• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:02
CEST 17:02
KST 00:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20258Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced24BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 721 users

Community Feedback Update - December 20 - Page 3

Forum Index > SC2 General
204 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
beentheredonethat
Profile Joined May 2016
2934 Posts
Last Edited: 2016-12-21 00:06:59
December 21 2016 00:06 GMT
#41
Hmm. I just played the game for the first time since a very long time. I played ZvT against a player of similar skill. I played Marine/Marauder/Mine/Medivac and pushed his 4th base, I managed to kill it - but he had Ultralisks out. 1/3 Ultralisks without the Upgrade vs. 2/2 MM. I lost this battle incredibly hard although I fought off creep, did a decent job in spreading and kept my production going.

What I want to express is: Ultralisks feel very strong and I know that their numbers have been tweaked a lot with LotV. I hope this gets adressed in the big patch that was announced.

Then again: I played one single game. I am by no means an expert or anything .
"Micro tricks like marine splitting, blink stalker micro, and ling/baneling wars were the apex of the game’s achievements; nothing in the world takes your breath away like watching a pro player split marines like a god."
VHbb
Profile Joined October 2014
689 Posts
December 21 2016 00:15 GMT
#42
On December 21 2016 08:06 Elentos wrote:
Show nested quote +
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


Well the fact that BCs are also underused doesn't mean that Carriers cannot be made more viable..
and they *are* an iconic unit, come on, they represent the ultimate protoss weapon.. when I play SC2 I want to be able to use Carriers it wouldn't feel like StarCraft otherwise

At my level the cost tweak doesn't have a huge impact (diamond), I'm sure they are pretty much as viable as before, but I like to see top level games with capital ships, Carriers and BCs, etc. etc. ...
If they can find a good interceptor cost between 5 and 25, that allows for the Carriers to be more viable, than that's good for me
My life for Aiur !
Senkii
Profile Joined December 2012
Hungary37 Posts
December 21 2016 00:23 GMT
#43
I kind of disagree with the faster balance changes. Don't nerf a unit out of existence just because people flame about it for the first month before figuring out how to play against it. Sc is a skill game, and skill takes time to develop.

Otherwise good points.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 21 2016 01:02 GMT
#44
On December 21 2016 09:15 VHbb wrote:
Show nested quote +
On December 21 2016 08:06 Elentos wrote:
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


Well the fact that BCs are also underused doesn't mean that Carriers cannot be made more viable..
and they *are* an iconic unit, come on, they represent the ultimate protoss weapon.. when I play SC2 I want to be able to use Carriers it wouldn't feel like StarCraft otherwise

At my level the cost tweak doesn't have a huge impact (diamond), I'm sure they are pretty much as viable as before, but I like to see top level games with capital ships, Carriers and BCs, etc. etc. ...
If they can find a good interceptor cost between 5 and 25, that allows for the Carriers to be more viable, than that's good for me

The problem is that the carrier seems to be an a move unit atm. It's not all that interesting to watch the gameplay. You have to fix that, there needs to be a massive efficiency gap between Stats using carriers and some random master player using carriers.
I am only talking about the actual usage here, not how to get there, etc.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
December 21 2016 01:04 GMT
#45
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2016-12-21 01:45:23
December 21 2016 01:18 GMT
#46
On December 21 2016 10:04 showstealer1829 wrote:
Show nested quote +
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game

Ok i will say this much: I dislike how Avilo acts on stream, i dislike how he presents his arguments, i also dislike that he seems to be fairly terran biased a lot of the time. He still has some good points though and simply dismissing anything he posts it is ignorant.
He absolutely should change his posting style to be taken seriously though, i can see that. Still sometimes i have to agree with the core argument he is makign even though the phrasing is poorly done. You really cannot defend the design of an invincible transport system which lets you teleport your whole army anywhere you want. It's a bad game mechanic and just because it doesn't affect balance negatively atm at the top lvl doesn't mean that it should be in the game. (just one example of something i have to agree with him)

IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 21 2016 01:36 GMT
#47
On December 21 2016 10:18 The_Red_Viper wrote:
Show nested quote +
On December 21 2016 10:04 showstealer1829 wrote:
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game

Ok i will say this much: I dislike how Avilo acts on stream, i dislike how he presents his arguments, i also dislike that he seems to be fairly terran biased a lot of the time. He still has some good points though and simply dismissing anything because he posts it is ignorant.
He absolutely should change his posting style to be taken seriously though, i can see that. Still sometimes i have to agree with the core argument he is makign even though the phrasing is poorly done. You really cannot defend the design of an invincible transport system which leads you teleport your whole army anywhere you want. It's a bad game mechanic and just because it doesn't affect balance negatively atm at the top lvl doesn't mean that it should be in the game. (just one example of something i have to agree with him)



avilo complains about so many things that he's bound to be right once in a while.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2016-12-21 01:53:11
December 21 2016 01:49 GMT
#48
On December 21 2016 10:36 ZigguratOfUr wrote:
Show nested quote +
On December 21 2016 10:18 The_Red_Viper wrote:
On December 21 2016 10:04 showstealer1829 wrote:
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game

Ok i will say this much: I dislike how Avilo acts on stream, i dislike how he presents his arguments, i also dislike that he seems to be fairly terran biased a lot of the time. He still has some good points though and simply dismissing anything because he posts it is ignorant.
He absolutely should change his posting style to be taken seriously though, i can see that. Still sometimes i have to agree with the core argument he is makign even though the phrasing is poorly done. You really cannot defend the design of an invincible transport system which leads you teleport your whole army anywhere you want. It's a bad game mechanic and just because it doesn't affect balance negatively atm at the top lvl doesn't mean that it should be in the game. (just one example of something i have to agree with him)



avilo complains about so many things that he's bound to be right once in a while.

It's still more productive to engage the arguments. replying anytime he posts something with 'lololol you are biased anyway' is ridiculous.
But it doesn't surprise me, the community seems to think that anything which isn't a problem at the very moment at the highest lvl of play is nothing to argue about. When in reality we should rather talk about design choices.
Nathanias made a good point here:



Let's make the game "fun" (obviously still subjective, but if we can agree on core principles we wanna design the game around it might be possible to be somewhat objective (like defenders advantage, microable units, comeback mechanics/counterplay, etc)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-12-21 02:12:29
December 21 2016 02:04 GMT
#49
On December 21 2016 10:49 The_Red_Viper wrote:
Show nested quote +
On December 21 2016 10:36 ZigguratOfUr wrote:
On December 21 2016 10:18 The_Red_Viper wrote:
On December 21 2016 10:04 showstealer1829 wrote:
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game

Ok i will say this much: I dislike how Avilo acts on stream, i dislike how he presents his arguments, i also dislike that he seems to be fairly terran biased a lot of the time. He still has some good points though and simply dismissing anything because he posts it is ignorant.
He absolutely should change his posting style to be taken seriously though, i can see that. Still sometimes i have to agree with the core argument he is makign even though the phrasing is poorly done. You really cannot defend the design of an invincible transport system which leads you teleport your whole army anywhere you want. It's a bad game mechanic and just because it doesn't affect balance negatively atm at the top lvl doesn't mean that it should be in the game. (just one example of something i have to agree with him)



avilo complains about so many things that he's bound to be right once in a while.

It's still more productive to engage the arguments. replying anytime he posts something with 'lololol you are biased anyway' is ridiculous.
But it doesn't surprise me, the community seems to think that anything which isn't a problem at the very moment at the highest lvl of play is nothing to argue about. When in reality we should rather talk about design choices.
Nathanias made a good point here:

https://clips.twitch.tv/nathanias/OddMooseSSSsss

Let's make the game "fun" (obviously still subjective, but if we can agree on core principles we wanna design the game around it might be possible to be somewhat objective (like defenders advantage, microable units, comeback mechanics/counterplay, etc)


