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TLMC8 Public Voting - Page 10

Forum Index > SC2 General
294 CommentsPost a Reply
Prev 1 8 9 10 11 12 15 Next All
Make sure you follow instructions or your vote will not be counted!
-Comment in this thread if you want to vote.
-Vote for exactly five maps.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-09 02:03:20
March 09 2017 01:56 GMT
#181
On March 09 2017 10:33 -NegativeZero- wrote:
Show nested quote +
On March 09 2017 10:16 paralleluniverse wrote:
OMG. Voted for Hunger Game because it was one of my favorites before realizing they added force fields in the newest version. Seriously, get that weird shit out.

Now I hope it doesn't win.

what's wrong with weird shit? we'll never know if it'll work or not unless people try it out

It's unintuitive, doesn't make sense, doesn't appear on the minimap and fog of war, messes up pathing, looks strange, and is extremely inelegant.

This isn't even in the same league as changing minerals, because that falls within basic gameplay rules: a 450 mineral patch works exactly how a 450 mineral patch is suppose to work. Infinite forcefields from nowhere are outside of basic gameplay rules.
scoo2r
Profile Joined December 2015
Canada90 Posts
March 09 2017 03:01 GMT
#182
Great maps, hope to see some make ladder.
Another day, another depot.
Gemini_19
Profile Joined June 2010
United States1238 Posts
March 09 2017 03:59 GMT
#183
Voted
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Fatam
Profile Joined June 2012
1986 Posts
March 09 2017 04:35 GMT
#184
On March 09 2017 10:56 paralleluniverse wrote:
Show nested quote +
On March 09 2017 10:33 -NegativeZero- wrote:
On March 09 2017 10:16 paralleluniverse wrote:
OMG. Voted for Hunger Game because it was one of my favorites before realizing they added force fields in the newest version. Seriously, get that weird shit out.

Now I hope it doesn't win.

what's wrong with weird shit? we'll never know if it'll work or not unless people try it out

It's unintuitive, doesn't make sense, doesn't appear on the minimap and fog of war, messes up pathing, looks strange, and is extremely inelegant.

This isn't even in the same league as changing minerals, because that falls within basic gameplay rules: a 450 mineral patch works exactly how a 450 mineral patch is suppose to work. Infinite forcefields from nowhere are outside of basic gameplay rules.


I pretty much agree; if you're going to add something new it needs to be super super intuitive with no way for things to break or mess up, such as pathing. Two maps in the contest ended up breaking those rules initially, but with the edits I think both maps made some strides in the right direction (on the forcefield map the forcefields are now visible through fog of war, and the island map got rid of the hard to see/hard to target mineral wall) Not sure if the added force fields on Hunger Game are visible through fog, though. Pathing is definitely still an issue with neutral forcefields, though.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NinjaDuckBob
Profile Joined March 2014
177 Posts
March 09 2017 04:36 GMT
#185
Voted. Seems like there's a pretty good consensus on a few of them.
NinjaDuckBob ~ Fear the fuzzy!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2017-03-09 05:07:01
March 09 2017 05:02 GMT
#186
maybe it's just because i've worked a lot with bw maps, where unintuitive features are pretty common and you're just expected to learn them. stuff like neutral arbiters cloaking neutral eggs allowing you to mineral walk a worker to an island, or bizarre hitboxes that allow a path to be blocked by destroying assimilators, or mineral placements that actively encourage glitching units up cliffs have all been used in pro maps.

imo with stuff like neutral forcefields, it really only takes 1 game on the map to learn where they are and how they work, and that's ok with me.
vibeo gane,
[Erasmus]
Profile Joined September 2010
Australia286 Posts
March 09 2017 05:12 GMT
#187
Voted.
esReveR
Profile Joined February 2010
United States567 Posts
March 09 2017 05:12 GMT
#188
Voted.
Skill is relative.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 09 2017 05:14 GMT
#189
On March 09 2017 14:02 -NegativeZero- wrote:
maybe it's just because i've worked a lot with bw maps, where unintuitive features are pretty common and you're just expected to learn them. stuff like neutral arbiters cloaking neutral eggs allowing you to mineral walk a worker to an island, or bizarre hitboxes that allow a path to be blocked by destroying assimilators, or mineral placements that actively encourage glitching units up cliffs have all been used in pro maps.

imo with stuff like neutral forcefields, it really only takes 1 game on the map to learn where they are and how they work, and that's ok with me.


Yeah, but those are maps made for proleague play not stuff you want on ladder.

And not all of those un-intuitive features were good for that matter. Demon's Forest comes to mind.
BretZ
Profile Joined May 2011
United States1510 Posts
March 09 2017 06:08 GMT
#190
Voted
GreaterTrash
Profile Joined October 2016
3 Posts
March 09 2017 07:49 GMT
#191
Voted.
grizzlybear
Profile Joined February 2016
19 Posts
March 09 2017 08:08 GMT
#192
Voted :-) Thanks to the mapmakers for making such great maps.
https://www.twitter.com/brownbear_47
masHta1
Profile Joined December 2015
5 Posts
March 09 2017 08:27 GMT
#193
Voted.
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
March 09 2017 08:28 GMT
#194
Voted.
LiquipediaBoy, these pretzels are makin' me thirsty.
Solstice245
Profile Joined September 2015
United States145 Posts
March 09 2017 09:15 GMT
#195
Voted. Can't wait to see the results, ;P
Jadefeuer
Profile Joined January 2017
2 Posts
March 09 2017 09:27 GMT
#196
Voted
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
March 09 2017 09:35 GMT
#197
Voted. ^_^
Team Liquidalea iacta est
GreenMash
Profile Joined August 2012
Norway1746 Posts
March 09 2017 09:39 GMT
#198
Voted
I love hellbats
Ograkk
Profile Joined February 2014
Sweden22 Posts
March 09 2017 09:42 GMT
#199
Voted
mattze
Profile Joined October 2016
4 Posts
March 09 2017 09:44 GMT
#200
voted
TL+ Member
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