• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:38
CET 12:38
KST 20:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1573 users

Community Feedback Update - December 20 - Page 5

Forum Index > SC2 General
204 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2016-12-21 18:16:33
December 21 2016 18:07 GMT
#81
On December 21 2016 12:10 icesergio wrote:
Show nested quote +
On December 21 2016 07:05 Beelzebub1 wrote:
On December 21 2016 06:31 Freeborn wrote:
Ah come on. Sure Making faster live changes is great. But no Carriers are not too strong, 10-15 interceptor cost is fine, anymore and they just become money drains because hydras and marines are just too effective in killing interceptors.

But the real Problem... Where is the protoss love? And What the hell is the point of the swarmhost?
Zerg feels like a really cool race right now, but the swarmhost really doesnt fit the concept or flow, not does it feel necessary, I would instead vote for bringing back the infested terran upgrades.

But more importantly.... Can we please get stalker 14 Flat damage while in off season??? We had the crazy hydra change, which raped protoss.. I doubt that stalkers will be worse.

Go for it: stalkers 14 damage flat, then see how to continue balancing gateway units and keep on trying to remove reliance on MSC, forcefield and colossus. Thats the only way to make protoss feel well rounded and not gimicky and either weak or OP, depending on the point in game.


I totally disagree about Carriers, they are overpowered right now and they force out cancer style mass air vs mass air games. Have you ever once tried to use Hydralisks vs Carriers? They get absolutely obliterated.

I totally agree about Stalkers 14 flat damage, with better Hydralisks and Stalkers already useless vs bio the unit has really never been shittier then it is now. Why EVER build them over Adepts at any point other then emergency Mutalisk defense and you gotta be really desperate to fight Mutas with Stalkers haha



Your post is just one big oxymore, let me break it down for you:

You say that "Have you ever once tried to use Hydralisks vs Carriers? They get absolutely obliterated." Yeah... because a tier 2 unit obtained with lair tech should be able to beat a tier 3.5 unit that costs 3-4 times as much, takes forever to build and requires 3 bases to maintain a healthy production of said unit. That was sarcasm by the way.
Hydras are tier 2 units, and they already excel at what they do: If assisted by banelings/roach ravager they steamroll protoss gateway units (Hydras can kite adepts all day, stalkers are a joke, chargelots must kill the roach/baneling barrier before they can reach the hydras) You cannot expect to carry a tier 2 unit into the lategame against a composition of 350/250 units that take 2 and a half years to build and require a decent economy to keep the interceptor production going. Do I think that 5 mineral interceptors are too cost efficient? Yes, I completely agree with you and as you can see their cost has been increased to 10 minerals. Personally I would have raised the cost to 15 but lowered build time because you can just stall the interceptors and engage the carriers, which are nothing more than big hot air balloons
You say that PvZ is made of cancerous Air vs Air games, try playing protoss, max out at 200/200 supply and try engaging a zerg on the ground. Lurkers, banelings, ultralisks (which have finally been nerfed a little bit) will shred anything a protoss can throw at them. If Protoss can't fight on the ground we switch to air, it's not starcraft, it's basic logic.


Uh sorry to say but your kind of slow or didnt understand that I was responding to the nested quote where the guys said, "I dont know why they are rebuffing Hydralisks they are already great at taking down interceptors" to which my response was, "have you ever fielded Hydralisks vs carriers?" because yes Carriers atm are cancer style a move tier 3 doom units which Protoss seems to always have one of (old school colossus?) and that's not good for the race or the game.

At least try to read the nested quote next time man, no I don't think Hydralisks should own Carriers, that sounds about as dumb as the Terran whiners who think tier 1 marine/maruader should counter 3/5 tier 3 units from Zerg.

I would agree that Lurkers can be overwhelming for Protoss ground armies. On that same note, Ultralisks weren't even viable vs Protoss before the nerf so no clue why your complaining about them, have you ever seen how terrible Lurker/Ultra compositions are vs. Archon/Immortal/Chargelot/Templar? Try, "so bad it's not even funny" from a Zerg's perspective. Most Protoss players I play that lose to Lurkers are the players with 140 APM and no real mechanic who A move into burrowed Lurker lines and get flanked and then cry, "Zerg is such a joke look at this" while I'm cruising around 250 APM and multitasking my ass off.

