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Again only your usual rhetoric. "Being happy" isn't black and white, it's on a spectrum. I am "happy" with sc2 because there is no real alternative with matchmaking and playerbase. I am not "happy" because it could be so much better if the rts team would have been better at creating a stable foundation or would be willing to create it now. It being the best option doesn't make it an option which has no obvious flaws. It being successful in the context of rts games doesn't make it immune to criticism. Only ever talking about the money aspect is incredibly boring because it doesn't discuss the actual product/art. You investing time to tell everyone how successful ATVI is could probably also be used in a more productive way, i don't tell you to earn money in that time though because quite frankly it's an extremely stupid comment Merry christmas
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On December 26 2016 23:27 JimmyJRaynor wrote: i'm happy with the game and how Blizzard has supported it the past 6+ years. you are dissatisfied. you're a consumer and you have many choices at your disposal. take all the time u r spending on this issue and use that time to earn money to buy an alternative. lol
10/10
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On December 26 2016 23:27 JimmyJRaynor wrote: i'm happy with the game and how Blizzard has supported it the past 6+ years. you are dissatisfied. you're a consumer and you have many choices at your disposal. take all the time u r spending on this issue and use that time to earn money to buy an alternative.
I can't agree really. You see, Blizzard is not just selling (or licensing) a finished piece of software that just adds all the value by itself. Quite to the contrary, a very significant part of the value of the game is created by the community. Via custom maps, third party tournaments, forums, streamers, and countless people contributing content to the complete body of StarCraft for free in one way or another.
In short, Blizzard benefits greatly from the community enhancing its product. If the relationship is to be fruitful and symbiotic, then maybe we as a community are entitled to certain value from Blizzards side as well?
"just buy an alternative" really is too shallow of a statement.
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We are humans, we like options, we like variation, we like challenges, we like to use our brain to the fullest, we like to work, if the product is worthy of our brain we can spend endless energy on it. This is not an opinion, this is a fact. Weather the product are selling well and are successfull is completely irrelevant, what matters is "Does our brain like it".
And alot of people dont know what that truly means because they dont analyse the product, the thing. They dont. Its people that do just that we should listen to and people that dont we should not listen to.
Saying "i like the product, go buy somehting else" is coming from people that dont do just this so arguing with those people is 100% waste of energy.
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Wait wait.. so if I like SC2, it automatically means that I didn't "analyze" it as a product, while since you don't like it, you did? Isn't it somewhat of a circular reasoning? You are saying we shouldn't listen to people that don't agree with you, because they didn't think things through, while you did - I don't see much argumentation here.
Anyway, I agree that some criticism is due and it is also useful (in fact, I like this idea of Community News, and I have the feeling Blizzard is somehow listening to some of the opinions coming from the community - not all of them luckily!).. however, I'm not sure what kind of contribution you can bring to these topics if you so strongly dislike the game. It's very unlikely that SC2 will be overhauled completely (i.e. I doubt they'll change warpgate, for instance, in the next months): if you dislike the game, and you don't enjoy playing it, and your contribution is just bashing the work of someone else, I feel (personally) it's a bit empty ..
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For the first time in years I'm spending far more time in other games then in SC2. I miss it, I play occasionally, but every game I play is just... not fun? And watching streams no longer inspires me, it just emphasizes the issues I also see in my own games. I'm still waiting for the meta to settle down, hopefully it will lead to a better game overall.
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People that are supporting Blizzard can't be called part of the community.
Most of us followed SC2 and broodwar for years, we watched streamers, tournaments, epic GSL finals, epic Proleague games, had our favorite players, made friends related to the game, and we're mad because Blizzard never cared about making the game good and it all went to shit.
The "this game is just a product" and "you're mad because of a few changes" people don't even understand what Starcraft means to true fans.
