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Worker Spray bug [FIXED] - Page 3

Forum Index > SC2 General
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SCHWARZENEGGER
Profile Joined July 2016
206 Posts
November 03 2016 16:56 GMT
#41
On November 04 2016 01:44 aQuaSC wrote:
Show nested quote +
On November 04 2016 01:41 SCHWARZENEGGER wrote:
spray and skins in sc2 lol, fucking lol.

Show nested quote +
On October 19 2016 01:29 SCHWARZENEGGER wrote:
esports is comedy and awkward bullshit anyway

User was warned for this post

Looking at your post history I realized you are just a poor obnoxious troll


I am the truth, you just can't or don't want to understand.
Aegwynn
Profile Joined September 2015
Italy460 Posts
November 03 2016 17:12 GMT
#42
Lol i didn't know that, very useful thread
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 17:16 GMT
#43
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public
Cereal
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 03 2016 17:38 GMT
#44
On November 04 2016 02:16 InfCereal wrote:
Show nested quote +
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public

Good. Blizzard has done nothing for a month post-release maybe now they should pay for that.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 03 2016 17:44 GMT
#45
On November 04 2016 02:38 Probe1 wrote:
Show nested quote +
On November 04 2016 02:16 InfCereal wrote:
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public

Good. Blizzard has done nothing for a month post-release maybe now they should pay for that.


It's only been two weeks, and in all likelihood they didn't know about it until people started reporting it recently.
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 17:50 GMT
#46
On November 04 2016 02:44 ZigguratOfUr wrote:
Show nested quote +
On November 04 2016 02:38 Probe1 wrote:
On November 04 2016 02:16 InfCereal wrote:
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public

Good. Blizzard has done nothing for a month post-release maybe now they should pay for that.


It's only been two weeks, and in all likelihood they didn't know about it until people started reporting it recently.


No one even noticed until a couple of days ago, lol
Cereal
Haukinger
Profile Joined June 2012
Germany131 Posts
November 03 2016 17:50 GMT
#47
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 18:00:12
November 03 2016 17:56 GMT
#48
On November 04 2016 02:50 Haukinger wrote:
Show nested quote +
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing.

I never knew C&C didn't have fog of war. Every one that I played had it. WarCraft always had it.

I've got no idea why an open map should force singular fights.

A lot of engagements happening outside of main army fights depends on element of surprise and prediction. If you are seeing everything half of the units that are in the game lose part of their current purpose, some of them entirely. Oracle, Widow Mine, Lurker, Baneling, Templar, Ghost, all sorts of drops etc. I don't want to discuss this any further though...

By the way Rackle posted on battle.net that they know about it and are working on a fix.
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-11-03 18:07:55
November 03 2016 18:04 GMT
#49
On November 04 2016 02:50 InfCereal wrote:
Show nested quote +
On November 04 2016 02:44 ZigguratOfUr wrote:
On November 04 2016 02:38 Probe1 wrote:
On November 04 2016 02:16 InfCereal wrote:
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public

Good. Blizzard has done nothing for a month post-release maybe now they should pay for that.


It's only been two weeks, and in all likelihood they didn't know about it until people started reporting it recently.


No one even noticed until a couple of days ago, lol


I'm sure some people did, and didn't report it. There was a report on Battle.net 5 days ago that got deleted pretty fast (maybe the poster changed his mind).
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
November 03 2016 18:05 GMT
#50
Best bug in 2016 yet :D
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
georgir
Profile Joined May 2009
Bulgaria253 Posts
November 03 2016 18:15 GMT
#51
I wouldn't make a claim about how hard it is to fix the bug as the functionality is currently intended... It sure seems odd its using different code from placing any other building inside the fog of war, but whatever. Maybe they had their reasons. However it would be absolutely trivial 15min fix to just remove the ability for now. Why have blizzard not done at least that?

Actually, it may even be possible to do with a mod made in the editor. Tournament organizers can just mandate the use of that mod for the time being. Who wants to have the honor of being the author of it?
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 18:20 GMT
#52
On November 04 2016 03:15 georgir wrote:
I wouldn't make a claim about how hard it is to fix the bug as the functionality is currently intended... It sure seems odd its using different code from placing any other building inside the fog of war, but whatever. Maybe they had their reasons. However it would be absolutely trivial 15min fix to just remove the ability for now. Why have blizzard not done at least that?