Making the game "fun" is a laudable goal, but the community has neither the ability nor the power nor the will to do so.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 21 2016 02:16 GMT
#50
On December 21 2016 11:04 ZigguratOfUr wrote:
Show nested quote +
On December 21 2016 10:49 The_Red_Viper wrote:
On December 21 2016 10:36 ZigguratOfUr wrote:
On December 21 2016 10:18 The_Red_Viper wrote:
On December 21 2016 10:04 showstealer1829 wrote:
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game

Ok i will say this much: I dislike how Avilo acts on stream, i dislike how he presents his arguments, i also dislike that he seems to be fairly terran biased a lot of the time. He still has some good points though and simply dismissing anything because he posts it is ignorant.
He absolutely should change his posting style to be taken seriously though, i can see that. Still sometimes i have to agree with the core argument he is makign even though the phrasing is poorly done. You really cannot defend the design of an invincible transport system which leads you teleport your whole army anywhere you want. It's a bad game mechanic and just because it doesn't affect balance negatively atm at the top lvl doesn't mean that it should be in the game. (just one example of something i have to agree with him)



avilo complains about so many things that he's bound to be right once in a while.

It's still more productive to engage the arguments. replying anytime he posts something with 'lololol you are biased anyway' is ridiculous.
But it doesn't surprise me, the community seems to think that anything which isn't a problem at the very moment at the highest lvl of play is nothing to argue about. When in reality we should rather talk about design choices.
Nathanias made a good point here:

https://clips.twitch.tv/nathanias/OddMooseSSSsss

Let's make the game "fun" (obviously still subjective, but if we can agree on core principles we wanna design the game around it might be possible to be somewhat objective (like defenders advantage, microable units, comeback mechanics/counterplay, etc)


Making the game "fun" is a laudable goal, but the community has neither the ability nor the power to do so.

The community has the power to voice their opinion on design decisions which might be bad for the fun part.
If blizzard listens? Who knows. But atm it's mostly talking about balance here and balance there. Is the carrier too strong? Probably. The more interesting point of discussion would be: Even if it would be perfectly balanced, would it be fun to use/play against ? Almost nobody is trying to come from that direction though, which is sad imo.
It's also the reason people don't talk about other things anymore, because pros don't use it or it isn't in the current meta. So yes you are right that people have no power over the actual game, but TL is a discussion forum and the more productive/interesting discussion would be design/how to make the game fun/satisfying to play instead of trying to argue about balance which is never going to be perfect anyway (because perfect balance is only achieved when we get closer to mirror matchups)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
xTJx
Profile Joined May 2014
Brazil419 Posts
December 21 2016 02:26 GMT
#51
On December 21 2016 10:49 The_Red_Viper wrote:
Show nested quote +
On December 21 2016 10:36 ZigguratOfUr wrote:
On December 21 2016 10:18 The_Red_Viper wrote:
On December 21 2016 10:04 showstealer1829 wrote:
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game

Ok i will say this much: I dislike how Avilo acts on stream, i dislike how he presents his arguments, i also dislike that he seems to be fairly terran biased a lot of the time. He still has some good points though and simply dismissing anything because he posts it is ignorant.
He absolutely should change his posting style to be taken seriously though, i can see that. Still sometimes i have to agree with the core argument he is makign even though the phrasing is poorly done. You really cannot defend the design of an invincible transport system which leads you teleport your whole army anywhere you want. It's a bad game mechanic and just because it doesn't affect balance negatively atm at the top lvl doesn't mean that it should be in the game. (just one example of something i have to agree with him)



avilo complains about so many things that he's bound to be right once in a while.

It's still more productive to engage the arguments. replying anytime he posts something with 'lololol you are biased anyway' is ridiculous.
But it doesn't surprise me, the community seems to think that anything which isn't a problem at the very moment at the highest lvl of play is nothing to argue about. When in reality we should rather talk about design choices.
Nathanias made a good point here:

https://clips.twitch.tv/nathanias/OddMooseSSSsss

Let's make the game "fun" (obviously still subjective, but if we can agree on core principles we wanna design the game around it might be possible to be somewhat objective (like defenders advantage, microable units, comeback mechanics/counterplay, etc)


Blizzard "tried" to make Avilo mech "viable", and look at what we have now, an even more boring game.
We're talking about someone who blames every single loss on imbalance and hacks, even accusing progamers of hacking. This is exactly the kind of person we should NOT listen to.