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On December 27 2016 04:40 imp42 wrote:Show nested quote +On December 26 2016 23:27 JimmyJRaynor wrote: i'm happy with the game and how Blizzard has supported it the past 6+ years. you are dissatisfied. you're a consumer and you have many choices at your disposal. take all the time u r spending on this issue and use that time to earn money to buy an alternative. I can't agree really. You see, Blizzard is not just selling (or licensing) a finished piece of software that just adds all the value by itself. Quite to the contrary, a very significant part of the value of the game is created by the community. Via custom maps, third party tournaments, forums, streamers, and countless people contributing content to the complete body of StarCraft for free in one way or another. In short, Blizzard benefits greatly from the community enhancing its product. If the relationship is to be fruitful and symbiotic, then maybe we as a community are entitled to certain value from Blizzards side as well? "just buy an alternative" really is too shallow of a statement.
the prime driver in this activity is consumers handing money to Blizzard to make the base game. without that none of the ancillary activity is possible. Blizzard can not continue to provide the infrastructure around the game without that cash. it might have been possible for someone to make a custom game like Zealot Hockey or a Custom Map without buying the game. That is highly unlikely.
the 3rd party tournaments can profit from sponsors. the streamers are in it for their own profits and you can watch this on twitch at any time. Blizzard makes their income possible via the game. and tthe prime driver of that is.... (see paragraph 1)
the fundamental relationship is consumer//vendor. Blizzard may try to sell you on some concept that consumer/vendor is not what is going on here; if you buy that line you've graduated from being a Blizzard customer to being a Blizzard mark.
On December 27 2016 08:05 xTJx wrote: Most of us followed SC2 and broodwar for years, we watched streamers, tournaments, epic GSL finals, epic Proleague games, had our favorite players, made friends related to the game, and we're mad because Blizzard never cared about making the game good and it all went to shit.
The "this game is just a product" and "you're mad because of a few changes" people don't even understand what Starcraft means to true fans. every member of the clan i'm in is satisfied with the game and they've all been playing SC1,WC3,SC2 and other Blizzard games for 15+ years. i'm the youngest and newest to Blizzard with only 15 years of playing their games.
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On December 27 2016 09:54 JimmyJRaynor wrote:Show nested quote +On December 27 2016 04:40 imp42 wrote:On December 26 2016 23:27 JimmyJRaynor wrote: i'm happy with the game and how Blizzard has supported it the past 6+ years. you are dissatisfied. you're a consumer and you have many choices at your disposal. take all the time u r spending on this issue and use that time to earn money to buy an alternative. I can't agree really. You see, Blizzard is not just selling (or licensing) a finished piece of software that just adds all the value by itself. Quite to the contrary, a very significant part of the value of the game is created by the community. Via custom maps, third party tournaments, forums, streamers, and countless people contributing content to the complete body of StarCraft for free in one way or another. In short, Blizzard benefits greatly from the community enhancing its product. If the relationship is to be fruitful and symbiotic, then maybe we as a community are entitled to certain value from Blizzards side as well? "just buy an alternative" really is too shallow of a statement. the prime driver in this activity is consumers handing money to Blizzard to make the base game. without that none of the ancillary activity is possible. Blizzard can not continue to provide the infrastructure around the game without that cash. it might have been possible for someone to make a custom game like Zealot Hockey or a Custom Map without buying the game. That is highly unlikely. the 3rd party tournaments can profit from sponsors. the streamers are in it for their own profits and you can watch this on twitch at any time. Blizzard makes their income possible via the game. and tthe prime driver of that is.... (see paragraph 1) the fundamental relationship is consumer//vendor. Blizzard may try to sell you on some concept that consumer/vendor is not what is going on here; if you buy that line you've graduated from being a Blizzard customer to being a Blizzard mark. Show nested quote +On December 27 2016 08:05 xTJx wrote: Most of us followed SC2 and broodwar for years, we watched streamers, tournaments, epic GSL finals, epic Proleague games, had our favorite players, made friends related to the game, and we're mad because Blizzard never cared about making the game good and it all went to shit.
