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TLMC8 Public Voting

Forum Index > SC2 General
294 CommentsPost a Reply
Normal
Make sure you follow instructions or your vote will not be counted!
-Comment in this thread if you want to vote.
-Vote for exactly five maps.

TLMC8 Public Voting

Text byTL.net ESPORTS
Graphics byShiroiusagi
March 7th, 2017 21:20 GMT


Over the past week, mappers have been working to tweak and finalize their maps for final public judging. Now it's your turn to take part in the process and vote for your favorite maps. Below are all of the finalists for TLMC8 with a multitude of ways to view them.

  • The images you see on this page are those of the most updated maps.
  • Hover over the thumbnail for the "before" images of the original versions of these maps.
  • To get a larger overview, click on the map images.
  • Besides our display below, you can also view them all conveniently in this imgur album. We strongly recommend using this because it allows you to view the maps in high resolution very easily.
  • Remember that there is currently a battle.net bug that prevents players from searching for these maps directly. As such, we will link to each map on each of the three main battle.net servers if you want to check them out.
  • All official TLMC maps will be labeled with the [TLMC8] tag. Maps are uploaded on the NA, EU, and Korean servers.


FINALISTS


Macro Maps


Acolyte | Enekh

NA: battlenet:://starcraft/map/1/283784
EU: battlenet:://starcraft/map/2/198507
KR: battlenet:://starcraft/map/3/114078

Changelog:

  • Fixed Tank Drop location at center base.
  • Deleted bush at base



Ascension to Aiur | SidiantheBard

NA: battlenet:://starcraft/map/1/283786
EU: battlenet:://starcraft/map/2/198496
KR: battlenet:://starcraft/map/3/114067

Changelog:
None



Asteroid Barricade | Samro225am

NA: battlenet:://starcraft/map/1/283802
EU: battlenet:://starcraft/map/2/198512
KR: battlenet:://starcraft/map/3/114083

Changelog:

  • Major changes in the geometry in the center to create better flow, clearer structure and more space:
    • Smaller part of each high ground cut and replaced with a ramp size 3
    • Decreased chasms in middle and towards gold
    • Small tower in big arena between gold and high ground expansion now structures the bigger open surface
  • Minor changes in the geometry at the two corner bases to create better flow and decrease map height for less air space:
    • Corner bases rotated slightly and moved towards center
    • Adapted terrain to new flow
  • Minor changes in the geometry at the 3/9 o'clock base:
    • Cliff tower with vent moved behind high ground expansion to open the choke up slightly
  • Major changes in the setup of rock towers and rocks at the gold base:
    • Rock tower between natural expansion high ground and gold high ground gone, because gold was too safe, also the corridor situation that could be generated here would hinder flow
    • Huge rock at gold base ramp changed to a pair of large rocks
  • Major changes in the setup of rock towers and rocks at the 'pocket third':
    • Rock tower now sits on a low instead of a high ground
    • no additional rocks block the path behind the gold base
  • Minor changes in the setup of rock towers and rocks at the high ground expansion:
    • Rock tower moved from ramp to high ground, where it no longer blocks movement up the ramp, but creates a choke on the platform, it now has potential for an attacker to slow down movement towards corner expansion
    • Rocks from the ramp toward the corner expansion moved away to the ramp size 3, this change makes is easier to take next expansions fast
  • Major change in the positioning of the watch towers, which are now stronger in any game situation:
    • Watch towers moved from center towards the outside
    • Watch towers are stronger for each side when utilized defensively
    • Occupation of both watch towers give even more visibility
  • Cleaned up doodads and doodad positioning as well as recreated foliage.
  • Several smaller texture changes to create better read-ability.
  • Corrected pathing.



Hwangsan | AVEX

NA: battlenet:://starcraft/map/1/283790
EU: battlenet:://starcraft/map/2/198501
KR: battlenet:://starcraft/map/3/114072

Changelog:

  • Vertical third base has been shifted closer to the natural, the natural has been rotated 45 degrees counter-clockwise.
  • Xel'Naga Watchtowers were moved Diagonally, North West and South East, to now cover the far reaches of the map, as well as a slight sliver of the high middleground.
  • Made the map slightly more yellow, for namesake.



Paradisia | SidiantheBard

NA: battlenet:://starcraft/map/1/283796
EU: battlenet:://starcraft/map/2/198504
KR: battlenet:://starcraft/map/3/114074

Changelog:
None



Windwaker | AVEX

NA: battlenet:://starcraft/map/1/283794
EU: battlenet:://starcraft/map/2/198506
KR: battlenet:://starcraft/map/3/114076

Changelog:

  • 9th mineral patch in main removed.
  • Some ramps removed in the middle.
  • 4th base philosophy changed. Vertical 4th has a high mineral income, but little longevity, as well as only one geyser. The opposite 4th, has 10 minerals and 2 gas geysers, for longevity.
  • Lowground late-game bases have 5 mineral patches, but 3 geysers as a risky base option after the longevity base was taken.
  • Xel'Naga Rocks added to help defend the vertical base after taking the gold option.
  • The Gold base has 8 mineral patches, all of which at a 33% decreased value (1000 for near, 600 for far patches)



Rush Maps

Eremita | AVEX

NA: battlenet:://starcraft/map/1/283789
EU: battlenet:://starcraft/map/2/198499
KR: battlenet:://starcraft/map/3/114070

Changelog:

  • Debris added to front ramp, has 350 hp and 5 armor.
  • Natural choke made smaller.
  • Rock Towers added in the middle.
  • Long rocks under LOS blockers by natural removed.
  • Coolant Tower added to down-ramp by natural.



Hunger Game | Enekh

NA: battlenet:://starcraft/map/1/283797
EU: battlenet:://starcraft/map/2/198510
KR: battlenet:://starcraft/map/3/114133

Changelog:

  • Deleted center Terraform style base, added force field
  • Added a collapsed rock at the natural ramp



Maxwell Platform | Youngrustler

NA: battlenet:://starcraft/map/1/283879
EU: battlenet:://starcraft/map/2/198571
KR: battlenet:://starcraft/map/3/114131

Changelog:

  • Cooling Towers removed from all naturals.
  • Naturals ramp size reduced on all naturals down to 8x8.
  • Replaced Cooling Towers with destructible debris which blocks ramps and allows to be walled off by a single 3x3 building
  • Added destructible debris blocking the ramps near the middle spawn which lead into their 4ths.
  • Added additional path blocked by destructible debris between bottom and top spawns with LOS blockers.
  • All destructible debris is set to normal HP and armor, besides 2x2 debris which have 1500 HP still 3 armor for all.
  • 8/10 Bases rotated counter-clockwise.
  • 12/6 Bases moved back towards the outside of the map.
  • Aesthetics have been updated around the map.



New Maps

Paradise Lost | Jacky

NA: battlenet:://starcraft/map/1/283799
EU: battlenet:://starcraft/map/2/198511
KR: battlenet:://starcraft/map/3/114080

Changelog:

  • Removed the 'Narrow Path': Among the many feedbacks, it was often said that the 'Narrow Path' was complex and unintuitive, causing the players to be confused.
  • Created a new attack route. (Changed the third and the gold expansion's terrain.): It showed stable games, but the game was too boring due to the third and the fourth which is so easily secured. As a result, the third's expansion's terrain was changed, and the gold expansion was redesigned to create a new attack route.
  • Removed the diagonal rock between the third and the fourth: The diagonal rock was removed because players can defend enough the third.
  • Widened the central bridge and the central expansion's ramp: It was widened for smooth troop movement in the mid-late game.



Geumgangsan | RQM

NA: battlenet:://starcraft/map/1/283795
EU: battlenet:://starcraft/map/2/198508
KR: battlenet:://starcraft/map/3/114079

Changelog:

  • Moved resource nodes of the main close to vertical borders.
  • Added a reaper cliff to the main.
  • Replaced a force field on the center of pocket island with a 4x4 rock.
  • Replaced force fields on the main ramp with 'new' force fields. New force fields can be seen in the fog of war and can be spotted on minimap. These changes do not influence original force fields made by sentries.
  • Connected the pocket island and natural. A huge rock was added to block the passage.
  • Adjusted the natural to leave spaces for passage to pocket island.
  • Placed a 4x4 rock on the entrance of natural. Ramp close to it was also moved farther.
  • Moved the third base closer to the main.
  • Redesigned the ramps in the middle with force fields. Ramps became two times wider than before and force fields were replaced with huge destructible rocks.
  • Replaced force fields on the outer bases with two 4x4 destructible rocks.
  • All 4x4 destructible rock have 1 armor and 1200 HP in order to be vulnerable to early armies of all races.
  • Few doodads were added and textures were changed.



