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Worker Spray bug [FIXED]

Forum Index > SC2 General
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rqPlan
Profile Joined December 2011
Nicaragua42 Posts
Last Edited: 2016-11-03 21:41:55
November 03 2016 11:57 GMT
#1
And It's only one day to WCS Global Finals...

In case you don't know: worker spray lets you see the placement of any building outside your field of view. All you need to do is hold the worker spray button and mouse over to look for buildings.

Make a custom game on Frost and try it. This lets you find initial placement in 4 player maps, scout proxies, know which bases have been taken, check buldings location on early game... all of this without scouting!

http://us.battle.net/forums/en/sc2/topic/20750725010#1

--

UPDATE: looks like they resolved it

(thanks MockHamill for posting it here, thanks to the guy who edited the title aswell)

http://us.battle.net/forums/en/sc2/topic/20751095035
1. Remove unlimed unit selection - 2. Remove macro boosters - 3. Six workers
Mizenhauer
Profile Blog Joined February 2015
United States1851 Posts
November 03 2016 12:00 GMT
#2
I'm glad novelty features like this have become such a big focus of the dev team.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
BisuDagger
Profile Blog Joined October 2009
Bisutopia19231 Posts
November 03 2016 12:01 GMT
#3
Workers clearly OP. The best way to fix this is to reduce the starting workers to 4 and increase mineral count per patch.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 03 2016 12:02 GMT
#4
It's kinda funny that they have released a patch that fixes the "spray visible in fog of war" non-issue, but this much more important problem still exists ... priorities.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
BamBam
Profile Blog Joined November 2009
745 Posts
November 03 2016 12:06 GMT
#5
Its a fun time on ladder, being able to know if someone is cheesing you or not. As a zerg, I have been greatly improving my 4 hatch before pool gameplay as a direct result.

What I dont get is why someone made the post on reddit to tell EVERYONE about it.
"two is way better than twice as one" - artosis
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 03 2016 12:10 GMT
#6
On November 03 2016 21:06 BamBam wrote:
Its a fun time on ladder, being able to know if someone is cheesing you or not. As a zerg, I have been greatly improving my 4 hatch before pool gameplay as a direct result.

What I dont get is why someone made the post on reddit to tell EVERYONE about it.


Because that's the only fair course of action. Every such bug should be immediately made public so that everyone is on the same footing. Abusing knowledge of a bug for ladder points is a really shitty attitude to have.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Striker.superfreunde
Profile Joined May 2010
Germany1119 Posts
November 03 2016 12:16 GMT
#7
fml. that exlpains yesterdays ladder session.
Shouldn`t Blizz just cut this feature for the lenghts of BlizzCon?!
'Your ak is pretty... uhm... dank!'
aQuaSC
Profile Joined August 2011
717 Posts
November 03 2016 12:40 GMT
#8
Nobody on BlizzCon will dare to exploit that bug, if the main stage is going to be as previous ones, on both sides of the main screen there will be first person views so it'd be kinda weird if someone did that even if they are not going to fix it. It's not like players are playing in a basement and nobody can see what they are doing.

It should be fixed long time ago already though
TL+ Member
bypLy
Profile Joined June 2013
757 Posts
November 03 2016 12:41 GMT
#9
this is more like glitch, people are used to it already, removing this would break starcraft
aQuaSC
Profile Joined August 2011
717 Posts
November 03 2016 12:45 GMT
#10
When I think of it it gives SC2 more of a BW feel, meaning there are bugs/exploits regular player may not know about but if you abuse them they give you an edge lol
TL+ Member
Phaenoman
Profile Joined February 2013
568 Posts
November 03 2016 12:50 GMT
#11
Lool waat? Actually I wanted to ladder, but now I don't feel like anymore..
Random is hard work dude...
Musicus
Profile Joined August 2011
Germany23576 Posts
November 03 2016 13:00 GMT
#12
1 day left to fix it Blizz!

I really hope they won't fuck this up and are aware of this.
Maru and Serral are probably top 5.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 13:06:34
November 03 2016 13:00 GMT
#13
On November 03 2016 21:50 Phaenoman wrote:
Lool waat? Actually I wanted to ladder, but now I don't feel like anymore..

Wut? You have to ban only Frost, all of the other maps are 2 player lol

Or well, if you mean like you could use it to scout building placement for proxies, fast expands and such it's a different story :o now it's even more BW like, bug exploit metagame

EDIT: btw I hope that people exploiting it will get suspended in-game
TL+ Member
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 13:49 GMT
#14
On November 03 2016 22:00 aQuaSC wrote:
Show nested quote +
On November 03 2016 21:50 Phaenoman wrote:
Lool waat? Actually I wanted to ladder, but now I don't feel like anymore..

Wut? You have to ban only Frost, all of the other maps are 2 player lol

Or well, if you mean like you could use it to scout building placement for proxies, fast expands and such it's a different story :o now it's even more BW like, bug exploit metagame

EDIT: btw I hope that people exploiting it will get suspended in-game


They won't. You can't prove someone used it.
Cereal
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 03 2016 13:54 GMT
#15
On November 03 2016 22:49 InfCereal wrote:
Show nested quote +
On November 03 2016 22:00 aQuaSC wrote:
On November 03 2016 21:50 Phaenoman wrote:
Lool waat? Actually I wanted to ladder, but now I don't feel like anymore..

Wut? You have to ban only Frost, all of the other maps are 2 player lol

Or well, if you mean like you could use it to scout building placement for proxies, fast expands and such it's a different story :o now it's even more BW like, bug exploit metagame

EDIT: btw I hope that people exploiting it will get suspended in-game


They won't. You can't prove someone used it.