The "this game is just a product" and "you're mad because of a few changes" people don't even understand what Starcraft means to true fans. every member of the clan i'm in is satisfied with the game and they've all been playing SC1,WC3,SC2 and other Blizzard games for 15+ years. i'm the youngest and newest to Blizzard with only 15 years of playing their games.
Are you satisfied with SC2 dying away from pro scene too?
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On December 27 2016 08:05 xTJx wrote: People that are supporting Blizzard can't be called part of the community.
Most of us followed SC2 and broodwar for years, we watched streamers, tournaments, epic GSL finals, epic Proleague games, had our favorite players, made friends related to the game, and we're mad because Blizzard never cared about making the game good and it all went to shit.
The "this game is just a product" and "you're mad because of a few changes" people don't even understand what Starcraft means to true fans.
I wonder where do you get this "most of us" from... Anyhow SC:BW is going quite well right now so I'm wandering why you "true fan" didn't switch back not that I could possibly understand, since I clearly am not part of the community(of whiners)..
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On December 27 2016 09:54 JimmyJRaynor wrote:Show nested quote +On December 27 2016 04:40 imp42 wrote:On December 26 2016 23:27 JimmyJRaynor wrote: i'm happy with the game and how Blizzard has supported it the past 6+ years. you are dissatisfied. you're a consumer and you have many choices at your disposal. take all the time u r spending on this issue and use that time to earn money to buy an alternative. I can't agree really. You see, Blizzard is not just selling (or licensing) a finished piece of software that just adds all the value by itself. Quite to the contrary, a very significant part of the value of the game is created by the community. Via custom maps, third party tournaments, forums, streamers, and countless people contributing content to the complete body of StarCraft for free in one way or another. In short, Blizzard benefits greatly from the community enhancing its product. If the relationship is to be fruitful and symbiotic, then maybe we as a community are entitled to certain value from Blizzards side as well? "just buy an alternative" really is too shallow of a statement. the prime driver in this activity is consumers handing money to Blizzard to make the base game. without that none of the ancillary activity is possible. Blizzard can not continue to provide the infrastructure around the game without that cash. [...] the fundamental relationship is consumer//vendor. [...] I agree, you are right about prime driver and fundamental relationship. What I am saying is that Blizzard is able to charge a premium because the consumers (community) provide a lot of content that adds to the value of the game. Blizzard takes the role of a platform provider, providing the infrastructure to connect content consumers with content producers. If, as a platform provider, you want sustainable success you better keep content providers happy. Furthermore, the content providers tend to be the experts, not the platform providers.
btw: streamers are one type of such content producers, and no, I don't think the average streamer gets paid any significant amount of money. For every professional streamer able to live off twitch there are hundreds not earning anything at all. And even for professional streamers revenue is generated via ads (i.e. they get paid by twitch), the game is just a medium.
It's debatable which side profits more. Streamers getting a medium from Blizzard for only 60$, or Blizzard getting lots of publicity for their games from streamers. You can find the answer to this question by looking at who pays whom, sponsorship being the second income stream for streamers. So, "how do you know Blizzard pays streamers to promote their content?" you ask. Easy, I can tell by looking at his face when a streamer talks very positively about a game and pretends to be excited when in fact he is not.
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On December 27 2016 05:32 Foxxan wrote: We are humans, we like options, we like variation, we like challenges, we like to use our brain to the fullest, we like to work, if the product is worthy of our brain we can spend endless energy on it. This is not an opinion, this is a fact. Weather the product are selling well and are successfull is completely irrelevant, what matters is "Does our brain like it".
And alot of people dont know what that truly means because they dont analyse the product, the thing. They dont. Its people that do just that we should listen to and people that dont we should not listen to.
Saying "i like the product, go buy somehting else" is coming from people that dont do just this so arguing with those people is 100% waste of energy.
On December 27 2016 08:05 xTJx wrote: People that are supporting Blizzard can't be called part of the community.
Most of us followed SC2 and broodwar for years, we watched streamers, tournaments, epic GSL finals, epic Proleague games, had our favorite players, made friends related to the game, and we're mad because Blizzard never cared about making the game good and it all went to shit.