Also, SC2 community is garbage. How did people respond to SC2 being a bad game? By buying Overwatch. Why would Blizzard ever put an effort to make the game fun if they can just push their customers around?

All we can expect are this "whatever" changes. So, are are people going to point out what's clearly retarded in the game right now, or give their opinions based on the weekly 10 games they play on gold league?
No prejudices, i hate everyone equally.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
Last Edited: 2016-12-21 02:36:39
December 21 2016 02:36 GMT
#52
I don't know... it seems that we might have a "bit" too much fast changes these days... though I do certainly agree with tuning burrowed infestors, hydras, carriers, and reaper grenades... so what am I to say...
Celebrating Starcraft since... a long time ago.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
December 21 2016 02:40 GMT
#53
On December 21 2016 10:18 The_Red_Viper wrote:
Show nested quote +
On December 21 2016 10:04 showstealer1829 wrote:
On December 21 2016 08:59 Beelzebub1 wrote:
At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.


The day anyone listens to avilo is the day SC2 finally is a dead game

Ok i will say this much: I dislike how Avilo acts on stream, i dislike how he presents his arguments, i also dislike that he seems to be fairly terran biased a lot of the time. He still has some good points though and simply dismissing anything he posts it is ignorant.
He absolutely should change his posting style to be taken seriously though, i can see that. Still sometimes i have to agree with the core argument he is makign even though the phrasing is poorly done. You really cannot defend the design of an invincible transport system which lets you teleport your whole army anywhere you want. It's a bad game mechanic and just because it doesn't affect balance negatively atm at the top lvl doesn't mean that it should be in the game. (just one example of something i have to agree with him)



I stand by my original statement
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
fx9
Profile Joined November 2013
117 Posts
December 21 2016 02:48 GMT
#54
On December 21 2016 08:06 Elentos wrote:
Show nested quote +
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


"Just because it was the least used Protoss unit that doesn't mean it needed a buff."

Err can we agree that's the same argument used by mech-lovers for mech? Lol
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 21 2016 02:57 GMT
#55
On December 21 2016 11:48 fx9 wrote:
Show nested quote +
On December 21 2016 08:06 Elentos wrote:
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


"Just because it was the least used Protoss unit that doesn't mean it needed a buff."

Err can we agree that's the same argument used by mech-lovers for mech? Lol


Not really. Protoss already had a lot more latitude composition-wise than terran did.
icesergio
Profile Joined December 2016
Italy31 Posts
December 21 2016 03:10 GMT
#56
On December 21 2016 07:05 Beelzebub1 wrote:
Show nested quote +
On December 21 2016 06:31 Freeborn wrote:
Ah come on. Sure Making faster live changes is great. But no Carriers are not too strong, 10-15 interceptor cost is fine, anymore and they just become money drains because hydras and marines are just too effective in killing interceptors.

But the real Problem... Where is the protoss love? And What the hell is the point of the swarmhost?
Zerg feels like a really cool race right now, but the swarmhost really doesnt fit the concept or flow, not does it feel necessary, I would instead vote for bringing back the infested terran upgrades.

But more importantly.... Can we please get stalker 14 Flat damage while in off season??? We had the crazy hydra change, which raped protoss.. I doubt that stalkers will be worse.

Go for it: stalkers 14 damage flat, then see how to continue balancing gateway units and keep on trying to remove reliance on MSC, forcefield and colossus. Thats the only way to make protoss feel well rounded and not gimicky and either weak or OP, depending on the point in game.


I totally disagree about Carriers, they are overpowered right now and they force out cancer style mass air vs mass air games. Have you ever once tried to use Hydralisks vs Carriers? They get absolutely obliterated.