Sequencer | NegativeZero

NA: battlenet:://starcraft/map/1/283793
EU: battlenet:://starcraft/map/2/198505
KR: battlenet:://starcraft/map/3/114075

Changelog:

  • Increased all 6x6 debris HP to 3000
  • Increased all long diagonal debris HP to 6000
  • Added 2 watchtowers along the map's center line
  • Reduced the width of the bridges next to the low ground 3rds



Experimental Resource Maps

Keres Passage | Kantuva

NA: battlenet:://starcraft/map/1/283791
EU: battlenet:://starcraft/map/2/198502
KR: battlenet:://starcraft/map/3/114073

Changelog:

  • Several architectural changes to improve map spacing and army movement.
  • Changed central passage design in order to improve map spacing.
  • Changed central highgrounds and ramps near central Xel'naga to improve openness of top right area of the map.
  • Slightly reduced size of Main bases.
  • Improved unit pathing over the center of the map.
  • Slightly changed and opened up area in front of Natural base in order to improve defensive positions from attacks coming from bottom passage.
  • Added destructible rocks to the 9 and 6 bottom bases to improve the area openness on late-game scenarios.



Bandarlog Ruins | Samro225am

NA: battlenet:://starcraft/map/1/283787
EU: battlenet:://starcraft/map/2/198497
KR: battlenet:://starcraft/map/3/114068

Changelog:

  • Major change in the mineral count:
    • Mains increased from 500/350 to 750/450
    • Naturals increased from 900/500 to 1125/675
  • Major change in the geometry of the maps:
    • boundaries were set to default in the published version, this was corrected to 168x144
  • Minor change in the visibility of the low ground areas- fog falloff increased
  • Minor changes of doodads and foliage, including rocks next to the watch tower to make clear that there is only a narrow path.
  • Minor changes pathing of some areas to avoid issues.



Blood Boil | AVEX

NA: battlenet:://starcraft/map/1/283788
EU: battlenet:://starcraft/map/2/198498
KR: battlenet:://starcraft/map/3/114069

Changelog:

  • "Pocket" base philosophy changed from less economy, to less gas but more minerals.
  • Natural Choke made slightly smaller, and backdoor ramp into natural is now a size 1 ramp.
  • Pocket "Natural" rocks moved from the main to the ramp towards the natural.
  • Base met by three down-ramps changed into an 8 gold 2 geyser base.
  • Xel'Naga Tower position adjusted slightly.
  • Exposed Fourth Base mineral line rotated 45 degrees. It is still exposed, but not as much as it was previously.



Prizing

While Blizzard has the final say on which maps go on the ladder, this is your chance to send Blizzard a message as to which maps you want to see in the ladder pool next season.

And let's not forget; not only are the maps competing for ladder consideration, but the top five maps will be awarded with cash prizes - all provided by Blizzard.

First - $1,000
Second - $500
Third - $250
Fourth - $150
Fifth - $100


Vote!

Please note that your vote must contain exactly five maps or it will not count. Additionally, you must comment in this thread for your vote to count. A simple "voted" will do. Of course, we encourage you to post which maps you voted for and to have a discussion about which maps you like best as well!

You have until Friday, Mar 10 4:59am GMT (GMT+00:00) to cast your votes for your favorite TLMC maps, after which the winners will be announced.

Click here to vote


Voting closes in .
Facebook Twitter Reddit
TL+ Member
Morbidius
Profile Joined November 2010
Brazil3449 Posts
March 07 2017 21:27 GMT
#2
Voted.
Has foreign StarCraft hit rock bottom?
Elentos
Profile Blog Joined February 2015
55511 Posts
March 07 2017 21:37 GMT
#3
Voted
Every 60 seconds in Africa, a minute passes.
NutriaKaiN
Profile Joined June 2016
88 Posts
March 07 2017 21:38 GMT
#4
Voted
Elentos
Profile Blog Joined February 2015
55511 Posts
March 07 2017 21:39 GMT
#5
Sequencer is by far my favorite map, I hope it gets voted highly so it's considered for ladder.
Every 60 seconds in Africa, a minute passes.
Youngrustler
Profile Joined February 2016
United States70 Posts
March 07 2017 21:47 GMT
#6
Voted

Top 5 for me:
1. Paradise Lost
2. Sequencer
3. Ascension to Aiur
4. Windwaker
5. Asteroid Barricade

Good luck to all map makers.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
Charoisaur
Profile Joined August 2014
Germany15920 Posts
March 07 2017 21:49 GMT
#7
Do we have to vote for each category? Or can je just vote for 5 macro maps?
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55511 Posts
March 07 2017 21:49 GMT
#8
On March 08 2017 06:49 Charoisaur wrote:
Do we have to vote for each category? Or can je just vote for 5 macro maps?

Any combination of 5.
Every 60 seconds in Africa, a minute passes.
Urth
Profile Blog Joined November 2007
United States1249 Posts
March 07 2017 21:52 GMT
#9
voted
BY.HERO FIGHTING!!!!
bombER1
Profile Joined March 2017
1 Post
March 07 2017 21:52 GMT
#10
Voted, hwangsan and sequencer are my two favorites
ArtyK
Profile Joined June 2011
France3143 Posts
March 07 2017 21:55 GMT
#11
¯\_(ツ)_/¯
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15920 Posts
March 07 2017 21:57 GMT
#12
Hwangsan, Windwaker and Sequencer are my favorites. Not sure about the other ones. Need to rewatch some of the BasetradeTV games to be sure.
Many of the coolest moments in sc2 happen due to worker harassment
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
March 07 2017 22:03 GMT
#13
voted
"Not you."
Ryu3600
Profile Joined January 2016
Canada469 Posts
March 07 2017 22:03 GMT
#14
1. Paradise lost
2. Accension to Aiur
3. Acolyte
4. Asteroid barricade
5. Sequencer
Maru is the best Terran ever.
olirsvp
Profile Joined February 2017
10 Posts
March 07 2017 22:14 GMT
#15
Voted
B-royal
Profile Joined May 2015
Belgium1330 Posts
March 07 2017 22:24 GMT
#16
Voted.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Alex007
Profile Joined December 2010
Ukraine211 Posts
Last Edited: 2017-03-07 22:29:59
March 07 2017 22:28 GMT
#17
Voted for Paradise Lost and Blood Boil as a primary choice. I'm absolutely amazed by the amount of work which was put in Paradise and I love the idea. The newest version of Blood Boil seems also really interesting for me in terms of macro decisions. Other 3 were just the ones which I liked as a player.
Senior Product Manager for ESL SC2 Pro Tour
Warcloud
Profile Joined May 2010
United States97 Posts
March 07 2017 22:29 GMT
#18
Voted.
DariusTirsar
Profile Joined April 2015
Romania13 Posts
March 07 2017 22:39 GMT
#19
Voted. Some very good macro maps this contest!
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
March 07 2017 22:42 GMT
#20
Make Carriers Great Again.
Make Mech Great Again.
This is the world TLers want
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
sneakyfox
Profile Joined January 2017
8216 Posts
March 07 2017 22:55 GMT
#21
Voted.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
MorDka
Profile Joined October 2012
Poland543 Posts
March 07 2017 22:55 GMT
#22
I Like Sequencer a lot
Peggies
Profile Joined December 2016
Philippines9 Posts
March 07 2017 22:59 GMT
#23
Voted
INNOVATION FLASH FANTASY SKT1 FOREVER
Insidioussc2
Profile Joined March 2015
Germany96 Posts
March 07 2017 23:01 GMT
#24
Voted
DSK
Profile Blog Joined February 2015
England1110 Posts
March 07 2017 23:01 GMT
#25
Voted. Good luck all.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
StraKo
Profile Joined February 2017
Germany96 Posts
March 07 2017 23:02 GMT
#26
Guys please vote for macro maps, i would like to have an enjoyable mappool, instead of a "looks cool" mappool :/
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
March 07 2017 23:06 GMT
#27
On March 08 2017 08:02 StraKo wrote:
Guys please vote for macro maps, i would like to have an enjoyable mappool, instead of a "looks cool" mappool :/


The definition of enjoyable is different for everyone. Strength in diversity!
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
March 07 2017 23:16 GMT
#28
A lot of good maps, well done map makers!
I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
CometNine
Profile Joined March 2012
New Zealand87 Posts
March 07 2017 23:18 GMT
#29
Voted gl!
"Building Armour Upgrade is the new meta" - Gretorp (2012)
SneakingApple
Profile Joined September 2011
30 Posts
March 07 2017 23:21 GMT
#30
Hope we see Bandarlog ruins in future tournaments.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 07 2017 23:30 GMT
#31
Voted. GL everyone.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
March 07 2017 23:33 GMT
#32
Voted.
http://www.twitch.tv/pinokotsbeer
Shyrshadi
Profile Joined June 2016
United States12 Posts
March 07 2017 23:35 GMT
#33
Voting now
Frozen Phoenix
Profile Joined September 2015
Germany6 Posts
March 07 2017 23:35 GMT
#34
Voted
Penev
Profile Joined October 2012
28475 Posts
March 07 2017 23:39 GMT
#35
Voted
I Protoss winner, could it be?
Revalence
Profile Joined January 2016
United States9 Posts
March 07 2017 23:40 GMT
#36
Voted
jheffe
Profile Joined March 2017
1 Post
March 07 2017 23:42 GMT
#37
Voted!
IIEclipseII
Profile Joined February 2016
Germany157 Posts
March 07 2017 23:45 GMT
#38
voted
Tevont
Profile Joined March 2017
1 Post
March 07 2017 23:49 GMT
#39
Voted.
B0stonSC
Profile Joined November 2016
United States59 Posts
March 07 2017 23:52 GMT
#40
voted
jpg06051992
Profile Joined July 2015
United States580 Posts
March 07 2017 23:53 GMT
#41
Alot of the macro maps look pretty okay, Ascension looks cool, as does Sequencer.
"SO MANY BANELINGS!"
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
March 07 2017 23:59 GMT
#42
Voted.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
March 08 2017 00:08 GMT
#43
Voted, Paradise Lost is sexy
Corwinus
Profile Joined October 2015
Croatia96 Posts
March 08 2017 00:10 GMT
#44
My votes are going to: Acolyte, Ascension to Aiur, Hwangsan, Keres Passage, Sequencer
Shiraq
Profile Joined March 2016
17 Posts
March 08 2017 00:15 GMT
#45
Voted
Latias4Ever
Profile Joined November 2013
Portugal11 Posts
March 08 2017 00:15 GMT
#46
Voted. Let's hope Windwaker and Hwangsan win, because we need more maps with pathable water.
Latias4Ever!
Jenasinn
Profile Joined July 2016
1 Post
March 08 2017 00:17 GMT
#47
Voted for
1. Blood Boil
2. Eremita
3. Hwangsan
4. Acolyte
5. Ascension to Aiur
SgtSlick
Profile Joined April 2011
Australia92 Posts
March 08 2017 00:20 GMT
#48
voted
Hammer Time
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 08 2017 00:25 GMT
#49
Voted.