The "this game is just a product" and "you're mad because of a few changes" people don't even understand what Starcraft means to true fans.
Guys, for real? I like how you just state that BW, WoL, first osl, gsl, w/e was "better" because more people liked/played it, then compare it to LotV (for instance), then make the most obvious (yet, superficial and arguable) conclusion, call this "analysis" and then tell everyone else they are "not true fans" not even worth your time along with throwing accusations at blizzard in "not supporting the scene"/"bad design choices"/"pros retiring" or w/e.
It will amuse you but game being popular back then may not be a direct circumstance of it being "ultimately better" than a present-day version. There is no (objective) definition of "being better" especially in terms of art (which games obviously belong to). People tend to make choices (whether to play/do something or not) according to given circumstances, which include: time they live in, their surroundings, their previous experience, alternative choices, their experience with alternative choices, their expectations based on thier experience of alternative choices and this list goes on and on. This is not as simple as "this is just a betah gaem so i gona play it". These choices are always irrational.
There is no more simplier way to "analyse" something than 1) take something successfull from the past 2) take something not-so-successfull from the present 3) point out something that distinguishes these two (limited unit selection, wargate) 4) blame that for being the core problem that lead to a failure 5) think you are smart because you "analysed" all of that 6) wonder why couldn't everyone understand these simple things.
But the truth is everything is not that simple. Changing protoss core design, removing "badly designed" MC or w/e is worth mentioning (and i do agree with that to some extent), but is that gonna drastically change the situation? I highly doubt that. As it was mentioned numerous times there are far more serious issues with RTS genre/gaming community. Issues that evolve constantly and rapidly (intense growth of the market, change of tastes etc etc), issues we cannot yet "analyse"/"take for granted"/"evaluate". And i doubt will ever be able to.
While i, myself, do not agree with what blizzard is doing to the game and my main complaint was always "not letting meta to settle", i do enjoy the game to a great extent. I truly cherish RTS because of the unique experience it offers: A feeling of total control of the game and responsibility for your every move that leads to a unlimited skill-ceiling. RTS establishes the only true connection to your units. They are not given to you by anyone. It's you who gathered the resourses, built the production facility, built them, sent them to death. No other game can deliver that and everytime i select a group of newly warped stalkers and start to move them around i feel accomplished, just by that. And this experience could not be ruined by anything as long as its true RTS which SC2 definitely is.
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On December 27 2016 12:28 VHbb wrote:Show nested quote +On December 27 2016 08:05 xTJx wrote: People that are supporting Blizzard can't be called part of the community.
Most of us followed SC2 and broodwar for years, we watched streamers, tournaments, epic GSL finals, epic Proleague games, had our favorite players, made friends related to the game, and we're mad because Blizzard never cared about making the game good and it all went to shit.
The "this game is just a product" and "you're mad because of a few changes" people don't even understand what Starcraft means to true fans. I wonder where do you get this "most of us" from... Anyhow SC:BW is going quite well right now so I'm wandering why you "true fan" didn't switch back  not that I could possibly understand, since I clearly am not part of the community(of whiners)..
You don't care about the pro scene. The "whiner" here is a 10 times masters league, just for reference.
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On December 27 2016 08:05 xTJx wrote: People that are supporting Blizzard can't be called part of the community. ...
No, it's people like you that are not.
I even think that Blizzard is paying too much attention to people that don't like the game, patching the game to try and please them.
Thing is, each time they patch something major that these people are ranting about, these same people, instead of just saying "wow, nice", find something else to rant about. Simply because what they focus on at any given time is just an excuse they find to not liking the game, and is not relevant in any way.
Force field, warp in, bunker build time, larva inject, worker pairing : there will always be something that they'll call the devil in the game, something that is "ruining the game" for them, but change it and they ll find something else.
Because they don't find the game fun, but would like their opinion to be a fact and have a solid material proof that the game can't be fun to anyone.