Maybe you could through replays. The exploiting player would have suspicious screen movements into the fog of war.

I think a fix for this would be to change the spray from a targetable ability to only spraying at the worker's current location.
ㅇㅅㅌㅅ
Aelendis
Profile Joined February 2011
Belgium892 Posts
November 03 2016 13:56 GMT
#16
I'm ashamed to admit I used that bug just now on Frost
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 13:59:06
November 03 2016 13:56 GMT
#17
On November 03 2016 22:49 InfCereal wrote:
Show nested quote +
On November 03 2016 22:00 aQuaSC wrote:
On November 03 2016 21:50 Phaenoman wrote:
Lool waat? Actually I wanted to ladder, but now I don't feel like anymore..

Wut? You have to ban only Frost, all of the other maps are 2 player lol

Or well, if you mean like you could use it to scout building placement for proxies, fast expands and such it's a different story :o now it's even more BW like, bug exploit metagame

EDIT: btw I hope that people exploiting it will get suspended in-game


They won't. You can't prove someone used it.

I'd argue, I believe replays record abilities being not only used but picked as well and a worker selected with camera centered on enemies' buildings + spray ability chosen (if it's really recorded in replay as I think) is enough of an evidence, can't check it now though.

EDIT: oh I forgot spraying through minimap works too
TL+ Member
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 13:57 GMT
#18
On November 03 2016 22:54 eviltomahawk wrote:
Show nested quote +
On November 03 2016 22:49 InfCereal wrote:
On November 03 2016 22:00 aQuaSC wrote:
On November 03 2016 21:50 Phaenoman wrote:
Lool waat? Actually I wanted to ladder, but now I don't feel like anymore..

Wut? You have to ban only Frost, all of the other maps are 2 player lol

Or well, if you mean like you could use it to scout building placement for proxies, fast expands and such it's a different story :o now it's even more BW like, bug exploit metagame

EDIT: btw I hope that people exploiting it will get suspended in-game


They won't. You can't prove someone used it.

Maybe you could through replays. The exploiting player would have suspicious screen movements into the fog of war.

I think a fix for this would be to change the spray from a targetable ability to only spraying at the worker's current location.


No, you can do this though the minimap and it takes all of half a second. So unless they ban everyone who selected a worker, they won't do anything.
Cereal
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 13:58 GMT
#19
On November 03 2016 22:56 aQuaSC wrote:
Show nested quote +
On November 03 2016 22:49 InfCereal wrote:
On November 03 2016 22:00 aQuaSC wrote:
On November 03 2016 21:50 Phaenoman wrote:
Lool waat? Actually I wanted to ladder, but now I don't feel like anymore..

Wut? You have to ban only Frost, all of the other maps are 2 player lol

Or well, if you mean like you could use it to scout building placement for proxies, fast expands and such it's a different story :o now it's even more BW like, bug exploit metagame

EDIT: btw I hope that people exploiting it will get suspended in-game


They won't. You can't prove someone used it.

I'd argue, I believe replays record abilities being not only used but picked as well and a worker selected with camera centered on enemies' buildings + spray ability chosen (if it's really recorded by replay as I think) is enough of an evidence, can't check it now though.


I spray outside my natural every game because my drone always gets there slightly too rely. I would get banned if I ever canceled that to build the hatch on time.

Cereal
rqPlan
Profile Joined December 2011
Nicaragua42 Posts
November 03 2016 14:09 GMT
#20
On November 03 2016 21:40 aQuaSC wrote:
Nobody on BlizzCon will dare to exploit that bug, if the main stage is going to be as previous ones, on both sides of the main screen there will be first person views so it'd be kinda weird if someone did that even if they are not going to fix it. It's not like players are playing in a basement and nobody can see what they are doing.

It should be fixed long time ago already though


I'm sure no player at Blizzcon would abuse this bug, but it will hurt a lot whether this remains unfixed for the most important tournament of the year, which for me is already tarnished as the bug was already exploitable at the playoffs.

I think the dev. team at blizz would take like 60 minutes or less to fix this, so personally I am not watching any Blizzcon game or playing whatsoever if the issue remains unpatched.
1. Remove unlimed unit selection - 2. Remove macro boosters - 3. Six workers
Charoisaur
Profile Joined August 2014
Germany15928 Posts
November 03 2016 14:14 GMT
#21
Why does this worker spray even exist? Most useless feature ever I wish they'd just remove it.
Many of the coolest moments in sc2 happen due to worker harassment
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 14:16 GMT
#22
On November 03 2016 23:14 Charoisaur wrote:
Why does this worker spray even exist? Most useless feature ever I wish they'd just remove it.


I think it's fun. I get to spray proxies and shit.

Oh but I forgot, fun isn't allowed in starcraft
Cereal
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 15:21:46
November 03 2016 14:21 GMT
#23
On November 03 2016 23:16 InfCereal wrote:
Show nested quote +
On November 03 2016 23:14 Charoisaur wrote:
Why does this worker spray even exist? Most useless feature ever I wish they'd just remove it.


I think it's fun. I get to spray proxies and shit.

Oh but I forgot, fun isn't allowed in starcraft

It's as useless as dance emotes, even though I have no idea why they added spray
TL+ Member
Haukinger
Profile Joined June 2012
Germany131 Posts
Last Edited: 2016-11-03 14:28:32
November 03 2016 14:28 GMT
#24
On November 03 2016 21:10 opisska wrote:
Because that's the only fair course of action. Every such bug should be immediately made public so that everyone is on the same footing. Abusing knowledge of a bug for ladder points is a really shitty attitude to have.