I totally agree about Stalkers 14 flat damage, with better Hydralisks and Stalkers already useless vs bio the unit has really never been shittier then it is now. Why EVER build them over Adepts at any point other then emergency Mutalisk defense and you gotta be really desperate to fight Mutas with Stalkers haha


Your post is just one big oxymore, let me break it down for you:

You say that "Have you ever once tried to use Hydralisks vs Carriers? They get absolutely obliterated." Yeah... because a tier 2 unit obtained with lair tech should be able to beat a tier 3.5 unit that costs 3-4 times as much, takes forever to build and requires 3 bases to maintain a healthy production of said unit. That was sarcasm by the way.
Hydras are tier 2 units, and they already excel at what they do: If assisted by banelings/roach ravager they steamroll protoss gateway units (Hydras can kite adepts all day, stalkers are a joke, chargelots must kill the roach/baneling barrier before they can reach the hydras) You cannot expect to carry a tier 2 unit into the lategame against a composition of 350/250 units that take 2 and a half years to build and require a decent economy to keep the interceptor production going. Do I think that 5 mineral interceptors are too cost efficient? Yes, I completely agree with you and as you can see their cost has been increased to 10 minerals. Personally I would have raised the cost to 15 but lowered build time because you can just stall the interceptors and engage the carriers, which are nothing more than big hot air balloons
You say that PvZ is made of cancerous Air vs Air games, try playing protoss, max out at 200/200 supply and try engaging a zerg on the ground. Lurkers, banelings, ultralisks (which have finally been nerfed a little bit) will shred anything a protoss can throw at them. If Protoss can't fight on the ground we switch to air, it's not starcraft, it's basic logic.
"For we now fight in the belief that our kind has not seen its end. That we protoss can stand bound by a belief in unity. And that we protoss will forge a great and mighty new civilization! Trust in each other in the fight ahead. Strike as one will! Let o
icesergio
Profile Joined December 2016
Italy31 Posts
December 21 2016 03:12 GMT
#57
On December 21 2016 07:48 VHbb wrote:
I don't understand why you ask to revert interceptors to 25minerals..

- carriers were NEVER used before the patch
- 5min is too low, I agree
- why not a middle ground?? 10min?15min? why should we either go too low or too high? Carriers are COOL units, I want to see them more in the game !

A part from this, I really like the approach of small changes, from the last IEM tournament I think the game is in a very nice state
And if you want to have a laugh you can just tune to Avilo stream and see him play toss/zerg to show they are imbalanced, and lose to mech terran, it's pretty sweet


This, nuff said
"For we now fight in the belief that our kind has not seen its end. That we protoss can stand bound by a belief in unity. And that we protoss will forge a great and mighty new civilization! Trust in each other in the fight ahead. Strike as one will! Let o
icesergio
Profile Joined December 2016
Italy31 Posts
December 21 2016 03:17 GMT
#58
On December 21 2016 11:57 ZigguratOfUr wrote:
Show nested quote +
On December 21 2016 11:48 fx9 wrote:
On December 21 2016 08:06 Elentos wrote:
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


"Just because it was the least used Protoss unit that doesn't mean it needed a buff."

Err can we agree that's the same argument used by mech-lovers for mech? Lol


Not really. Protoss already had a lot more latitude composition-wise than terran did.


Could you please cite these latitude compositions that you are talking about?
"For we now fight in the belief that our kind has not seen its end. That we protoss can stand bound by a belief in unity. And that we protoss will forge a great and mighty new civilization! Trust in each other in the fight ahead. Strike as one will! Let o
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-12-21 03:36:40
December 21 2016 03:36 GMT
#59
On December 21 2016 12:17 icesergio wrote:
Show nested quote +
On December 21 2016 11:57 ZigguratOfUr wrote:
On December 21 2016 11:48 fx9 wrote:
On December 21 2016 08:06 Elentos wrote:
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


"Just because it was the least used Protoss unit that doesn't mean it needed a buff."

Err can we agree that's the same argument used by mech-lovers for mech? Lol


Not really. Protoss already had a lot more latitude composition-wise than terran did.


