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LotV 3.10.0 Patch Notes - Page 6

Forum Index > SC2 General
113 CommentsPost a Reply
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Creager
Profile Joined February 2011
Germany1962 Posts
January 27 2017 15:38 GMT
#101
On January 27 2017 22:30 JimmyJRaynor wrote:
this TB announcer pack makes for a fascinating litmus test. If another announcer pack with an SC2 personality is never done and Blizzard never adds other languages to TB's pack then it was probably a financial failure. OTOH, if we get 10 new announcer packs for all the top personalities including Blizzard paying for them to say their lines in other languages we'll know TB's announcer pack was a financial windfall.

Show nested quote +
On January 26 2017 19:21 Creager wrote:
Gosh TB, you're not the only person in the world who can come up with a thought or twice about how development in general works based on your experience, that point really let's you appear entitled all over again. I get you are heavily invested into the game and that's fine, but neither am I rambling about getting anything for free, nor do I think "making the biggest portion of the game free" is a bad idea after 6 years, since initial development costs have been very well covered, I think (sales of 3 expansions over the course of 6 years).
But Blizzard really should decide which model they want for SC2, be it a full price (ok, not exactly full price) game with expansions or a f2p game with microtransactions - right now, it's both and that's just not good for customers, at all. They could therefore make multiplayer portion playable for everyone (just like Starter Edition) and let people only pay for said cosmetical stuff and the campaigns. I'm aware this idea is probably as old as the game itself, but that's just what I wanted to express - and I don't want to pay additional money for stuff I personally don't need in the game.


Blizzard uses the initial base price of the boxed game to deter hacking. the hackers must buy the game again. they do the same thing with Overwatch. OW is boxed game with microtransactions. So is SC2. I'm happy with both games and i like Blizzard's approach to pricing and how they use price to deter hacking.

Show nested quote +
On January 26 2017 21:16 xongnox wrote:
No wonders why 12yo boys play f2p games and not SC2.

12 yo boys get their giant army fighting fix playing Mobile Strike and Clash of Clans on their Smartphones. Those games are not as hackable as RTS games. Name 1 financially viable F2P RTS game. I've already highlighted why the entire genre is doomed to a slow decline into oblivion due to market forces and consumer taste changes far beyond Blizzard's control.

Of course, we could also claim Blizzard sucks balls because the 3/4 overhead perspective racing game genre died because ROck'n'Roll Racing killed it off. And, monthly subsciption MMO's are dying off... WoW destroyed it. Tellin' ya man... Blizzard just sucks.

Show nested quote +
On January 27 2017 20:00 Creager wrote:
And by the way, how is the industrie not establishing new standards by setting arbitrary rules in the first place?! And is paying much more for a game than a decade ago a good thing for customers? I don't think so.

let's get really historical then for a greater perspective. Atari 2600 Pacman sold for $220 USD when you factor inflation. Space Invaders $240 and Asteroids $195. Every Mattel Intellivision game was $120.

if u love SC2 and have very little cash you do not have to spend much to enjoy the fundamental experience. if you love SC2 and have money to burn you can spend it in all kinds of ways and have all kinds of different fun with the game. Basically, this is a "pay whatever you can afford" model with the minimum box price to prevent hackers from easily rejoining.


Ok, to be perfectly honest, I haven't considered this side of the argument, at all. Preventing hackers is a really interesting and good point.
... einmal mit Profis spielen!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17873 Posts
January 27 2017 16:16 GMT
#102
hey, i'd like everything for free from Blizzard. I'm just being a realistic consumer.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 27 2017 16:42 GMT
#103
I am really not sure why Creager decided to "agree with me" and then go in a completely different direction, even summoning the wrath of TB himself.

I insist that my original complaint is well founded. I have paid 150 euro for a game, which I quite often can't play, because Blizzard forces me to download shit I do not care about as you can't play online without patching and there is no LAN alternative. This is in my opinion inexcusable and if the customer protection standards in Europe weren't absurdly skewed in the case of software (that is, if the same standards applied to software than they apply to loads of other products) they could even be investigated by some customer protection agencies for this - selling me something and then preventing me from using it.