If your losing to Ultralisks and Banelings as a Protoss player, you are doing something really really wrong.
insitelol
Profile Joined August 2012
845 Posts
December 21 2016 18:11 GMT
#82
On December 22 2016 02:20 _Croc wrote:
Show nested quote +
On December 21 2016 20:21 insitelol wrote:
On December 21 2016 19:18 _Croc wrote:
We hear your feedback on potential additional changes to the Carrier that may be needed, but let’s do this cost increase first since there is good consensus on it so that we can move in smaller steps.


I have only played 4v4 in LotV and I play Terran.

In 4v4 people mass Carriers all the time. But are they really OP? Why is that?

I usually go mass Battlecruiser late-game and it is very strong. I usually split up my battle cruisers into smaller groups and attack at multiple places. And when I am loosing a battle (or when enemy attacks my base) I just teleport back.

I am very glad that they buffed Battlecruiser. I think that they have potential for great games in late-game 1v1. But is nerfing Carriers really necessary? Are they used in 1v1? In my observation Battlecruisers seem to be a lot stronger than Carriers right now. But yeah, I am just the person who mass Battlecruiser and LOL in 4v4 so yeah, I should probably shut up... and leave the talking to the others...

Have some TUNE FISH ><))):>, SUKA BLAYAT!!!

What the hell was that.
Btw. The proper spelling is: Suka Blyat'!


Wow, you are correct. Learned something today.

Right, you should learn from native speakers.
Less is more.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 21 2016 18:31 GMT
#83
So having carriers moving from destiny to destiny and owning all ground units for zerg is truly something that is utterly boring.
So to say that a tier1,5 unit should not win against a tier3 unit is.. Confusing and misleading. Its like people that say this dont understand what gameplay is about.

VHbb
Profile Joined October 2014
692 Posts
December 21 2016 18:59 GMT
#84
On December 22 2016 03:31 Foxxan wrote:
So to say that a tier1,5 unit should not win against a tier3 unit is.. Confusing and misleading. Its like people that say this dont understand what gameplay is about.



It's good you cleared it up for us all
My life for Aiur !
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-12-21 19:18:56
December 21 2016 19:14 GMT
#85
On December 22 2016 03:59 VHbb wrote:
Show nested quote +
On December 22 2016 03:31 Foxxan wrote:
So to say that a tier1,5 unit should not win against a tier3 unit is.. Confusing and misleading. Its like people that say this dont understand what gameplay is about.



It's good you cleared it up for us all

So having carriers moving from destiny to destiny and owning all ground units for zerg is truly something that is utterly boring.

insitelol
Profile Joined August 2012
845 Posts
December 21 2016 20:08 GMT
#86
On a serious note.
Blizzard!
Revert immortal to vanilla version. New ability is just plain bad. Its ugly and bad designed while original ability was somewhat "special" and reflected the true nature of the unit. Now when tanks are 50% stronger we definitely need it back. Its rediculous what tanks do to immortals nowadays.
Less is more.
Beelzebub1
Profile Joined May 2015
1004 Posts
December 21 2016 20:39 GMT
#87
On December 22 2016 05:08 insitelol wrote:
On a serious note.
Blizzard!
Revert immortal to vanilla version. New ability is just plain bad. Its ugly and bad designed while original ability was somewhat "special" and reflected the true nature of the unit. Now when tanks are 50% stronger we definitely need it back. Its rediculous what tanks do to immortals nowadays.


This, they overbuffed tanks and overnerfed the immortal, immortals need to go back to vanilla damage reduction but maybe slightly lower damage vs armored so the relationship between the Immortal and tank lines is, "Immortals shield the fragile units so they can get up to the tanks." Where before it was, "Don't ever build tanks against immortals every ever never ever."