Like pros not wanting their replays to be published and/or use barcodes?
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
Last Edited: 2016-11-03 14:34:57
November 03 2016 14:34 GMT
#25
On November 03 2016 21:01 BisuDagger wrote:
Workers clearly OP. The best way to fix this is to reduce the starting workers to 4 and increase mineral count per patch.


while we are at it, lets remove void rays, tempests, oracles, msc, adepts, immo, collo, warp prism, stalker, and bring back dragoon, dark archon, arbiter, scout, coursair, reaver, shuttle?
Kaina + Drones Linkcro Summon Cupsie Yummy Way
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 14:50:42
November 03 2016 14:36 GMT
#26
On November 03 2016 23:34 Cricketer12 wrote:
Show nested quote +
On November 03 2016 21:01 BisuDagger wrote:
Workers clearly OP. The best way to fix this is to reduce the starting workers to 4 and increase mineral count per patch.


while we are at it, lets remove void rays, tempests, oracles, msc, adepts, immo, collo, warp prism, stalker, and bring back dragoon, dark archon, arbiter, scout, coursair, reaver, shuttle?

You mean uninstall SC2 and install BW? meme

By the way not sure if anyone else noticed, but in multiplayer dependencies for Legacy of the Void in map editor there is a handful of BW units, and among them working Devourer and Defiler (with working abilties, Dark Swarm looks really cool imo)
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 03 2016 15:11 GMT
#27
On November 03 2016 23:36 aQuaSC wrote:
Show nested quote +
On November 03 2016 23:34 Cricketer12 wrote:
On November 03 2016 21:01 BisuDagger wrote:
Workers clearly OP. The best way to fix this is to reduce the starting workers to 4 and increase mineral count per patch.


while we are at it, lets remove void rays, tempests, oracles, msc, adepts, immo, collo, warp prism, stalker, and bring back dragoon, dark archon, arbiter, scout, coursair, reaver, shuttle?

You mean uninstall SC2 and install BW? meme

By the way not sure if anyone else noticed, but in multiplayer dependencies for Legacy of the Void in map editor there is a handful of BW units, and among them working Devourer and Defiler (with working abilties, Dark Swarm looks really cool imo)

Devourer was finished sometime during HotS. Defiler also had an unfinished model then, but was finished sometime during LotV. You can find it in one of the Nova campaign pack missions.
ㅇㅅㅌㅅ
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 15:20:42
November 03 2016 15:20 GMT
#28
On November 04 2016 00:11 eviltomahawk wrote:
Show nested quote +
On November 03 2016 23:36 aQuaSC wrote:
On November 03 2016 23:34 Cricketer12 wrote:
On November 03 2016 21:01 BisuDagger wrote:
Workers clearly OP. The best way to fix this is to reduce the starting workers to 4 and increase mineral count per patch.


while we are at it, lets remove void rays, tempests, oracles, msc, adepts, immo, collo, warp prism, stalker, and bring back dragoon, dark archon, arbiter, scout, coursair, reaver, shuttle?

You mean uninstall SC2 and install BW? meme

By the way not sure if anyone else noticed, but in multiplayer dependencies for Legacy of the Void in map editor there is a handful of BW units, and among them working Devourer and Defiler (with working abilties, Dark Swarm looks really cool imo)

Devourer was finished sometime during HotS. Defiler also had an unfinished model then, but was finished sometime during LotV. You can find it in one of the Nova campaign pack missions.

Oh, I still haven't played all of Nova missions. Why would they leave it in multiplayer though? There are separate dependencies for mission packs/campaigns
TL+ Member
Hunta15
Profile Joined April 2014
United States81 Posts
November 03 2016 15:27 GMT
#29
On November 03 2016 21:40 aQuaSC wrote:
Nobody on BlizzCon will dare to exploit that bug, if the main stage is going to be as previous ones, on both sides of the main screen there will be first person views so it'd be kinda weird if someone did that even if they are not going to fix it. It's not like players are playing in a basement and nobody can see what they are doing.

It should be fixed long time ago already though



Why not? They're not breaking any rules by doing it; its an in game feature.
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 15:27 GMT
#30
On November 04 2016 00:20 aQuaSC wrote:
Show nested quote +
On November 04 2016 00:11 eviltomahawk wrote:
On November 03 2016 23:36 aQuaSC wrote:
On November 03 2016 23:34 Cricketer12 wrote:
On November 03 2016 21:01 BisuDagger wrote:
Workers clearly OP. The best way to fix this is to reduce the starting workers to 4 and increase mineral count per patch.


while we are at it, lets remove void rays, tempests, oracles, msc, adepts, immo, collo, warp prism, stalker, and bring back dragoon, dark archon, arbiter, scout, coursair, reaver, shuttle?

You mean uninstall SC2 and install BW? meme

By the way not sure if anyone else noticed, but in multiplayer dependencies for Legacy of the Void in map editor there is a handful of BW units, and among them working Devourer and Defiler (with working abilties, Dark Swarm looks really cool imo)

Devourer was finished sometime during HotS. Defiler also had an unfinished model then, but was finished sometime during LotV. You can find it in one of the Nova campaign pack missions.

Oh, I still haven't played all of Nova missions. Why would they leave it in multiplayer though? There are separate dependencies for mission packs/campaigns


Internal testing, I imagine. Like the lurker model was fully finished in WoL, I think, but it was excluded due to overlap with the baneling.
Cereal
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 15:44:29
November 03 2016 15:36 GMT
#31
On November 04 2016 00:27 Hunta15 wrote:
Show nested quote +
On November 03 2016 21:40 aQuaSC wrote:
Nobody on BlizzCon will dare to exploit that bug, if the main stage is going to be as previous ones, on both sides of the main screen there will be first person views so it'd be kinda weird if someone did that even if they are not going to fix it. It's not like players are playing in a basement and nobody can see what they are doing.