I think anyone with doubts about what to include in their vote should consider Blood Boil.

fighting!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
uThermal
Profile Joined January 2011
Netherlands165 Posts
March 08 2017 00:37 GMT
#50
Almost impossible to vote for 5, didn't really think there were many good maps in there.

Acolyte and Keres Passage seemed like the best ones, with Hwangsan also being decent.
Had Blood Boil and Maxwell Platform as two somewhat interesting fillers.
Team Liquid
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 08 2017 00:38 GMT
#51
If we think we have noticed a flaw with one of the [TLMC8] maps that are live on the servers, who do we contact?
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
SKIKS
Profile Joined March 2013
10 Posts
March 08 2017 00:42 GMT
#52
Voted. Thanks for putting on this contest again. Next year, please don't have such a short deadline.
Raineeb
Profile Joined September 2016
Philippines39 Posts
March 08 2017 00:51 GMT
#53
Voted
My Life for Aiur! But Freedom is priceless also :) [ Neeb | Stats | Rain | sOs | ByuN | Maru | MCanning | Winter | Lowko | PiG ]
Youngrustler
Profile Joined February 2016
United States70 Posts
March 08 2017 00:51 GMT
#54
On March 08 2017 08:02 StraKo wrote:
Guys please vote for macro maps, i would like to have an enjoyable mappool, instead of a "looks cool" mappool :/


Just because they are voted high doesn't mean they make it onto the ladder just look at last TLMC Dasan Station made it and it wasn't top voted. It really up to Blizzard and what they want so keep that in mind.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
gophario
Profile Joined July 2011
United States169 Posts
March 08 2017 00:56 GMT
#55
voted
HardRevenge
Profile Joined February 2016
United States17 Posts
March 08 2017 01:14 GMT
#56
Voted. A lot of people say paradise lost is the map in the lineup, but I really hope Blood Boil and Keres Passage do well.
Enekh
Profile Joined December 2012
Korea (South)73 Posts
March 08 2017 01:21 GMT
#57
Voted
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-03-08 01:26:47
March 08 2017 01:26 GMT
#58
Voted.

Remember, as it says in the OP "While Blizzard has the final say on which maps go on the ladder, this is your chance to send Blizzard a message as to which maps you want to see in the ladder pool next season."

These are maps you believe should be on ladder. You think they will produce good interesting games and won't have too many imba features.

Obviously I just have to vote for my two maps because let's be honest, it'd be stupid of me not too! Especially in a contest where every vote will count. I also believe Ascension to Aiur is about as standard of a macro map you can get that still has plenty of choices as a 3rd base so it will for the most part produce normal games but still have some choice in the matter. Paradisia, although I don't like it as much, can still produce a lot of interesting games with the type of symmetry, many attack paths, and ease of bases. So..

Ascension to Aiur
Paradisia

Will be my first and second votes...

Next three votes, are basically the next 3 maps I believe would do well on ladder.

Hwangsan - Choice of thirds, easy to understand layout, not super overly huge. I believe this should do better than Windwalker.

Sequencer - Although I'm still not the greatest fan, it's still one of the better maps in this tournament that I could actually see myself enjoying on ladder. His changes were nice.

Keres Passage - Easy enough main/nat/third. Choice of golds could lead to some interesting (or cheesy) play. The changes he did were good to open the map up a little bit more.

---

So,

Ascension to Aiur
Paradisia
Hwangan
Sequencer
Keres Passsage

---

Rant:
+ Show Spoiler +

Unfortunately Paradise Lost will be #1 due to Hype from Basetrade & Nathanias, super sick "air blocker wall" and the love of being able to turtle. Just remember, you're voting for maps you want on ladder. Air blockers are annoying as shit to play with and even though the changes Jacky did are great, you can still fairly easily turtle on 5 bases so unless it gets to a giant 8 base vs 8 base game what's the point of ever taking the islands?

Sorry Jacky, your map gets a ton of love, but I absolutely do not like it and think unless it gets even more massive changes it's going to be very frustrating to play on ladder.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
VeGA_Lee
Profile Joined April 2016
1 Post
March 08 2017 01:27 GMT
#59
Voted.
Tommy131313
Profile Joined May 2016
Germany153 Posts
March 08 2017 01:27 GMT
#60
voted
Aunvilgodess
Profile Joined May 2016
954 Posts
March 08 2017 01:35 GMT
#61
Voted
IArako
Profile Joined June 2015
Germany195 Posts
March 08 2017 01:38 GMT
#62
Did the thing
Special Tactics
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
March 08 2017 01:47 GMT
#63
yolo
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
zaizierainyday
Profile Joined June 2016
Vietnam81 Posts
March 08 2017 01:57 GMT
#64
voted
engesser1
Profile Blog Joined December 2016
264 Posts
March 08 2017 02:00 GMT
#65
Voted.
No matter what, I'm with GEUMGANGSAN.
Maru, he is the reason why i'm still playing and watching sc2
Aegwynn
Profile Joined September 2015
Italy460 Posts
March 08 2017 02:05 GMT
#66
Voted
loeblix
Profile Joined September 2016
18 Posts
March 08 2017 02:15 GMT
#67
voted
dfsac85
Profile Joined June 2016
3 Posts
March 08 2017 02:20 GMT
#68
voted
Yiome
Profile Joined February 2014
China1687 Posts
March 08 2017 02:23 GMT
#69
Bandarlog Ruins thumbnail seems to incorrectly link to Keres Passage...
SC2Sole1
Profile Joined June 2016
2 Posts
March 08 2017 02:57 GMT
#70
Voted
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 08 2017 03:14 GMT
#71
Voted. The changes that have come out of the iteration period this time have been pretty good.
DisReSpeCTsc2
Profile Joined November 2015
United States44 Posts
March 08 2017 03:16 GMT
#72
Voted
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 08 2017 03:23 GMT
#73
Accidentally read the thread title as public shooting...... Was concerned, briefly.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Fatam
Profile Joined June 2012
1986 Posts
March 08 2017 03:24 GMT
#74
Voted
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Asunanas
Profile Joined April 2011
53 Posts
March 08 2017 03:33 GMT
#75
I'm stunned by the amount of work that's gone into these maps, they're all great. The amount of changes to some of the maps are insane
Socke
Profile Joined November 2002
Germany451 Posts
March 08 2017 03:46 GMT
#76
voted
J6X16
Profile Joined December 2014
United States7 Posts
March 08 2017 03:52 GMT
#77
Voted!
TheInsaneOne
Profile Joined August 2015
1 Post
March 08 2017 04:05 GMT
#78
Thing that you should do, I did.
ssavii
Profile Joined March 2017
1 Post
March 08 2017 04:22 GMT
#79
Voted!
terrafreako
Profile Joined March 2017
28 Posts
Last Edited: 2017-03-08 04:27:31
March 08 2017 04:24 GMT
#80
Voted.

1. Geumgangsan
2. Blood Boil
3. Acolyte
4. Paradisia
5. Ascension to Aiur

gogogo Geumgangsan absolutly love the design of this map this is really rare. Blood boil is so special in layout this map needs to be on the ladder mappool which is macro oriented very nicely. Acolyte aswell really solid layout would love to play this map all the time. Paradisia easy layout relaxing to play and no eye burner nice summer map. Ascension to Aiur same, really cool summer map i really dont want to miss that map in this pool but please dont sequenzer or windwaker. Sequenzer is boring as hell and has way to many ramps like a ramp city which is a dream for burrowed zergs you can never really take a propper engangement cause of ups and downs everywhere. Windwaker is a nice map but not as good as ascension to aiur and the other maps i have choosen. Windwaker would be a good map for hots but not for lotv cause of the open spaces and the distances and the paths of attacking aswell.