But of course, this game is full of ludicrous hard counters like that so no real surprise that we're here now.
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2016-12-21 20:43:56
December 21 2016 20:43 GMT
#88
On December 22 2016 05:39 Beelzebub1 wrote:
Show nested quote +
On December 22 2016 05:08 insitelol wrote:
On a serious note.
Blizzard!
Revert immortal to vanilla version. New ability is just plain bad. Its ugly and bad designed while original ability was somewhat "special" and reflected the true nature of the unit. Now when tanks are 50% stronger we definitely need it back. Its rediculous what tanks do to immortals nowadays.


This, they overbuffed tanks and overnerfed the immortal, immortals need to go back to vanilla damage reduction but maybe slightly lower damage vs armored so the relationship between the Immortal and tank lines is, "Immortals shield the fragile units so they can get up to the tanks." Where before it was, "Don't ever build tanks against immortals every ever never ever."

But of course, this game is full of ludicrous hard counters like that so no real surprise that we're here now.


Tanks are awfull vs everything protoss (minus stalkers and I guess colossus to some degree) an A moved zealot immortal archon army can chew through any tank based mech army like it is no ones bussines,
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 21 2016 21:50 GMT
#89
Carriers are absurd right now.

I lose 85% of my games vs Protoss if they managed to get Carriers out.

The only games I have won vs Carriers are when I entered late game with a huge lead. If the game state is even it is more or less a free win for Protoss.

The only working counter is BCs but it rare that you can get out enough BCs to counter the Carriers. It gets even worse if he mixes in void rays and Tempest as well.

I think all capital ships (Carriers, Tempest and BCs) need a hit point reduction. As it its the units that is supposed to counter them like viking and corruptors are simply not effective enough.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 22 2016 00:21 GMT
#90
On December 21 2016 16:52 xyzz wrote:
Show nested quote +
On December 21 2016 11:26 xTJx wrote:
On December 21 2016 10:49 The_Red_Viper wrote:
On December 21 2016 10:36 ZigguratOfUr wrote:
On December 21 2016 10:18 The_Red_Viper wrote:
On December 21 2016 10:04 showstealer1829 wrote:
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game

Ok i will say this much: I dislike how Avilo acts on stream, i dislike how he presents his arguments, i also dislike that he seems to be fairly terran biased a lot of the time. He still has some good points though and simply dismissing anything because he posts it is ignorant.
He absolutely should change his posting style to be taken seriously though, i can see that. Still sometimes i have to agree with the core argument he is makign even though the phrasing is poorly done. You really cannot defend the design of an invincible transport system which leads you teleport your whole army anywhere you want. It's a bad game mechanic and just because it doesn't affect balance negatively atm at the top lvl doesn't mean that it should be in the game. (just one example of something i have to agree with him)



avilo complains about so many things that he's bound to be right once in a while.

It's still more productive to engage the arguments. replying anytime he posts something with 'lololol you are biased anyway' is ridiculous.
But it doesn't surprise me, the community seems to think that anything which isn't a problem at the very moment at the highest lvl of play is nothing to argue about. When in reality we should rather talk about design choices.
Nathanias made a good point here:



Let's make the game "fun" (obviously still subjective, but if we can agree on core principles we wanna design the game around it might be possible to be somewhat objective (like defenders advantage, microable units, comeback mechanics/counterplay, etc)


Blizzard "tried" to make Avilo mech "viable", and look at what we have now, an even more boring game.
We're talking about someone who blames every single loss on imbalance and hacks, even accusing progamers of hacking. This is exactly the kind of person we should NOT listen to.

Also, SC2 community is garbage. How did people respond to SC2 being a bad game? By buying Overwatch. Why would Blizzard ever put an effort to make the game fun if they can just push their customers around?

All we can expect are this "whatever" changes. So, are are people going to point out what's clearly retarded in the game right now, or give their opinions based on the weekly 10 games they play on gold league?