Actually, it may even be possible to do with a mod made in the editor. Tournament organizers can just mandate the use of that mod for the time being. Who wants to have the honor of being the author of it?


I worked on a ticket for my company several days ago. Looked at it, guesstimated around 10 minutes to do it.

Just finished it today. vOv
Cereal
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 03 2016 18:32 GMT
#53
I think everyone understands that patching code can be difficult. But this is a rather trivial problem: just remove the ability, it's completely useless! Or just revert to the pre-patch code, it's not like anything important has been changed anyway.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
The Bottle
Profile Joined July 2010
242 Posts
Last Edited: 2016-11-03 18:39:45
November 03 2016 18:38 GMT
#54
On November 04 2016 03:20 InfCereal wrote:
Show nested quote +
On November 04 2016 03:15 georgir wrote:
I wouldn't make a claim about how hard it is to fix the bug as the functionality is currently intended... It sure seems odd its using different code from placing any other building inside the fog of war, but whatever. Maybe they had their reasons. However it would be absolutely trivial 15min fix to just remove the ability for now. Why have blizzard not done at least that?

Actually, it may even be possible to do with a mod made in the editor. Tournament organizers can just mandate the use of that mod for the time being. Who wants to have the honor of being the author of it?


I worked on a ticket for my company several days ago. Looked at it, guesstimated around 10 minutes to do it.

Just finished it today. vOv



I've had to fix code that at first seemed like it would be complicated, but ended up taking a couple minutes. I've also had to fix code that I thought would be easy, but ended up taking several days. Every case is different.

EDIT: Oh nvm that was your point, lol. I should read more carfully
Elentos
Profile Blog Joined February 2015
55510 Posts
November 03 2016 18:40 GMT
#55
On November 04 2016 03:32 opisska wrote:
I think everyone understands that patching code can be difficult. But this is a rather trivial problem: just remove the ability, it's completely useless! Or just revert to the pre-patch code, it's not like anything important has been changed anyway.

Or disable it until you come up with something more elegant.
Every 60 seconds in Africa, a minute passes.
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2016-11-03 18:49:54
November 03 2016 18:46 GMT
#56
On November 04 2016 02:50 Haukinger wrote:
Show nested quote +
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.


LOL? Which Warcraft doesn't have fog of war? I also don't recall there being no fog of war in C&C, but I played it maybe two times so I can not remember. But WarCraft? C'mon man, don't spread heresy.
xenonn40
Profile Joined October 2011
United States282 Posts
November 03 2016 19:02 GMT
#57
On November 04 2016 03:46 Majick wrote:
Show nested quote +
On November 04 2016 02:50 Haukinger wrote:
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.


LOL? Which Warcraft doesn't have fog of war? I also don't recall there being no fog of war in C&C, but I played it maybe two times so I can not remember. But WarCraft? C'mon man, don't spread heresy.


C&C Red Alert had fog of war. You could build a satellite to reveal the map.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 03 2016 19:04 GMT
#58
On November 04 2016 03:46 Majick wrote:
Show nested quote +
On November 04 2016 02:50 Haukinger wrote:
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.


LOL? Which Warcraft doesn't have fog of war? I also don't recall there being no fog of war in C&C, but I played it maybe two times so I can not remember. But WarCraft? C'mon man, don't spread heresy.

Warcraft 1 didn't have fog of war. It just had the black shroud for undiscovered terrain. Warcraft 2 had fog of war though.

C&C was the same up until C&C Generals. C&C1, Red Alert, Tiberian Sun, and Red Alert 2 all only had black shroud. There was an option in Red Alert 1 for the shroud to grow back, and the Allies had a unit and building that could generate a shroud around it.
ㅇㅅㅌㅅ
Damusson
Profile Joined December 2014
Canada54 Posts
Last Edited: 2016-11-03 19:14:36
November 03 2016 19:14 GMT
#59
On November 04 2016 02:50 Haukinger wrote:
Show nested quote +
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.

Chess isn't really a good comparison. It is a pure battle of the minds and lacks the real time component of an RTS. A fog of war in chess wouldn't make sense. It's not like you're trying to hide information, incoming attacks, etc (well maybe in your head you are, but not on the board).
riotjune
Profile Blog Joined January 2008
United States3392 Posts
Last Edited: 2016-11-03 19:30:52
November 03 2016 19:30 GMT
#60
When money is on the line people will do anything $.$
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