It should be fixed long time ago already though



Why not? They're not breaking any rules by doing it; its an in game feature.

Super me-mey. It's annoying how right and smart you are trying to sound.

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- Cheating: Create, use, offer, advertise, make available and/or distribute the following or assist therein:
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http://us.blizzard.com/en-us/company/legal/eula.html
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 03 2016 15:40 GMT
#32
Let's be honest: It sucks for ladder but there is no way a progamer would use it IF blizzard is clear that it is forbidden to use at blizzcon.
BW has tons of bugs which are forbidden to use in tournaments.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Haukinger
Profile Joined June 2012
Germany131 Posts
November 03 2016 15:56 GMT
#33
On November 04 2016 00:36 aQuaSC wrote:
Show nested quote +
On November 04 2016 00:27 Hunta15 wrote:
Why not? They're not breaking any rules by doing it; its an in game feature.

Super me-mey. It's annoying how right and smart you are trying to sound.


Remind me, why is it not completely ridiculous and absurd to build something into the game and then forbid the players to use? What about a game of parcheesi where you get banned for rolling six?

And BTW - free scouting a.k.a no fog of war should have been in the game from beginning.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 16:12:45
November 03 2016 16:03 GMT
#34
On November 04 2016 00:56 Haukinger wrote:
Show nested quote +
On November 04 2016 00:36 aQuaSC wrote:
On November 04 2016 00:27 Hunta15 wrote:
Why not? They're not breaking any rules by doing it; its an in game feature.

Super me-mey. It's annoying how right and smart you are trying to sound.


Remind me, why is it not completely ridiculous and absurd to build something into the game and then forbid the players to use? What about a game of parcheesi where you get banned for rolling six?

And BTW - free scouting a.k.a no fog of war should have been in the game from beginning.

Whether it's ridiculous or not and while it is an undeniably massive oversight to add the feature without properly testing it, it's ridiculous to think that it's an intended way of how it is supposed to work. Are you trying to say it's not a bug too? If a dice magically cracks into two pieces and you get both six and one do you get seven?

I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars
TL+ Member
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 16:04 GMT
#35
On November 04 2016 00:56 Haukinger wrote:
Show nested quote +
On November 04 2016 00:36 aQuaSC wrote:
On November 04 2016 00:27 Hunta15 wrote:
Why not? They're not breaking any rules by doing it; its an in game feature.

Super me-mey. It's annoying how right and smart you are trying to sound.


Remind me, why is it not completely ridiculous and absurd to build something into the game and then forbid the players to use? What about a game of parcheesi where you get banned for rolling six?

And BTW - free scouting a.k.a no fog of war should have been in the game from beginning.


Not sure if joking...
Cereal
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-11-03 16:19:51
November 03 2016 16:17 GMT
#36
"Not fixed yet". It's only been two days since people have reported it (technically 4 days but it got very little traction).

You guys have a vastly unrealistic impression of how long it takes to fix a bug and deploy the bug fix. They can just forbid the players from using it at Blizzcon (it's already against the rules anyways).
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
November 03 2016 16:41 GMT
#37
spray and skins in sc2 lol, fucking lol.
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
November 03 2016 16:43 GMT
#38
On November 04 2016 01:41 SCHWARZENEGGER wrote:
spray and skins in sc2 lol, fucking lol.

Inb4 a dragon lore marine saves SC2 esports
Kaina + Drones Linkcro Summon Cupsie Yummy Way
lestye
Profile Blog Joined August 2010
United States4163 Posts
November 03 2016 16:44 GMT
#39
On November 04 2016 00:56 Haukinger wrote:
Show nested quote +
On November 04 2016 00:36 aQuaSC wrote:
On November 04 2016 00:27 Hunta15 wrote:
Why not? They're not breaking any rules by doing it; its an in game feature.

Super me-mey. It's annoying how right and smart you are trying to sound.


Remind me, why is it not completely ridiculous and absurd to build something into the game and then forbid the players to use? What about a game of parcheesi where you get banned for rolling six?

And BTW - free scouting a.k.a no fog of war should have been in the game from beginning.


Because it's not rolling and having a chance for a result to happen, you're purposefully using the die to get an advantage that is not intended.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
aQuaSC
Profile Joined August 2011
717 Posts
November 03 2016 16:44 GMT
#40
On November 04 2016 01:41 SCHWARZENEGGER wrote:
spray and skins in sc2 lol, fucking lol.

On October 19 2016 01:29 SCHWARZENEGGER wrote:
esports is comedy and awkward bullshit anyway

User was warned for this post

Looking at your post history I realized you are just a poor obnoxious troll
TL+ Member
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
November 03 2016 16:56 GMT
#41
On November 04 2016 01:44 aQuaSC wrote:
Show nested quote +
On November 04 2016 01:41 SCHWARZENEGGER wrote:
spray and skins in sc2 lol, fucking lol.

Show nested quote +
On October 19 2016 01:29 SCHWARZENEGGER wrote:
esports is comedy and awkward bullshit anyway

User was warned for this post

Looking at your post history I realized you are just a poor obnoxious troll


I am the truth, you just can't or don't want to understand.
Aegwynn
Profile Joined September 2015
Italy460 Posts
November 03 2016 17:12 GMT
#42
Lol i didn't know that, very useful thread
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 17:16 GMT
#43
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public
Cereal
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 03 2016 17:38 GMT
#44
On November 04 2016 02:16 InfCereal wrote:
Show nested quote +
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public

Good. Blizzard has done nothing for a month post-release maybe now they should pay for that.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 03 2016 17:44 GMT
#45
On November 04 2016 02:38 Probe1 wrote:
Show nested quote +
On November 04 2016 02:16 InfCereal wrote:
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public

Good. Blizzard has done nothing for a month post-release maybe now they should pay for that.