That was always obvious. Mech is horrible for the game. Especially the Avilo style mech. That guy hasn't proactively engaged the opponent in his entire life. A vast majority of his games consists of him sieging tanks in front of his base and building missile turrets and command centers. He unsieges his tanks when he floats a CC to the next expansion. Once he has half the map and the opponent has suicided all of his units into the tank lines, Avilo has won. Woopdiedoo, we're so glad mech is viable. If the opponent refuses to suicide units, and starts building for example a massive carrier army, Avilo rages for 30 minutes straight about balance. He's also not only a bad loser, he's a disgustingly bad winner. He flames his opponents when he wins nearly every time.

As far as Avilo as a games designer, I've never heard a more laughable thing in my life. Seriously the most biased and obnoxious twitch personality out there, who lives with his mum, sleeps in a bunk bed with no sheets, can't present a clear and concise argument, doesn't acknowledge any of his faults, blames all of his losses on maphacks and stream cheating, would in someone's opinion make a good part of a design team at a real games company? For SC2's sake I'm glad that person who suggested that isn't recruiting. In fact I suspect he's unemployed just like Avilo is, because anyone who works with real people in an office would know what types of people can be productive members of a team.


Blizzard never listened to myself or other mech knowledgable people about making ground anti-air better than air units. The reason mech is a turtle fest is because any time any amount of air hits the map you're forced to start massing starports.

In SC1, you could crank out 5-10 goliaths with mega range to deal with air units. Look at current ASL or whatever brood war games. Every game is GROUND UNITS VS GROUND UNITS. You almost never see an air deathball in SC1 games, which means the players are CONSTANTLY TRADING UNITS VS UNITS.

Imagine if scouts in SC1 were as strong as void rays. Do you think mech would be playable or Terran at all vs Protoss? The game would be unplayable because you'd be forced into making an insane amount of goliaths every game, and every single early game would be hampered by lack of AA.
Sup
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2016-12-22 01:28:17
December 22 2016 01:25 GMT
#91
meh
*burp*
Beelzebub1
Profile Joined May 2015
1004 Posts
December 22 2016 01:51 GMT
#92
On December 22 2016 05:43 Lexender wrote:
Show nested quote +
On December 22 2016 05:39 Beelzebub1 wrote:
On December 22 2016 05:08 insitelol wrote:
On a serious note.
Blizzard!
Revert immortal to vanilla version. New ability is just plain bad. Its ugly and bad designed while original ability was somewhat "special" and reflected the true nature of the unit. Now when tanks are 50% stronger we definitely need it back. Its rediculous what tanks do to immortals nowadays.


This, they overbuffed tanks and overnerfed the immortal, immortals need to go back to vanilla damage reduction but maybe slightly lower damage vs armored so the relationship between the Immortal and tank lines is, "Immortals shield the fragile units so they can get up to the tanks." Where before it was, "Don't ever build tanks against immortals every ever never ever."

But of course, this game is full of ludicrous hard counters like that so no real surprise that we're here now.


Tanks are awfull vs everything protoss (minus stalkers and I guess colossus to some degree) an A moved zealot immortal archon army can chew through any tank based mech army like it is no ones bussines,


I agree with you bro, I was only commenting on the relationship of the tank and the Immortal. You are right A move nooblots/Archons do smash on tank lines.

Honestly Immortals aside I think tank based mech is never going to be viable vs protoss unless they make + shields damage but that just sounds dumb.
FvRGg
Profile Joined June 2016
68 Posts
December 22 2016 02:26 GMT
#93
Just want to throw this out there. I'm ok with carriers not being 'viable'. I didn't mind the role it had pre 3.8. Going quickly into T3 air shouldn't be a normal thing you can do without dying. As a surprise strategy, and strong when maxed I felt it had a good place.

I mean to be honest it was kind of exciting when a pro player would go carriers specifically because everyone knows it's super risky and you need to get a huge supply up before winning. It was like WHAT? He's going carriers?? Can he DO that?

