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Community Feedback Update - December 20 - Page 2

Forum Index > SC2 General
204 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
saltis
Profile Joined September 2012
159 Posts
December 20 2016 21:10 GMT
#21
Revert interceptors to $25.
Exquisite7
Profile Joined June 2016
34 Posts
December 20 2016 21:24 GMT
#22
On December 21 2016 05:01 xyzz wrote:
david kim is so clueless. he's balancing everything ass backwards. he nerfs immortals, buffs tanks beyond anyone's wildest dreams, then wonders why all protosss are going air against mech? maybe because fighting it with ground units is horribly ineffective?

basically he's bouncing from one mistake to another, and then tries to fix it by making more mistakes. sc2 must be the only game that gets worse and worse the more the devs tune it and release expansions for.


Don't play then. Otherwise, no really cares for your rants. They don't help.
Freeborn
Profile Joined July 2010
Germany421 Posts
December 20 2016 21:31 GMT
#23
Ah come on. Sure Making faster live changes is great. But no Carriers are not too strong, 10-15 interceptor cost is fine, anymore and they just become money drains because hydras and marines are just too effective in killing interceptors.

But the real Problem... Where is the protoss love? And What the hell is the point of the swarmhost?
Zerg feels like a really cool race right now, but the swarmhost really doesnt fit the concept or flow, not does it feel necessary, I would instead vote for bringing back the infested terran upgrades.

But more importantly.... Can we please get stalker 14 Flat damage while in off season??? We had the crazy hydra change, which raped protoss.. I doubt that stalkers will be worse.

Go for it: stalkers 14 damage flat, then see how to continue balancing gateway units and keep on trying to remove reliance on MSC, forcefield and colossus. Thats the only way to make protoss feel well rounded and not gimicky and either weak or OP, depending on the point in game.
Beelzebub1
Profile Joined May 2015
1005 Posts
December 20 2016 22:05 GMT
#24
On December 21 2016 06:31 Freeborn wrote:
Ah come on. Sure Making faster live changes is great. But no Carriers are not too strong, 10-15 interceptor cost is fine, anymore and they just become money drains because hydras and marines are just too effective in killing interceptors.

But the real Problem... Where is the protoss love? And What the hell is the point of the swarmhost?
Zerg feels like a really cool race right now, but the swarmhost really doesnt fit the concept or flow, not does it feel necessary, I would instead vote for bringing back the infested terran upgrades.

But more importantly.... Can we please get stalker 14 Flat damage while in off season??? We had the crazy hydra change, which raped protoss.. I doubt that stalkers will be worse.

Go for it: stalkers 14 damage flat, then see how to continue balancing gateway units and keep on trying to remove reliance on MSC, forcefield and colossus. Thats the only way to make protoss feel well rounded and not gimicky and either weak or OP, depending on the point in game.


I totally disagree about Carriers, they are overpowered right now and they force out cancer style mass air vs mass air games. Have you ever once tried to use Hydralisks vs Carriers? They get absolutely obliterated.

I totally agree about Stalkers 14 flat damage, with better Hydralisks and Stalkers already useless vs bio the unit has really never been shittier then it is now. Why EVER build them over Adepts at any point other then emergency Mutalisk defense and you gotta be really desperate to fight Mutas with Stalkers haha
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
December 20 2016 22:10 GMT
#25
it still hurts my soul that we somehow came to the conclusion that mass air should be viable
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
JWD[9]
Profile Blog Joined November 2015
364 Posts
December 20 2016 22:13 GMT
#26
Am I going crazy, or did overlords have priority over drones before patch aswell?

Just really messed myself up going back to base, trying to build buildings, having to unselect the overlords first.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-12-20 22:23:29
December 20 2016 22:20 GMT
#27
Nothing about swarmhost? Re-buffing hydras for no reason because they don't recognize it's not hydras being bad it's air units such as carriers and tempests being too powerful?

Interceptors should be 25 minerals, carriers are freewin status atm.

Yeh...it's over 1 year and invulnerable nydus worm is still in the game. Pretty speechless. Just going to be blunt - they need to hire a lead balance dev that has a better vision and grip on their game. Or hire someone that can play all 3 races at masters/gm level to get better perspective.

When is the last time dkim has played a game of SC2? I am not asking this question to be mean i just have zero faith the guy actually plays the game anymore at any decent level. And while you don't necessarily need to play the game you're a dev of to be knowledgeable about it...

...I've seen that the Heroes balance devs and Overwatch balance devs seem to PLAY the games they balance or be WAY more in touch with the problems and frustrating aspects of those games and they are patched relatively quicker.

Something is not adding up with the way frustrating game mechanics like reaper grenades, tankivacs, and invincible nydus worms are kept in the game since launch...
Sup
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
December 20 2016 22:31 GMT
#28
On December 21 2016 07:20 avilo wrote:
Nothing about swarmhost? Re-buffing hydras for no reason because they don't recognize it's not hydras being bad it's air units such as carriers and tempests being too powerful?

Interceptors should be 25 minerals, carriers are freewin status atm.

Yeh...it's over 1 year and invulnerable nydus worm is still in the game. Pretty speechless. Just going to be blunt - they need to hire a lead balance dev that has a better vision and grip on their game. Or hire someone that can play all 3 races at masters/gm level to get better perspective.

