to turtle up until he has a handful of Carriers and a Mothership. This is a major pain to deal with. If Thors were buffed to the point where they were actually useful vs Carriers, maybe this would help. As it is now, Thors don't seem to make sense unless you are up against a good-sized muta cloud. I think a solution to this would honestly be interceptors being identified as light units (If they aren't already) and clumping even harder. This way the thors can reliably kill interceptors whilst allowing other units to kill the carriers like the Viking or Marine or even your other thors. Right now I think the high impact payload does quite a lot vs Zerg but the only thing I would ever love to see from the thor is a higher movement speed and the units it goes against clump more. (This also helps the widow mines vs the interceptors)
Carrier interceptors are light units and dies rather fast, drains mineral, have shorter range than marines/roaches (buffed or not). The only 2 changes I can name is targeting AI (very responsive too responsive) and interceptor cost (25 to 10). I have replays since WoL to show the interaction. There were changes in between (minimal health reduction, somewhat questionable ability).
I disagree with both Thor buff because it would not help. Even during Soulkey vs Reality era Carriers trades well against Thor. Carrier dictates vision and engagement vs just Thors (who now even had 1 more targeting range 9 to 8). With right terrain Carrier kites indefinitely.
The conditions around Carrier has changed. Carrier still have the same build time and tech path but nowadays it is easier to safely take 2 base and early enough gas then tech while prevent scouting. This is due to both map and economy changes. (But the death of 6 pool isn't the topic here).
If any nerf to be given to carriers (which i hope not since they are the symptom of shortened game), it will be the interceptor build time increase and graviton catapult research time increase (still wouldn't change vs thor).
If one really wants to buff thor vs large units, give it a higher alpha (like the tank).
Another way to look at is if you hand someone $1000 and a kevlar vest instead of $400 and kevlar vest + knife in some distance of a gunshop.
edit: http://wiki.teamliquid.net/starcraft2/Carrier_(Legacy_of_the_Void) http://wiki.teamliquid.net/starcraft2/Interceptor_(Legacy_of_the_Void)
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Do people really believe that 12 worker start improved the gameplay ?
12 worker start limits strategical options - something that should be an important aspect of every RTS game, don't you think ?
12 worker start makes the game unnecessary fast in the early game, which makes it extremely difficult and frustrating for new players to get into the game. New players get overwhelmed.
12 worker start reduces the time window players have to scout and to react to scouting information.
So what's the good thing about 12 worker start ? That games end faster ? I really don't get what the benefit is.
The reduced ressources per base are an equally bad game element for basically the same reasons.
Less recover potential, harass is stronger, forced to expand every few minutes, less time to focus on micro, etc...
There are countless reasons why LotV's economy is a fail and terrible for the game.
If you still believe that the lotv economy is good for the game, you should change your attitude. Stop being so elitist.
I'm master player myself and yea, 12 worker start is obviously not a huge deal for me. I can handle it, even though i really dislike the lack of strategic options in the openings.
But imagine if i would like to play a game with my father.
I could play a game of Age of empires 2 at any time vs my father. Sure, i would win in the long run, because im more experienced RTS player and he basically never plays these days, but atleast he could get into the game.
He could set himself up, get some eco and army going etc... We could actually just play a game.
In Lotv he would've lost the game after the first few seconds.
Think about it.
This has nothing to do with "skill game" blablabla. This is simply bad game design. It's the wrong way to design a game.
An esports game has to give newcomers a chance. The game can only survive as an esport, if the casual scene has growth.
No casual player growth, no viewer, no sponsors, no money, no pro's, no esport.
Please don't be delusional, please don't be so naive and elitist. Don't be that guy that pretends like SC2 esport is in a healthy spot.
The game has to become "easy to learn, difficult to master" again.
You can play a chess game vs the best chess player in the world and you will be able to atleast make 10 moves.
You will be able to actually have a game against him.
A chess player better than you, will beat you 100% of the time. But atleast you get the chance to have a game and to enjoy it as long as it lasts.
Think about it.
LotV needs drastic changes, that's the reality.
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On April 04 2017 11:44 StraKo wrote: This has nothing to do with "skill game" blablabla. This is simply bad game design. It's the wrong way to design a game.
SC2 now opens up about 1/2 as fast as a C&C game. SC1 opens up about 1/4 as fast.. maybe 1/5th as fast. its a conscious design decision by Blizzard. they did their due diligence with this change during the LotV beta with the community. its not going back.
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