I don't mind that role for the unit and I don't think we need to make them a staple. Just my two cents
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
December 22 2016 06:09 GMT
#94
The balance changes are live on the servers now by the way~

https://eu.battle.net/forums/en/sc2/topic/17614563623
Team Liquid
jimjimmie
Profile Joined December 2016
13 Posts
Last Edited: 2016-12-22 09:20:46
December 22 2016 09:12 GMT
#95
my english is bad. i hope you understand all of it.
burrowed fungal is op vs bio. terran always need some medevacs. if you dont patch techreactor and accelerate raven-making, they cant make a raven.
cyclon is dummy because of its AA. it can't kill oracle, muta and medevac. it is only useful about all-in push.
early cyclon+hellbat push is op vs zerg. it destroys zerg's economy.
zerg is terrible considering AA. especially vs protoss. you should buff zerg AA or nerf protoss AA.
baneling is super powerful vs protoss ground army.
protoss is dominant vs terran. toss users have many options when they do all-in push, also they easily stop medevac push cuz they have inexpensive observer and void ray. they always know where their enemy comes from. you should raise the price of observer or nerf it other way.
200vs200 battle in pvt is smiling to protoss, before vikings beat Colossus, terran army is wiped out. So i concluded the only way terran can win is early cyclone push. protoss cannot be strong in both attack and defense.
the most hateful thing is warp prism. slow down its speed and dont let it take up archon/dark templar.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
December 22 2016 09:38 GMT
#96
On December 22 2016 01:45 fx9 wrote:
Show nested quote +
On December 21 2016 12:36 ZigguratOfUr wrote:
On December 21 2016 12:17 icesergio wrote:
On December 21 2016 11:57 ZigguratOfUr wrote:
On December 21 2016 11:48 fx9 wrote:
On December 21 2016 08:06 Elentos wrote:
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


"Just because it was the least used Protoss unit that doesn't mean it needed a buff."

Err can we agree that's the same argument used by mech-lovers for mech? Lol


Not really. Protoss already had a lot more latitude composition-wise than terran did.


Could you please cite these latitude compositions that you are talking about?


There are macro builds and compositions that open with robo, twilight, or stargate tech, and archon/immortal armies, colossus armies, disruptor armies, high templar armies are all viable in at least one match-up. Whereas terran's options are a lot more limited overall.


Sorry, I don't really get your point.
Terran has a lot of viable opening & techs trees too, if not more.
reaper rush, the good ol' MMMM, mines drop, mines fast burrow, speed/cloak banshees, libs, cyclones, hellions, hellbat, blue flame rush, siege tanks, vikings, the OP ravens etc.

Mines, liberators & banshees rushes usually resulting in automatic loss to Protoss if the protoss fails to anticipate & react pre-emptively with appropriate tech.


That sounds very much like TvP in Broodwar. Protoss have so many openings and if you don't react properly you just lose.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
icesergio
Profile Joined December 2016
Italy31 Posts
December 22 2016 10:03 GMT
#97
On December 22 2016 03:07 Beelzebub1 wrote:
Show nested quote +
On December 21 2016 12:10 icesergio wrote:
On December 21 2016 07:05 Beelzebub1 wrote:
On December 21 2016 06:31 Freeborn wrote:
Ah come on. Sure Making faster live changes is great. But no Carriers are not too strong, 10-15 interceptor cost is fine, anymore and they just become money drains because hydras and marines are just too effective in killing interceptors.

But the real Problem... Where is the protoss love? And What the hell is the point of the swarmhost?
Zerg feels like a really cool race right now, but the swarmhost really doesnt fit the concept or flow, not does it feel necessary, I would instead vote for bringing back the infested terran upgrades.

But more importantly.... Can we please get stalker 14 Flat damage while in off season??? We had the crazy hydra change, which raped protoss.. I doubt that stalkers will be worse.

Go for it: stalkers 14 damage flat, then see how to continue balancing gateway units and keep on trying to remove reliance on MSC, forcefield and colossus. Thats the only way to make protoss feel well rounded and not gimicky and either weak or OP, depending on the point in game.


I totally disagree about Carriers, they are overpowered right now and they force out cancer style mass air vs mass air games. Have you ever once tried to use Hydralisks vs Carriers? They get absolutely obliterated.

