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Worker Spray bug [FIXED] - Page 5

Forum Index > SC2 General
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opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 04 2016 13:27 GMT
#81
On November 04 2016 21:57 oGoZenob wrote:
pfff, now that it's fixed i have to start scouting again like some sort of animal


I dunno, I tried it, but I have spend so much time trying to understand how to do it that I would have been much better off just scouting
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
aQuaSC
Profile Joined August 2011
717 Posts
November 04 2016 13:39 GMT
#82
On November 04 2016 22:27 opisska wrote:
Show nested quote +
On November 04 2016 21:57 oGoZenob wrote:
pfff, now that it's fixed i have to start scouting again like some sort of animal


I dunno, I tried it, but I have spend so much time trying to understand how to do it that I would have been much better off just scouting

I used it once on Frost to see if it really works back then and it worked, but I kept scouting as I would do without knowing about his spawn location to not be a cheater in my own eyes heh
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 04 2016 14:49 GMT
#83
On November 03 2016 21:00 mizenhauee wrote:
I'm glad novelty features like this have become such a big focus of the dev team.

video games themselves are a huge novelty. the point is for users to have fun. further, if you bother adding a feature you should really ensure it works whether it's "important" or not because why would you want your game to not work.
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-11-04 17:52:13
November 04 2016 17:50 GMT
#84
On November 04 2016 23:49 brickrd wrote:
Show nested quote +
On November 03 2016 21:00 mizenhauee wrote:
I'm glad novelty features like this have become such a big focus of the dev team.

video games themselves are a huge novelty. the point is for users to have fun. further, if you bother adding a feature you should really ensure it works whether it's "important" or not because why would you want your game to not work.


You're right, you should ensure it works.

Which is why it boggles my mind that Blizzard didn't ensure that it couldn't be seen through fog or used to reveal buildings via testing before release.

That type of testing literally takes about 5 minutes, if that, and I know that by experience. Of course, you actually have to think about the consequences of what could wrong with the sprays, but that is also a developer responsibility.

[PkF] Wire
Profile Joined March 2013
France24193 Posts
November 04 2016 19:31 GMT
#85
if only they had never added that useless thing in the first place
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 04 2016 19:40 GMT
#86
On November 05 2016 02:50 BronzeKnee wrote:
Show nested quote +
On November 04 2016 23:49 brickrd wrote:
On November 03 2016 21:00 mizenhauee wrote:
I'm glad novelty features like this have become such a big focus of the dev team.

video games themselves are a huge novelty. the point is for users to have fun. further, if you bother adding a feature you should really ensure it works whether it's "important" or not because why would you want your game to not work.


You're right, you should ensure it works.

Which is why it boggles my mind that Blizzard didn't ensure that it couldn't be seen through fog or used to reveal buildings via testing before release.

That type of testing literally takes about 5 minutes, if that, and I know that by experience. Of course, you actually have to think about the consequences of what could wrong with the sprays, but that is also a developer responsibility.


it's incredibly easy for backseat programmers to whine about things like this that don't matter. programming is a pain in the ass and this type of minor mistake happens all the time to even the smartest and most talented people in the field. i get so tired of nobodies on forums thinking they have any insight into what the expectations are for an employee of a company they don't work for lol
TL+ Member
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
November 04 2016 19:42 GMT
#87
On November 03 2016 20:57 rqPlan wrote:
And It's only one day to WCS Global Finals...

In case you don't know: worker spray lets you see the placement of any building outside your field of view. All you need to do is hold the worker spray button and mouse over to look for buildings.

Make a custom game on Frost and try it. This lets you find initial placement in 4 player maps, scout proxies, know which bases have been taken, check buldings location on early game... all of this without scouting!

http://us.battle.net/forums/en/sc2/topic/20750725010#1

--

UPDATE: looks like they resolved it

(thanks MockHamill for posting it here, thanks to the guy who edited the title aswell)

http://us.battle.net/forums/en/sc2/topic/20751095035


Missed their chance to release this as a "feature"
Hark, what baseball through yonder window breaks?
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-04 20:38:20
November 04 2016 20:20 GMT
#88
On November 05 2016 04:40 brickrd wrote:
Show nested quote +
On November 05 2016 02:50 BronzeKnee wrote:
On November 04 2016 23:49 brickrd wrote:
On November 03 2016 21:00 mizenhauee wrote:
I'm glad novelty features like this have become such a big focus of the dev team.

video games themselves are a huge novelty. the point is for users to have fun. further, if you bother adding a feature you should really ensure it works whether it's "important" or not because why would you want your game to not work.


You're right, you should ensure it works.

Which is why it boggles my mind that Blizzard didn't ensure that it couldn't be seen through fog or used to reveal buildings via testing before release.

That type of testing literally takes about 5 minutes, if that, and I know that by experience. Of course, you actually have to think about the consequences of what could wrong with the sprays, but that is also a developer responsibility.


it's incredibly easy for backseat programmers to whine about things like this that don't matter. programming is a pain in the ass and this type of minor mistake happens all the time to even the smartest and most talented people in the field. i get so tired of nobodies on forums thinking they have any insight into what the expectations are for an employee of a company they don't work for lol

I agree so much. I wonder if people like that are so efficient and make no mistakes at their work. It was a mistake and everyone knows it, they fixed it rather quickly, nobody gives a shit how it boggles your mind actually

With a lot of constructive criticism on forums towards the game I'm getting more tired with each day I see people having satisfaction on bashing Blizzard, some parts of the community ruin the game far more than every poor Blizzard decision ever did combined. To be honest I may be seen as a Blizzard apologist a little bit sometimes but good god, go spew this shit somewhere else

Plus I don't know how some people still don't understand that there are separate teams responsible for separate parts of the game, dev/multiplayer/story/co-op are separate teams doing separate things, do some people think that David Kim goes in to check on teams whether they added the spray or not? Fucking lol
TL+ Member
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