LETS HOPE FOR THE BEST POOL EVER. GG MAPMAKERS WELL DONE.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
March 08 2017 04:40 GMT
#81
Voted. Wish I could have voted for New Gettysburg again for my fifth spot.
Blunder Man doing everything thing a blunder can.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 08 2017 04:52 GMT
#82
Voted.

hunger game
geumgangsan
windwaker
asteroid barricade
hwangsan
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NyuBPrime
Profile Joined January 2017
22 Posts
March 08 2017 04:54 GMT
#83
Voted
Ascension to Aiur and Sequencer are defnitely my favourite ones
Granwyth
Profile Joined November 2015
15 Posts
March 08 2017 05:02 GMT
#84
Voted
Couguar
Profile Joined April 2010
Russian Federation54 Posts
March 08 2017 05:17 GMT
#85
voted
octomologyst
Profile Joined January 2015
12 Posts
March 08 2017 05:25 GMT
#86
sequencer is so snazzy
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 08 2017 05:27 GMT
#87
Acolyte
Ascension to Aiur
Asteroid Barricade
Bandarlog Ruins
Sequencer
~ ~ <°)))><~ ~ ~
matzam11
Profile Joined December 2014
1 Post
March 08 2017 05:35 GMT
#88
voted
Asturas
Profile Blog Joined September 2010
Finland587 Posts
March 08 2017 05:41 GMT
#89
Voted
There are no boundaries, that's the final conclusion.
TorkkSC
Profile Blog Joined September 2015
29 Posts
March 08 2017 06:29 GMT
#90
Voted:

  1. Ascension to Aiur
  2. Hwangsan
  3. Windwaker
  4. Sequencer
  5. Paradise Lost
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
March 08 2017 06:34 GMT
#91
VOTED FOR P A S S I O N ( hope i dont regret these choices :D )
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
HurinThalion
Profile Joined March 2017
7 Posts
March 08 2017 06:35 GMT
#92
aesthetically the maps this time look incredible, especially windwaker and paradise lost, IMO. Voted!
Samro225am
Profile Joined August 2010
Germany982 Posts
March 08 2017 06:41 GMT
#93
Voted.
stormssc
Profile Joined September 2009
Poland125 Posts
Last Edited: 2017-03-08 06:47:59
March 08 2017 06:44 GMT
#94
I am a bit disappointed to see that all SC2 maps follow the same design philosophy. Remember when BW had tricky maps such as 815? There were also island maps (Paradoxxx 2, Hall of Valhalla), or maps with bases closed behind destructibles. I believe a little craziness would do SC2 good, while considering race balance of course. Players would have to adapt completely new playstyles = more fun.
Wintertime
Profile Joined November 2010
Canada64 Posts
March 08 2017 06:45 GMT
#95
RottiDance
ErrantKnight
Profile Joined November 2012
Switzerland186 Posts
March 08 2017 07:03 GMT
#96
Ascension to Aiur, Hunger Games, Maxwell Platform, Paradisia and Windwaker.


Some people may call me crazy for voting for Maxwell Platform but four very important laws of Starcraft can be derived from there.
"Quantity is quality by itself"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
March 08 2017 07:08 GMT
#97
tldr + Show Spoiler +
too lame, did rot
"not enough rights"
Cerdoken
Profile Joined December 2013
United States5 Posts
March 08 2017 07:09 GMT
#98
Voted.
Ej_
Profile Blog Joined January 2013
47656 Posts
March 08 2017 07:09 GMT
#99
Voted
"Technically the dictionary has zero authority on the meaning or words" - Rodya
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 08 2017 07:33 GMT
#100
Voted

Think Hunger Game is my favorite
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
AshC
Profile Joined August 2016
United States328 Posts
March 08 2017 07:44 GMT
#101
Voted!
Olli
Profile Blog Joined February 2012
Austria24417 Posts
March 08 2017 07:56 GMT
#102
Voted. Some good standard maps in there.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
starkiller123
Profile Joined January 2016
United States4030 Posts
March 08 2017 08:03 GMT
#103
Voted
Archiatrus
Profile Joined June 2014
Germany64 Posts
March 08 2017 08:03 GMT
#104
Voted
Argonauta
Profile Joined July 2016
Spain4906 Posts
March 08 2017 08:06 GMT
#105
Voted
Rogue | Maru | Scarlett | Trap
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 08 2017 08:29 GMT
#106
Voted :D

Bandarlog Ruins picture link still broken!
Revolutionist fan
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 08 2017 08:34 GMT
#107
V-v-voted
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
hoschi0304
Profile Joined March 2017
3 Posts
March 08 2017 08:40 GMT
#108
Voted
fLyiNgDroNe
Profile Joined September 2005
Belgium4001 Posts
March 08 2017 08:59 GMT
#109
Voted
Drone is a way of living
Charoisaur
Profile Joined August 2014
Germany15920 Posts
March 08 2017 09:07 GMT
#110
Voted!
Ascension to Aiur
Windwaker
Hwangsan
Sequencer
Keres Passage
Many of the coolest moments in sc2 happen due to worker harassment
Caerwyn
Profile Joined February 2017
23 Posts
March 08 2017 09:24 GMT
#111
Voted.
CognacLover
Profile Joined January 2016
Poland66 Posts
March 08 2017 09:42 GMT
#112
Voted.
+ Show Spoiler +
1.Acolyte
2.Ascension to Aiur
3.Bandarlog Ruins
4.Keres Passage
5.Maxwell Platform
Conservative olsdchooler.
egrimm
Profile Joined September 2011
Poland1199 Posts
March 08 2017 10:05 GMT
#113
Voted for
3 best maps:
Ascension to Aiur
Sequencer
Windwaker

+ 2 slightly weaker:
Paradisia
Hwangsan
sOs TY PartinG
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-08 10:20:07
March 08 2017 10:16 GMT
#114
Voted!

Acolyte was my top choice.

Also, given the high number of beach tileset maps, I hope no more than 1 ends up in the map pool (2 at the absolute very most).
BalanceEnforcer
Profile Joined February 2016
37 Posts
March 08 2017 10:24 GMT
#115
Voted
MrWayne
Profile Joined December 2016
219 Posts
March 08 2017 10:25 GMT
#116
Voted.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 08 2017 10:31 GMT
#117
Voted.

I clearly choosed in priority the lighter maps, not liking the dark maps. I had only 3 real picks and 2 fill in though, I would be sad if one if these 2 is chosed

Would have liked to be able to make a top 5 (with the order being taken into account).

Also, the imgur album is not in the same order as the TL post AND the name of the maps are not written on it...
http://www.twitch.tv/becosmos
themakzy
Profile Joined June 2016
2 Posts
March 08 2017 10:36 GMT
#118
Voted.
ByuuN
Profile Joined November 2016
Poland678 Posts
March 08 2017 10:41 GMT
#119
Voted
Behovodec
Profile Joined June 2014
Russian Federation4 Posts
March 08 2017 11:16 GMT
#120
voted
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-03-08 11:32:53
March 08 2017 11:21 GMT
#121
Voted.

Edit: Sequencer hype, looks like fun.
Maru and Serral are probably top 5.
ihatevideogames
Profile Joined August 2015
570 Posts
March 08 2017 11:29 GMT
#122
Voted.

Hopefully Blizzard puts some of these macro maps into the next map pool.
Drfilip
Profile Joined March 2013
Sweden590 Posts
March 08 2017 11:36 GMT
#123
I think the slight openess of that mineral line on Blood boil is a thing that should be in more maps. Allow more units to be able to harass and the harass units won't need to be as effective.
I like Maxwell Plattform as a ladder map, but not as a tournament map. It can give me, as a player, some fun games but won't be a fair map in a professional setting (though it will be fun to watch).
I like the idea of the resource shortage on Bandarlog Ruins. I dislike the multitude of ramps, which also is a reason why I won't enjoy playing on Sequenser. Both of them will probably be good tournament maps.
Keres Passage is my favourite out of these maps. It will probably be a bit unbalanced in tournaments, but it doesn't matter. I like the multitude of choices too much.
Random Platinum EU
Koivusto
Profile Blog Joined August 2013
Finland542 Posts
March 08 2017 11:42 GMT
#124
Voted.

Votes went mostly to new maps since I wish to see evolution even if it would ache along the way.
#1 Blitzcrank #Forever platinum toss --> current diamond Terran <3
MrVojjin
Profile Joined March 2017
1 Post
March 08 2017 11:55 GMT
#125
Voted
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
March 08 2017 11:58 GMT
#126
It seems there will be a lot votes for macro maps, so I voted for some craziness to balance it out.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Metahurtz
Profile Joined December 2016
3 Posts
March 08 2017 12:15 GMT
#127
Voted.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
March 08 2017 12:51 GMT
#128
Pretty cool maps. I enjoyed voting for this one.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Nezgar
Profile Joined December 2012
Germany534 Posts
March 08 2017 12:53 GMT
#129
voted.
_Epi_
Profile Joined February 2014
Germany158 Posts
March 08 2017 13:01 GMT
#130
Voted
Reevou
Profile Joined May 2015
Finland23 Posts
March 08 2017 13:08 GMT
#131
Voted.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 08 2017 13:14 GMT
#132
Oh, I forgot to comment that I voted in this thread... oops.
Moderatorshe/her
TL+ Member
Leon1das1
Profile Joined June 2014
United States71 Posts
March 08 2017 13:19 GMT
#133
Voted
我累了,我想去睡觉了
Azhrak
Profile Joined January 2011
Finland1195 Posts
March 08 2017 13:23 GMT
#134
Voted.