It's only been two weeks, and in all likelihood they didn't know about it until people started reporting it recently.
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 17:50 GMT
#46
On November 04 2016 02:44 ZigguratOfUr wrote:
Show nested quote +
On November 04 2016 02:38 Probe1 wrote:
On November 04 2016 02:16 InfCereal wrote:
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public

Good. Blizzard has done nothing for a month post-release maybe now they should pay for that.


It's only been two weeks, and in all likelihood they didn't know about it until people started reporting it recently.


No one even noticed until a couple of days ago, lol
Cereal
Haukinger
Profile Joined June 2012
Germany131 Posts
November 03 2016 17:50 GMT
#47
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-03 18:00:12
November 03 2016 17:56 GMT
#48
On November 04 2016 02:50 Haukinger wrote:
Show nested quote +
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing.

I never knew C&C didn't have fog of war. Every one that I played had it. WarCraft always had it.

I've got no idea why an open map should force singular fights.

A lot of engagements happening outside of main army fights depends on element of surprise and prediction. If you are seeing everything half of the units that are in the game lose part of their current purpose, some of them entirely. Oracle, Widow Mine, Lurker, Baneling, Templar, Ghost, all sorts of drops etc. I don't want to discuss this any further though...

By the way Rackle posted on battle.net that they know about it and are working on a fix.
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-11-03 18:07:55
November 03 2016 18:04 GMT
#49
On November 04 2016 02:50 InfCereal wrote:
Show nested quote +
On November 04 2016 02:44 ZigguratOfUr wrote:
On November 04 2016 02:38 Probe1 wrote:
On November 04 2016 02:16 InfCereal wrote:
On November 04 2016 02:12 Aegwynn wrote:
Lol i didn't know that, very useful thread


Quickest way to get something noticed is tell the public

Good. Blizzard has done nothing for a month post-release maybe now they should pay for that.


It's only been two weeks, and in all likelihood they didn't know about it until people started reporting it recently.


No one even noticed until a couple of days ago, lol


I'm sure some people did, and didn't report it. There was a report on Battle.net 5 days ago that got deleted pretty fast (maybe the poster changed his mind).
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
November 03 2016 18:05 GMT
#50
Best bug in 2016 yet :D
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
georgir
Profile Joined May 2009
Bulgaria253 Posts
November 03 2016 18:15 GMT
#51
I wouldn't make a claim about how hard it is to fix the bug as the functionality is currently intended... It sure seems odd its using different code from placing any other building inside the fog of war, but whatever. Maybe they had their reasons. However it would be absolutely trivial 15min fix to just remove the ability for now. Why have blizzard not done at least that?

Actually, it may even be possible to do with a mod made in the editor. Tournament organizers can just mandate the use of that mod for the time being. Who wants to have the honor of being the author of it?
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 03 2016 18:20 GMT
#52
On November 04 2016 03:15 georgir wrote:
I wouldn't make a claim about how hard it is to fix the bug as the functionality is currently intended... It sure seems odd its using different code from placing any other building inside the fog of war, but whatever. Maybe they had their reasons. However it would be absolutely trivial 15min fix to just remove the ability for now. Why have blizzard not done at least that?

Actually, it may even be possible to do with a mod made in the editor. Tournament organizers can just mandate the use of that mod for the time being. Who wants to have the honor of being the author of it?


I worked on a ticket for my company several days ago. Looked at it, guesstimated around 10 minutes to do it.

Just finished it today. vOv
Cereal
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 03 2016 18:32 GMT
#53
I think everyone understands that patching code can be difficult. But this is a rather trivial problem: just remove the ability, it's completely useless! Or just revert to the pre-patch code, it's not like anything important has been changed anyway.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
The Bottle
Profile Joined July 2010
242 Posts
Last Edited: 2016-11-03 18:39:45
November 03 2016 18:38 GMT
#54
On November 04 2016 03:20 InfCereal wrote:
Show nested quote +
On November 04 2016 03:15 georgir wrote:
I wouldn't make a claim about how hard it is to fix the bug as the functionality is currently intended... It sure seems odd its using different code from placing any other building inside the fog of war, but whatever. Maybe they had their reasons. However it would be absolutely trivial 15min fix to just remove the ability for now. Why have blizzard not done at least that?

Actually, it may even be possible to do with a mod made in the editor. Tournament organizers can just mandate the use of that mod for the time being. Who wants to have the honor of being the author of it?


I worked on a ticket for my company several days ago. Looked at it, guesstimated around 10 minutes to do it.

Just finished it today. vOv



I've had to fix code that at first seemed like it would be complicated, but ended up taking a couple minutes. I've also had to fix code that I thought would be easy, but ended up taking several days. Every case is different.

EDIT: Oh nvm that was your point, lol. I should read more carfully
Elentos
Profile Blog Joined February 2015
55511 Posts
November 03 2016 18:40 GMT
#55
On November 04 2016 03:32 opisska wrote:
I think everyone understands that patching code can be difficult. But this is a rather trivial problem: just remove the ability, it's completely useless! Or just revert to the pre-patch code, it's not like anything important has been changed anyway.

