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Make sure you follow instructions or your vote will not be counted! -Comment in this thread if you want to vote. -Vote for exactly five maps. |
On March 09 2017 10:33 -NegativeZero- wrote:Show nested quote +On March 09 2017 10:16 paralleluniverse wrote: OMG. Voted for Hunger Game because it was one of my favorites before realizing they added force fields in the newest version. Seriously, get that weird shit out.
Now I hope it doesn't win. what's wrong with weird shit? we'll never know if it'll work or not unless people try it out It's unintuitive, doesn't make sense, doesn't appear on the minimap and fog of war, messes up pathing, looks strange, and is extremely inelegant.
This isn't even in the same league as changing minerals, because that falls within basic gameplay rules: a 450 mineral patch works exactly how a 450 mineral patch is suppose to work. Infinite forcefields from nowhere are outside of basic gameplay rules.
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Great maps, hope to see some make ladder.
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On March 09 2017 10:56 paralleluniverse wrote:Show nested quote +On March 09 2017 10:33 -NegativeZero- wrote:On March 09 2017 10:16 paralleluniverse wrote: OMG. Voted for Hunger Game because it was one of my favorites before realizing they added force fields in the newest version. Seriously, get that weird shit out.
Now I hope it doesn't win. what's wrong with weird shit? we'll never know if it'll work or not unless people try it out It's unintuitive, doesn't make sense, doesn't appear on the minimap and fog of war, messes up pathing, looks strange, and is extremely inelegant. This isn't even in the same league as changing minerals, because that falls within basic gameplay rules: a 450 mineral patch works exactly how a 450 mineral patch is suppose to work. Infinite forcefields from nowhere are outside of basic gameplay rules.
I pretty much agree; if you're going to add something new it needs to be super super intuitive with no way for things to break or mess up, such as pathing. Two maps in the contest ended up breaking those rules initially, but with the edits I think both maps made some strides in the right direction (on the forcefield map the forcefields are now visible through fog of war, and the island map got rid of the hard to see/hard to target mineral wall) Not sure if the added force fields on Hunger Game are visible through fog, though. Pathing is definitely still an issue with neutral forcefields, though.
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Voted. Seems like there's a pretty good consensus on a few of them.
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Yeah, but those are maps made for proleague play not stuff you want on ladder.
And not all of those un-intuitive features were good for that matter. Demon's Forest comes to mind.
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Voted :-) Thanks to the mapmakers for making such great maps.
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France1887 Posts
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Voted. Can't wait to see the results, ;P
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Germany766 Posts
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