Yes, I am glad that Blizzard is supporting the game, in the form of bug fixes, gameplay/balance changes and e-sports support, but being glad doesn't bind me to being subservient. They are still a for-profit company, so I see their actions as primarily motivated by their gains and I am not happy that they have decided to reach said gains using my resources - in this case, my bandwidth. I am not saying they should stop producing patches, but they should invest into conservation of the bandwidth, because the data volumes are silly. At least there needs to be the possibility to opt out of anything that is not essential for ladder and have that downloaded only on demand.

But Creager's idea that paying for cosmetics in a game that costed money to buy is somehow essentially wrong, is exactly as absurd as the post I was replying to and Creager was "agreeing with me" - it's just based on Creager being used to getting shit for free. As long as Blizzard keeps the things that I have paid for available for me, why should I take issues with them offering other things for money? That is fucking insane!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
reneg
Profile Joined September 2010
United States859 Posts
January 28 2017 06:14 GMT
#104
On January 28 2017 01:42 opisska wrote:
I am really not sure why Creager decided to "agree with me" and then go in a completely different direction, even summoning the wrath of TB himself.

I insist that my original complaint is well founded. I have paid 150 euro for a game, which I quite often can't play, because Blizzard forces me to download shit I do not care about as you can't play online without patching and there is no LAN alternative. This is in my opinion inexcusable and if the customer protection standards in Europe weren't absurdly skewed in the case of software (that is, if the same standards applied to software than they apply to loads of other products) they could even be investigated by some customer protection agencies for this - selling me something and then preventing me from using it.

Yes, I am glad that Blizzard is supporting the game, in the form of bug fixes, gameplay/balance changes and e-sports support, but being glad doesn't bind me to being subservient. They are still a for-profit company, so I see their actions as primarily motivated by their gains and I am not happy that they have decided to reach said gains using my resources - in this case, my bandwidth. I am not saying they should stop producing patches, but they should invest into conservation of the bandwidth, because the data volumes are silly. At least there needs to be the possibility to opt out of anything that is not essential for ladder and have that downloaded only on demand.

But Creager's idea that paying for cosmetics in a game that costed money to buy is somehow essentially wrong, is exactly as absurd as the post I was replying to and Creager was "agreeing with me" - it's just based on Creager being used to getting shit for free. As long as Blizzard keeps the things that I have paid for available for me, why should I take issues with them offering other things for money? That is fucking insane!


I'm super sorry, but I don't understand how releasing multiple patches is preventing you from playing the game at all.

Perhaps leave your computer running overnight? Or on a day when you go into the office? Your auto update will download while you aren't there, and you'll be able to play immediately.

I understand your complaint of, "I've paid money for this game 3x" - but that brings up another point: each of the ladders on each of the other games still exists. You purchased the new expansions / games to get the additional units and gameplay that came with them.

Sure, you can sit back and say, "Well everyone moved to the new version of the game, I had no choice but to buy the latest version" - and I would reply with no, while the vast majority of people moved, there are still populations on the old versions, and you're hardly required to buy a new version of a game if you aren't liking how frequently blizz is patching it.

I, for one, am generally fine with the overall prices for the game(s), and fine that there are extra little cosmetics that you can purchase to customize various things. I just hope that they don't become too jumbled and messy to make it difficult to tell exactly what units you're looking at / start to overload with little spinning doodads and nonsense on everything.
moose...indian
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 28 2017 19:56 GMT
#105
For me, I work long hours and have other obligations. If I am lucky, I get maybe 1 or 2 hours to play before bed. I am not going to leave my computer on while I'm not home or mark patch day on my calendar so I can plan ahead. So I try to log in, if it takes 20 minutes to download a patch, that's as much as 33% of my leisure time that's shot to hell.