Or disable it until you come up with something more elegant.
Every 60 seconds in Africa, a minute passes.
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2016-11-03 18:49:54
November 03 2016 18:46 GMT
#56
On November 04 2016 02:50 Haukinger wrote:
Show nested quote +
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.


LOL? Which Warcraft doesn't have fog of war? I also don't recall there being no fog of war in C&C, but I played it maybe two times so I can not remember. But WarCraft? C'mon man, don't spread heresy.
xenonn40
Profile Joined October 2011
United States282 Posts
November 03 2016 19:02 GMT
#57
On November 04 2016 03:46 Majick wrote:
Show nested quote +
On November 04 2016 02:50 Haukinger wrote:
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.


LOL? Which Warcraft doesn't have fog of war? I also don't recall there being no fog of war in C&C, but I played it maybe two times so I can not remember. But WarCraft? C'mon man, don't spread heresy.


C&C Red Alert had fog of war. You could build a satellite to reveal the map.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 03 2016 19:04 GMT
#58
On November 04 2016 03:46 Majick wrote:
Show nested quote +
On November 04 2016 02:50 Haukinger wrote:
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.


LOL? Which Warcraft doesn't have fog of war? I also don't recall there being no fog of war in C&C, but I played it maybe two times so I can not remember. But WarCraft? C'mon man, don't spread heresy.

Warcraft 1 didn't have fog of war. It just had the black shroud for undiscovered terrain. Warcraft 2 had fog of war though.

C&C was the same up until C&C Generals. C&C1, Red Alert, Tiberian Sun, and Red Alert 2 all only had black shroud. There was an option in Red Alert 1 for the shroud to grow back, and the Allies had a unit and building that could generate a shroud around it.
ㅇㅅㅌㅅ
Damusson
Profile Joined December 2014
Canada54 Posts
Last Edited: 2016-11-03 19:14:36
November 03 2016 19:14 GMT
#59
On November 04 2016 02:50 Haukinger wrote:
Show nested quote +
On November 04 2016 01:03 aQuaSC wrote:
I don't think many people would enjoy a strategy game where you can see everything an opponent does and in the end forcing singular fights all the time. There is already something like that, called Nexus Wars


You know, there's a thing called Chess, or C&C or Warcraft, if you prefer, all of which don't have fog of war... or take Battle Isle, it's split screen, you can just look what the opponent is doing. I've got no idea why an open map should force singular fights.

Chess isn't really a good comparison. It is a pure battle of the minds and lacks the real time component of an RTS. A fog of war in chess wouldn't make sense. It's not like you're trying to hide information, incoming attacks, etc (well maybe in your head you are, but not on the board).
riotjune
Profile Blog Joined January 2008
United States3393 Posts
Last Edited: 2016-11-03 19:30:52
November 03 2016 19:30 GMT
#60
When money is on the line people will do anything $.$
aQuaSC
Profile Joined August 2011
717 Posts
November 03 2016 20:06 GMT
#61
On November 04 2016 04:30 riotjune wrote:
When money is on the line people will do anything $.$

Life is the best example to what can happen with that attitude
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
November 03 2016 20:15 GMT
#62
has the worker spray thing even gotten a blue response yet?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 03 2016 20:18 GMT
#63
On November 04 2016 05:15 Fatam wrote:
has the worker spray thing even gotten a blue response yet?


Yeah. They posted on reddit that they're working on it and will hotfix it soon™.
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 03 2016 20:45 GMT
#64
On November 04 2016 05:18 ZigguratOfUr wrote:
Show nested quote +
On November 04 2016 05:15 Fatam wrote:
has the worker spray thing even gotten a blue response yet?


Yeah. They posted on reddit that they're working on it and will hotfix it soon™.


So it will be fixed the same time they announce BW HD.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 03 2016 20:48 GMT
#65
It is now fixed:
http://us.battle.net/forums/en/sc2/topic/20751095035
JimmyJRaynor
Profile Blog Joined April 2010
Canada16694 Posts
Last Edited: 2016-11-03 21:16:01
November 03 2016 21:14 GMT
#66
leave the bug in and make the game deduct $5 from the users battle.net wallet whenever a spray is used.
microtransactions
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WhosQuany
Profile Joined June 2013
Germany257 Posts
November 03 2016 21:14 GMT
#67
wow didnt know about this
Goin back to Cali
aQuaSC
Profile Joined August 2011
717 Posts
November 03 2016 21:59 GMT
#68
On November 04 2016 05:45 phodacbiet wrote:
Show nested quote +
On November 04 2016 05:18 ZigguratOfUr wrote:
On November 04 2016 05:15 Fatam wrote:
has the worker spray thing even gotten a blue response yet?


Yeah. They posted on reddit that they're working on it and will hotfix it soon™.


So it will be fixed the same time they announce BW HD.

I think they will fix it for SC3. Or Warcraft IV (this one's more meme).
TL+ Member
Elentos
Profile Blog Joined February 2015
55511 Posts
November 03 2016 22:20 GMT
#69
On November 04 2016 06:59 aQuaSC wrote:
Show nested quote +
On November 04 2016 05:45 phodacbiet wrote:
On November 04 2016 05:18 ZigguratOfUr wrote:
On November 04 2016 05:15 Fatam wrote:
has the worker spray thing even gotten a blue response yet?


Yeah. They posted on reddit that they're working on it and will hotfix it soon™.


So it will be fixed the same time they announce BW HD.

I think they will fix it for SC3. Or Warcraft IV (this one's more meme).