OP, the image link of Bandarlog Ruins points to a wrong map.
starcraft2.fi
phil_dlc
Profile Joined March 2017
1 Post
March 08 2017 13:32 GMT
#135
1. Acolyte
2. Maxwell
3. Hunger Games
4. Asteroid
5. Hwangsan
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2017-03-08 13:56:44
March 08 2017 13:52 GMT
#136
Voted.
I appreciate the work that has been put into the maps and organization, but I feel like being forced to vote for at least 3 maps I did not really like, just to meet the 5 vote requirement.
Random is hard work dude...
Mispelled
Profile Joined March 2017
1 Post
March 08 2017 13:59 GMT
#137
Voted
dacSyzygy
Profile Joined April 2015
Germany42 Posts
March 08 2017 14:00 GMT
#138
Voted
RQM
Profile Blog Joined May 2016
Korea (South)104 Posts
March 08 2017 14:03 GMT
#139
Voted. :D
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
March 08 2017 14:45 GMT
#140
Voted.
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Mazi4
Profile Joined February 2014
Poland4 Posts
March 08 2017 15:00 GMT
#141
I think we need more green-land, lighter and nice looking maps, im really tired of dark depresing maps.
My vote goes to:


1. Eremita
2. Windwaker
3. Paradise Lost
4. Acolyte
5. Geumgangsan

Dova
Profile Joined March 2017
1 Post
Last Edited: 2017-03-08 15:08:46
March 08 2017 15:07 GMT
#142
voted

hunger game = best
NaRae
Profile Joined January 2017
Korea (South)48 Posts
March 08 2017 15:07 GMT
#143
Voted.
Snarosc
Profile Joined January 2016
France66 Posts
March 08 2017 15:12 GMT
#144
Voted
Stats is the best player of LotV.
MisterL
Profile Joined February 2015
Germany24 Posts
March 08 2017 15:16 GMT
#145
Voted
DjChrisSpear
Profile Joined January 2014
United States11 Posts
March 08 2017 15:24 GMT
#146
Voted
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 08 2017 15:28 GMT
#147
Voted.
PipusSc2
Profile Blog Joined October 2015
Andorra5 Posts
March 08 2017 15:37 GMT
#148
Voted
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 08 2017 15:52 GMT
#149
the NA version of [TLMC8] Blood Boil seems to be missing a watchtower. It is either missing the northeastern one, or has an extra one in the south west. In any event, it is currently asymmetrical :/
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ByuNstopable
Profile Joined March 2017
1 Post
March 08 2017 15:54 GMT
#150
Voted
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
March 08 2017 16:22 GMT
#151
voted
Team Liquid
pres.sure
Profile Joined July 2010
Germany104 Posts
March 08 2017 16:51 GMT
#152
Voted
happykrogan
Profile Joined March 2017
Germany408 Posts
March 08 2017 17:44 GMT
#153
voted
AweesomeSauce
Profile Joined May 2012
United States9 Posts
March 08 2017 18:01 GMT
#154
Voted
Topher_Doll
Profile Joined August 2015
United States76 Posts
March 08 2017 18:07 GMT
#155
Voted
I'm a bear of very little brains and big words bother me.
HighTempered
Profile Joined March 2017
1 Post
March 08 2017 18:22 GMT
#156
Voted
ysraa
Profile Joined May 2016
United States1 Post
March 08 2017 18:22 GMT
#157
Voted.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
March 08 2017 18:27 GMT
#158
Did it
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
nick00bot
Profile Joined November 2010
326 Posts
March 08 2017 18:44 GMT
#159
voted
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
Koektrommel
Profile Joined December 2012
Netherlands47 Posts
March 08 2017 19:24 GMT
#160
voted
Quateras
Profile Joined August 2012
Germany867 Posts
March 08 2017 19:40 GMT
#161
Voted and hope Paradise Lost makes it in, amazing map :D
"If you don't know where you are going, you can never get lost."
TiberiusA
Profile Joined February 2017
United States39 Posts
March 08 2017 19:41 GMT
#162
Voted

1. Ascension to Aiur
2. Hwangsan
3. Paradisia
4. Asteroid Barricade
5. Acolyte

What I'm wondering is if Blizzard is actually considering using experimental resources or force fields on the ladder.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-03-08 20:05:47
March 08 2017 20:03 GMT
#163
On March 09 2017 04:41 TiberiusA wrote:
Voted

1. Ascension to Aiur
2. Hwangsan
3. Paradisia
4. Asteroid Barricade
5. Acolyte

What I'm wondering is if Blizzard is actually considering using experimental resources or force fields on the ladder.


Experimental resources definitely. They made an entire category for them this contest. Neutral force fields... who knows. They have the problem that they aren't immediately intuitive. When Basetrade first cast Geumgangsan, they were wondering if the force fields disappeared after a time, if they could be destroyed in the same way as normal force fields etc. At least they now appear through the FOW and on the minimap.
Brimir
Profile Joined March 2017
1 Post
March 08 2017 20:09 GMT
#164
voted
Nine Gates
Profile Joined November 2012
Finland198 Posts
March 08 2017 20:17 GMT
#165
If I could cast 5 votes for Sequencer, I might.
1112345678999
Lalabins
Profile Joined March 2017
1 Post
March 08 2017 20:38 GMT
#166
hard choice, I loved them all
Bounty
Profile Joined January 2010
Germany35 Posts
March 08 2017 21:12 GMT
#167
Voted
ejozl
Profile Joined October 2010
Denmark3366 Posts
Last Edited: 2017-03-08 21:42:01
March 08 2017 21:22 GMT
#168
Voted for Hunger Game, Paradise Lost, Sequencer, Keres Passage and Blood Boil!

I'm a little sad the Mineral Field was removed from Hunger Game in favour of Forcefields, mostly since it has more messy pathing, there's now a bit too few Mineral Fields on the map and no one is gonna bring Massive units to go cancel them, the way they were implemented on this map.
On the same note I feel the same with Geumgangsan, where many force fields was removed. I mean the pathing is now better, but then this is something you will be prepared for if the entire map is force field themed.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Toudeleski
Profile Joined August 2011
United States66 Posts
March 08 2017 21:23 GMT
#169
Voted
glhf
Musicus
Profile Joined August 2011
Germany23576 Posts
March 08 2017 21:38 GMT
#170
I find it kinda weird that we don't see every single pro or GM player voting tbh. And then we get a ton of complainig again next season.

I now Blizz has the final say anyway, but still.
Maru and Serral are probably top 5.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 08 2017 21:50 GMT
#171
On March 09 2017 06:38 Musicus wrote:
I find it kinda weird that we don't see every single pro or GM player voting tbh. And then we get a ton of complainig again next season.

I now Blizz has the final say anyway, but still.

Ah yeah I totally feel the same way. If Elazer came out and said X map was really bad because of A,B and C it would carry a lot of weight...

but think about what they risk if they come out. If they endorse a map, say this map is good or I voted for this, then it ends up being really bad for their race or then end up losing important games on it... they wouldn't have a back door to say that it was the maps fault or blizzard's fault, which is always nice to have.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TheZergishOne
Profile Joined October 2016
27 Posts
March 08 2017 21:53 GMT
#172
Voted
Psych
Profile Joined March 2011
United States41 Posts
March 08 2017 22:14 GMT
#173
Voted
GoGo
StraKo
Profile Joined February 2017
Germany96 Posts
March 08 2017 23:18 GMT
#174
Maybe i'm doing something wrong, but bandarlog ruins is kinda unplayable. Your mainbase is literally mined out after 5-6 minutes, but at the same time the map has macro size.
Carminedust
Profile Joined October 2014
487 Posts
March 09 2017 00:07 GMT
#175
Voted
Maybe was Zoun only Fan before he retired idk
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
March 09 2017 01:05 GMT
#176
sick maps. hope we get the best of them.
Celebrating Starcraft since... a long time ago.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-09 01:17:07
March 09 2017 01:16 GMT
#177
OMG. Voted for Hunger Game because it was one of my favorites before realizing they added force fields in the newest version. Seriously, get that weird shit out.

Now I hope it doesn't win.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
March 09 2017 01:33 GMT
#178
On March 09 2017 10:16 paralleluniverse wrote:
OMG. Voted for Hunger Game because it was one of my favorites before realizing they added force fields in the newest version. Seriously, get that weird shit out.

Now I hope it doesn't win.

what's wrong with weird shit? we'll never know if it'll work or not unless people try it out
vibeo gane,
Ryu3600
Profile Joined January 2016
Canada469 Posts
March 09 2017 01:36 GMT
#179
I really love the design texture used for Paradise lost. It is one of the most creative, unique and beautiful maps I have ever played in starcraft 2 and I would love for it to be the newest map that is played on the starcraft 2 ladder. It is vibrant and really outgoing it just looks relaxing, It really is a paradise lost.
Maru is the best Terran ever.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2017-03-09 01:46:18
March 09 2017 01:45 GMT
#180
Windwaker
Blood boil
Acolyte
Maxwell platform
Asteroid barricade

from my protoss perspective
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-09 02:03:20
March 09 2017 01:56 GMT
#181
On March 09 2017 10:33 -NegativeZero- wrote:
Show nested quote +
On March 09 2017 10:16 paralleluniverse wrote:
OMG. Voted for Hunger Game because it was one of my favorites before realizing they added force fields in the newest version. Seriously, get that weird shit out.