It's really just a minor annoyance. But, the patches are getting larger and more frequent and as a result the annoyance is also getting larger and more frequent.

That's the only point I wanted to make. However, since we're having the wider discussion around the state of the industry , please remember that ActivisionBlizzard has annual income of nearly $900million (and rising). So I really don't get the arguments being put forth saying that we need to support game developers and stop demanding free stuff. I would be quite happy if they'd just stop making DLCs altogether and start working on warcraft 4.
~ ~ <°)))><~ ~ ~
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-01-28 20:12:04
January 28 2017 20:05 GMT
#106
The whole needing broadband to play is getting out of hand.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17873 Posts
January 28 2017 20:11 GMT
#107
Overwatch went over 25 million on January 26th. It is a long term success. The majority of D3's sales occurred after it was 9 months old. Nothing like WoW has existed in the industry before or since.

With Blizzard its definitely quality over quantity.

Long term product engagement is objective proof of quality.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
xongnox
Profile Joined November 2011
540 Posts
Last Edited: 2017-01-28 21:01:00
January 28 2017 21:00 GMT
#108
On January 27 2017 22:30 JimmyJRaynor wrote:

Show nested quote +
On January 26 2017 19:21 Creager wrote:
Gosh TB, you're not the only person in the world who can come up with a thought or twice about how development in general works based on your experience, that point really let's you appear entitled all over again. I get you are heavily invested into the game and that's fine, but neither am I rambling about getting anything for free, nor do I think "making the biggest portion of the game free" is a bad idea after 6 years, since initial development costs have been very well covered, I think (sales of 3 expansions over the course of 6 years).
But Blizzard really should decide which model they want for SC2, be it a full price (ok, not exactly full price) game with expansions or a f2p game with microtransactions - right now, it's both and that's just not good for customers, at all. They could therefore make multiplayer portion playable for everyone (just like Starter Edition) and let people only pay for said cosmetical stuff and the campaigns. I'm aware this idea is probably as old as the game itself, but that's just what I wanted to express - and I don't want to pay additional money for stuff I personally don't need in the game.


Blizzard uses the initial base price of the boxed game to deter hacking. the hackers must buy the game again. they do the same thing with Overwatch. OW is boxed game with microtransactions. So is SC2. I'm happy with both games and i like Blizzard's approach to pricing and how they use price to deter hacking.

Well they would have to first effectively and frequently ban hackers to make this strategy works. I will not make publicity for suck maphackers, but well-know maphackers stayed in GM for consecutive months, even toping it. I think particularly of on dude being a well-know mapahcker for years in the 2v2 scene, then taking 1st GM spot.

In fact the small top ladder EU 2v2 scene got killed multiple times by a few maphackings teams (maphack in teamplay is auto-win if you are semi-decent). They played for months. For the most part they were never banned. Everyone reported them, it was public knowledge.

So while it's a nice theory in paper, i think in practice they don't even five a fuck, and do nearly nothing to combat it.

On January 27 2017 22:30 JimmyJRaynor wrote:
Show nested quote +
On January 26 2017 21:16 xongnox wrote:
No wonders why 12yo boys play f2p games and not SC2.

12 yo boys get their giant army fighting fix playing Mobile Strike and Clash of Clans on their Smartphones. Those games are not as hackable as RTS games. Name 1 financially viable F2P RTS game. I've already highlighted why the entire genre is doomed to a slow decline into oblivion due to market forces and consumer taste changes far beyond Blizzard's control.

Of course, we could also claim Blizzard sucks balls because the 3/4 overhead perspective racing game genre died because ROck'n'Roll Racing killed it off. And, monthly subsciption MMO's are dying off... WoW destroyed it. Tellin' ya man... Blizzard just sucks.