So since it's now fixed I guess BW HD, SC3 and Warcraft 4 announcements all coming up this weekend.
Every 60 seconds in Africa, a minute passes.
aQuaSC
Profile Joined August 2011
717 Posts
November 03 2016 22:30 GMT
#70
On November 04 2016 07:20 Elentos wrote:
Show nested quote +
On November 04 2016 06:59 aQuaSC wrote:
On November 04 2016 05:45 phodacbiet wrote:
On November 04 2016 05:18 ZigguratOfUr wrote:
On November 04 2016 05:15 Fatam wrote:
has the worker spray thing even gotten a blue response yet?


Yeah. They posted on reddit that they're working on it and will hotfix it soon™.


So it will be fixed the same time they announce BW HD.

I think they will fix it for SC3. Or Warcraft IV (this one's more meme).

So since it's now fixed I guess BW HD, SC3 and Warcraft 4 announcements all coming up this weekend.

Well they better do or I'm leaving for League
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
November 03 2016 22:33 GMT
#71
gj Blizz
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2016-11-03 23:11:31
November 03 2016 22:36 GMT
#72
Now to test if it's actually fixed or if they just said it's fixed.

Yeah definitely fixed.
Every 60 seconds in Africa, a minute passes.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
November 04 2016 02:25 GMT
#73
good job blizz
A marine walks into a bar and asks, "Wheres the counter?"
BronzeKnee
Profile Joined March 2011
United States5217 Posts
November 04 2016 06:08 GMT
#74
On November 04 2016 01:17 ZigguratOfUr wrote:

You guys have a vastly unrealistic impression of how long it takes to fix a bug and deploy the bug fix. They can just forbid the players from using it at Blizzcon (it's already against the rules anyways).


You don't play League do you, where bugs are fixed in a matter of hours...

The technology is there yet.
imre
Profile Blog Joined November 2011
France9263 Posts
November 04 2016 08:12 GMT
#75
On November 04 2016 15:08 BronzeKnee wrote:
Show nested quote +
On November 04 2016 01:17 ZigguratOfUr wrote:

You guys have a vastly unrealistic impression of how long it takes to fix a bug and deploy the bug fix. They can just forbid the players from using it at Blizzcon (it's already against the rules anyways).


You don't play League do you, where bugs are fixed in a matter of hours...

The technology is there yet.


Like the gragas bug haha
Zest fanboy.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-04 10:35:24
November 04 2016 10:07 GMT
#76
On November 04 2016 15:08 BronzeKnee wrote:
Show nested quote +
On November 04 2016 01:17 ZigguratOfUr wrote:

You guys have a vastly unrealistic impression of how long it takes to fix a bug and deploy the bug fix. They can just forbid the players from using it at Blizzcon (it's already against the rules anyways).


You don't play League do you, where bugs are fixed in a matter of hours...

The technology is there yet.

Wasn't it League where people were forbidden from using certain champions/abilities or champions were getting disabled during tournaments? I don't remember what exactly it was, Riot is hardly an example to follow overall from developer perspective basing on what I've heard. I don't play it myself so I don't know anything for certain

By the way most people (if not everyone, I was not asking really) that I played against on ladder weren't really aware of the bug and I never felt they were abusing it so it was not that gamebreaking to be honest. If a unit/ability worked in an unintentional way then this would be a true fail and would be pretty sad for them to react that late (I don't think nobody knows how much time it took for them to notice it on forums, fix it and deploy the fix besides Blizzard).

But it was not the case
TL+ Member
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 04 2016 12:30 GMT
#77
Looks like all you had to do was put the exploit out publically to get Blizzard to do what they should have done in testing a month ago. Great quality control process.

Shocker.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Silvanel
Profile Blog Joined March 2003
Poland4726 Posts
Last Edited: 2016-11-04 12:44:21
November 04 2016 12:44 GMT
#78
On November 04 2016 19:07 aQuaSC wrote:
Show nested quote +
On November 04 2016 15:08 BronzeKnee wrote:
On November 04 2016 01:17 ZigguratOfUr wrote:

You guys have a vastly unrealistic impression of how long it takes to fix a bug and deploy the bug fix. They can just forbid the players from using it at Blizzcon (it's already against the rules anyways).


You don't play League do you, where bugs are fixed in a matter of hours...

The technology is there yet.

Wasn't it League where people were forbidden from using certain champions/abilities or champions were getting disabled during tournaments? I don't remember what exactly it was, Riot is hardly an example to follow overall from developer perspective basing on what I've heard. I don't play it myself so I don't know anything for certain


Yes. There was a time when every week a different champion was disabled in tournament play in LOL.
Pathetic Greta hater.
oGoZenob
Profile Joined December 2011
France1503 Posts
November 04 2016 12:57 GMT
#79
pfff, now that it's fixed i have to start scouting again like some sort of animal
I like starcraft
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
November 04 2016 13:12 GMT
#80
On November 04 2016 07:20 Elentos wrote:
Show nested quote +
On November 04 2016 06:59 aQuaSC wrote:
On November 04 2016 05:45 phodacbiet wrote:
On November 04 2016 05:18 ZigguratOfUr wrote:
On November 04 2016 05:15 Fatam wrote:
has the worker spray thing even gotten a blue response yet?


Yeah. They posted on reddit that they're working on it and will hotfix it soon™.


So it will be fixed the same time they announce BW HD.

I think they will fix it for SC3. Or Warcraft IV (this one's more meme).

So since it's now fixed I guess BW HD, SC3 and Warcraft 4 announcements all coming up this weekend.