Now I hope it doesn't win.

what's wrong with weird shit? we'll never know if it'll work or not unless people try it out

It's unintuitive, doesn't make sense, doesn't appear on the minimap and fog of war, messes up pathing, looks strange, and is extremely inelegant.

This isn't even in the same league as changing minerals, because that falls within basic gameplay rules: a 450 mineral patch works exactly how a 450 mineral patch is suppose to work. Infinite forcefields from nowhere are outside of basic gameplay rules.
scoo2r
Profile Joined December 2015
Canada90 Posts
March 09 2017 03:01 GMT
#182
Great maps, hope to see some make ladder.
Another day, another depot.
Gemini_19
Profile Joined June 2010
United States1238 Posts
March 09 2017 03:59 GMT
#183
Voted
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Fatam
Profile Joined June 2012
1986 Posts
March 09 2017 04:35 GMT
#184
On March 09 2017 10:56 paralleluniverse wrote:
Show nested quote +
On March 09 2017 10:33 -NegativeZero- wrote:
On March 09 2017 10:16 paralleluniverse wrote:
OMG. Voted for Hunger Game because it was one of my favorites before realizing they added force fields in the newest version. Seriously, get that weird shit out.

Now I hope it doesn't win.

what's wrong with weird shit? we'll never know if it'll work or not unless people try it out

It's unintuitive, doesn't make sense, doesn't appear on the minimap and fog of war, messes up pathing, looks strange, and is extremely inelegant.

This isn't even in the same league as changing minerals, because that falls within basic gameplay rules: a 450 mineral patch works exactly how a 450 mineral patch is suppose to work. Infinite forcefields from nowhere are outside of basic gameplay rules.


I pretty much agree; if you're going to add something new it needs to be super super intuitive with no way for things to break or mess up, such as pathing. Two maps in the contest ended up breaking those rules initially, but with the edits I think both maps made some strides in the right direction (on the forcefield map the forcefields are now visible through fog of war, and the island map got rid of the hard to see/hard to target mineral wall) Not sure if the added force fields on Hunger Game are visible through fog, though. Pathing is definitely still an issue with neutral forcefields, though.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NinjaDuckBob
Profile Joined March 2014
177 Posts
March 09 2017 04:36 GMT
#185
Voted. Seems like there's a pretty good consensus on a few of them.
NinjaDuckBob ~ Fear the fuzzy!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2017-03-09 05:07:01
March 09 2017 05:02 GMT
#186
maybe it's just because i've worked a lot with bw maps, where unintuitive features are pretty common and you're just expected to learn them. stuff like neutral arbiters cloaking neutral eggs allowing you to mineral walk a worker to an island, or bizarre hitboxes that allow a path to be blocked by destroying assimilators, or mineral placements that actively encourage glitching units up cliffs have all been used in pro maps.

imo with stuff like neutral forcefields, it really only takes 1 game on the map to learn where they are and how they work, and that's ok with me.
vibeo gane,
[Erasmus]
Profile Joined September 2010
Australia286 Posts
March 09 2017 05:12 GMT
#187
Voted.
esReveR
Profile Joined February 2010
United States567 Posts
March 09 2017 05:12 GMT
#188
Voted.
Skill is relative.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 09 2017 05:14 GMT
#189
On March 09 2017 14:02 -NegativeZero- wrote:
maybe it's just because i've worked a lot with bw maps, where unintuitive features are pretty common and you're just expected to learn them. stuff like neutral arbiters cloaking neutral eggs allowing you to mineral walk a worker to an island, or bizarre hitboxes that allow a path to be blocked by destroying assimilators, or mineral placements that actively encourage glitching units up cliffs have all been used in pro maps.

imo with stuff like neutral forcefields, it really only takes 1 game on the map to learn where they are and how they work, and that's ok with me.


Yeah, but those are maps made for proleague play not stuff you want on ladder.

And not all of those un-intuitive features were good for that matter. Demon's Forest comes to mind.
BretZ
Profile Joined May 2011
United States1510 Posts
March 09 2017 06:08 GMT
#190
Voted
GreaterTrash
Profile Joined October 2016
3 Posts
March 09 2017 07:49 GMT
#191
Voted.
grizzlybear
Profile Joined February 2016
19 Posts
March 09 2017 08:08 GMT
#192
Voted :-) Thanks to the mapmakers for making such great maps.
https://www.twitter.com/brownbear_47
masHta1
Profile Joined December 2015
5 Posts
March 09 2017 08:27 GMT
#193
Voted.
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
March 09 2017 08:28 GMT
#194
Voted.
LiquipediaBoy, these pretzels are makin' me thirsty.
Solstice245
Profile Joined September 2015
United States145 Posts
March 09 2017 09:15 GMT
#195
Voted. Can't wait to see the results, ;P
Jadefeuer
Profile Joined January 2017
2 Posts
March 09 2017 09:27 GMT
#196
Voted
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
March 09 2017 09:35 GMT
#197
Voted. ^_^
Team Liquidalea iacta est
GreenMash
Profile Joined August 2012
Norway1746 Posts
March 09 2017 09:39 GMT
#198
Voted
I love hellbats
Ograkk
Profile Joined February 2014
Sweden22 Posts
March 09 2017 09:42 GMT
#199
Voted
mattze
Profile Joined October 2016
4 Posts
March 09 2017 09:44 GMT
#200
voted
TL+ Member
strapi
Profile Joined January 2016
3 Posts
March 09 2017 09:48 GMT
#201
Voted.
Reincaa
Profile Joined March 2017
1 Post
March 09 2017 09:58 GMT
#202
Voted
Colouss
Profile Joined November 2013
United States501 Posts
March 09 2017 10:03 GMT
#203
Voted
Chinese teams flair when
SC2YuN
Profile Joined February 2017
1 Post
March 09 2017 10:27 GMT
#204
Looking forward to some fresh maps next season!
johmanone
Profile Joined March 2017
1 Post
March 09 2017 10:38 GMT
#205
voted
TrueFoxsc
Profile Joined July 2016
1 Post
March 09 2017 10:44 GMT
#206
Voted.
Jalysi
Profile Joined March 2017
1 Post
March 09 2017 10:49 GMT
#207
Voted
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
March 09 2017 11:29 GMT
#208
voted.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
ejozl
Profile Joined October 2010
Denmark3366 Posts
March 09 2017 11:29 GMT
#209
On March 09 2017 14:02 -NegativeZero- wrote:
maybe it's just because i've worked a lot with bw maps, where unintuitive features are pretty common and you're just expected to learn them. stuff like neutral arbiters cloaking neutral eggs allowing you to mineral walk a worker to an island, or bizarre hitboxes that allow a path to be blocked by destroying assimilators, or mineral placements that actively encourage glitching units up cliffs have all been used in pro maps.

imo with stuff like neutral forcefields, it really only takes 1 game on the map to learn where they are and how they work, and that's ok with me.

I really like janky stuff like this, but it should be one of the main features of the map, on Hunger Game it was just patched in willy nilly and willl honestly just serve more as an annoyance than anything. I like neutral Force Fields as a concept.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 09 2017 11:38 GMT
#210
voted
Kiekekruid69
Profile Joined March 2017
1 Post
March 09 2017 11:51 GMT
#211
voted
Zrana1
Profile Joined February 2017
Netherlands45 Posts
March 09 2017 11:53 GMT
#212
voted
Creager
Profile Joined February 2011
Germany1893 Posts
March 09 2017 12:00 GMT
#213
Voted.
... einmal mit Profis spielen!
thefrol
Profile Joined July 2012
Russian Federation30 Posts
March 09 2017 12:10 GMT
#214
voted
Invictus_trax
Profile Joined March 2017
1 Post
March 09 2017 12:12 GMT
#215
Avex' Maps <3
xaoras
Profile Joined June 2016
8 Posts
March 09 2017 12:12 GMT
#216
voted
Janko
Profile Joined September 2010
Slovenia28 Posts
March 09 2017 12:15 GMT
#217
Voted.
starcraft2.si
reneg
Profile Joined September 2010
United States859 Posts
March 09 2017 12:24 GMT
#218
I voted
moose...indian
Purce
Profile Joined January 2013
Italy31 Posts
March 09 2017 12:35 GMT
#219
voted
GrimscII
Profile Joined August 2016
28 Posts
March 09 2017 12:44 GMT
#220
Voted !
scbroodsc2
Profile Joined February 2013
Canada36 Posts
Last Edited: 2017-03-09 13:10:31
March 09 2017 13:00 GMT
#221
Voted:
Acolyte: Very good looking map and solid design.
Paradisia: Big map that will have interesting late game
Maxwell Platform: Unique design that looks like it can work.
Paradise Lost: Metigated about it but feels like this could be interesting.
Sequencer: Unique interesting design that will force player to think alot about positionning.
Thomasmarkle
Profile Joined June 2011
United States85 Posts
March 09 2017 13:18 GMT
#222
Voted
tehuur
Profile Joined March 2017
1 Post
March 09 2017 13:32 GMT
#223
Voted
BakiSC
Profile Joined October 2016
1 Post
March 09 2017 13:43 GMT
#224
voted
FuriousEgg
Profile Joined March 2012
Argentina20 Posts
March 09 2017 14:04 GMT
#225
Voted. I really hope we get at least 2 of the sick new macro maps in the map pool.
propagare
Profile Joined April 2013
Germany93 Posts
March 09 2017 14:06 GMT
#226
Voted.