-Well i heard of a lot of cheating issues in Clash of Clans ^^
-I read your theory about the genre declining, and while i knowledge there are fashions and technical evolutions, i'm not convicted at all concerning RTS. Doom is 25 yo and people still play FPS. From Clash of Clans to MOBA a lot of rts-like (degraded RTS imo) games are popular, and they are technically way easier than an RTS like SC2. You can do them all in a SC2 editor...
-lots of 12yo boys play available free games for them, either on smartphone or on the old father's/brother laptop. Times have changed concerning pricing, we are not with the SNES and 90s PC anymore where only privileged children got a lots of games, and the potential public is way way wider.
-I'm not whining for me (still prefer pack-pricing than pay-to-win bullshit for sure, etc. ) but i think SC2 could do way greater with a economic model change now (let's get realistic, 90% of the sales are done, at least ). Making only the ladder F2P and everything else priced (campaigns, co-op, skins, etc, etc ) for free players could be a very good way to make money and brings in more players.
-Not the place to discuss it here but there are better and more effective way to combat cheating.

xongnox
Profile Joined November 2011
540 Posts
January 28 2017 21:01 GMT
#109
On January 29 2017 06:00 xongnox wrote:
Show nested quote +
On January 27 2017 22:30 JimmyJRaynor wrote:

On January 26 2017 19:21 Creager wrote:
Gosh TB, you're not the only person in the world who can come up with a thought or twice about how development in general works based on your experience, that point really let's you appear entitled all over again. I get you are heavily invested into the game and that's fine, but neither am I rambling about getting anything for free, nor do I think "making the biggest portion of the game free" is a bad idea after 6 years, since initial development costs have been very well covered, I think (sales of 3 expansions over the course of 6 years).
But Blizzard really should decide which model they want for SC2, be it a full price (ok, not exactly full price) game with expansions or a f2p game with microtransactions - right now, it's both and that's just not good for customers, at all. They could therefore make multiplayer portion playable for everyone (just like Starter Edition) and let people only pay for said cosmetical stuff and the campaigns. I'm aware this idea is probably as old as the game itself, but that's just what I wanted to express - and I don't want to pay additional money for stuff I personally don't need in the game.


Blizzard uses the initial base price of the boxed game to deter hacking. the hackers must buy the game again. they do the same thing with Overwatch. OW is boxed game with microtransactions. So is SC2. I'm happy with both games and i like Blizzard's approach to pricing and how they use price to deter hacking.

Well they would have to first effectively and frequently ban hackers to make this strategy works. I will not make publicity for suck maphackers, but well-know maphackers stayed in GM for consecutive months, even toping it. I think particularly of on dude being a well-know mapahcker for years in the 2v2 scene, then taking 1st GM spot.

In fact the small top ladder EU 2v2 scene got killed multiple times by a few maphackings teams (maphack in teamplay is auto-win if you are semi-decent). They played for months. For the most part they were never banned. Everyone reported them, it was public knowledge.

So while it's a nice theory in paper, i think in practice they don't even give a fuck, and do nearly nothing to combat it.

Show nested quote +
On January 27 2017 22:30 JimmyJRaynor wrote:
On January 26 2017 21:16 xongnox wrote:
No wonders why 12yo boys play f2p games and not SC2.

12 yo boys get their giant army fighting fix playing Mobile Strike and Clash of Clans on their Smartphones. Those games are not as hackable as RTS games. Name 1 financially viable F2P RTS game. I've already highlighted why the entire genre is doomed to a slow decline into oblivion due to market forces and consumer taste changes far beyond Blizzard's control.

Of course, we could also claim Blizzard sucks balls because the 3/4 overhead perspective racing game genre died because ROck'n'Roll Racing killed it off. And, monthly subsciption MMO's are dying off... WoW destroyed it. Tellin' ya man... Blizzard just sucks.