Could you please cite these latitude compositions that you are talking about?


There are macro builds and compositions that open with robo, twilight, or stargate tech, and archon/immortal armies, colossus armies, disruptor armies, high templar armies are all viable in at least one match-up. Whereas terran's options are a lot more limited overall.
icesergio
Profile Joined December 2016
Italy31 Posts
December 21 2016 03:47 GMT
#60
On December 21 2016 12:36 ZigguratOfUr wrote:
Show nested quote +
On December 21 2016 12:17 icesergio wrote:
On December 21 2016 11:57 ZigguratOfUr wrote:
On December 21 2016 11:48 fx9 wrote:
On December 21 2016 08:06 Elentos wrote:
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.


"Just because it was the least used Protoss unit that doesn't mean it needed a buff."

Err can we agree that's the same argument used by mech-lovers for mech? Lol


Not really. Protoss already had a lot more latitude composition-wise than terran did.


Could you please cite these latitude compositions that you are talking about?


There are macro builds and compositions that open with robo, twilight, or stargate tech, and archon/immortal armies, colossus armies, disruptor armies, high templar armies are all viable in at least one match-up. Whereas terran's options are a lot more limited overall.


Robotics Bay: Warp Prism HP has been reduced, immortal drops aren't really a thing and one can't just say "I'm going robo!" besides, if a protoss scouts two gases in a terran base early in the game the toss MUST open robo to get an observer and be ready for any kind of banshee, cyclone, widow mine, liberator or any other shenanigans a terran might be cooking up. Twilight council doesn't carry into the lategame, ever tried walking blink stalkers or glaived adepts into a siege tank line? Not a good idea. Stargate: in the last post you JUST said that even though Carriers weren't used that doesn't imply that there should have been a buff, alright fair enough, but what do you expect to build out of stargates if carriers aren't a good option? Mass void rays? That might work in bronze league, doubt it'll work in Diamond. Carriers got a needed buff, maybe too much? Yes, I agree, but that doesn't mean that because people can't adapt to this new carrier play (which was never seen since brood war) the carrier should be tossed again into the void of forgotten units.


"For we now fight in the belief that our kind has not seen its end. That we protoss can stand bound by a belief in unity. And that we protoss will forge a great and mighty new civilization! Trust in each other in the fight ahead. Strike as one will! Let o
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
14:00
Bracket Day 2 - Final
LiquipediaDiscussion
FEL
09:00
Cracow 2025
Lambo vs GeraldLIVE!
Clem vs SKillous
Reynor vs TBD
RotterdaM1966
ComeBackTV 1625
IndyStarCraft 608
WardiTV374
CranKy Ducklings194
Rex143
3DClanTV 97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1966
IndyStarCraft 608
Rex 143
BRAT_OK 61
MindelVK 24
StarCraft: Brood War
Britney 46966
Barracks 1739
EffOrt 1392
Larva 1057
Stork 861
BeSt 626
firebathero 516
Soulkey 266
Nal_rA 197
Hyun 150
[ Show more ]
Rush 148
Dewaltoss 109
Sharp 91
sorry 61
sSak 61
Shinee 56
Movie 51
Free 37
Shine 32
zelot 28
yabsab 17
Terrorterran 9
IntoTheRainbow 4
Dota 2
Gorgc5434
qojqva3724
XcaliburYe407
420jenkins302
LuMiX1
Counter-Strike
fl0m2112
oskar189
Heroes of the Storm
Khaldor599
Other Games
B2W.Neo1844
Beastyqt1649
Hui .299
DeMusliM239
Fuzer 169
KnowMe90
QueenE77
Organizations
Other Games
BasetradeTV39
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 52
• poizon28 19
• Legendk 1
• Dystopia_ 1
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3960
• WagamamaTV698
League of Legends
• Nemesis3125
• Jankos1334
Upcoming Events
BSL20 Non-Korean Champi…
2h 58m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Wardi Open
19h 58m
Sparkling Tuna Cup
1d 18h
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.