TLMC8 Public Voting - Page 11
Forum Index > SC2 General |
Make sure you follow instructions or your vote will not be counted! -Comment in this thread if you want to vote. -Vote for exactly five maps. | ||
strapi
3 Posts
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Reincaa
1 Post
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Colouss
United States501 Posts
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SC2YuN
1 Post
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johmanone
1 Post
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TrueFoxsc
1 Post
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Jalysi
1 Post
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Dapper_Cad
United Kingdom964 Posts
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ejozl
Denmark3325 Posts
On March 09 2017 14:02 -NegativeZero- wrote: maybe it's just because i've worked a lot with bw maps, where unintuitive features are pretty common and you're just expected to learn them. stuff like neutral arbiters cloaking neutral eggs allowing you to mineral walk a worker to an island, or bizarre hitboxes that allow a path to be blocked by destroying assimilators, or mineral placements that actively encourage glitching units up cliffs have all been used in pro maps. imo with stuff like neutral forcefields, it really only takes 1 game on the map to learn where they are and how they work, and that's ok with me. I really like janky stuff like this, but it should be one of the main features of the map, on Hunger Game it was just patched in willy nilly and willl honestly just serve more as an annoyance than anything. I like neutral Force Fields as a concept. | ||
deth
Australia1757 Posts
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Kiekekruid69
1 Post
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Zrana1
Netherlands45 Posts
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Creager
Germany1884 Posts
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thefrol
Russian Federation30 Posts
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Invictus_trax
1 Post
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xaoras
8 Posts
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Janko
Slovenia28 Posts
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reneg
United States859 Posts
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Purce
Italy31 Posts
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GrimscII
28 Posts
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