But guess what? that's just your opinion, what am I saying? it's not even a effing opinion it's just your taste.
You're just like someone that doesn't like oysters and goes to anyone that actually eat oyster and try to convince them that oysters are disgusting.
Just like what you like, don't try and force people to like the same things as you.
Blizzard should have accepted the fact that some people would dislike sc2 no matter what and focused on people that like the game instead, it would have been a faster way to make the game better.
For instance, this community feedback thread on TL.net have been a total garbage for years, cause only 20% of people on this site actually play the game. Each times DK says something, you have the same people jumping on the thread, listing their pathetic thoughts as if it were the community's.
Because they all come up with different analysis and opinions, which are incompatible 90% of the time, but they still call themselves the community.
So, let's keep it simple : you don't play the game, you're not the community, go play something else, don't let the door hit you on the way out.
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Apparently the game design is a completely subjective thing now. Nobody can question it or state its problems because we cannot "prove" it. The fact that they tried to force SC2 in Korea and it just failed spectacularly also doesn't mean anything. It's just because "koreans are weird" (yes, I have read this "justification"). It has nothing to do with the game, guys, just move along.
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On December 27 2016 21:41 insitelol wrote:Show nested quote +On December 27 2016 05:32 Foxxan wrote: We are humans, we like options, we like variation, we like challenges, we like to use our brain to the fullest, we like to work, if the product is worthy of our brain we can spend endless energy on it. This is not an opinion, this is a fact. Weather the product are selling well and are successfull is completely irrelevant, what matters is "Does our brain like it".
And alot of people dont know what that truly means because they dont analyse the product, the thing. They dont. Its people that do just that we should listen to and people that dont we should not listen to.
Saying "i like the product, go buy somehting else" is coming from people that dont do just this so arguing with those people is 100% waste of energy. Show nested quote +On December 27 2016 08:05 xTJx wrote: People that are supporting Blizzard can't be called part of the community.
Most of us followed SC2 and broodwar for years, we watched streamers, tournaments, epic GSL finals, epic Proleague games, had our favorite players, made friends related to the game, and we're mad because Blizzard never cared about making the game good and it all went to shit.
The "this game is just a product" and "you're mad because of a few changes" people don't even understand what Starcraft means to true fans. Guys, for real? I like how you just state that BW, WoL, first osl, gsl, w/e was "better" because more people liked/played it, then compare it to LotV (for instance), then make the most obvious (yet, superficial and arguable) conclusion, call this "analysis" and then tell everyone else they are "not true fans" not even worth your time along with throwing accusations at blizzard in "not supporting the scene"/"bad design choices"/"pros retiring" or w/e. It will amuse you but game being popular back then may not be a direct circumstance of it being "ultimately better" than a present-day version. There is no (objective) definition of "being better" especially in terms of art (which games obviously belong to). People tend to make choices (whether to play/do something or not) according to given circumstances, which include: time they live in, their surroundings, their previous experience, alternative choices, their experience with alternative choices, their expectations based on thier experience of alternative choices and this list goes on and on. This is not as simple as "this is just a betah gaem so i gona play it". These choices are always irrational. There is no more simplier way to "analyse" something than 1) take something successfull from the past 2) take something not-so-successfull from the present 3) point out something that distinguishes these two (limited unit selection, wargate) 4) blame that for being the core problem that lead to a failure 5) think you are smart because you "analysed" all of that 6) wonder why couldn't everyone understand these simple things. But the truth is everything is not that simple. Changing protoss core design, removing "badly designed" MC or w/e is worth mentioning (and i do agree with that to some extent), but is that gonna drastically change the situation? I highly doubt that. As it was mentioned numerous times there are far more serious issues with RTS genre/gaming community. Issues that evolve constantly and rapidly (intense growth of the market, change of tastes etc etc), issues we cannot yet "analyse"/"take for granted"/"evaluate". And i doubt will ever be able to. While i, myself, do not agree with what blizzard is doing to the game and my main complaint was always "not letting meta to settle", i do enjoy the game to a great extent. I truly cherish RTS because of the unique experience it offers: A feeling of total control of the game and responsibility for your every move that leads to a unlimited skill-ceiling. RTS establishes the only true connection to your units. They are not given to you by anyone. It's you who gathered the resourses, built the production facility, built them, sent them to death. No other game can deliver that and everytime i select a group of newly warped stalkers and start to move them around i feel accomplished, just by that. And this experience could not be ruined by anything as long as its true RTS which SC2 definitely is.