+ Show Spoiler +
GEUMGANGSAN
PARADISE LOST
ACOLYTE
WINDWAKER
KERES PASSAGE
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
BMuffin
Profile Joined June 2016
3 Posts
March 09 2017 14:16 GMT
#227
Voted, chose Ascension To Aiur, Hunger Game, Windwaker, Hwangsan & Bood Boil. I love the idea of having 10 mineral patches but only 1 gaket bases!s in those poc
SPOILERS
Profile Joined August 2010
12 Posts
March 09 2017 14:48 GMT
#228
Voted.
Seck07
Profile Joined March 2017
1 Post
March 09 2017 15:10 GMT
#229
voted
MIsnik
Profile Joined October 2012
Russian Federation3 Posts
March 09 2017 15:22 GMT
#230
Voted
CuTroll
Profile Joined September 2014
Korea (South)16 Posts
March 09 2017 15:22 GMT
#231
Voted acolyte
Joesus056
Profile Joined March 2017
1 Post
Last Edited: 2017-03-09 15:42:18
March 09 2017 15:35 GMT
#232
Voted

My 5:
Blood Boil
Asteroid Barricade
Sequencer
Ascension to Aiur
Eremita

I think most of these maps are unique, don't feel like old maps that we've already played. They are also visually pleasing and appear to offer strategic choices.
Dragnor
Profile Joined May 2013
10 Posts
March 09 2017 15:41 GMT
#233
voted
traitortotzeench
Profile Joined June 2016
36 Posts
March 09 2017 15:48 GMT
#234
voted
fezvez
Profile Blog Joined January 2011
France3021 Posts
March 09 2017 15:58 GMT
#235
Voted
ggtasteless
Profile Joined June 2016
3 Posts
March 09 2017 16:18 GMT
#236
voted
DrDenim
Profile Joined March 2017
8 Posts
March 09 2017 16:45 GMT
#237
vuuuted!
feardragon
Profile Blog Joined October 2010
United States970 Posts
March 09 2017 17:50 GMT
#238
Voted!
Ok Starcraft 2 Commentator
Hockleberry
Profile Joined April 2016
63 Posts
March 09 2017 18:13 GMT
#239
Voted!!

Good Times!! Thanks for doing this awesome contest!
nullrd
Profile Joined November 2011
22 Posts
March 09 2017 18:16 GMT
#240
Voted.
Timmay
Profile Joined April 2005
United States112 Posts
March 09 2017 18:31 GMT
#241
I voted for Sequencer, Asteroid Barricade, Paradisia, Keres Passage, and Ascension to Aiur. Hwangsan was number six for me.

Sequencer and Asteroid Barricade are my top picks. Keres Passage is probably imbalanced, but it has a great concept. Paradisia, Ascension to Aiur, and Hwangsan are decent, and I wasn't thrilled with the rest of the maps.
surreal1600
Profile Joined June 2013
United States33 Posts
March 09 2017 18:32 GMT
#242
Vote For Windwaker!
First round's on me.
JWD[9]
Profile Blog Joined November 2015
364 Posts
March 09 2017 18:33 GMT
#243
1.BLOOD BOIL
2.ASCENSION TO AIUR

3.KERES PASSAGE
4.HWANGSAN
5.ACOLYTE

SidiantheBard did it again. Not making the best map, but using mostly white textures on Paradisia, therefore making it incompatible with certain graphic settings (hybrid settings). I tested the other maps for compatibility aswell, Windwaker gets iffy at the unbuildable lakes, paradise lost is too bright on the island bases, but Sidian still takes the cake by a mile.

Ascension to aiur however is beautiful no matter the settings

About to Vote!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 09 2017 18:36 GMT
#244
On March 10 2017 03:33 JWD[9] wrote:
1.BLOOD BOIL
2.ASCENSION TO AIUR

3.KERES PASSAGE
4.HWANGSAN
5.ACOLYTE

SidiantheBard did it again. Not making the best map, but using mostly white textures on Paradisia, therefore making it incompatible with certain graphic settings (hybrid settings). I tested the other maps for compatibility aswell, Windwaker gets iffy at the unbuildable lakes, paradise lost is too bright on the island bases, but Sidian still takes the cake by a mile.

Ascension to aiur however is beautiful no matter the settings

About to Vote!


hahaha, <3!!! Anything for you beautiful! =P
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Playaround1
Profile Joined August 2015
Germany1 Post
March 09 2017 18:58 GMT
#245
Voted.
WhosQuany
Profile Joined June 2013
Germany257 Posts
March 09 2017 18:58 GMT
#246
Hunger games looks nice!
Goin back to Cali
WhosQuany
Profile Joined June 2013
Germany257 Posts
March 09 2017 19:01 GMT
#247
Voted
Goin back to Cali
Nathanias
Profile Blog Joined April 2010
United States290 Posts
March 09 2017 19:19 GMT
#248
Votd.
CommentatorNever give up, Never surrender
emin
Profile Joined January 2015
Germany10 Posts
March 09 2017 19:25 GMT
#249
Voted.
Antares777
Profile Joined June 2010
United States1971 Posts
March 09 2017 19:28 GMT
#250
Voted.
Freakling
Profile Joined October 2012
Germany1529 Posts
March 09 2017 19:28 GMT
#251
Voted...
Shkudde
Profile Joined February 2011
Netherlands709 Posts
March 09 2017 19:38 GMT
#252
Voted
$O$ | herO[jOin] | Zest hwaiting!
Carnibale
Profile Joined March 2017
1 Post
March 09 2017 20:18 GMT
#253
Voted !
EleMenTfiNi
Profile Joined January 2015
Canada107 Posts
March 09 2017 20:30 GMT
#254
Counted
Don't complain about things you're not willing to change.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2017-03-09 21:11:52
March 09 2017 20:37 GMT
#255
Voted.

I really love Sequencer and Ascension to Aiur. I should have voted for Acolyte, lol. Whoops. Not really a fan of the maps which have mains that are so exposed towards the opponent.

Basically, all of my map evaluations come down to the question: "how much of a nightmare are Terran drops going to be?" I'm a Zerg and Terran player, but I (somehow) know that Protoss are traumatized by turbovacs too...

Almost all the maps I see:

a) Are too big or have proportions that are not "streamlined?" enough - seriously, big maps are just not meant for SC2
b) Have mains that are overly exposed towards the opponent or a main-nat-third formation that enables a whirlwind of Terran dropping (this is actually most annoying in TvT, oddly enough, but I think all races suffer from it)

I understand that there are categories. I guess what I'm trying to say is that the maps I have seen lately tend to lean too far towards either extreme, rather than go for that sweetspot in the middle, IE a hybrid rushmap & macro map...things of that sort.

Map by map:
+ Show Spoiler +


Acolyte:
~ A common m/n/t formation with a twist - I really love how this map gives some love to defenders in TvT
~ Getting some Blue Storm vibes with the middle
~ Not too much airspace here, I really appreciate this
~ The non-middle attack paths are fairly well proportioned, Acolyte isn't really that convoluted
~ Gold bases are in a position where they are really only useful for ending games

Ascension to Aiur:
~ I love the return to the Daybreak base arc
~ Some extra airspace here, I suppose it's acceptable
~ Perfect base count for LOTV
~ All of Sidian's maps are beautifully textured (this is no brainer, lol)
~ The middle's dynamic is neutral (sort of?) except for the pods

Asteroid Barricade:
~ Super exposed main can be covered by third in the midgame, but leads to that awkward Terran bunnyhop from main to third that players see so much in ladder games
~ Parade pushes against southern 3rd/4th will be a nightmare in ZvT
~ Not a fan of corner airspace pockets
~ Glad to see a return to a classical tileset

Hwangsan:
~ Not sure how much airspace is actually clipped in game bounds? Hopefully not the full extent
~ Texturing feels a bit irritating, the colors don't quite match
~ Daybreak arc isn't quite as well executed as on AtA
~ Middle feels very convoluted
~ I'm tired of this m/n/t pattern (assuming you don't take your third at the far third)
~ Gap between 3rd and 4th in the Daybreak arc feels too big

Paradisia:
~ Definitely not a fan of the large airspace gaps next to the main, this is way too abusable
~ Texturing is gorgeous
~ Nice effect of the m/n/t is it pushes you forward onto the map without putting you into a too awkward position (not sure how well this works with the airspace, though)

Windwaker:
~ Very well proportioned, love the design of the middle: rather than deign to do too much, it does something simple, well
~ Not a fan of this m/n/t formation
~ Glad to see a well thought approach about helping Zergs hold a 5th base in the late game against parade pushes
~ Sixth base seems hard to hold on to (strange we have to think about this)

...TBC


A return to simple, well blocked out maps that make very efficient use of space and try to hit that "sweetspot" that everyone loves to see in a macro map, while at the same time veering away from all of the "triangular" main-nat-third formations we have been seeing lately (yet pay careful attention to airspace and drop abuse) would be really appreciated in the next iteration of the contest.