-Well i heard of a lot of cheating issues in Clash of Clans ^^
-I read your theory about the genre declining, and while i knowledge there are fashions and technical evolutions, i'm not convicted at all concerning RTS. Doom is 25 yo and people still play FPS. From Clash of Clans to MOBA a lot of rts-like (degraded RTS imo) games are popular, and they are technically way easier than an RTS like SC2. You can do them all in a SC2 editor...
-lots of 12yo boys play available free games for them, either on smartphone or on the old father's/brother laptop. Times have changed concerning pricing, we are not with the SNES and 90s PC anymore where only privileged children got a lots of games, and the potential public is way way wider.
-I'm not whining for me (still prefer pack-pricing than pay-to-win bullshit for sure, etc. ) but i think SC2 could do way greater with a economic model change now (let's get realistic, 90% of the sales are done, at least ). Making only the ladder F2P and everything else priced (campaigns, co-op, skins, etc, etc ) for free players could be a very good way to make money and brings in more players.
-Not the place to discuss it here but there are better and more effective way to combat cheating.


JimmyJRaynor
Profile Blog Joined April 2010
Canada17873 Posts
Last Edited: 2017-01-28 23:47:49
January 28 2017 23:47 GMT
#110
name 1 financially viable F2P RTS. its easy to sit around and fire potshots. its another thing to create a workable revenue model.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 29 2017 01:23 GMT
#111
Being that this is probably patch related, and not thread worthy, I'll leave this here.

Is anyone having some really strange latency since the patch? I am getting into 200 quite often and it seems to fluctuate wildly. I am in SoCal and have Fios and have had near perfect ping for years until this patch.

thank you
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
xongnox
Profile Joined November 2011
540 Posts
January 29 2017 02:33 GMT
#112
On January 29 2017 08:47 JimmyJRaynor wrote:
name 1 financially viable F2P RTS. its easy to sit around and fire potshots. its another thing to create a workable revenue model.

Well without changing model, being realistic, given the very few amount of new players, they already sold 95+% of total probable copies.
So from this perspective they have nearly nothing to loose and everything to win. Each Hearstone's new thing is probably more important for blizzard income than the future of SC2 sales with actual model. The F2P Hearstone, witch makes fucktons more of money than SC2, btw.

SC2 is the sole modern esport RTS for years now ( there is not another viable pay-the-box RTS neither, so we can not directly compare to anything )
But we can name a lot a viable F2P esport games. Even MOBAs are kinda a sub-rts genre. And F2P works in MOBA. (for some major titles, at least )

The only potentially intelligent reason to not make SC2 ladder f2p *now* is not actual money, but the fear of creating a precedent (then everyone will think next blizzard RTS game will be f2p from beginning )
JimmyJRaynor
Profile Blog Joined April 2010
Canada17873 Posts
January 29 2017 17:35 GMT
#113
On January 29 2017 11:33 xongnox wrote:
Show nested quote +
On January 29 2017 08:47 JimmyJRaynor wrote:
name 1 financially viable F2P RTS. its easy to sit around and fire potshots. its another thing to create a workable revenue model.

Well without changing model, being realistic, given the very few amount of new players, they already sold 95+% of total probable copies.
So from this perspective they have nearly nothing to loose and everything to win. Each Hearstone's new thing is probably more important for blizzard income than the future of SC2 sales with actual model. The F2P Hearstone, witch makes fucktons more of money than SC2, btw.

SC2 is the sole modern esport RTS for years now ( there is not another viable pay-the-box RTS neither, so we can not directly compare to anything )
But we can name a lot a viable F2P esport games. Even MOBAs are kinda a sub-rts genre. And F2P works in MOBA. (for some major titles, at least )

The only potentially intelligent reason to not make SC2 ladder f2p *now* is not actual money, but the fear of creating a precedent (then everyone will think next blizzard RTS game will be f2p from beginning )

the initial boxed copy price of OW and SC2 is a deterrent to hackers
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Antares777
Profile Joined June 2010
United States1971 Posts
January 29 2017 20:18 GMT
#114
The new maps are great! I am actually considering playing on ladder again.

...well, maybe not. But maybe I'll get back into mapmaking. I haven't had as much free times as I used to have.
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1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
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9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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