I'm not comparing it to older games, i'm saying that SC2 always had the potential to be much more, but Blizzard never considered the directions the community gave them, they just do whatever to the balance.
Look at this patch now. Who the hell thinks carrier is a fun unit to see in the game? It adds nothing but amove control and forces zerg to all in, because "you shouldn't let them get too many".
And what about turtle mech? Does anyone enjoy a 30 minute game where the not turtling player just tries to slowly kill their opponent until the tank count is low enough to be engaged?
The viper design in LotV was specifically to prevent both this situations, and now they're going backwards? I just don't get how people can be ok this. This patch seems more like an attempt to fully kill the game than fixing it.
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On December 27 2016 22:06 Gwavajuice wrote:Show nested quote +On December 27 2016 08:05 xTJx wrote: People that are supporting Blizzard can't be called part of the community. ... No, it's people like you that are not. I even think that Blizzard is paying too much attention to people that don't like the game, patching the game to try and please them. Thing is, each time they patch something major that these people are ranting about, these same people, instead of just saying "wow, nice", find something else to rant about. Simply because what they focus on at any given time is just an excuse they find to not liking the game, and is not relevant in any way. Force field, warp in, bunker build time, larva inject, worker pairing : there will always be something that they'll call the devil in the game, something that is "ruining the game" for them, but change it and they ll find something else. Because they don't find the game fun, but would like their opinion to be a fact and have a solid material proof that the game can't be fun to anyone. But guess what? that's just your opinion, what am I saying? it's not even a effing opinion it's just your taste. You're just like someone that doesn't like oysters and goes to anyone that actually eat oyster and try to convince them that oysters are disgusting. Just like what you like, don't try and force people to like the same things as you. Blizzard should have accepted the fact that some people would dislike sc2 no matter what and focused on people that like the game instead, it would have been a faster way to make the game better. For instance, this community feedback thread on TL.net have been a total garbage for years, cause only 20% of people on this site actually play the game. Each times DK says something, you have the same people jumping on the thread, listing their pathetic thoughts as if it were the community's. Because they all come up with different analysis and opinions, which are incompatible 90% of the time, but they still call themselves the community. So, let's keep it simple : you don't play the game, you're not the community, go play something else, don't let the door hit you on the way out.
Yeah i don't play this game, just 9 times masters in this account: http://us.battle.net/sc2/en/profile/445819/2/xTJx/
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Comparing BW succes to sc2 situation is stupid. Broodwar flourished in time when only 2 multiplayer games were worth to be called esports games- BW and Quake III. There was no moba games and no market of massive multiplayer games. Different times, different circumstances. Stop comparing those two as at the time BW was basically the only rts that mattered.
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On December 27 2016 23:03 hiroshOne wrote: Comparing BW succes to sc2 situation is stupid. Broodwar flourished in time when only 2 multiplayer games were worth to be called esports games- BW and Quake III. There was no moba games and no market of massive multiplayer games. Different times, different circumstances. Stop comparing those two as at the time BW was basically the only rts that mattered.
You do realize that BW essentially created an esport scene that was watched by millions in national television out of thin air, don't you? This is definitely no easy task, my friend. SC2, on the other hand, had all the infrastructure already set up. It's true that it had more competition, but people conveniently forget that BW started out of nothing. Btw, If we go by stream numbers in afreeca, BW is a lot bigger than SC2 right NOW, how do you rationalize that my friend?
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