If this actually happened. I might actually regain pashun.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 04 2016 13:27 GMT
#81
On November 04 2016 21:57 oGoZenob wrote:
pfff, now that it's fixed i have to start scouting again like some sort of animal


I dunno, I tried it, but I have spend so much time trying to understand how to do it that I would have been much better off just scouting
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
aQuaSC
Profile Joined August 2011
717 Posts
November 04 2016 13:39 GMT
#82
On November 04 2016 22:27 opisska wrote:
Show nested quote +
On November 04 2016 21:57 oGoZenob wrote:
pfff, now that it's fixed i have to start scouting again like some sort of animal


I dunno, I tried it, but I have spend so much time trying to understand how to do it that I would have been much better off just scouting

I used it once on Frost to see if it really works back then and it worked, but I kept scouting as I would do without knowing about his spawn location to not be a cheater in my own eyes heh
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 04 2016 14:49 GMT
#83
On November 03 2016 21:00 mizenhauee wrote:
I'm glad novelty features like this have become such a big focus of the dev team.

video games themselves are a huge novelty. the point is for users to have fun. further, if you bother adding a feature you should really ensure it works whether it's "important" or not because why would you want your game to not work.
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-11-04 17:52:13
November 04 2016 17:50 GMT
#84
On November 04 2016 23:49 brickrd wrote:
Show nested quote +
On November 03 2016 21:00 mizenhauee wrote:
I'm glad novelty features like this have become such a big focus of the dev team.

video games themselves are a huge novelty. the point is for users to have fun. further, if you bother adding a feature you should really ensure it works whether it's "important" or not because why would you want your game to not work.


You're right, you should ensure it works.

Which is why it boggles my mind that Blizzard didn't ensure that it couldn't be seen through fog or used to reveal buildings via testing before release.

That type of testing literally takes about 5 minutes, if that, and I know that by experience. Of course, you actually have to think about the consequences of what could wrong with the sprays, but that is also a developer responsibility.

[PkF] Wire
Profile Joined March 2013
France24193 Posts
November 04 2016 19:31 GMT
#85
if only they had never added that useless thing in the first place
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 04 2016 19:40 GMT
#86
On November 05 2016 02:50 BronzeKnee wrote:
Show nested quote +
On November 04 2016 23:49 brickrd wrote:
On November 03 2016 21:00 mizenhauee wrote:
I'm glad novelty features like this have become such a big focus of the dev team.

video games themselves are a huge novelty. the point is for users to have fun. further, if you bother adding a feature you should really ensure it works whether it's "important" or not because why would you want your game to not work.


You're right, you should ensure it works.

Which is why it boggles my mind that Blizzard didn't ensure that it couldn't be seen through fog or used to reveal buildings via testing before release.

That type of testing literally takes about 5 minutes, if that, and I know that by experience. Of course, you actually have to think about the consequences of what could wrong with the sprays, but that is also a developer responsibility.


it's incredibly easy for backseat programmers to whine about things like this that don't matter. programming is a pain in the ass and this type of minor mistake happens all the time to even the smartest and most talented people in the field. i get so tired of nobodies on forums thinking they have any insight into what the expectations are for an employee of a company they don't work for lol
TL+ Member
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
November 04 2016 19:42 GMT
#87
On November 03 2016 20:57 rqPlan wrote:
And It's only one day to WCS Global Finals...

In case you don't know: worker spray lets you see the placement of any building outside your field of view. All you need to do is hold the worker spray button and mouse over to look for buildings.

Make a custom game on Frost and try it. This lets you find initial placement in 4 player maps, scout proxies, know which bases have been taken, check buldings location on early game... all of this without scouting!

http://us.battle.net/forums/en/sc2/topic/20750725010#1

--

UPDATE: looks like they resolved it

(thanks MockHamill for posting it here, thanks to the guy who edited the title aswell)

http://us.battle.net/forums/en/sc2/topic/20751095035


Missed their chance to release this as a "feature"
Hark, what baseball through yonder window breaks?
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-11-04 20:38:20
November 04 2016 20:20 GMT
#88
On November 05 2016 04:40 brickrd wrote:
Show nested quote +
On November 05 2016 02:50 BronzeKnee wrote:
On November 04 2016 23:49 brickrd wrote:
On November 03 2016 21:00 mizenhauee wrote:
I'm glad novelty features like this have become such a big focus of the dev team.

video games themselves are a huge novelty. the point is for users to have fun. further, if you bother adding a feature you should really ensure it works whether it's "important" or not because why would you want your game to not work.


You're right, you should ensure it works.

Which is why it boggles my mind that Blizzard didn't ensure that it couldn't be seen through fog or used to reveal buildings via testing before release.

That type of testing literally takes about 5 minutes, if that, and I know that by experience. Of course, you actually have to think about the consequences of what could wrong with the sprays, but that is also a developer responsibility.


it's incredibly easy for backseat programmers to whine about things like this that don't matter. programming is a pain in the ass and this type of minor mistake happens all the time to even the smartest and most talented people in the field. i get so tired of nobodies on forums thinking they have any insight into what the expectations are for an employee of a company they don't work for lol

I agree so much. I wonder if people like that are so efficient and make no mistakes at their work. It was a mistake and everyone knows it, they fixed it rather quickly, nobody gives a shit how it boggles your mind actually

With a lot of constructive criticism on forums towards the game I'm getting more tired with each day I see people having satisfaction on bashing Blizzard, some parts of the community ruin the game far more than every poor Blizzard decision ever did combined. To be honest I may be seen as a Blizzard apologist a little bit sometimes but good god, go spew this shit somewhere else

Plus I don't know how some people still don't understand that there are separate teams responsible for separate parts of the game, dev/multiplayer/story/co-op are separate teams doing separate things, do some people think that David Kim goes in to check on teams whether they added the spray or not? Fucking lol
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