I totally agree about Stalkers 14 flat damage, with better Hydralisks and Stalkers already useless vs bio the unit has really never been shittier then it is now. Why EVER build them over Adepts at any point other then emergency Mutalisk defense and you gotta be really desperate to fight Mutas with Stalkers haha



Your post is just one big oxymore, let me break it down for you:

You say that "Have you ever once tried to use Hydralisks vs Carriers? They get absolutely obliterated." Yeah... because a tier 2 unit obtained with lair tech should be able to beat a tier 3.5 unit that costs 3-4 times as much, takes forever to build and requires 3 bases to maintain a healthy production of said unit. That was sarcasm by the way.
Hydras are tier 2 units, and they already excel at what they do: If assisted by banelings/roach ravager they steamroll protoss gateway units (Hydras can kite adepts all day, stalkers are a joke, chargelots must kill the roach/baneling barrier before they can reach the hydras) You cannot expect to carry a tier 2 unit into the lategame against a composition of 350/250 units that take 2 and a half years to build and require a decent economy to keep the interceptor production going. Do I think that 5 mineral interceptors are too cost efficient? Yes, I completely agree with you and as you can see their cost has been increased to 10 minerals. Personally I would have raised the cost to 15 but lowered build time because you can just stall the interceptors and engage the carriers, which are nothing more than big hot air balloons
You say that PvZ is made of cancerous Air vs Air games, try playing protoss, max out at 200/200 supply and try engaging a zerg on the ground. Lurkers, banelings, ultralisks (which have finally been nerfed a little bit) will shred anything a protoss can throw at them. If Protoss can't fight on the ground we switch to air, it's not starcraft, it's basic logic.


Uh sorry to say but your kind of slow or didnt understand that I was responding to the nested quote where the guys said, "I dont know why they are rebuffing Hydralisks they are already great at taking down interceptors" to which my response was, "have you ever fielded Hydralisks vs carriers?" because yes Carriers atm are cancer style a move tier 3 doom units which Protoss seems to always have one of (old school colossus?) and that's not good for the race or the game.

At least try to read the nested quote next time man, no I don't think Hydralisks should own Carriers, that sounds about as dumb as the Terran whiners who think tier 1 marine/maruader should counter 3/5 tier 3 units from Zerg.

I would agree that Lurkers can be overwhelming for Protoss ground armies. On that same note, Ultralisks weren't even viable vs Protoss before the nerf so no clue why your complaining about them, have you ever seen how terrible Lurker/Ultra compositions are vs. Archon/Immortal/Chargelot/Templar? Try, "so bad it's not even funny" from a Zerg's perspective. Most Protoss players I play that lose to Lurkers are the players with 140 APM and no real mechanic who A move into burrowed Lurker lines and get flanked and then cry, "Zerg is such a joke look at this" while I'm cruising around 250 APM and multitasking my ass off.

If your losing to Ultralisks and Banelings as a Protoss player, you are doing something really really wrong.


Terribly sorry, I aplogize for not double checking who you were replying to. Not going to happen again
"For we now fight in the belief that our kind has not seen its end. That we protoss can stand bound by a belief in unity. And that we protoss will forge a great and mighty new civilization! Trust in each other in the fight ahead. Strike as one will! Let o
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-12-22 10:21:54
December 22 2016 10:19 GMT
#98
On December 22 2016 18:38 Qikz wrote:
Show nested quote +
On December 22 2016 01:45 fx9 wrote:
On December 21 2016 12:36 ZigguratOfUr wrote:
On December 21 2016 12:17 icesergio wrote:
On December 21 2016 11:57 ZigguratOfUr wrote:
On December 21 2016 11:48 fx9 wrote:
On December 21 2016 08:06 Elentos wrote:
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


"Just because it was the least used Protoss unit that doesn't mean it needed a buff."

Err can we agree that's the same argument used by mech-lovers for mech? Lol


Not really. Protoss already had a lot more latitude composition-wise than terran did.