I am such a fan of Ascension to Aiur. I really love that sort of arc'd expansion pattern. I want the mapmaking community to put forward more maps along the sort of theme of Sequencer, AtA, and Acolyte in the next year. Taking a step back from funky, crazy technical maps and really trying to perfect the "ideal" LOTV macro map seems like a good goal. I think we're close.

Paradise Lost is definitely a bit too much, though...yet somehow I think we're going to see it in the pool next season...We're going to get very, very tired of carrier games.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Poehalcho
Profile Joined October 2011
149 Posts
March 09 2017 20:39 GMT
#256
These be my votes. Paradisia's my wildcard vote

Acolyte
Geumgangsan
Maxwell Platform
Paradise Lost
Paradisia
Great Master Chief Nerdotaku God Emperor Bauss
[PkF] Wire
Profile Joined March 2013
France24193 Posts
March 09 2017 21:11 GMT
#257
Voted
NPK
Profile Joined March 2017
1 Post
March 09 2017 21:22 GMT
#258
Voted
zombieelephants
Profile Joined October 2014
United States43 Posts
March 09 2017 21:40 GMT
#259
voted
Jaclaw
Profile Joined June 2016
2 Posts
March 09 2017 21:54 GMT
#260
Voted
[16thSq] Kuro
Profile Blog Joined April 2014
1213 Posts
March 09 2017 22:11 GMT
#261
Voted. Few interesting designs there.
|| All my links: bento.me/16thsquadsanseki || Co-founder of CranKy Ducklings || SC2 Info Fairy ||
OptimusSC2
Profile Joined August 2012
Netherlands12 Posts
March 09 2017 22:12 GMT
#262
Voted
Weavel
Profile Joined January 2010
Finland9221 Posts
March 09 2017 22:19 GMT
#263
voted
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
gelous
Profile Joined March 2016
2 Posts
March 09 2017 22:34 GMT
#264
voted.
JudeauTV
Profile Joined August 2011
Germany262 Posts
March 09 2017 22:39 GMT
#265
voted
People thinking they knew exactly what they want, most of the time have no idea what they can get.
Allaryce_
Profile Joined March 2017
14 Posts
March 09 2017 23:18 GMT
#266
voted and super excited about the new map pool!!
Topin
Profile Blog Joined December 2010
Peru10055 Posts
March 09 2017 23:25 GMT
#267
done! gl everyone and thx for your work
i would define my style between a mix of ByuN, Maru and MKP
NinjaToss
Profile Blog Joined October 2015
Austria1383 Posts
March 09 2017 23:30 GMT
#268
voted. I'm just a bit sad there isn't more time to vote
I'm sorry for all those that got their hearts broken by Zest | Zest, Bisu, soO, herO, MC, Maru, TY, Rogue, Trap, TaeJa", Favourite foreigners: ShoWTimE, Snute, Serral and Nerchio| KT BEST KT |
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-03-09 23:50:01
March 09 2017 23:42 GMT
#269
On March 10 2017 03:31 Timmay wrote:
I voted for Sequencer, Asteroid Barricade, Paradisia, Keres Passage, and Ascension to Aiur. Hwangsan was number six for me.

Sequencer and Asteroid Barricade are my top picks. Keres Passage is probably imbalanced, but it has a great concept. Paradisia, Ascension to Aiur, and Hwangsan are decent, and I wasn't thrilled with the rest of the maps.


Nice, sequencer and asteroid are also my top 2. I voted similarly for the others as well, except I think I had something else instead of ascension. I forget tbh, after sequencer and asteroid I'm fairly meh. Although it's too bad because some of the mapmakers who have finalists that I'm "meh" on had some other maps that were super good that didn't make finalist
Opinions, man
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Elliot_LuNa1
Profile Joined October 2016
2 Posts
March 09 2017 23:56 GMT
#270
Voted, Sequencer and Geumgangsan look sick!
Hypeman_Q
Profile Joined March 2017
1 Post
March 10 2017 00:05 GMT
#271
I hope my vote counts more than it did when Trump got elected ><
Captainfail
Profile Joined March 2017
2 Posts
Last Edited: 2017-03-10 01:47:57
March 10 2017 00:12 GMT
#272
Windwaker - Standard. Really nice visuals. Love the tileset. Open space.

Hwangsan - Standard.

Ascension to Aiur - Super standard. Awesome.

Keres Passage - I actually really like the map design. Lots of open space with choke points in the middle. There's even contested bases so it's not just split map. Not a fan of the experimental resource thing.

Hunger Games - My choice of the least terrible map. Don't like rush maps and force fields just seem way too toss favoured. However there's open space and I like 4th. It looks like the patches are far enough away from the edge that it will take lurkers or siege tanks to hit. This is a gimmicky map but I don't think the gimmicks are too big. Hopefully not anyways.

Maps I dislike:
Sequencer - destructible rock hell. too many ramps. Would be awesome if topright bottomleft central highground squares were removed.
Paradisia - 4th base...
Asteroid Barricade - both potential 3rd base so choky
Acolyte - My 6th choice. Map is solid but it's a solid pocket expo map. And it's pushed outwards so it's like inviting drops.
Bandarlog Ruins - Messing with mineral patches.
Blood Boil - Too gimmicky.
Eremita - Too many rock towers.

Will Veto 100%
Geumgangsan - Let's buff Dark Shrine opening! Edit: Forgot ravagers existed for a moment. But terrans....
Paradise Lost - What.
Maxwell Platform - Spawn in middle. Win any game that goes longer than 5 minutes.


Oessy
Profile Joined May 2012
Germany3 Posts
March 10 2017 00:45 GMT
#273
voted :3 nyan
A marine comes into a bar and there is no counter!
SirErik
Profile Joined March 2017
1 Post
March 10 2017 00:59 GMT
#274
Voted
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 10 2017 01:07 GMT
#275
On March 10 2017 09:05 Hypeman_Q wrote:
I hope my vote counts more than it did when Trump got elected ><

For what I know the voting is really, really tight, so I'm more than sure that your vote indeed counted more
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
UpATree
Profile Blog Joined January 2012
Canada38 Posts
March 10 2017 01:33 GMT
#276
Voted
You learn only by losing to players better than yourself.
grumpyone
Profile Joined January 2011
48 Posts
March 10 2017 01:42 GMT
#277
Voted.
WhalesFromSpace
Profile Joined March 2012
390 Posts
March 10 2017 01:45 GMT
#278
Thanks for making these maps everybody.
Nihility
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 10 2017 02:13 GMT
#279
Exciting!
Administrator~ Spirit will set you free ~
ap_twitch_
Profile Joined March 2017
1 Post
March 10 2017 02:16 GMT
#280
Voted. I really hope Blood Boil get's a chance. It's such a good show map aaaaand most tournaments use only the maps from the ladder pool sadly. Also a very big thank you to all map makers, your work I feel is essential to the development and continued existance of SC2. You have given me a lot of appreciated moments (of course alongside with the players, who played on your maps). <3
Mamba
Profile Joined September 2014
Switzerland39 Posts
March 10 2017 02:42 GMT
#281
voted
Romandy Gaming
rrrzzz
Profile Joined February 2016
48 Posts
March 10 2017 03:02 GMT
#282
Voted!
Ovalient
Profile Joined May 2011
Korea (South)64 Posts
March 10 2017 03:19 GMT
#283
Voted.
SC2 Melee Map Team : Team Crux
LatiAs
Profile Joined February 2016
27 Posts
March 10 2017 03:52 GMT
#284
Voted
Ligerman30
Profile Joined March 2017
1 Post
March 10 2017 04:01 GMT
#285
voted
NeuroSwarm
Profile Joined March 2014
United States19 Posts
March 10 2017 04:02 GMT
#286
I love beaches.

And voting.
All exist some distance from perfection
Waxter88
Profile Joined March 2014
3 Posts
March 10 2017 04:03 GMT
#287
voted
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
March 10 2017 04:06 GMT
#288
Ohana means family.
I think esports is pretty nice.
hazlo
Profile Joined March 2017
1 Post
March 10 2017 04:15 GMT
#289
voted
MajesticMothra
Profile Joined June 2016
5 Posts
March 10 2017 04:22 GMT
#290
voted
sc2FraGo
Profile Joined January 2016
United States1 Post
March 10 2017 05:06 GMT
#291
Voted.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 10 2017 06:00 GMT
#292
glhf boys
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
fLyiNgDroNe
Profile Joined September 2005
Belgium4001 Posts
Last Edited: 2017-03-10 11:39:48
March 10 2017 10:09 GMT
#293
GL to contestants.
So when will the results be known?

EDIT: nvm http://www.teamliquid.net/forum/starcraft-2/519953-tlmc8-results
Drone is a way of living
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
March 10 2017 16:10 GMT
#294
Voted!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
UncleBrothers
Profile Joined September 2015
Russian Federation7 Posts
March 10 2017 19:59 GMT
#295
voted
Battle.net: <Uncle> themoOsician || https://www.instagram.com/starcraft.highlights/
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