When is the last time dkim has played a game of SC2? I am not asking this question to be mean i just have zero faith the guy actually plays the game anymore at any decent level. And while you don't necessarily need to play the game you're a dev of to be knowledgeable about it...

...I've seen that the Heroes balance devs and Overwatch balance devs seem to PLAY the games they balance or be WAY more in touch with the problems and frustrating aspects of those games and they are patched relatively quicker.

Something is not adding up with the way frustrating game mechanics like reaper grenades, tankivacs, and invincible nydus worms are kept in the game since launch...


Can someone get rid of this for me as a present for xmas and 2017 wish? If he is clueless than you can directly be his brother because your vision of the game is to hop on ladder and see the winning screen in 2 seconds
twitch.tv/pharaphobia
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
December 20 2016 22:32 GMT
#29
Marry Christmas
User was warned for this post
choconet
Profile Joined July 2016
23 Posts
December 20 2016 22:33 GMT
#30
Does this mean starcraft 2 will be balanced infinite times?

I feel like the extreme end of where this is going is that every unit will be the same cause if anything is considered a bit stronger than their counterparts they must be nerfed and anything not played enough must be buffed.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
December 20 2016 22:39 GMT
#31
Remove Thor, insert Goliath.
Please.
VHbb
Profile Joined October 2014
692 Posts
December 20 2016 22:48 GMT
#32
I don't understand why you ask to revert interceptors to 25minerals..

- carriers were NEVER used before the patch
- 5min is too low, I agree
- why not a middle ground?? 10min?15min? why should we either go too low or too high? Carriers are COOL units, I want to see them more in the game !

A part from this, I really like the approach of small changes, from the last IEM tournament I think the game is in a very nice state
And if you want to have a laugh you can just tune to Avilo stream and see him play toss/zerg to show they are imbalanced, and lose to mech terran, it's pretty sweet
My life for Aiur !
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 20 2016 22:51 GMT
#33
Carriers are COOL units, I want to see them more in the game !


Are carriers cool because they work well in sc2 or because bw made the unit iconic and it worked there?
TLO already said it:
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
December 20 2016 22:55 GMT
#34
On December 21 2016 07:48 VHbb wrote:

- 5min is too low, I agree
- why not a middle ground?? 10min?15min? why should we either go too low or too high? Carriers are COOL units, I want

They changed it already to 10min....
http://www.twitch.tv/pinokotsbeer
VHbb
Profile Joined October 2014
692 Posts
December 20 2016 22:58 GMT
#35
They are cool (IMHO of course) because they are iconic and the protoss capital ship
They also are very peculiar air units, with the interceptor mechanics
I am no progamer of course
My life for Aiur !
Elentos
Profile Blog Joined February 2015
55594 Posts
December 20 2016 23:06 GMT
#36
On December 21 2016 07:48 VHbb wrote:
- carriers were NEVER used before the patch

I'm fairly confident I can find you more professional games of carriers being used throughout the year with 25 mineral interceptors than for example games with battlecruisers or intentionally produced swarm hosts.

Just because it was the least used Protoss unit that doesn't mean it needed a buff. And if they weren't one of the most iconic Protoss units they would have probably been removed long ago because Protoss doesn't need a 2nd capital ship beside the Tempest anyway.
Every 60 seconds in Africa, a minute passes.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-12-20 23:09:19
December 20 2016 23:08 GMT
#37
On December 21 2016 07:55 PinoKotsBeer wrote:
Show nested quote +
On December 21 2016 07:48 VHbb wrote:

- 5min is too low, I agree
- why not a middle ground?? 10min?15min? why should we either go too low or too high? Carriers are COOL units, I want

They changed it already to 10min....

Yeah. That 5 mineral increase made a HUGE difference. Now, when you queue up 20 interceptors, you build one less zealot.
ejozl
Profile Joined October 2010
Denmark3561 Posts
December 20 2016 23:18 GMT
#38
Carriers are way more fun than Tempests at least. I don't like rushing to Carriers on low base count, but adding them in late game feels very right to me.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 20 2016 23:28 GMT
#39
I think carriers deal damage too fast in SC2, like hydras and other things
Beelzebub1
Profile Joined May 2015
1005 Posts
December 20 2016 23:59 GMT
#40
On December 21 2016 07:20 avilo wrote:
When is the last time dkim has played a game of SC2? I am not asking this question to be mean i just have zero faith the guy actually plays the game anymore at any decent level. And while you don't necessarily need to play the game you're a dev of to be knowledgeable about it....


Honestly, also not to be mean or to bomb on David Kim needlessly but I would really appreciate David at the very least bringing in a team of 2 - 3 GM Random players (granted theres probably only 2 or 3 of them that exist) because they would be the only non biased party to gather balance and design data.

At this point it's obvious that David is not a high level player, and while you don't HAVE to be a high level player, it certainly can't hurt or anything, most of Kim's balance propositions are inelegant and band aid at absolute best and that's me trying to phrase it in the nicest way possible.

At this point I would honestly support Avilo being on the balance team, I hate his troll bias just as much as the next person but I've also seen Avilo bust out high level games with Zerg and Protoss, thats at least one qualification where as David Kim has next to zero, his only "qualification" being that he totally fucked up Warhammer 40K multiplayer.
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