Could you please cite these latitude compositions that you are talking about?


There are macro builds and compositions that open with robo, twilight, or stargate tech, and archon/immortal armies, colossus armies, disruptor armies, high templar armies are all viable in at least one match-up. Whereas terran's options are a lot more limited overall.


Sorry, I don't really get your point.
Terran has a lot of viable opening & techs trees too, if not more.
reaper rush, the good ol' MMMM, mines drop, mines fast burrow, speed/cloak banshees, libs, cyclones, hellions, hellbat, blue flame rush, siege tanks, vikings, the OP ravens etc.

Mines, liberators & banshees rushes usually resulting in automatic loss to Protoss if the protoss fails to anticipate & react pre-emptively with appropriate tech.


That sounds very much like TvP in Broodwar. Protoss have so many openings and if you don't react properly you just lose.


Actually this sounds like protoss throughout all of hots. 10-18 viable all ins/macro openings/pressure builds all which can incredibly punish Terran if they make a mistake in any way and cun punish terran for premptivly preparing for one of the many many builds only to be punished because there opponent did a different one with no major consequence if the build picked does not match up well with what terran did except that terran does not lose on the spot. I dont think the match-up currently is like this, the match up is just finally in a fairer state where both sides have adequate options and opening games.
"when life gives Hero lemons he makes carriers" -Artosis
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2016-12-22 10:48:11
December 22 2016 10:43 GMT
#99
I don't mind doing small changes fast.

But they are literally not moving anywhere with carrier. They has to change it more significantly with other changes, this fine tuning will still leave it useless or brokenly OP in PvZ. They just can't do better with changing interceptor cost.

Baneling HP nerf was totally unnecessary, and hydra HP buff should have been in this patch instead.

Maybe swarmhosts tweaks. I didn't actually seen enough even games with swarmhosts, so I don't know.

Honestly I'm glad I'm not playing 1v1 and don't care as much anymore about tournaments. It's shame the starcraft team isn't doing their job properly. But even if they did, the game wouldn't be in much better state. So I guess I can see why management doesn't care as much about that. As long as they keep looking like they are doing something it's fine.
VHbb
Profile Joined October 2014
692 Posts
December 22 2016 10:48 GMT
#100
The fun thing is:
Z players complain about P
T players complain about P
P players complain about T and Z

the game must be at least quite balanced since everybody is whining and complaining... maybe it's just the holidays or maybe it's just the SC2 community, whose mantra is: bash Blizzard, we could do better, whine whine whine
My life for Aiur !
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 397
OGKoka 139
SortOf 80
StarCraft: Brood War
Sea 3347
PianO 2315
Rain 1533
Jaedong 671
GuemChi 623
Shuttle 598
Hyuk 506
BeSt 386
Stork 292
EffOrt 252
[ Show more ]
Light 250
Soma 240
actioN 229
Leta 171
Larva 160
Hyun 157
Snow 106
Soulkey 103
Rush 102
Pusan 92
ggaemo 91
Mong 82
JYJ 73
Shinee 63
ToSsGirL 60
Backho 46
Mind 44
Sea.KH 38
Movie 25
Free 21
zelot 17
GoRush 17
Terrorterran 16
scan(afreeca) 15
IntoTheRainbow 14
Yoon 13
SilentControl 9
ajuk12(nOOB) 7
Dota 2
Fuzer 125
XcaliburYe117
Counter-Strike
shoxiejesuss1092
allub298
Other Games
gofns15305
B2W.Neo426
crisheroes156
Mew2King84
KnowMe33
Organizations
Other Games
gamesdonequick955
BasetradeTV217
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH168
• Response 1
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• escodisco252
• StrangeGG 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota269
League of Legends
• Jankos1716
• Stunt499
Upcoming Events
Showmatch
1h 22m
Creator vs GuMiho
Ryung vs Elazer
SHIN vs Bunny
YoungYakov vs Shameless
Big Brain Bouts
5h 22m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
12h 22m
RongYI Cup
23h 22m
herO vs Maru
Replay Cast
1d 12h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.